TX12001rwb17_ESO wrote: »Thevampirenight wrote: »What people don't understand about the Vestige is they are a immortal anuic daedric like being. A Soul Shriven a daedra but the vestige has anuic properties that allows him/her to instantly reform at wayshrines. Because of their quasi immortal status. They can get the vampires and werewolf diseases but they cannot and I repeat cannot became a vampire or lycanthrope normally the immortal body fights it. Preventing it from happening. So body is at war with itself. Now for vampirism and lycanthropy to take hold with the vestige they have to go to a pure source that can complete it.
This is why the vestige has to go to Lamae to become a vampire and Hircine to become a werewolf. For the vestige to become a vampire fully they have to receive the blood of Lamae. This isn't optional its a requirement because its the only way the Vestige can become a vampire. Same deal with Werewolves they have to go to Hircine and only he can finish off the Vestiges transformation into a werewolf. Given Molag Bal the Father of Vampires status as the main big bad of the Base game. They don't have you go to him for it for obvious reasons. So they have us go to the Mother of Vampires.
Without Lamae the only other way the vestige can be a vampire is to go to other pure blooded vampire's such as Harkon, Serana and Valerica as they would be the only other powerful pure blooded vampires able to do it and also Verendis would likely refuse you outright.
Since he refused to turn the Barons wife which played a big role in the whole Rivenspire Questline. With out any pure blooded vampires around only other way is Molag bal and well given what the vestige is to him he would just take you back to Coldhabour and place you back into chains or even take you to his personal house to personally torment for all time you for the trouble you caused him. So the vestige can't go to him for help with it for that very reason
Without any pure blooded vampires or even Molag Bal to do it then the vestige just cannot become a vampire.
Because Lamae gave the vestige her blood she completed the vestiges transformation and because of this the vestige is a pure blooded vampire. Because of the nature of the soul shriven, they can only receive pure blooded vampirism and can't receive any other form of it. As such all Vestige Vampires are also Pure Blooded Vampires.
Are you aware that the ability for you to respawn post-main quest is just a game mechanic, quests such as those that take place within the Clockwork City very much confirm the Vestige is mortal.
faeeichenlaub wrote: »As a nightblade main I've made a conscious decision not to be vampire despite the speed benefits. I abhor the undead, zombie apocolyplse games in General are not something I look forward to it purchase. I think the Bosmer (me) and Redguard are on the right track either eat your enemies or burn them to ashes so vamps and necromancer's can't raise them.
KyleTheYounger wrote: »Just when I thought the lack of innovative content and story writing was lacking on the part of the devs.
First the direct copying of modern day Solitude geography and landscape from modern day, single player Skyrim.
Now the direct cut and paste of the Vampire Lord mesh and texture as well?? Have the creatively challenged F76 devs from Bethesda Austin replaced the ZoS devs and developing ESO now?? SERIOUSLY ZoS. That Vamp Lord skin IS A DIRECT CUT AND PASTE COPY FROM SKYRIM. Given the vast lore and bestiary of TES, couldn't you have come up with a DIFFERENT MQ and world boss for this Skyrim plagerized DLC? ESO is truly on a downward spiral.
KyleTheYounger wrote: »First the direct copying of modern day Solitude geography and landscape from modern day, single player Skyrim.
KyleTheYounger wrote: »Now the direct cut and paste of the Vampire Lord mesh and texture as well??
Frozen_Heart246 wrote: »I don’t know how people haven’t been tired of this whole Skyrim theme all these years ... I’m not happy with Skyrim at all.
But vampires sound interesting. In addition, this game needs vamps rework for years.
Vamp Lord looks great on paper but we know how it ends when zos try make new things.
KyleTheYounger wrote: »The PC modding community have given TES Skyrim (and previous TES games Morrowind and Oblvion) an indefinite shelf life thorugh FREE 3rd party mods. The fact single player Skyrim (i.e. combined legacy Skyrim and Skyrim SE) consistently draws more players and beats ESO in Steam's top 100 on a daily basis is proof of that. An inconvenient fact which first Bethesda and now ZoS couldn't help but notice. So now ZoS has jumped the Skyrim bandwagon in hopes of cashing in on the extended 9yr shelf life Skyrim has enjoyed since release. ZoS figures DRAGONS & VAMP LORDS are the driving force content why Skyrim still remains so popular to date. So now they're directly transplanting this single player content (including ENTIRE CITIES) into ESO.
KyleTheYounger wrote: »The PC modding community have given TES Skyrim (and previous TES games Morrowind and Oblvion) an indefinite shelf life thorugh FREE 3rd party mods. The fact single player Skyrim (i.e. combined legacy Skyrim and Skyrim SE) consistently draws more players and beats ESO in Steam's top 100 on a daily basis is proof of that. An inconvenient fact which first Bethesda and now ZoS couldn't help but notice. So now ZoS has jumped the Skyrim bandwagon in hopes of cashing in on the extended 9yr shelf life Skyrim has enjoyed since release. ZoS figures DRAGONS & VAMP LORDS are the driving force content why Skyrim still remains so popular to date. So now they're directly transplanting this single player content (including ENTIRE CITIES) into ESO.
They've never been unaware of the added value which mods bring to their titles and which make them tonnes of money.
They've just been really stupid about it.
ESO should have been equally moddable, excluding copyright infringing ones. ZO hosted but privately run servers with players able to mod the game to suit themselves. That would have been super popular and very profitable.
But they didn't go that route. They went the route of charging up the wazoo with super expensive crown store crap to milk the whales.
And Bethesda are screamingly desperate to get players onto SSE to fulfil their ridiculous fantasy of monetizing mods through the laughably named "Creation Club".
Half of Skyrim players are still on vanilla. We know that from steam numbers before Bethesda disabled them for vanilla Skyrim in a vain attempt to hide its continuing popularity. I also find it suspicious that the Skywind mod will require SSE and when I learned that I lost all interest in it.
Some other company - eg. CDProjekt - is going to come along and steal their thunder.
Um.... the ESO vampire lord texture is completely different and actually looks more detailed than Skyrim's version. Have you seen the vampire lord on the website?
https://www.elderscrollsonline.com/en-us/updates/chapter/greymoor
Thevampirenight wrote: »Solitude of Eso doesn't look the same as the Skyrim version for one it looks like there is more to the City then we see in SKyrim but by the time of Skyrim the city had been destroyed at least once because of the Wolf Queen thing so I think we are going to see what it looks like before the Wolf Queen took over and the war that destroyed it. They are doing their own thing with it. They are not just doing a full copy and paste and we will be seeing a new area of Blackreach that is under Solitude and Morthal from what I understand.
O.K. You must be new around here. Greymoor Vamp Lord version:Um.... the ESO vampire lord texture is completely different and actually looks more detailed than Skyrim's version. Have you seen the vampire lord on the website?
https://www.elderscrollsonline.com/en-us/updates/chapter/greymoor
devaneiosonho wrote: »What a ridiculous rant. Skyrim was first released nine years ago. You're saying they JUST realized Skyrim is a phenomenon? They were sittin around for years and just NOW decided that they should "milk" Skyrim? Seriously? Try having real arguments, buddy. Not just anything that fits your narrative. This is sad.
KyleTheYounger wrote: »Thevampirenight wrote: »Solitude of Eso doesn't look the same as the Skyrim version for one it looks like there is more to the City then we see in SKyrim but by the time of Skyrim the city had been destroyed at least once because of the Wolf Queen thing so I think we are going to see what it looks like before the Wolf Queen took over and the war that destroyed it. They are doing their own thing with it. They are not just doing a full copy and paste and we will be seeing a new area of Blackreach that is under Solitude and Morthal from what I understand.
Really?
Here is Solitude in modern day, single player TES Skyrim (an inside game play shot):
http://ibb.co/Kb3Kh0Y
And the ESO Greymoor version. Hmm. Maybe it's the lighting. Because this rendition of Solitude in the new Chapter really had me fooled.......
http://ibb.co/dbKn4q4O.K. You must be new around here. Greymoor Vamp Lord version:Um.... the ESO vampire lord texture is completely different and actually looks more detailed than Skyrim's version. Have you seen the vampire lord on the website?
https://www.elderscrollsonline.com/en-us/updates/chapter/greymoor
http://ibb.co/QpJndQQ
....aaand, the typical Skyrim Vamp Lord (aka Lord Hakron's cousin)
http://ibb.co/pnvTBYs
....and presenting Lord Hakron daedric flesh himself. The original Vampire Lord in modern day Skyrim. You really must be new around here.........
http://ibb.co/DYbkL3Cdevaneiosonho wrote: »What a ridiculous rant. Skyrim was first released nine years ago. You're saying they JUST realized Skyrim is a phenomenon? They were sittin around for years and just NOW decided that they should "milk" Skyrim? Seriously? Try having real arguments, buddy. Not just anything that fits your narrative. This is sad.
Have you been living under a rock since 2011? No? Then perhaps reading comprehension isn't your best suit then. Because the /sarcasm> tags were clearly missing in your post. I'm saying the ZoS devs appear to be on some sort of extended writer's block vacation since Summerset Chapter release. Either that or they've become creatively bankrupt and/or completely incapable of EXPANDING the TES universe. Particularly given the 20+ human years of lore the TES franchise has thrived upon. Their Elsweyr release was not only illogical to TES lore, but abhorrent from the blatant marketing they achieved milking the Skyrim dragon trend in the store.
And apparently that wasn't enough. So then they released a yet ANOTHER DLC...drumroll...in SKYRIM of all places. With even more dragons and now the Dawnguard imported Vamp Lords. Who would've thought. Heck, they're probably off to dupe the Dawnguard's armor and sell it as a costume collectible in the store next.....
Seriously, ZoS has had the ENTIRE Tamriel continent as a canvass to create new and completely novel world spaces in. You know. Those parts of the existing ESO map that you can't yet travel to because they're completely blank? Why can't they research the lore and create a new DLC based on hundreds of developer and fan based lore stories? Why the constant regurgitation of previously released single player content? Oh wait. Perhaps Creation Club wasn't making enough money on the single player front....
And then there is the completely forgotten Akavir continent, which sadly remains dark and completely unexplored to date by both ZoS and Bethesda. Especially ZoS btw, which was in the best position to introduce said Akavir continent. Why couldn't they have focused on the Akaviri invasion of Tamriel for this new Chapter world space (the way they put out a really decent Summerset/Alinor Chapter?)
No. Of course not. That would take too much time and dev effort. This "new" DLC was business as usual. Exactly the way they immediately jumped the gun with putting out Elsweyer. A move which ticked of a lot of single player TES fan boys, since Bethesda decided to rest TES VI over a decade from now in favor of over marketing the Fallout franchise.
^^
ESO should have been equally moddable, excluding copyright infringing ones. ZO hosted but privately run servers with players able to mod the game to suit themselves. That would have been super popular and very profitable.
Which is why they've doubled down on the store as of late.But they didn't go that route. They went the route of charging up the wazoo with super expensive crown store crap to milk the whales.
And Bethesda are screamingly desperate to get players onto SSE to fulfil their ridiculous fantasy of monetizing mods through the laughably named "Creation Club".
Actually, you can still get Oldrim player traffic and stats on Steam's db site. This internal site lists EVERY game on Steam regardless of game's popularity:Half of Skyrim players are still on vanilla. We know that from steam numbers before Bethesda disabled them for vanilla Skyrim in a vain attempt to hide its continuing popularity. I also find it suspicious that the Skywind mod will require SSE and when I learned that I lost all interest in it.
Sadly, I have to agree with you. CP2077 is looking to annihilate several AAA titles this year.Some other company - eg. CDProjekt - is going to come along and steal their thunder.
I'm mixed. Vampires in ESO are so grotesquely hideous-looking that I can't ever bring myself to become one simply on that principle. you can't save Nirn if you ain't cute.
But on the positive side... Skyrim! while I am a TESV fan like most people, ESO was the game that made me fall in love with Nords and Skyrim, and so I'm excited to see them again. Hopefully they keep it interesting, and hopefully we can have the option to fight off the vampire threat rather than join it.
I'm mixed. Vampires in ESO are so grotesquely hideous-looking that I can't ever bring myself to become one simply on that principle. you can't save Nirn if you ain't cute.
But on the positive side... Skyrim! while I am a TESV fan like most people, ESO was the game that made me fall in love with Nords and Skyrim, and so I'm excited to see them again. Hopefully they keep it interesting, and hopefully we can have the option to fight off the vampire threat rather than join it.
barney2525 wrote: »was hoping for were-penguins
oh well
Túrin_Vidsmidr wrote: »Dawnguard 2.
They could do it right with originality or just blatantly reskin the Skyrim DLC. We'll see.