Emphatic_Static wrote: »FuryOfTyphon wrote: »Update 25 is the worst patch ever released.
If this isn't fixed game is completely finished, and I've stayed through the worst of them.
Played and subbed on and off since day one.
Me and my whole guild are unsubbing, this patch has been the nail in the coffin.
I've spent over US$200 since update 25 was released on other games, because this patch is just so bad.
As have many of my other guildies, and lots more players in general, plus your losing subs like nothing before.
All of which could or would have been spent on crowns.
Unless this is fixed, say goodbye to millions of dollars.
-Uninstalls-
You will be replaced by casual flower pickers who come for "Skyrim Online"
I want this game to succeed, it truly does have limitless potential, if only not squandered by team who lacks leadership direction and, quite honestly, passion to see this game rise to being the best MMO of all time.
This year's performance focus is laughable. I would love them to prove me wrong, but I don't think it will ever get better.
redgreensunset wrote: »Emphatic_Static wrote: »FuryOfTyphon wrote: »Update 25 is the worst patch ever released.
If this isn't fixed game is completely finished, and I've stayed through the worst of them.
Played and subbed on and off since day one.
Me and my whole guild are unsubbing, this patch has been the nail in the coffin.
I've spent over US$200 since update 25 was released on other games, because this patch is just so bad.
As have many of my other guildies, and lots more players in general, plus your losing subs like nothing before.
All of which could or would have been spent on crowns.
Unless this is fixed, say goodbye to millions of dollars.
-Uninstalls-
You will be replaced by casual flower pickers who come for "Skyrim Online"
I want this game to succeed, it truly does have limitless potential, if only not squandered by team who lacks leadership direction and, quite honestly, passion to see this game rise to being the best MMO of all time.
This year's performance focus is laughable. I would love them to prove me wrong, but I don't think it will ever get better.
Considering that this affects overland too and I've seen multiple cases of 'wtf is going on?' in zone chat (because you know, when you suddenly start dying to overland mobs because they can hurt you but you can't do anything for 2-5 seconds as skills won't fire off, you start to notice). I guess for overland this is more in the category of 'nuisance' than 'catastrophe' but i something is a big enough nuisance for long enough it'll cause people to leave and find something less annoying to play.
The leaving may be less immediately drastic, more a slow drizzle of players and a huge downturn, but that doesn't mean it'll be less impactfull. This needs to be fixed, asap.
ZOS_GinaBruno wrote: »Apologies on the delay with an update - we're currently testing some potential fixes for this issue. Once we're finished testing and the build appears to be stable, we'll include these in the next PC incremental. We'll let you know when that will be published; it could be as early as this week, but it's still TBD at this time.
ZOS_GinaBruno wrote: »Apologies on the delay with an update - we're currently testing some potential fixes for this issue. Once we're finished testing and the build appears to be stable, we'll include these in the next PC incremental. We'll let you know when that will be published; it could be as early as this week, but it's still TBD at this time.
ZOS_GinaBruno wrote: »Apologies on the delay with an update - we're currently testing some potential fixes for this issue. Once we're finished testing and the build appears to be stable, we'll include these in the next PC incremental. We'll let you know when that will be published; it could be as early as this week, but it's still TBD at this time.
Kingslayer513 wrote: »Here's one example of the player position desync from last night that I was talking about:
https://clips.twitch.tv/AmazonianFrailTigerSoBayed
There's clearly something broken.
ZOS_GinaBruno wrote: »Apologies on the delay with an update - we're currently testing some potential fixes for this issue. Once we're finished testing and the build appears to be stable, we'll include these in the next PC incremental. We'll let you know when that will be published; it could be as early as this week, but it's still TBD at this time.
karthrag_inak wrote: »again, this one has found these issues can be repaired by roll-dodging.
now back to regularly scheduled rage-quitting, yes?
ZOS_GinaBruno wrote: »Apologies on the delay with an update - we're currently testing some potential fixes for this issue. Once we're finished testing and the build appears to be stable, we'll include these in the next PC incremental. We'll let you know when that will be published; it could be as early as this week, but it's still TBD at this time.
Emphatic_Static wrote: »karthrag_inak wrote: »again, this one has found these issues can be repaired by roll-dodging.
now back to regularly scheduled rage-quitting, yes?
Good luck on a mag class in pvp.
danthemann5 wrote: »ZOS_GinaBruno wrote: »Apologies on the delay with an update - we're currently testing some potential fixes for this issue. Once we're finished testing and the build appears to be stable, we'll include these in the next PC incremental. We'll let you know when that will be published; it could be as early as this week, but it's still TBD at this time.
Thanks for the update. For me at least, that's what I needed to keep the fire lit, at least in the short term.
The sooner a real fix goes live, the better. I've said it before - I would gladly take 4 hours of server downtime during primetime now than deal with a nearly unplayable game until sometime in the future.
Also, there is no such thing as too frequent when it comes to updates. A lot of people have a lot of time invested; it doesn't take long to send a quick message to let people know where things stand.
Emphatic_Static wrote: »Yes, I have noticed ranged skills not firing, especially force pulse. Been working on MagDk asylum staff build, with new character, doing 4-man dungeons for skill points, etc., and at least a couple of times during each run I’m trying to light attack weave force pulse and end up spamming light attack 3 or 4 times before trying another skill. Oh, and I’m basically in melee range. Also, I’m on xbox and have not yet had the update (tomorrow). I have been parsing like a fiend, as well, and surprisingly have had no issues. It’s mostly in group content.
Be sure to let us know how your weaving improves after this update!
LOL
Anyway, we can explain everything that's wrong with this game, we're just talking to a wall, what's the point of going to all this trouble for nothing? It's been years that we've been talking about this and that problem ZOS plays deaf, they just do what they want to the detriment of the players because only the new players interest them, yet the old players have contributed to the games, too...
ZOS should listen and communicate with what they say on THEIR forum and even play their game from time to time to see what's going on in it, not just for a live promo, except when it comes to the wallet, no problem, the ears are wide open ...
I guess we have to wait until there will be more people on the game for them to finally decide to solve the problems that exist since the beginning, but it will be too late since everyone will have deserted!
Let's not forget that there are other headlines to come this year and the future to come.
I love this game but when I see that it's taking this last turn and the ZoS mentality it disgusts me more and more, I frankly don't know how long I'll be able to hold on to it!
Why do you always think about adding content when there's time to solve a problem?
As for the Update 25 on my side, I don't notice any obvious changes except for new problems or existing problems that have already been amplified.
ZOS_TrishM wrote: »Greetings,
We've removed some comments from this thread that were bashing and inappropriate. Feedback is a very important function of our forums, but we do ask that further posts remain civil and constructive.
Thank you for your understanding.
ZOS_GinaBruno wrote: »Apologies on the delay with an update - we're currently testing some potential fixes for this issue. Once we're finished testing and the build appears to be stable, we'll include these in the next PC incremental. We'll let you know when that will be published; it could be as early as this week, but it's still TBD at this time.
ZarkingFrued wrote: »ZOS_GinaBruno wrote: »Apologies on the delay with an update - we're currently testing some potential fixes for this issue. Once we're finished testing and the build appears to be stable, we'll include these in the next PC incremental. We'll let you know when that will be published; it could be as early as this week, but it's still TBD at this time.
I'm curious, was sprint and mounting not being cancelled by block intentional?