danthemann5 wrote: »And still, we have radio silence...
Yeah. Thought maybe I was mistaken and maybe much like other salary employees every where I have ever worked; people work nights and weekends when the *** hits the fan. I guess not ZOS.
I'm sure they enjoyed their weekend as they clearly must not play the game for their personal entertainment
They don’t consider this to be **** hitting the fan though. The servers are up and only ~50% of their player base is angry.
And back in the Zeni offices today I will bet good money that there are more meetings and conversations about Greymoor marketing and launch than about performance issues.
Hell, I bet they will have more conversations about Coronavirus at work today than they will have about game performance.
I dont doubt they think the *** hasn't hit the fan. That's the problem and why a lot of us are angry.
And in customer base satisfaction; the words only and ~50% would never be used together. If you see a restaurant where anywhere near 50% of its customers are angry, that place is gone. Us gamers are a certain kind of special though. We'll keep complaining and saying "or else" but keep playing. I dont think that will be the case with this issue though.
and then when they are all out of a job because the game failed they will be sitting there confused on what happened.
If the game fails to the point of shut down I imagine a lot of the Dev and Support staff will be relieved to not have to deal with this crap anymore. They’ll be glad to move on to the next thing, and there’s always a “next thing” in the relatively small world of game studio professionals.
But that’s a long long way off, based on ESO profitability. Despite the crappy game stability, performance, and support.
That's if companies don't black list them.
ZOS_GinaBruno wrote: »Hi everyone, we are still planning to have the next PC incremental patch next Monday, March 16, which will include some backend changes in an effort to alleviate some of these issues surrounding input delays. We'll continue monitoring once the patch goes live to make note of any remaining issues.
Emphatic_Static wrote: »Skills responsiveness are feeling great! In pvp thus far since today's hot fix, targets aren't feeling dysynced positionally. If I'm in range, they fire. If anyone has any information regarding positional dysyncs in pve please post.
Im hopeful that they got it right.
Incap busted, but dysyncs might be fixed!
Emphatic_Static wrote: »Skills responsiveness are feeling great! In pvp thus far since today's hot fix, targets aren't feeling dysynced positionally. If I'm in range, they fire. If anyone has any information regarding positional dysyncs in pve please post.
Im hopeful that they got it right.
Incap busted, but dysyncs might be fixed!
Wait until people are patched and putting a load on the servers. It always feels good when nobody's on
Incap is busted? *bangshead*
After playing whole evening I can tell that:
1. During non prime hours there is almost no to marginal lag. Improvement.
2. During prime hours lag, skills delays, desyncs are still present, but I believe it's a bit softer than it used to be after last patch.
3. It still is worse than before 5.3.5 patch.
JumpmanLane wrote: »danthemann5 wrote: »And still, we have radio silence...
Yeah. Thought maybe I was mistaken and maybe much like other salary employees every where I have ever worked; people work nights and weekends when the *** hits the fan. I guess not ZOS.
I'm sure they enjoyed their weekend as they clearly must not play the game for their personal entertainment
They don’t consider this to be **** hitting the fan though. The servers are up and only ~50% of their player base is angry.
And back in the Zeni offices today I will bet good money that there are more meetings and conversations about Greymoor marketing and launch than about performance issues.
Hell, I bet they will have more conversations about Coronavirus at work today than they will have about game performance.
I dont doubt they think the *** hasn't hit the fan. That's the problem and why a lot of us are angry.
And in customer base satisfaction; the words only and ~50% would never be used together. If you see a restaurant where anywhere near 50% of its customers are angry, that place is gone. Us gamers are a certain kind of special though. We'll keep complaining and saying "or else" but keep playing. I dont think that will be the case with this issue though.
and then when they are all out of a job because the game failed they will be sitting there confused on what happened.
If the game fails to the point of shut down I imagine a lot of the Dev and Support staff will be relieved to not have to deal with this crap anymore. They’ll be glad to move on to the next thing, and there’s always a “next thing” in the relatively small world of game studio professionals.
But that’s a long long way off, based on ESO profitability. Despite the crappy game stability, performance, and support.
That's if companies don't black list them.
I got a question. Is the Wrobel in Red Dead 2 OUR Ol’ Wrobel? Seriously, I’m not bashing (Rockstar MIGHT be), I’m just curious. Cause crap, I liked Wrobel.
After playing whole evening I can tell that:
1. During non prime hours there is almost no to marginal lag. Improvement.
2. During prime hours lag, skills delays, desyncs are still present, but I believe it's a bit softer than it used to be after last patch.
3. It still is worse than before 5.3.5 patch.
After playing whole evening I can tell that:
1. During non prime hours there is almost no to marginal lag. Improvement.
2. During prime hours lag, skills delays, desyncs are still present, but I believe it's a bit softer than it used to be after last patch.
3. It still is worse than before 5.3.5 patch.
Yes, I've done some testing this morning with hardly anybody around and just about everything worked well except for light and heavy attacks. The animations seemed kind of strange. It just seemed odd, strange. The light or heavy attack seemed to be after the fact. Mouse click for LA and the animation was there but the actual damage was delayed.
Now in the evening hours, the server capacity is up and LAAGGGGGG. Nothing works right. So,
1. Should another game engine replace the old one so that ESO can continue on in a relatively smooth manor or
2. Should ESO devs physically build another server (in Texas) to help offset the over populated NA PC server?
3. Other thoughts ??
After playing whole evening I can tell that:
1. During non prime hours there is almost no to marginal lag. Improvement.
2. During prime hours lag, skills delays, desyncs are still present, but I believe it's a bit softer than it used to be after last patch.
3. It still is worse than before 5.3.5 patch.
Yes, I've done some testing this morning with hardly anybody around and just about everything worked well except for light and heavy attacks. The animations seemed kind of strange. It just seemed odd, strange. The light or heavy attack seemed to be after the fact. Mouse click for LA and the animation was there but the actual damage was delayed.
Now in the evening hours, the server capacity is up and LAAGGGGGG. Nothing works right. So,
1. Should another game engine replace the old one so that ESO can continue on in a relatively smooth manor or
2. Should ESO devs physically build another server (in Texas) to help offset the over populated NA PC server?
3. Other thoughts ??
Emphatic_Static wrote: »[snip]
It has always struggled. We need less calculations regulated to the server, more things to be designated to the CLIENT, NOT the other way around.
...or kill the game? I believe it won't last long if nothing will change. PvP crowd got used to lags, but PvE players? Especially trial groups where weaving is so important. I have a bad feeling about this...
pma_pacifier wrote: »Have you all tried disabling your add-ons or resetting your router?
It's definitely not the server. In fact, after update 25 the server should be handle things more efficiently. The performance should have been improved with the much needed block change. It should feel better and smoother now especially with block. I'm not sure what's happening. Check out ESO's previous stream on the block change, they've explained the technicals very well.
"Block is an ability that everyone can use at any time, which means it can create a lot of traffic for the server to handle. In our continued efforts to improve performance, we are adjusting how the ability works under the hood. You will still be able to do everything you used to with Block. What you’ll notice is animations will blend a bit differently out of a “block cancel”, but the effectiveness of an ability will remain and function the same; the ability will still fire when “block cancelled” but you won’t have any “dead time” before the global combat cooldown ends. This should also get rid of a few health desync issues when getting killing blows with abilities that have been triggered after a block cancel. By refactoring Block much the same way we did with Sprint in the previous Update, we expect the usage of that ability to be more performant."
kapp
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Sanguinor2 wrote: »The german community Manager did say that they only scratched the Surface with mondays patch. Why one has to go to the german Forum to find such pieces of Information is beyond me.