Adam_Chattaway wrote: »NO every game that did this killed off all social and online interactions. this is an MMO dont want to play with other go play an offline game. SWTOR did this and killed its entire online dungeon running community. if you ruin eso i WILL find you.
The New World was an open world survival full loot pvp game, not they just announced becasue some people cried in alpha they are REMOVING ALL OPEN WORLD PVP... wtf x100000000000000000000000000000000000
Exactly, swtor bombed through the floor when it came to social aspects when that damn story mode came out with invincible companions.
Dont waste DEVs time to "story mode". This is MMO, go and find proper group. It is not hard, you just need to communicate with other people, not UI.
Might I suggest playing The Elder Scrolls 1-5? This is an MMO, not a single player game. There are other games for a solo experience.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Paramedicus wrote: »@Casdha
Mob AI and mechanics must be handled by servers CPU and also there is some ram needed for evey spawned instance. So more instances = more resources needed. Dunno how much resources are used for calculating players interaction in one instance tho. Hard to tell which is 'cheaper' for server: many solo instances with many mobs but no player interacting vs less instances with less mobs overall but with player interaction added. Anyway, ur 2nd point is prolly invalid since we don't know the answer.
ArcVelarian wrote: »Yes, but it should be officially named "Derp Mode".
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Mannix1958 wrote: »I'm not sure what the downside of this proposal would be.
Even less people grouping, people getting rewards for doing nothing pretty much.
No one said they would get rewards. In fact, most of us agree that there would be no rewards so people would still have to run normal and vet for gear.
Also, I don't believe it would effect grouping at all considering the ones that would use it aren't grouping anyways (or are using pre-mades, which wouldn't change).
TheNuminous1 wrote: »
And while everyone seems to agree that they are ok with no rewards i disagree, just make the reward type different. Maybe no set pieces or something. But regardless no one should get nothing for completing any kind of content.
Two main downsides.
1. More instances on the server side means more lag, rip PC EU.
2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.
3. Stop flooding the forums with the same thread.
Singleplayer dungeons??? The whole point of a dungeon is to do it with other people! You can still enjoy the story of the dungeon, you just have to pay attention and read the quest description if you're stuck.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
WHEN? when do you get to do that, when the rest of your group is sprinting right past every npc, skipping everything that they can get away with? WHEN do you enjoy the story, when best case scenario, they wait long enough for you to click on npc to progress the quest, forget exploratory conversation options or talking with any other npc's....
oh you want to read the lore? lolnope, best case scenario, you get just enough time to click on it to unlock it, and then hope you find the right pages in a right order after you are out of the dungeon.
best possible case scenario is that maybe, just maybe after some effort and scheduling you manage to set up a group to do A dungeon for the story. and even then, because in so many of them - once you finish talking to npc - they move on, even if other members of the group - haven't yet, so if you are that other member of the group - no rest of the dialogue for YOU.
sigh...
Fata1moose wrote: »Solo mode dungeon yes, I don't quite want to call it "story mode" because that implies very easy combat. I want something a bit more where there are still mechanics but it scales for solo.