All Light, Medium, and Heavy Attacks now scale with your highest offensive stats.
All weapon-based Light Attacks will restore 200 Stamina or Magicka per hit, depending on their type.
danthemann5 wrote: »I think it's fairly safe to assume these changes will go live exactly as they are written. Typically, when ZOS puts something out there to get "feedback", they've already made up their minds.
Her's my feedback for ZOS to ignore:
It makes sense for heavy attacks to do more damage from a risk versus reward standpoint. However, changing a core mechanic so drastically throws the entire game off balance. Why not leave light attacks alone and implement a sliding scale for heavy attack damage and resource restore based on charge time?
Not that it matters since the game is broken beyond repair anyway.
danthemann5 wrote: »Why not leave light attacks alone and implement a sliding scale for heavy attack damage and resource restore based on charge time?
mpicklesster wrote: »mpicklesster wrote: »Also--what about skills and classes that depend heavily on light attack damage? Like Elemental Weapon and Night Blades, respectively. I saw no mention of either in the patch notes.
We should probably argue objectively regardless how we feel about the change. I don't see how anything about this change specifically affects NB or Elemental Weapon. The incentive to weave a LA every skill and get your Grim Focus stacks is still there. 200 stam/mag every second is nothing to scoff at. For the same reason nothing changes for Elemental Weapon and its damage is completely unrelated to LA damage itself.
1) I agree that the LA changes won't change the motivation to weave for NBs. Grim Focus is too large of a chunk of their DPS. The LA nerf, however, will disproportionately affect their DPS because LAs make up a larger portion of their DPS than it does on other classes. (Except for maybe magplars?).
I wish ZOS had buffed NB's spammable to compensate for the inevitable DPS loss to LAs.
2) I understand that Ele Weapon adds a flat value, so its DPS in isolation won't change. However, with the substantial nerf to LA damage, it seems like there's little incentive to run Ele Weapon any more. Wouldn't another spammable be more powerful? So my qualm is essentially that Ele Weapon could likely become a dead skill. Which is a real shame for those of us that took the time to learn how to properly weave it.
MentalxHammer wrote: »I think this change will actually discourage new players.
What about all the new players who have recently mastered LA weaving? They will feel like they have been wasting their time, their enthusiasm for the game will diminish.
What about all the players considering getting into ESO, reading the forums, seeing that major game mechanics are changing 6 years into the games conception. It makes the game look unstable, and undermines the developers.
ZOS... you made us a promise that this year would be focused on performance; yet, we have seen vast changes to core gameplay mechanics. The sweeping changes are being implemented vigorously, yet performance has been diminished by this recent patch. Make good on your word, FOCUS ON PERFORMANCE.