VaranisArano wrote: »imno007b14_ESO wrote: »The lore, the lore, learn the lore, blah blah blah. Come on, people, the lore can change. Why not a miraculous return of the dwarves? Maybe the fact that some of you can't imagine it just points to... well, a poverty of imagination.
Leaving the mystery open-ended lets the whole TES community engage in the act of imagination as we all think about the question "What happened to the Dwemer?"
Answering that question in a TES game negates the imagination and instead restricts it to the relative handful of writers tasked with coming up with that answer.
To illustrate, I'll quote Stephen King, speaking about horror.
"Nothing is so frightening as what's behind the closed door. The audience holds its breath along with the protagonist as she/he (more often she) approaches that door. The protagonist throws it open, and there is a ten-foot-tall bug. The audience screams, but this particular scream has an oddly relieved sound to it. 'A bug ten feet tall is pretty horrible', the audience thinks, 'but I can deal with a ten-foot-tall bug. I was afraid it might be a hundred feet tall'."
In a very similar fashion, revealing the mystery of the Dwemer might be satisfying, but it will never quite match up to the work of the imagination that went on before the mystery was revealed.
TheShadowScout wrote: »Heck, even shades of blue for dwemer would be -quite- possible when you remember conditions like Argyria, which is caused by excessive expusore to silver dust. And for a race messing with metals like ALL the time... might have been that this is how it started, and over the millenia it became a part of their racial makeup (be it genetics or magic adaptation...), right?
In the end, the only ones who can make this decidion are the oney who hold the license to tweak the lore. If they want blue dwemer, they can make blue dwemer (and all the smurf jokes you can handle!).
Agreed.Blue-ish, maybe.
But definitely not in the grey-blue colour scheme of Dunmer.
We do have stories about how the Dunmer turned grey, coming from a time when people who saw actual Dwemer still lived. And "Azura turned the Dunmer into Dwemer" should have popped up somewhere in these accounts, instead of just "she made them grey".
Varkal2112 wrote: »Playable dwemer would be extremely lore-breaking profitable.
they are extinct.
So, dwemers are a no-no.
CMDR_Un1k0rn wrote: »they are extinct.
So, dwemers are a no-no.
Well... No, they're not extinct. TESIII reveals as much.
We simply don't know what happened to the Dwemer at large.
Being gone does not mean they are dead. Especially in the TES universe!
One of the more popular and well-established theories is that they became trapped in an Oblivion relam.
Having dwemer as a playable race would ruin dwemer. Dwemer are a prime example of using negative space in storytelling and by revealing the missing data it would render the negative space away.
So, what is this negative space I'm babbling about? In the context of storytelling:Negative space is a tool/method to create hooks into the story to pick the consumer's interest. It works by leaving things unexplained - not telling about some aspects of story. Like not telling what happened to a whole race that disappeared.
Why do storytellers use the negative space then? Well, we humans want to fill the incomplete data and make sense of it. When we have holes in the story, we start to get interested in the said hole and try to fill it with our imagination.
If we were to fill the negative space in the story by telling what exactly happened to dwemer, it would no longer be as interesting and inspiring as it is now with the hole in place. It would make the element mundane, something not so special and fascinating. The dwemer would no longer serve as a hook when they are explained and thus they would be ruined from the storytelling point of view.
Ye_Olde_Crowe wrote: »Just like someone else said ... just try to fake your Dwemer...
...even quick and dirty... ...might... ...be... ...possible.
On a little offtopic I wanted to ask where you people got the idea that the Dwemer had a similar skin color to Dunmer.
On all of the content provided by the game devs they seem to have pale, maybe a little yellowish skin (similar to Altmer, Chimer and Ayelid). Just look at Yagrum Bagarn.
The ghosts also seem pretty pale:
And the concept art doesn't have any shading on skin (although I get it could be argued that it's due to it being only a sketch):
The blue skinned Dwemer from the second post in this thread are just some fanart interpretation. Or am I terribly wrong?
Lol the ghost seems pretty pale? Might be because its a ghost. I think you need to get your eyes checked, because both of those images have a distinctly bluish tint common to dark elves. As for why they seem lighter than your average Dunmer, I would have thought one being a ghost and partially see through wouldv'e needed no explanation, but Yagrum Bagarn was afflicted with Corprus disease, which decidedly altered the physical appearance of those that carried it. It even turned some Dunmer into yellowish Elephant Man zombies.
Also, this https://en.uesp.net/wiki/Lore:Dwemer
Appearance
Contrary to many legends, archaeological evidence of known Dwemer ruins leads one to believe that they were about the same size as the typical human or elf, evidenced by the fact that all existing Dwarven armor is average sized (although some claim that "Dwarven armor" is either the outer shells of machines or mismatched pieces from various devices).[41] It is speculated that the moniker "dwarf" may have been given long ago by the giants of the Velothi Mountains, who would have perceived them to be unusually small and thus deemed them to be "Dwarves". Imperial excavation of Dwemer ruins supports the Dlyxexic theory that the translation of Dwemer as Deep Elves might also be read as Smart Elves. Indeed, perhaps the brilliant students of the Ehlnofey mentioned in The Anuad are the Dwarves themselves.[16] Purported descriptions of the last living Dwemer cannot be relied upon, as he was admittedly bloated and deformed by Corprus, and the only other visual examples come from sculptures and Dwarven Spectres found in their ruined dwellings. It can be deduced, however, that long beards were popular among the lost elves, and they preferred heavy metal armors and robes. Their remaining features could be described similarly to that of the other elven races, as no specific information exists.
So again simple facts - I know that’s hard around here with the wall of texts to explain something.
THERE IS NOTHING IN ANY LORE THAT SAYS THE DWEMER ALL DIED.#FACTS
THEY VANISHED = the definition of that is not dead. People and or things that Vanish reappear daily. #FACTS
I for my part just looked at the pictures posted in the beginning of the thread, created a Dunmer and just added Dwemer and Clockwork gadgets and cosmetics as I saw fit to recreate the picture's atmosphere. Had I wanted to do a Yagrum Bagarn cosplay, I might have used a portly Bosmer and taken a walking toilet for a mount. Basically it doesn't matter what base models you use - if you think Dwemer look this way or that, you can always find an approximate look that works for you and - should there ever be an official say - redo it or use an appearance change token. - At least that's what I would do if I wished to play as a race/type the game didn't provide. With the cosmetics that are in the game already you can do quite a lot IMO.
On a little offtopic I wanted to ask where you people got the idea that the Dwemer had a similar skin color to Dunmer.
On all of the content provided by the game devs they seem to have pale, maybe a little yellowish skin
imno007b14_ESO wrote: »The lore, the lore, learn the lore, blah blah blah. Come on, people, the lore can change. Why not a miraculous return of the dwarves? Maybe the fact that some of you can't imagine it just points to... well, a poverty of imagination.
Ye_Olde_Crowe wrote: »I for my part just looked at the pictures posted in the beginning of the thread, created a Dunmer and just added Dwemer and Clockwork gadgets and cosmetics as I saw fit to recreate the picture's atmosphere. Had I wanted to do a Yagrum Bagarn cosplay, I might have used a portly Bosmer and taken a walking toilet for a mount. Basically it doesn't matter what base models you use - if you think Dwemer look this way or that, you can always find an approximate look that works for you and - should there ever be an official say - redo it or use an appearance change token. - At least that's what I would do if I wished to play as a race/type the game didn't provide. With the cosmetics that are in the game already you can do quite a lot IMO.
On a little offtopic I wanted to ask where you people got the idea that the Dwemer had a similar skin color to Dunmer.
On all of the content provided by the game devs they seem to have pale, maybe a little yellowish skin
wenchmore420b14_ESO wrote: »So again simple facts - I know that’s hard around here with the wall of texts to explain something.
THERE IS NOTHING IN ANY LORE THAT SAYS THE DWEMER ALL DIED.#FACTS
THEY VANISHED = the definition of that is not dead. People and or things that Vanish reappear daily. #FACTS
Sorry, not quite fact.
The lore says they Disappeared or Vanished, but it is like "Schrödinger's cat".
Are they dead? Are they alive? Are they both?
That is the mystery of the Dwemer.
My 2 drakes... Huzzah!
Ye_Olde_Crowe wrote: »I for my part just looked at the pictures posted in the beginning of the thread, created a Dunmer and just added Dwemer and Clockwork gadgets and cosmetics as I saw fit to recreate the picture's atmosphere. Had I wanted to do a Yagrum Bagarn cosplay, I might have used a portly Bosmer and taken a walking toilet for a mount. Basically it doesn't matter what base models you use - if you think Dwemer look this way or that, you can always find an approximate look that works for you and - should there ever be an official say - redo it or use an appearance change token. - At least that's what I would do if I wished to play as a race/type the game didn't provide. With the cosmetics that are in the game already you can do quite a lot IMO.
On a little offtopic I wanted to ask where you people got the idea that the Dwemer had a similar skin color to Dunmer.
On all of the content provided by the game devs they seem to have pale, maybe a little yellowish skin
You can rp as a Dwarf without an official race. I'd leave it like it is so it's not lore breaking. Right now you can rp as a Dwemer and everyone else can rp that they met some raving lunatic who thinks he is a Dwemer. No harm there.
Ye_Olde_Crowe wrote: »I for my part just looked at the pictures posted in the beginning of the thread, created a Dunmer and just added Dwemer and Clockwork gadgets and cosmetics as I saw fit to recreate the picture's atmosphere. Had I wanted to do a Yagrum Bagarn cosplay, I might have used a portly Bosmer and taken a walking toilet for a mount. Basically it doesn't matter what base models you use - if you think Dwemer look this way or that, you can always find an approximate look that works for you and - should there ever be an official say - redo it or use an appearance change token. - At least that's what I would do if I wished to play as a race/type the game didn't provide. With the cosmetics that are in the game already you can do quite a lot IMO.
On a little offtopic I wanted to ask where you people got the idea that the Dwemer had a similar skin color to Dunmer.
On all of the content provided by the game devs they seem to have pale, maybe a little yellowish skin
You can rp as a Dwarf without an official race. I'd leave it like it is so it's not lore breaking. Right now you can rp as a Dwemer and everyone else can rp that they met some raving lunatic who thinks he is a Dwemer. No harm there.