RealPhoenix wrote: »Generally, I agree that premades vs randoms can make for some very unbalanced games. I think solo queuing will solve some of these issues, but a team with a good healer and people who can sync their ultis will still win against other random group compositions.
I am also not sure how I feel about the solo queue in general yet. As stated above and by many others, it does solve a real issue of BGs, but I dont know if the answer should be to disallow queuing with friends altogether - this is a MMO after all.
Also, I think the "multiple queue" system some people seem to be suggesting also isnt as easy to solve, simply because BGs dont have a very big population and queue times will probably be pretty high if there are two or even three different queues - especially if there would be a queue for 2-3 people, cause which solo player would like to queue in for that, if he can just use the solo queue?
I think some of the issues could have been prevented already by improving the MMR and matchmaking process. Instead of only regarding the win / loss rate of the player, one could:
- look at the damage / healing numbers of each player in each game
- look at kills / assists / deaths a player gets
- regarding groups, look at the composition - a group with a healer (or at least several people with good healing numbers) will most likely be better than a group of 4 squishy DDs, even if their damage numbers are good
I think there is no easy solution to this problem and I´m fine with Solo-Queueing making it to live as a "Test", like stated in the PTS patch notes. However, I do not think this should be the long term solution for a game that is all about playing with your friends.
RealPhoenix wrote: »Generally, I agree that premades vs randoms can make for some very unbalanced games. I think solo queuing will solve some of these issues, but a team with a good healer and people who can sync their ultis will still win against other random group compositions.
I am also not sure how I feel about the solo queue in general yet. As stated above and by many others, it does solve a real issue of BGs, but I dont know if the answer should be to disallow queuing with friends altogether - this is a MMO after all.
Also, I think the "multiple queue" system some people seem to be suggesting also isnt as easy to solve, simply because BGs dont have a very big population and queue times will probably be pretty high if there are two or even three different queues - especially if there would be a queue for 2-3 people, cause which solo player would like to queue in for that, if he can just use the solo queue?
I think some of the issues could have been prevented already by improving the MMR and matchmaking process. Instead of only regarding the win / loss rate of the player, one could:
- look at the damage / healing numbers of each player in each game
- look at kills / assists / deaths a player gets
- regarding groups, look at the composition - a group with a healer (or at least several people with good healing numbers) will most likely be better than a group of 4 squishy DDs, even if their damage numbers are good
I think there is no easy solution to this problem and I´m fine with Solo-Queueing making it to live as a "Test", like stated in the PTS patch notes. However, I do not think this should be the long term solution for a game that is all about playing with your friends.
Olupajmibanan wrote: »RealPhoenix wrote: »Generally, I agree that premades vs randoms can make for some very unbalanced games. I think solo queuing will solve some of these issues, but a team with a good healer and people who can sync their ultis will still win against other random group compositions.
I am also not sure how I feel about the solo queue in general yet. As stated above and by many others, it does solve a real issue of BGs, but I dont know if the answer should be to disallow queuing with friends altogether - this is a MMO after all.
Also, I think the "multiple queue" system some people seem to be suggesting also isnt as easy to solve, simply because BGs dont have a very big population and queue times will probably be pretty high if there are two or even three different queues - especially if there would be a queue for 2-3 people, cause which solo player would like to queue in for that, if he can just use the solo queue?
I think some of the issues could have been prevented already by improving the MMR and matchmaking process. Instead of only regarding the win / loss rate of the player, one could:
- look at the damage / healing numbers of each player in each game
- look at kills / assists / deaths a player gets
- regarding groups, look at the composition - a group with a healer (or at least several people with good healing numbers) will most likely be better than a group of 4 squishy DDs, even if their damage numbers are good
I think there is no easy solution to this problem and I´m fine with Solo-Queueing making it to live as a "Test", like stated in the PTS patch notes. However, I do not think this should be the long term solution for a game that is all about playing with your friends.
AFAIK, MMR does not even interact with team placements (1st, 2nd, 3rd) at all. Based on a lot of player tests, MMR-gain per match is a number derived from your medal score and this is then added to your total MMR which is entirely cumulative. You can affect speed of gaining MMR (by playing poorly and gaining little medal score), but you cannot stop your MMR growing (other way than not playing at all ). I strongly believe that the inability of MMR to fall down is the core of most BG problems. If we really want balanced matches (this should be top priority at all costs), we need to start measuring individual player performance and create matches based on this.
Usualy, competitive PvP games have ranked brackets for this. You can climb to higher brackets, you can fall back to lower brackets. After some time, everyone will get stuck in the bracket he truly belongs to.
Strider__Roshin wrote: »This is a wonderful change. Obviously having solo and group queues would be better, but if I had to choose one way or the other it would definitely be solo only. The worst part about BGs is fighting premade groups as a solo player.
I'm really not sure how zos can possibly think it's a good idea to take away a gamemode functionality that has been a primary feature of PvP gameplay for nearly 3 years.
This is not the way to bring players back to BGs or encourage more. Yes, premades pugstomping a bunch of solo queuers is a problem, but there are far better ways to fix that, and a lot of the time people use the premade excuse when they're just playing against better players who stick together. I've been whispered more times than I can count complaining about me premading when I'm solo queue and just have good teammates who stick together.
Also, it's pretty rare for premades to actually run premade setups and most of the time it's just 4 players running solo queue builds in comms together, which although grants an advantage, it can be negligible depending on the coordination of the other teams.
There is no added competitiveness from solo queue only, if anything it removes the competitiveness of premade vs premade games, which are far sweatier and more tryhard than any solo queue experience. This change takes away the possibility of any GvG or premade vs premade games, tournaments, beef, etc, and as someone who has played high MMR BGs as a primary focus in the game for years, removing that possibility also destroys a lot of the activities and reasons many high MMR players still play and why there are even BG guilds in the first place.
High MMR guilds regularly run 4v4v4 premade games, as well as tournaments and organized premade queue snipes. Nearly every high MMR player on PC NA that plays ESO regularly is in at least one of these guilds and participates/has participated in those type of activities. Removing groups from BGs kills that entire segment of the BG community, which also happens to be the most active, interactive, new player friendly(adding/recruiting new high MMR players to play with), and cares deeply about the future of the game. Everyone knows each other and that community aspect is a primary positive benefit of the current system.
Cyrodiil/IC are not viable replacements for BG grouping. They offer inconsistent and non-structured gameplay options, with virtually 0 guild agency and more fights vs random bots than actual good players. Those gamemodes are open world done poorly, and do not appeal to a lot of the regular BG players, as they want something more regular, consistent, easy to start, structured, and with a solid, measurable outcome.It certainly is not, and for someone who has said before that they like soloing vs premades because it's more of a personal challenge, I find it interesting that you should say this. 4v4v4s structurally is a better gamemode for solo queue since the three team system doesn't integrate well into group vs group gameplay, but until zos actually adds something logical like 6v6s, taking away grouping is only a net negative change. Aside from true premades and guilds being unable to play, all the duo queuers and casuals wanting to queue with their buddies are also hurt by this change, and for many of those players being able to play together is more important than playing BGs.PhoenixGrey wrote: »This is probably the best BG change ever since its inception.
RealPhoenix wrote: »Generally, I agree that premades vs randoms can make for some very unbalanced games. I think solo queuing will solve some of these issues, but a team with a good healer and people who can sync their ultis will still win against other random group compositions.
I am also not sure how I feel about the solo queue in general yet. As stated above and by many others, it does solve a real issue of BGs, but I dont know if the answer should be to disallow queuing with friends altogether - this is a MMO after all.
Also, I think the "multiple queue" system some people seem to be suggesting also isnt as easy to solve, simply because BGs dont have a very big population and queue times will probably be pretty high if there are two or even three different queues - especially if there would be a queue for 2-3 people, cause which solo player would like to queue in for that, if he can just use the solo queue?
I think some of the issues could have been prevented already by improving the MMR and matchmaking process. Instead of only regarding the win / loss rate of the player, one could:
- look at the damage / healing numbers of each player in each game
- look at kills / assists / deaths a player gets
- regarding groups, look at the composition - a group with a healer (or at least several people with good healing numbers) will most likely be better than a group of 4 squishy DDs, even if their damage numbers are good
I think there is no easy solution to this problem and I´m fine with Solo-Queueing making it to live as a "Test", like stated in the PTS patch notes. However, I do not think this should be the long term solution for a game that is all about playing with your friends.
I'm really not sure how zos can possibly think it's a good idea to take away a gamemode functionality that has been a primary feature of PvP gameplay for nearly 3 years.
This is not the way to bring players back to BGs or encourage more. Yes, premades pugstomping a bunch of solo queuers is a problem, but there are far better ways to fix that, and a lot of the time people use the premade excuse when they're just playing against better players who stick together. I've been whispered more times than I can count complaining about me premading when I'm solo queue and just have good teammates who stick together.
Also, it's pretty rare for premades to actually run premade setups and most of the time it's just 4 players running solo queue builds in comms together, which although grants an advantage, it can be negligible depending on the coordination of the other teams.
There is no added competitiveness from solo queue only, if anything it removes the competitiveness of premade vs premade games, which are far sweatier and more tryhard than any solo queue experience. This change takes away the possibility of any GvG or premade vs premade games, tournaments, beef, etc, and as someone who has played high MMR BGs as a primary focus in the game for years, removing that possibility also destroys a lot of the activities and reasons many high MMR players still play and why there are even BG guilds in the first place.
High MMR guilds regularly run 4v4v4 premade games, as well as tournaments and organized premade queue snipes. Nearly every high MMR player on PC NA that plays ESO regularly is in at least one of these guilds and participates/has participated in those type of activities. Removing groups from BGs kills that entire segment of the BG community, which also happens to be the most active, interactive, new player friendly(adding/recruiting new high MMR players to play with), and cares deeply about the future of the game. Everyone knows each other and that community aspect is a primary positive benefit of the current system.
Cyrodiil/IC are not viable replacements for BG grouping. They offer inconsistent and non-structured gameplay options, with virtually 0 guild agency and more fights vs random bots than actual good players. Those gamemodes are open world done poorly, and do not appeal to a lot of the regular BG players, as they want something more regular, consistent, easy to start, structured, and with a solid, measurable outcome.It certainly is not, and for someone who has said before that they like soloing vs premades because it's more of a personal challenge, I find it interesting that you should say this. 4v4v4s structurally is a better gamemode for solo queue since the three team system doesn't integrate well into group vs group gameplay, but until zos actually adds something logical like 6v6s, taking away grouping is only a net negative change. Aside from true premades and guilds being unable to play, all the duo queuers and casuals wanting to queue with their buddies are also hurt by this change, and for many of those players being able to play together is more important than playing BGs.PhoenixGrey wrote: »This is probably the best BG change ever since its inception.
dcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting lol
dcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting lol
mikeb16_ESO77 wrote: »dcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting loldcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting lol
If you read the entire thread you'll see the majority of the concerns regarding the change is the ability to play with you're wife/husband/partner/friend ie duos and the main reason we even play this game. I promise you its not about stomping pugs. These concerns doesn't really need any testing since we know we won't be able to play with our partner.
AhPook_Is_Here wrote: »mikeb16_ESO77 wrote: »dcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting loldcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting lol
If you read the entire thread you'll see the majority of the concerns regarding the change is the ability to play with you're wife/husband/partner/friend ie duos and the main reason we even play this game. I promise you its not about stomping pugs. These concerns doesn't really need any testing since we know we won't be able to play with our partner.
I'm sure down the road they are going to make a duo and a group queue where duos can face other duos and full groups can play against other groups.
AhPook_Is_Here wrote: »mikeb16_ESO77 wrote: »dcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting loldcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting lol
If you read the entire thread you'll see the majority of the concerns regarding the change is the ability to play with you're wife/husband/partner/friend ie duos and the main reason we even play this game. I promise you its not about stomping pugs. These concerns doesn't really need any testing since we know we won't be able to play with our partner.
I'm sure down the road they are going to make a duo and a group queue where duos can face other duos and full groups can play against other groups.
AhPook_Is_Here wrote: »I'm sure down the road they are going to make a duo and a group queue where duos can face other duos and full groups can play against other groups.
precambria wrote: »It's a MMO there should be grouping, most people solo Q anyway for me that is half the fun seeing who I get and if my build is adaptable, BUT there should be a premade vs premade division I see no reason why not it adds so much to group comp builds ect the whole game is pretty much balanced around that, you already know what is going to happen to support players when this goes live... It's going to be triggering to have to play with low MMR people who think it's OK to RP as a sneeeky assassin in a BG where your team relies on you.
dcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting lol
Kidgangster101 wrote: »dcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting lol
@dcam86b14_ESO
Maybe it is "working" because it is pts right now. I'm telling you a lot of people will leave that currently play and it has nothing to do with not able to "pug stomp". It has everything to do with catering a "team oriented mode" to a "solo" player that doesn't want to do "team work".
Maybe if solo players stuck together or formed a group outside that has a healer to make it so you don't die in 3 seconds than this wouldn't be an issue.
Now I stead people can't play "duo, trio, or with a full group" because you guys want everything to be give to you.
How about instead of this change you just add a 1v1 mode so that either you are good enough to play alone or you are not. If you lose you can't blame it on the "premade" on the other side that stuck together the entire match. If people die they need an excuse "that lagged or he glitched or they are a pre made" just take defeat and move on.
BG now will simply become a Russian roulette with who got the "unkillable healer" on their team. Or the solo players that use com's and stay together, or how about when 4 healers get qued on the same team and can't get a kill......
This mode has so many flaws with these changes it is crazy and it is actually taking the "team play" aspect away further just dumbing down content similar to how they made world bosses soloable no problem because it was too hard for the "solo" player to do because God forbid they need help to accomplish something in a MASSIVE MULTIPLAYER ONLINE GAME.
What about going half-way? Limit queuing to solo or duo. No 3- or 4-person premades.
What about going half-way? Limit queuing to solo or duo. No 3- or 4-person premades.
As i wrote in another topic before it was shut down, fixing and improving Bgs would be very easy:
3 types of q for Battlegrounds:
1. Solo q only, fast matches
2. Any group size q, slightly slower matches, teams of 2-3-4 take priority and solo players filling up the gaps to complete full 4 man setup.
3. Premade vs premade in 4vs4 arena, deathmatch only. Slowest pop rate but highest competition level. Could be additionally implemented with option of guild vs guild challenge as many other games have.
Solo player can q for nr 1 or 2 or both to speed up your q.
Group of 2-3 can choose only option 2.
Full premade option 2 and 3 but with 3 always taking priority to pop if theres another 4 man in q.
Simple, effective, not penalizing ppl putting effort to organize themselves in a multiplayer game yet giving solo q fair playing field with 2 options to choose from.
If current change on PTS goes live it will be disaster to BGs. They will experience population boon, for a week tops, and it will quickly dissapear as players who are not so fond of Bgs in the first place will once again rediscover its not their thing and theres no premades left to blame. In the same time ppl who were putting solid hours into this type of content will reduce their playtime or quit entirely as they wont be able q with their friends, family or guild mates any longer. Keep in mind their are entire guilds out there whose sole purpose is BG activity.
On the other hand, my way of changing BG q would greatly increase its activity. Super fast solo pops for solo games only, quite fast games for any group size and something ESO really need - official 4vs4 fights on top level.
AhPook_Is_Here wrote: »mikeb16_ESO77 wrote: »dcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting loldcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting lol
If you read the entire thread you'll see the majority of the concerns regarding the change is the ability to play with you're wife/husband/partner/friend ie duos and the main reason we even play this game. I promise you its not about stomping pugs. These concerns doesn't really need any testing since we know we won't be able to play with our partner.
I'm sure down the road they are going to make a duo and a group queue where duos can face other duos and full groups can play against other groups.
Whoah, take away content we already have to maybe give it later down the road, awesome, im so happy to hear it!!...
Solo q only is a horrible idea that will only destroy bg scene and cause disband of many bg oriented guilds. Its team content, not a solo one.
What about going half-way? Limit queuing to solo or duo. No 3- or 4-person premades.
Strider__Roshin wrote: »AhPook_Is_Here wrote: »mikeb16_ESO77 wrote: »dcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting loldcam86b14_ESO wrote: »No one in this thread is giving any feed back on actual testing, just whining about not being able to stomp group.
I tested the queue on pts and it was pretty quick and the matches very fluid, you can tell who wants to play and who is trolling.
50% of the matches I did someone on either teams was just afk farming.
Probably protesting lol
If you read the entire thread you'll see the majority of the concerns regarding the change is the ability to play with you're wife/husband/partner/friend ie duos and the main reason we even play this game. I promise you its not about stomping pugs. These concerns doesn't really need any testing since we know we won't be able to play with our partner.
I'm sure down the road they are going to make a duo and a group queue where duos can face other duos and full groups can play against other groups.
Whoah, take away content we already have to maybe give it later down the road, awesome, im so happy to hear it!!...
Solo q only is a horrible idea that will only destroy bg scene and cause disband of many bg oriented guilds. Its team content, not a solo one.
Speaking for myself only, but the solo only queue is definitely making the game a lot more enticing to return to. If they buff Nightblades so that they can perform as well as other classes with an equally skilled player I would definitely login again. Right now as a solo PvPer my options are to get zerged down or face the pre-mades rocking the tank meta which supposedly doesn't exist in non-CP. At least you and your friend, spouse, etc have Cyrodiil. Solo players have nothing.
Strider__Roshin wrote: »What about going half-way? Limit queuing to solo or duo. No 3- or 4-person premades.
A glass cannon with a pocket healer will just continue the headaches that we currently have. There should be a solo queue or a 2/4 person queue (can't queue solo). If you try to mix a solo player with any kind of organization it's just going to be an unpleasant experience.
Olupajmibanan wrote: »Strider__Roshin wrote: »What about going half-way? Limit queuing to solo or duo. No 3- or 4-person premades.
A glass cannon with a pocket healer will just continue the headaches that we currently have. There should be a solo queue or a 2/4 person queue (can't queue solo). If you try to mix a solo player with any kind of organization it's just going to be an unpleasant experience.
Another solo player with head stuck in his "you know which cave". You guys simply cannot understand that queueing together as a pair isn't with intent to pug stomp. There are definitely some of these, but the total vast majority of pairs queuing together don't even think about it, they just queue for fun and enjoyment of time spent together in BGs.
It's the full 4-premades which do this. Well, majority of them. Why don't you target your hatred towards real cause. This way innocents (duo players) suffer the most.
Strider__Roshin wrote: »
Speaking for myself only, but the solo only queue is definitely making the game a lot more enticing to return to. If they buff Nightblades so that they can perform as well as other classes with an equally skilled player I would definitely login again. Right now as a solo PvPer my options are to get zerged down or face the pre-mades rocking the tank meta which supposedly doesn't exist in non-CP. At least you and your friend, spouse, etc have Cyrodiil. Solo players have nothing.