CritsTheBed wrote: »So. Reduce pop again and reduce healing and damage done for groups over 6.
Just out of curiosity...what does everyone have the Nvidia Control Panel --> Manage 3D settings --> Setting: Low Latency Mode?
Emphatic_Static wrote: »CritsTheBed wrote: »So. Reduce pop again and reduce healing and damage done for groups over 6.
AOE caps? Um no.
The healing situation idk. I'm to the point where I'm almost ready to advocate for self heals only if it meant the server had less to calculate!
CritsTheBed wrote: »So. Reduce pop again and reduce healing and damage done for groups over 6.
CritsTheBed wrote: »So. Reduce pop again and reduce healing and damage done for groups over 6.
If you reduce the pop anymore you'll be fighting the same three people all day.
Dam that sounds fun compared to Haderus in 2016 with hundreds on screen at one time
Emphatic_Static wrote: »CritsTheBed wrote: »So. Reduce pop again and reduce healing and damage done for groups over 6.
If you reduce the pop anymore you'll be fighting the same three people all day.
Dam that sounds fun compared to Haderus in 2016 with hundreds on screen at one time
I agree. They need to make improvements to the point that we CAN have those kinds of numbers again. One can dream...
ZOS_GinaBruno wrote: »Hi everyone, we are still planning to have the next PC incremental patch next Monday, March 16, which will include some backend changes in an effort to alleviate some of these issues surrounding input delays. We'll continue monitoring once the patch goes live to make note of any remaining issues.
darthgummibear_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone, we are still planning to have the next PC incremental patch next Monday, March 16, which will include some backend changes in an effort to alleviate some of these issues surrounding input delays. We'll continue monitoring once the patch goes live to make note of any remaining issues.
Last veteran dungeon I just attempted with my guild...people were dying outside of aoe, bars are failing to swap properly, our tank was unable to consistently block, abilities were getting locked out, it was all around a huge CF.
Whatever you did on Monday actually made things worse.
Your game is broken. Fix it.
ZOS_GinaBruno wrote: »Apologies on the delay with an update - we're currently testing some potential fixes for this issue. Once we're finished testing and the build appears to be stable, we'll include these in the next PC incremental. We'll let you know when that will be published; it could be as early as this week, but it's still TBD at this time.
I did a BG yesterday with a tanky magnecro healer. A bunch of sorcs were using overload and she was had 23k health, but my UI said she was as capped at 15k health and couldn’t be healed. Crazy health desync.
ZOS_GinaBruno wrote: »Hi all, following this past Monday's PC incremental patch, we wanted to give you an update. While we are seeing some improvements with abilities and combat actions not activating as expected, we recognize that this is not yet fully resolved and are continuing to investigate. We want to thank those of you who have provided video footage of what you're experiencing on PC since Monday's patch. For those of you on Xbox One and PS4, you will be getting the fixes we published to PC in the next console incremental; we'll let you know when that is scheduled as soon as we can.
ZOS_GinaBruno wrote: »Hi all, following this past Monday's PC incremental patch, we wanted to give you an update. While we are seeing some improvements with abilities and combat actions not activating as expected, we recognize that this is not yet fully resolved and are continuing to investigate. We want to thank those of you who have provided video footage of what you're experiencing on PC since Monday's patch. For those of you on Xbox One and PS4, you will be getting the fixes we published to PC in the next console incremental; we'll let you know when that is scheduled as soon as we can.
thegreat_one wrote: »DC threw the hammer into the lake yesterday and a DC player was able to grab it because of the Dsync I believe.
Also did the same when a group threw the AD scroll in the river. Someone was able to still grab it instead of dying to slaughterfish
ZOS_GinaBruno wrote: »Hi all, following this past Monday's PC incremental patch, we wanted to give you an update. While we are seeing some improvements with abilities and combat actions not activating as expected, we recognize that this is not yet fully resolved and are continuing to investigate. We want to thank those of you who have provided video footage of what you're experiencing on PC since Monday's patch. For those of you on Xbox One and PS4, you will be getting the fixes we published to PC in the next console incremental; we'll let you know when that is scheduled as soon as we can.
ZOS_GinaBruno wrote: »Hi all, following this past Monday's PC incremental patch, we wanted to give you an update. While we are seeing some improvements with abilities and combat actions not activating as expected, we recognize that this is not yet fully resolved and are continuing to investigate. We want to thank those of you who have provided video footage of what you're experiencing on PC since Monday's patch. For those of you on Xbox One and PS4, you will be getting the fixes we published to PC in the next console incremental; we'll let you know when that is scheduled as soon as we can.
ZOS_GinaBruno wrote: »Hi all, following this past Monday's PC incremental patch, we wanted to give you an update. While we are seeing some improvements with abilities and combat actions not activating as expected, we recognize that this is not yet fully resolved and are continuing to investigate. We want to thank those of you who have provided video footage of what you're experiencing on PC since Monday's patch. For those of you on Xbox One and PS4, you will be getting the fixes we published to PC in the next console incremental; we'll let you know when that is scheduled as soon as we can.