Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Adam_Chattaway wrote: »NO every game that did this killed off all social and online interactions. this is an MMO dont want to play with other go play an offline game. SWTOR did this and killed its entire online dungeon running community. if you ruin eso i WILL find you.
The New World was an open world survival full loot pvp game, not they just announced becasue some people cried in alpha they are REMOVING ALL OPEN WORLD PVP... wtf x100000000000000000000000000000000000
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
Stop bending the game to what you want it to be, stop choosing the hardest option, choose the simplest. Suggest that instead of releasing the entire storyline as the dungeons, Zenimax should release a separate standalone quest line that runs alongside the dungeons, with the standalone quest line acting as the main line, and the dungeons maybe providing context and setting, with their own mini self-contained storyline.
Adam_Chattaway wrote: »NO every game that did this killed off all social and online interactions. this is an MMO dont want to play with other go play an offline game. SWTOR did this and killed its entire online dungeon running community. if you ruin eso i WILL find you.
The New World was an open world survival full loot pvp game, not they just announced becasue some people cried in alpha they are REMOVING ALL OPEN WORLD PVP... wtf x100000000000000000000000000000000000
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
No one said they would get rewards. In fact, most of us agree that there would be no rewards so people would still have to run normal and vet for gear.
Also, I don't believe it would effect grouping at all considering the ones that would use it aren't grouping anyways (or are using pre-mades, which wouldn't change).
Stop bending the game to what you want it to be, stop choosing the hardest option, choose the simplest. Suggest that instead of releasing the entire storyline as the dungeons, Zenimax should release a separate standalone quest line that runs alongside the dungeons, with the standalone quest line acting as the main line, and the dungeons maybe providing context and setting, with their own mini self-contained storyline.
Um. You realize that's how things currently work, right? The dungeons just add context.
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
No one said they would get rewards. In fact, most of us agree that there would be no rewards so people would still have to run normal and vet for gear.
Also, I don't believe it would effect grouping at all considering the ones that would use it aren't grouping anyways (or are using pre-mades, which wouldn't change).
See swtor, or any mmo that implemented this. IT destroyed the social aspect.
Two main downsides.
1. More instances on the server side means more lag, rip PC EU.
2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.
3. Stop flooding the forums with the same thread.
1. those instances are the same right now with people soloing. the players that want a story mode most likely would only play through each dungeon once or twice to experience the story. no issue here.
imo story mode should only give the rewards upon first completion, so that it can't be abused as easy farming.
2. i and many others enjoy both single and multiplayer. they are fundamentally different experiences though. solo play is about exploring and enjoying the story and environment at your own pace. multiplayer is about working together as a team to overcome a challenge. nobody is asking for group mode to be removed, only for story mode to be added. eso wouldn't lose any players.
3. stop resisting to change that doesn't put you at any disadvantage whatsoever. learn to accept that different players enjoy different things. if you don't care, you don't have to reply.
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
No one said they would get rewards. In fact, most of us agree that there would be no rewards so people would still have to run normal and vet for gear.
Also, I don't believe it would effect grouping at all considering the ones that would use it aren't grouping anyways (or are using pre-mades, which wouldn't change).
See swtor, or any mmo that implemented this. IT destroyed the social aspect.
I didn't realize we were talking about Swtor and not ESO.
People who don't socialize with you now are not suddenly going to begin because you want them to and are preventing them from doing content. People who do socialize are going to continue to do so, even with a story mode especially since pledges, daily normal's, and gear would all be a part of normal and vet content.
Not anymore. Since Elsweyr, they're pushing major story events into the dungeon storylines as part of the year-long "saga".
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
No one said they would get rewards. In fact, most of us agree that there would be no rewards so people would still have to run normal and vet for gear.
Also, I don't believe it would effect grouping at all considering the ones that would use it aren't grouping anyways (or are using pre-mades, which wouldn't change).
See swtor, or any mmo that implemented this. IT destroyed the social aspect.
I didn't realize we were talking about Swtor and not ESO.
People who don't socialize with you now are not suddenly going to begin because you want them to and are preventing them from doing content. People who do socialize are going to continue to do so, even with a story mode especially since pledges, daily normal's, and gear would all be a part of normal and vet content.
We are using swtor as an example, since
Its an mmo
It implemented this
Afterwards people who grouped before, stopped grouping
Social aspect died
Same thing people are asking for, caused a massive crash in the social aspect of an mmo, it will happen here again if we get this.
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
No one said they would get rewards. In fact, most of us agree that there would be no rewards so people would still have to run normal and vet for gear.
Also, I don't believe it would effect grouping at all considering the ones that would use it aren't grouping anyways (or are using pre-mades, which wouldn't change).
See swtor, or any mmo that implemented this. IT destroyed the social aspect.
I didn't realize we were talking about Swtor and not ESO.
People who don't socialize with you now are not suddenly going to begin because you want them to and are preventing them from doing content. People who do socialize are going to continue to do so, even with a story mode especially since pledges, daily normal's, and gear would all be a part of normal and vet content.
We are using swtor as an example, since
Its an mmo
It implemented this
Afterwards people who grouped before, stopped grouping
Social aspect died
Same thing people are asking for, caused a massive crash in the social aspect of an mmo, it will happen here again if we get this.
There are so many variables that could be different here. Did they have daily normals? What about rewards - did story mode give those out? Did the people in SWTOR stop needing to farm gear?
If there is no incentive to do the normal or vet dungeons, of course people won't. Here there is incentive to those who are already doing them, and making a story mode won't change that.
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
No one said they would get rewards. In fact, most of us agree that there would be no rewards so people would still have to run normal and vet for gear.
Also, I don't believe it would effect grouping at all considering the ones that would use it aren't grouping anyways (or are using pre-mades, which wouldn't change).
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
No one said they would get rewards. In fact, most of us agree that there would be no rewards so people would still have to run normal and vet for gear.
Also, I don't believe it would effect grouping at all considering the ones that would use it aren't grouping anyways (or are using pre-mades, which wouldn't change).
See swtor, or any mmo that implemented this. IT destroyed the social aspect.
I didn't realize we were talking about Swtor and not ESO.
People who don't socialize with you now are not suddenly going to begin because you want them to and are preventing them from doing content. People who do socialize are going to continue to do so, even with a story mode especially since pledges, daily normal's, and gear would all be a part of normal and vet content.
We are using swtor as an example, since
Its an mmo
It implemented this
Afterwards people who grouped before, stopped grouping
Social aspect died
Same thing people are asking for, caused a massive crash in the social aspect of an mmo, it will happen here again if we get this.
There are so many variables that could be different here. Did they have daily normals? What about rewards - did story mode give those out? Did the people in SWTOR stop needing to farm gear?
If there is no incentive to do the normal or vet dungeons, of course people won't. Here there is incentive to those who are already doing them, and making a story mode won't change that.
Rewards were awful for story mode, gear was ALWAYS needed in the game, people just stopped because they could get away with experiencing the content themselves. Its one of the main reason the game just flopped, along with several other design decisions. Im using real world data to demonstrate why its an awful idea, assuming itll be ok is not supported by any actual data.
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
No one said they would get rewards. In fact, most of us agree that there would be no rewards so people would still have to run normal and vet for gear.
Also, I don't believe it would effect grouping at all considering the ones that would use it aren't grouping anyways (or are using pre-mades, which wouldn't change).
See swtor, or any mmo that implemented this. IT destroyed the social aspect.
I didn't realize we were talking about Swtor and not ESO.
People who don't socialize with you now are not suddenly going to begin because you want them to and are preventing them from doing content. People who do socialize are going to continue to do so, even with a story mode especially since pledges, daily normal's, and gear would all be a part of normal and vet content.
We are using swtor as an example, since
Its an mmo
It implemented this
Afterwards people who grouped before, stopped grouping
Social aspect died
Same thing people are asking for, caused a massive crash in the social aspect of an mmo, it will happen here again if we get this.
There are so many variables that could be different here. Did they have daily normals? What about rewards - did story mode give those out? Did the people in SWTOR stop needing to farm gear?
If there is no incentive to do the normal or vet dungeons, of course people won't. Here there is incentive to those who are already doing them, and making a story mode won't change that.
Rewards were awful for story mode, gear was ALWAYS needed in the game, people just stopped because they could get away with experiencing the content themselves. Its one of the main reason the game just flopped, along with several other design decisions. Im using real world data to demonstrate why its an awful idea, assuming itll be ok is not supported by any actual data.
See, that doesn't make sense. If they always needed gear, they would always need to run the content right? And if story mode doesn't give them what they need, why would they run it instead of the mode they need to get gear? There's no logic in that.
Interesting that you say "along with several other design decisions".
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
No one said they would get rewards. In fact, most of us agree that there would be no rewards so people would still have to run normal and vet for gear.
Also, I don't believe it would effect grouping at all considering the ones that would use it aren't grouping anyways (or are using pre-mades, which wouldn't change).
The lore is a reward