relentless_turnip wrote: »I think in terms of PvP I think the developers do primarily ignore posts.
I don't really blame them either because most PvP posts are formed from a death recap and someone complaining what killed them is too OP.
I don't think it is right they ignore all posts, but I totally understand how so many valid points, ideas, complaints, buff requests etc... Get diluted in a sea of L2P issues...
Kidgangster101 wrote: »Can we get a Dev response in here to explain this change more?
This change will essentially make me and my wife play less when we have little time. If we want arena style play for quick matches we could probably go back to for Honor and ay that more and more.
This change definitely will not be healthy for this game and without words from the devs it is frustrating the players that want to just do a quick pvp match or 2 on a night after work and we don't have enough time to ride a horse around our entire time just to run into a zerg as 2 players.........
Kidgangster101 wrote: »Can we get a Dev response in here to explain this change more?
This change will essentially make me and my wife play less when we have little time. If we want arena style play for quick matches we could probably go back to for Honor and ay that more and more.
This change definitely will not be healthy for this game and without words from the devs it is frustrating the players that want to just do a quick pvp match or 2 on a night after work and we don't have enough time to ride a horse around our entire time just to run into a zerg as 2 players.........
not to make you more frustrated, but supposedly players "in the know" have had it "all but confirmed" that this is a temporary change and/or there are group queues coming in later patches...
as far as I am concerned until I see someone from ZOS say that publicly, I don't believe it. I think their silence speaks louder than whatever whispers they make to friends about this; this change clearly COULD be permanent. If it were really only temporary (e.g. to get a test of the mmr system without groups interfering with the system), there is no advantage to holding that back. I still think taking away group queue for any amount of time is a bad move.
Kidgangster101 wrote: »Can we get a Dev response in here to explain this change more?
This change will essentially make me and my wife play less when we have little time. If we want arena style play for quick matches we could probably go back to for Honor and ay that more and more.
This change definitely will not be healthy for this game and without words from the devs it is frustrating the players that want to just do a quick pvp match or 2 on a night after work and we don't have enough time to ride a horse around our entire time just to run into a zerg as 2 players.........
not to make you more frustrated, but supposedly players "in the know" have had it "all but confirmed" that this is a temporary change and/or there are group queues coming in later patches...
as far as I am concerned until I see someone from ZOS say that publicly, I don't believe it. I think their silence speaks louder than whatever whispers they make to friends about this; this change clearly COULD be permanent. If it were really only temporary (e.g. to get a test of the mmr system without groups interfering with the system), there is no advantage to holding that back. I still think taking away group queue for any amount of time is a bad move.
like always, you do a step in a direction with the idea of making another one right after not to end up jobless..
Just like if you guys cant imagine that there is still work to do even when everything works fine...
Another set of PTS notes and still no developer feedback on this change.
MicahMahaffey wrote: »I'm completely done with Battlegrounds now.
Literally my favorite thing in game. I think im saddened far more than I should be, this is just a game after all. It was just my go too outlet for a PVP fix.
Even though I mostly play solo, losing the occasional times I get to play with a friend or my fiance makes it not worth sticking around for. I will not play in separate matches while we're both sitting next to each other, We got into ESO because its an MMO and MMO's are designed around letting people play with their friends.
It really really saddens be that I literally have to just play a different game now for a huge portion of time I would otherwise have spent in ESO..
This decision was in very poor taste and has really made rethink the long term plan here. Like ESO was an all in one game IMO, I could get every type of gaming experience I wanted from it, now.. I can't.. It's that simple.
This is an MMO and a solo only queue for a group activity is really really strange. Its honestly kinda game breaking for me, which sucks beyond belief. I love ESO..
Schokolade wrote: »This is just ridiculous.
Note: many times a group seems a pre made, but it's just a good random group.
Now.
Often I play with my Gf, a sort of pre made of 2, almost never of 3 or 4, so I understand the "frustation" of be wiped from full premade.
BUT all games (MMO) are the same, if you have friends and comunication then you have an advantage.
NOBODY is stopping you from doing that.
It is an Online game for god sake, if I wanna play with friends I should be able to do that.
And not only with Cyro campaign, because are 2 different type of pvp.TequilaFire wrote: »It is ridiculous to not be able to group with friends in an MMO.
Create separate queue for solo and team play please.
Or create a solo arena to pacify those who can't coordinate their play.
This.
Kidgangster101 wrote: »Can we get a Dev response in here to explain this change more?
This change will essentially make me and my wife play less when we have little time. If we want arena style play for quick matches we could probably go back to for Honor and ay that more and more.
This change definitely will not be healthy for this game and without words from the devs it is frustrating the players that want to just do a quick pvp match or 2 on a night after work and we don't have enough time to ride a horse around our entire time just to run into a zerg as 2 players.........
not to make you more frustrated, but supposedly players "in the know" have had it "all but confirmed" that this is a temporary change and/or there are group queues coming in later patches...
as far as I am concerned until I see someone from ZOS say that publicly, I don't believe it. I think their silence speaks louder than whatever whispers they make to friends about this; this change clearly COULD be permanent. If it were really only temporary (e.g. to get a test of the mmr system without groups interfering with the system), there is no advantage to holding that back. I still think taking away group queue for any amount of time is a bad move.
Well, "final pts patch" dropped. Still no answer here. Not sure why we even bothered giving feedback. Nobody in ZOS interested in that clearly.
I'm mainly a pve player. But I did like to play in bgs, but only if grouped with a friend - usually duo, and rarely 3 or 4.
I'm sure I was Canon fodder in some bgs when pitched against the pro pvpers, but there were others where it was quite even or where we got grouped with others and it just worked. Yeah, it's not nice to be rofflestomped, but it's a give and take that I could live with.
With this change I'll be done with bgs. Because it was more the shared triumph or the moans over a loss, that made them great for me.
From a technical standpoint I can understand the change. Matching up groups of varying sizes (1-4 players) and different mmrs must be quite complex. I guess this led to not always full teams on all sides.
Picking the next 12 players and distributing them into 3 groups according their mmr is probably a lot easier and requires less resources on the server.
All in all, I would expect this change to push out a lot of more casual players out of bgs, who did them for the shared experience.
I'm mainly a pve player. But I did like to play in bgs, but only if grouped with a friend - usually duo, and rarely 3 or 4.
I'm sure I was Canon fodder in some bgs when pitched against the pro pvpers, but there were others where it was quite even or where we got grouped with others and it just worked. Yeah, it's not nice to be rofflestomped, but it's a give and take that I could live with.
With this change I'll be done with bgs. Because it was more the shared triumph or the moans over a loss, that made them great for me.
From a technical standpoint I can understand the change. Matching up groups of varying sizes (1-4 players) and different mmrs must be quite complex. I guess this led to not always full teams on all sides.
Picking the next 12 players and distributing them into 3 groups according their mmr is probably a lot easier and requires less resources on the server.
All in all, I would expect this change to push out a lot of more casual players out of bgs, who did them for the shared experience.
albertberku wrote: »just want to point out that there is no difference between two-man or four-man premades. Anything other than solo makes you immensely powerful. So, it has to be either free queue or solo queue or both. Two-man groups shouldnt belong to the solo queue.
And when i say that i am not talking about that casual guy playing with her gf on the weekends for couple hours. More often than not that two pvp veterans playing since beta will join your game with their fully tailored builds and things will suddenly get scary.
albertberku wrote: »just want to point out that there is no difference between two-man or four-man premades. Anything other than solo makes you immensely powerful. So, it has to be either free queue or solo queue or both. Two-man groups shouldnt belong to the solo queue.
And when i say that i am not talking about that casual guy playing with her gf on the weekends for couple hours. More often than not that two pvp veterans playing since beta will join your game with their fully tailored builds and things will suddenly get scary.
albertberku wrote: »I am sorry but i just cant see those "duos just have minor advantages over solo" comments sincere. Seems like trying to justify duos just to be able to continue playing with buddies.
albertberku wrote: »I am sorry but i just cant see those "duos just have minor advantages over solo" comments sincere. Seems like trying to justify duos just to be able to continue playing with buddies.
albertberku wrote: »It is simple:
How many seconds can a solo player survive against equally skilled duo in ESO PvP, with same equipments, same speed and damage builds?
If they played against each other 100 times, could the solo win against duo a single time?
albertberku wrote: »It is simple:
How many seconds can a solo player survive against equally skilled duo in ESO PvP, with same equipments, same speed and damage builds?
If they played against each other 100 times, could the solo win against duo a single time?