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Would you like ESO to finaly add a Dwarven Race to the game.

  • The_Drop_Bear
    The_Drop_Bear
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    No
    jazsper77 wrote: »
    So again simple facts - I know that’s hard around here with the wall of texts to explain something.

    THERE IS NOTHING IN ANY LORE THAT SAYS THE DWEMER ALL DIED.#FACTS

    THEY VANISHED = the definition of that is not dead. People and or things that Vanish reappear daily. #FACTS

    Piles of ash in all the dwemer ruins morrowind say otherwise
  • p00tx
    p00tx
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    No
    No, because they'll put them behind a paywall and make them super OP so those of us who play meta at the top end will have to play as one and they're uuuuugly. I already have orcs. That's punishment enough.
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  • Chicharron
    Chicharron
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    Yes
    F*** Lore

    Lore is what the writer imagines while sitting in on the toilet.

    If in the next chapter he wants to introduce pink unicorns he will do it, will look for ways to adapt it to the lore so that the nerds are happy, he is the true god of Tamriel.
    Edited by Chicharron on December 17, 2019 11:20PM
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    No
    preevious wrote: »
    they are extinct.
    So, dwemers are a no-no.

    Well... No, they're not extinct. TESIII reveals as much.

    We simply don't know what happened to the Dwemer at large.

    Being gone does not mean they are dead. Especially in the TES universe!

    One of the more popular and well-established theories is that they became trapped in an Oblivion relam.

    They very much aren't trapped in oblivion, in morrowind you can see the piles of ash from where the dwemer were before they dissapered.
    Being sent to oblivion doesn't leave your body as a pile of ash.

    Fair point. But that doesn't mean their spirits went to Aetherius. This is Elder Scrolls. Death/transition is... Weird.

    Are they really dead? Maybe they transcended the need for a physical form?
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • TheShadowScout
    TheShadowScout
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    No
    jazsper77 wrote: »
    THERE IS NOTHING IN ANY LORE THAT SAYS THE DWEMER ALL DIED.#FACTS

    THEY VANISHED = the definition of that is not dead. People and or things that Vanish reappear daily. #FACTS
    Want facts?
    FACT: By the time of TES-III:Morrowind they HAD NOT YET REAPPEARED!!!
    FACT: By the time of TES-IV:Oblivion they HAD NOT YET REAPPEARED!!!
    FACT: By the time of TES-V:Skyrim they HAD NOT YET REAPPEARED!!!

    Yes, its entirely possible that at some point in the TES timeline, the dwemer will all "un-poof" and suddenly be back like a steampunk terminator.
    BUT!
    Since it has not happened during all that time, it cannot happen in ESO.

    It -COULD- happen in a future TES game... I mean, I could see it, easily, "TES-IX:Dwemer", set in the fifth or sixth era, with magically powered clockwork guns and dwemer-built steam airships, perfumed wig-wearing breton nobles and a slave trade in brutish orc workers, swashbucking khajiit sky pirate fencers and dunmer femme fatale ninja assassins... with a more "Renaissance" or even "Victorian" themed world rather then the "Medieval" one we have always had in TES lore.
    I'd play the -heck- out of that!!!
    ...
    But that is not ESO.
    Varana wrote: »
    A few hundred years after ESO, the last living Dwemer goes on a life-long mission to find out where the Dwemer are, and he can find ... nothing.
    Actually... by the time of ESO, Yagrum Bagarn already IS busy looking -everywhere-. In a few hundred years from the ESO perspective he will find something else instead and become... the man we meet in TES-III:Morrowind. And in all the time between then and eight hundred years later in TES-IIIMorrowind... he never found a trace!
    Not a one.
    And he did become friends with Divayth Fyr, who is arguably the mightiest wizard around... so... with that ones resources, it stands to reason that if there was some hint to be found, Yagrum would have heard of it.
    He didn't.
    And THAT is why the dwemer cannot return in the time set between their mysterious vanishing, and the latest in TES games. They -could- return after, but not in between the times already spanned by the sagas.
    Fair point. But that doesn't mean their spirits went to Aetherius.
    Actually... all the lore says, there are no dwemer spirits in aetherius.
    None.
    Any spiritualist trying to contact them gets... silence. They can conjure up many a spirit of the dead, from millenia-dead Ayleids to Chimer, but none of the dwemer that vanished during the battle of red mountain (in fact, the only dwemer spirits around are those who were ghosts haunting some tunnel even before the dwemers vanishment).

    All the dwemer are not just "dead", they are -gone-.
    What that means?
    Noone knows.
    Where they went?
    Noone knows.
    And yes, there are piles of ash left where they stood when it happened.
    Their bodies? Their clothes?
    Noone knows.
    And that is the big mystery... ;)
  • MrGhosty
    MrGhosty
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    No
    As cool as I think the Dwemer are, or could be as a playable race it would ruin the mystery of them and break lore very badly. Shame on the people berating the OP though, not everyone who loves ES has the time or proclivity to dig into the deep lore. There isn't anything wrong with asking for a thing.

    From a practical standpoint, I can't imagine a new playable race would be what people would want either. If you look at the way Imperials were handled, they can't really be a best in slot race or have anything exciting because people would complain about "P2W". The only middle ground I could think of would be to offer "sub races" like wood orc, maormer, etc that inherit the racial passives of an existing class.

    Something that could be interesting is that many of the other races of tamriel haven't sworn to a faction, wood orcs in AD zones aren't fighting for the covenant (unless being paid) and Maormer are actively trying to sabotage the dominion. Might provide a way to introduce factionless toons with new starter zones that could be set time wise after the initial time period of the base game.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • TheShadowScout
    TheShadowScout
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    No
    MrGhosty wrote: »
    The only middle ground I could think of would be to offer "sub races" like wood orc, maormer, etc that inherit the racial passives of an existing class.
    Maormer are a distinct race, unlike wood orcs who are just primitive orcs.

    But there is another way - adding races that are no better then existing ones, just in different flavor. Like... if they did maormer with passives much like the dunmer, but shock instead of fire themed... see what I mean?
    MrGhosty wrote: »
    Might provide a way to introduce factionless toons with new starter zones that could be set time wise after the initial time period of the base game.
    Wouldn't really work with how the mainstory is set up. You need to pick one alliance to play through that story after all... and the questings are set up in a way to take your character from nameless coldharbour refugee to "hero of the alliance"!

    If we want "factionless"... we would need to do it with a post-mainstory "defection" theme.
    Which totally would be a possibility, as I have mentioned many times before when the topic of alliance change came up...
    Though I still say, IF alliance change, then Done RIGHT!

    And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...

    With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agents sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.

    Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to Morrowind with thre adorable Naryu? ;) )

    Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.

    And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
    Star_wars_traitor_gif_by_mrarcadium-daafqoh.gif
    :)
    (there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)

    Also, this could be a option to add new factions to PvP.
    And yes, those could be "crown store unlocks"...
    Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at various random merchant camps and such...)
    Might be too complicated, but would still be interesting!
  • haelene
    haelene
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    No
    Absolutely not for reasons that have already been repeatedly stated.
  • LapisLazuli99
    LapisLazuli99
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    No
    Any race that doesnt have at least a million living residents living on Tamriel has no business being playable.
    Xbox One - NA
    GT - Lapis Lazuli 99

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    AD - High Elf Arcanist
  • JKorr
    JKorr
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    No
    jazsper77 wrote: »
    So again simple facts - I know that’s hard around here with the wall of texts to explain something.

    THERE IS NOTHING IN ANY LORE THAT SAYS THE DWEMER ALL DIED.#FACTS

    THEY VANISHED = the definition of that is not dead. People and or things that Vanish reappear daily. #FACTS

    Did you ever play the original Morrowind/Tribunal/Bloodmoon? Yeah, simple fact; you find *many* piles of ashes in the dwemer ruins, usually in a pile of armor and weapons, although there are more than a few on the floor underneath bed frames; like the person was asleep in bed, turned to ash, then the ash fell to the floor after the mattress rotted away....
    https://en.uesp.net/wiki/Tribunal:Bamz-Amschend
    Unbeknown to the leaders and citizens of Mournhold, beneath the Plaza Brindisi Dorom is hidden not the ruins of the old city but rather a massive Dwemer ruin, Bamz-Amschend. The ruins only become accessible after a surprise attack on the city destroys the Plaza's central statue, leaving beneath it an opening through the ceiling of the old fortress. Bamz-Amschend is unique due to the fact that its architecture is remarkably different from any other Dwemer ruins encountered in the game. It has a much higher roof, completely different wall structures and supports, and also is the only ruin to contain Centurion Archers. Throughout Bamz-Amschend you will find piles of ash and pieces of armor and weapons, which may give clues to the disappearance of the Dwemer.

    Now, I will agree there is nothing in the lore that says "Take a pile of dwemer ashes and just add water to bring back a real dwemer".... Piles of ashes where living dwemer were going about their lives kinda indicates "dead".
  • Imryll
    Imryll
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    No
    jazsper77 wrote: »
    So again simple facts - I know that’s hard around here with the wall of texts to explain something.

    THERE IS NOTHING IN ANY LORE THAT SAYS THE DWEMER ALL DIED.#FACTS

    THEY VANISHED = the definition of that is not dead. People and or things that Vanish reappear daily. #FACTS


    The problem isn't that the dwarves could return at some point. It's explaining how they could have returned in the Second Era without folks in the Third Era knowing about it, keeping in mind that there are folks still alive in the third era who were alive in the second, e.g. Divayth Fyr.
    Edited by Imryll on December 18, 2019 8:22AM
  • xxthir13enxx
    xxthir13enxx
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    No
    max_only wrote: »
    Lore doesn’t matter to this team though. I’m sure they’ll introduce Dwarves for “balance” aka money

    Heh indeed....where there is a Greed there is a way...

    Out of Curiosity...
    How many Mounts are really Lore friendly?
    Ironically, the Dwemer vehicles are prob the most Lore Friendly...
  • Watchdog
    Watchdog
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    No
    max_only wrote: »
    Lore doesn’t matter to this team though. I’m sure they’ll introduce Dwarves for “balance” aka money

    Heh indeed....where there is a Greed there is a way...

    Out of Curiosity...
    How many Mounts are really Lore friendly?
    Ironically, the Dwemer vehicles are prob the most Lore Friendly...

    Non-flashy, non-burning, etc. horses, camels, guars, to name a few?
    Member of Alith Legion: https://www.alithlegion.com
  • Siohwenoeht
    Siohwenoeht
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    No
    Watchdog wrote: »
    max_only wrote: »
    Lore doesn’t matter to this team though. I’m sure they’ll introduce Dwarves for “balance” aka money

    Heh indeed....where there is a Greed there is a way...

    Out of Curiosity...
    How many Mounts are really Lore friendly?
    Ironically, the Dwemer vehicles are prob the most Lore Friendly...

    Non-flashy, non-burning, etc. horses, camels, guars, to name a few?

    Well, there was precedent with that flaming bone horse from the skyrim dawnguard dlc. I do like most of the mounts, even the flame/atronach ones though.
    Edited by Siohwenoeht on December 17, 2019 11:42PM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • sharquez
    sharquez
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    No
    18% of voters in this poll hit yes by accident. Dang.

    No Dwemer. They are gone. I wouldn't mind seeing Yagrum, but that's it.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    No
    Chicharron wrote: »
    F*** Lore

    Lore is what the writer imagines while sitting in on the toilet.

    If in the next chapter he wants to introduce pink unicorns he will do it, will look for ways to adapt it to the lore so that the nerds are happy, he is the true god of Tamriel.

    You obviously don't know TES lore.
    Julian LeFey, Ted Peterson, Micheal Kirkbride, and so many more have made the Tamriel Universe not just a game, but a intriguing world that has been around for 25 years.
    Would you change Star Wars? Would you make James Kirk a woman? Would you make Harry Potter a total d**k?
    "Use the Force Harry!! ~ Gandolf"
    Lore matters, in all entertainment fantasy. Especially Tamriel and in ALL 10 TES games.
    My 2 drakes....
    Huzzah!!!
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  • Seraphayel
    Seraphayel
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    Not going to happen the way you want it to be. All races in ESO share the same models and look identical except their maximum / minimum heights. None of the races is distinctive or special besides Khajiit and Argonians, only due to their tails.
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  • Varana
    Varana
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    No
    Seraphayel wrote: »
    Not going to happen the way you want it to be. All races in ESO share the same models and look identical except their maximum / minimum heights. None of the races is distinctive or special besides Khajiit and Argonians, only due to their tails.

    That would not be a problem at all, though.

    Because Tamriel's "dwarves" aren't actually dwarves, i.e. small. They're just another race of elves with average height.
    Slap an Awesome Beard of Awesome at an Altmer, and you get a fairly good approximation of how a Dwemer looks like. (With the caveat that we don't know their actual skin colour.)

    ...
    Come to think of it, does anyone know of any representation - either as statue, as ghost, or anything - of a female Dwemer?
  • Goregrinder
    Goregrinder
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    No
    Just checked on the poll again after like a week or so, looks like it definitely did not go OP's way lol. 78% say no......so...the Lore has Spoken.
  • Neoealth
    Neoealth
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    No
    Chicharron wrote: »
    F*** Lore

    Lore is what the writer imagines while sitting in on the toilet.

    If in the next chapter he wants to introduce pink unicorns he will do it, will look for ways to adapt it to the lore so that the nerds are happy, he is the true god of Tamriel.

    You made an odd choice in games to play if you have that attitude about lore. Perhaps go play call of duty or something.
  • Salix_alba
    Salix_alba
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    No
    Just NO.
  • DBZVelena
    DBZVelena
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    No
    Only place i want ESO Dwarves is in a game dedicated completely around the story of their disappearance. ESO is not the place for it.

    You want to pretend to be a last of the dwarves character, find a blue skin for your elf.

    If you want to play as a Tolkien like dwarf, i suggest Neverwinter online. Or one of the Baldur's gate games.
    (don't bother with lord of the rings online, it's terrible.)
    Dragons age is also good for playing a dwarf character.

    But what Tamriel calles dwarf is not in any way near what other places call Dwarf. It's a blue skinned elf the size of a bosmer.
    What are Natch Potes? Can you eat those?
    I believe in Genie-Gina.
  • GDOFWR420
    GDOFWR420
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    Undecided
    They will just nerf the [snip] out of them so why bother.

    Edit for profanity.
    Edited by ZOS_GregoryV on December 19, 2019 10:12PM
  • Finedaible
    Finedaible
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    No
    All the WOW players be thinking Dwarves in ES are short and stubby lol.
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