Loves_guars wrote: »First: It's not my intention to flame, I just want to raise my concern to ZoS, from a casual player.
The trader guild I was in, just started asking for dues or raised the minimum sales from 65k to 360k weekly. This is just not acceptable for casual players. I know there were some changes to the bidding system, so I don't blame the guild, I hear this is happening to many of them.
Even I, doing 6 characters+ writs mostly daily, find it too much to stay on the guild and I will have to leave. These days I don't do anything else but I bet there are players that do much less. This is harming casual/semicasual/newish players that just want to sell stuff from time to time like you would do in any normal MMO.
You can say "find a guild without dues" but these are very rare the last time I tried to find one, and I can see why, the competition is too high and it seems that only the players with millions can stay on it. Moreover, obviously, these guilds have vendors in places like a lost wayshrine in Greenshade that no one ever will visit so the sales will be abysmal if any.
The guild trader system was already a disaster when you wanted to find an item, now add this problem. Please consider a whole revamp.
VaranisArano wrote: »Hilariously, this guild ought to be asking for 429k in weekly sales, not 360k.
What?
Guilds only make 3.5% of the sales requirements back in the form of sales taxes. This means that most PC trading guilds lose money on having sales requirements instead of simply requiring a flat fee.
Flat fee: 15,000 gold
360k sales requirement = 12,600 gold
65k sales requirement = 2,275 gold
So while it might be aggravating that your weekly fee went up to a level close to what console guilds experience, the apparently dramatic increase in sales requirement doesnt surprise me one bit, and it actually generates less money for,your guild than the fee. Most PC players just don't realize how much less money their trading guilds make from sales requirements.
Another example from two of my trading guilds, both of whom regularly had good positions. (Caveat: Data is prior to Multibidding.)
My guild 1: fee of 5k, sales requirement 25k
3.5% of 25k = 875 gold.
Ideal Sales Requirement to equal fees: 143k
My guild 2: fee of 1k, sales requirement 5k
3.5% of 5k = 175 gold.
Ideal sales requirement to equal fees: 29k
In both cases, those guilds set their sales requirement too low if they wanted to make the same gold from players who sell vs players who don't.
Sales requirements are a giant subsidy for players who actually sell the required value of items. They get to generate less direct money for the guild in return for increasing the volume/value of the guild's goods.
So consider that the next time you see a sales requirement go up. PC trading guilds almost always make more money from fees than sales requirements because the 3.5% sales tax requires a lot of sales to be equivalent to the fees. Usually, that's a lot more sales than most players are willing to commit to.
Amusingly, just pay your fee and pat yourself on the back for directly contributing more gold to the guild than most of the people who only make their sales requirement!
starkerealm wrote: »jainiadral wrote: »starkerealm wrote: »jainiadral wrote: »*jaw drop* 360K? Just how is anyone supposed to continually post those kinds of sales figures? In my illustrious former trading days, 80K was a stellar week for me. Probably my best-- but I'm not the spreadsheety sort.
I get the weird feeling gaming companies don't want us casuals around anymore... Though after reading the PTS changes here, ZOS doesn't seem as hostile as others *cough Bioware and Funcom cough*
I mean, I get the argument that guilds do operate independently on a base level, but the external systems and environment created by gaming companies drive a lot of survival behaviors. Throw a group of pacifists onto Lord of the Flies island and you'll see some core values become a lot more flexible real fast
Oh god, what did Funcom do this time?
In fairness, this specific example is entirely on the shoulders of guild leadership. Or, mismanagement by guild leadership. Realistically all you need are a few players in the guild doing well, who subsidize the rest. Stuff like guild raffles and auctions can raise a lot of money for the guild. This is what you get when Guild Leadership is lazy, and doesn't want to run events to get people engaged.
Sustained 360 a week is entirely doable if you're doing a lot of mat farming. But, that would be how you spent your week. Not fun.
Completely stopped developing any casual content at all in SWL. The few new gameplay modes that have come out are intended solely for the few remaining hardcore cabals. There's tons of us story hounds waiting in the wings for an end to the Morninglight arc, but it's never going to happen
I can't imagine gathering that many mats-- how long would you have to spend farming to hit those figures?
Ugh, TSW/SWL has been a "Super Hardcore or GTFO" trainwreck since Joel Bylos took the reigns. It's a shame because there isn't another urban fantasy MMO. There's precious few Urban Fantasy video games in general. But, yeah... ugh.
Anyway, for 360k, you'd need about 45 gold mats. That works to about 2,250 raw mats. I think @Inklings would put the number a little lower, maybe only 1,500. He's the refinement expert, I've only kinda kept track. Split the difference, say 2k mats, so, roughly 570 mat collections.
So, yeah, something like six hundred materials collected each week. It's doable, but, like I said, that would not be fun. I'm guesstimating here, but figure probably about 10-15 hours each week just going out and hoovering up any unattended materials.
Also, if you're doing your writs, your survey pickups would contribute significantly towards that pool, but, again, we're starting to trend into the range of treating this like it's a second job.
Those numbers are a little high, because you would get other stuff, including the refined mats, that you could sell, to help bring up the numbers, but we're still talking about a lot of harvesting.
jainiadral wrote: »starkerealm wrote: »jainiadral wrote: »starkerealm wrote: »jainiadral wrote: »*jaw drop* 360K? Just how is anyone supposed to continually post those kinds of sales figures? In my illustrious former trading days, 80K was a stellar week for me. Probably my best-- but I'm not the spreadsheety sort.
I get the weird feeling gaming companies don't want us casuals around anymore... Though after reading the PTS changes here, ZOS doesn't seem as hostile as others *cough Bioware and Funcom cough*
I mean, I get the argument that guilds do operate independently on a base level, but the external systems and environment created by gaming companies drive a lot of survival behaviors. Throw a group of pacifists onto Lord of the Flies island and you'll see some core values become a lot more flexible real fast
Oh god, what did Funcom do this time?
In fairness, this specific example is entirely on the shoulders of guild leadership. Or, mismanagement by guild leadership. Realistically all you need are a few players in the guild doing well, who subsidize the rest. Stuff like guild raffles and auctions can raise a lot of money for the guild. This is what you get when Guild Leadership is lazy, and doesn't want to run events to get people engaged.
Sustained 360 a week is entirely doable if you're doing a lot of mat farming. But, that would be how you spent your week. Not fun.
Completely stopped developing any casual content at all in SWL. The few new gameplay modes that have come out are intended solely for the few remaining hardcore cabals. There's tons of us story hounds waiting in the wings for an end to the Morninglight arc, but it's never going to happen
I can't imagine gathering that many mats-- how long would you have to spend farming to hit those figures?
Ugh, TSW/SWL has been a "Super Hardcore or GTFO" trainwreck since Joel Bylos took the reigns. It's a shame because there isn't another urban fantasy MMO. There's precious few Urban Fantasy video games in general. But, yeah... ugh.
Anyway, for 360k, you'd need about 45 gold mats. That works to about 2,250 raw mats. I think @Inklings would put the number a little lower, maybe only 1,500. He's the refinement expert, I've only kinda kept track. Split the difference, say 2k mats, so, roughly 570 mat collections.
So, yeah, something like six hundred materials collected each week. It's doable, but, like I said, that would not be fun. I'm guesstimating here, but figure probably about 10-15 hours each week just going out and hoovering up any unattended materials.
Also, if you're doing your writs, your survey pickups would contribute significantly towards that pool, but, again, we're starting to trend into the range of treating this like it's a second job.
Those numbers are a little high, because you would get other stuff, including the refined mats, that you could sell, to help bring up the numbers, but we're still talking about a lot of harvesting.
Thanks for the numbers-- I can't imagine what a major PITA it was compiling them
OH MY GOD... 10-15 hours a week just gathering mats? That would be about 75% of the time I typically spend in-game in a week. I can't imagine doing that. I mean, talk about snoozeville! I like farting around or chest farming once or twice a month for an hour or two, but... yeah. No. Not happening
I don't even do writs anymore on a regular basis. Maybe once or twice a week on whatever toon I'm leveling. It's just not engaging, and my MMO chore tolerance is close to zip these days. I mean I'm 48 today. The clock is ticking down on my time on this planet and wasting it on things I don't like doing feels like a travesty.
Random Funcom note: Yeah, the gameplay aspect sucks these days. I remember reading about some poor casual schlub trying to do Dark Agartha and losing tons of skill points as the cost of entry on the subreddit... I wonder if Tencent's recent purchase of controlling interest in the company is going to change anything. If nothing else, when the upcoming Dune title gets released, I'm probably going to get Funcommed again like the sucker I am Because a part of me can't wait lol
MLGProPlayer wrote: »jainiadral wrote: »starkerealm wrote: »jainiadral wrote: »starkerealm wrote: »jainiadral wrote: »*jaw drop* 360K? Just how is anyone supposed to continually post those kinds of sales figures? In my illustrious former trading days, 80K was a stellar week for me. Probably my best-- but I'm not the spreadsheety sort.
I get the weird feeling gaming companies don't want us casuals around anymore... Though after reading the PTS changes here, ZOS doesn't seem as hostile as others *cough Bioware and Funcom cough*
I mean, I get the argument that guilds do operate independently on a base level, but the external systems and environment created by gaming companies drive a lot of survival behaviors. Throw a group of pacifists onto Lord of the Flies island and you'll see some core values become a lot more flexible real fast
Oh god, what did Funcom do this time?
In fairness, this specific example is entirely on the shoulders of guild leadership. Or, mismanagement by guild leadership. Realistically all you need are a few players in the guild doing well, who subsidize the rest. Stuff like guild raffles and auctions can raise a lot of money for the guild. This is what you get when Guild Leadership is lazy, and doesn't want to run events to get people engaged.
Sustained 360 a week is entirely doable if you're doing a lot of mat farming. But, that would be how you spent your week. Not fun.
Completely stopped developing any casual content at all in SWL. The few new gameplay modes that have come out are intended solely for the few remaining hardcore cabals. There's tons of us story hounds waiting in the wings for an end to the Morninglight arc, but it's never going to happen
I can't imagine gathering that many mats-- how long would you have to spend farming to hit those figures?
Ugh, TSW/SWL has been a "Super Hardcore or GTFO" trainwreck since Joel Bylos took the reigns. It's a shame because there isn't another urban fantasy MMO. There's precious few Urban Fantasy video games in general. But, yeah... ugh.
Anyway, for 360k, you'd need about 45 gold mats. That works to about 2,250 raw mats. I think @Inklings would put the number a little lower, maybe only 1,500. He's the refinement expert, I've only kinda kept track. Split the difference, say 2k mats, so, roughly 570 mat collections.
So, yeah, something like six hundred materials collected each week. It's doable, but, like I said, that would not be fun. I'm guesstimating here, but figure probably about 10-15 hours each week just going out and hoovering up any unattended materials.
Also, if you're doing your writs, your survey pickups would contribute significantly towards that pool, but, again, we're starting to trend into the range of treating this like it's a second job.
Those numbers are a little high, because you would get other stuff, including the refined mats, that you could sell, to help bring up the numbers, but we're still talking about a lot of harvesting.
Thanks for the numbers-- I can't imagine what a major PITA it was compiling them
OH MY GOD... 10-15 hours a week just gathering mats? That would be about 75% of the time I typically spend in-game in a week. I can't imagine doing that. I mean, talk about snoozeville! I like farting around or chest farming once or twice a month for an hour or two, but... yeah. No. Not happening
I don't even do writs anymore on a regular basis. Maybe once or twice a week on whatever toon I'm leveling. It's just not engaging, and my MMO chore tolerance is close to zip these days. I mean I'm 48 today. The clock is ticking down on my time on this planet and wasting it on things I don't like doing feels like a travesty.
Random Funcom note: Yeah, the gameplay aspect sucks these days. I remember reading about some poor casual schlub trying to do Dark Agartha and losing tons of skill points as the cost of entry on the subreddit... I wonder if Tencent's recent purchase of controlling interest in the company is going to change anything. If nothing else, when the upcoming Dune title gets released, I'm probably going to get Funcommed again like the sucker I am Because a part of me can't wait lol
It would only take you 6-7 hours of farming to hit 360k. You can easily make 50-60k per hour if you use farming gear and optimize your route. You used to be able to easily make 100k+, but those days are gone. The market is just so oversaturated with mats right now (largely thanks to botting).
Farming gear = Coward's + Darkstride
How to optimize your farm route? Download Harvest Map, import all node locations (see point #11), enable heat map mode (see point #6) to determine a high density route (keeping in mind mob density too, since you want to avoid all fighting), and then turn on 3D pins (see point #2).
starkerealm wrote: »starkerealm wrote: »I was in 2 trading guilds. One hiked the sales requirements from 20k to 50k+5k fee or 500k (so I left since there is no chance I would be able to meet those targets considering 20k was already a struggle on weeks I was less active). The other one has no fees, but it lost the trader that it had without interruption for a year or so.
So now I guess I'll be using the Nirn Auction House addon to sell stuff, and *** this abomination of a trading system.
Wasn't that the one that was put together by the guy who was ripping off TTC's code?
Don't know, you got any proof?
It is the addon I'm thinking of.
Found this old post from @DRXHarbinger: https://forums.elderscrollsonline.com/en/discussion/comment/4353679/#Comment_4353679
But, yeah, Nirn Auction House is the addon I was thinking of. Don't use it, it's malware.
starkerealm wrote: »Okay, yeah, Nirn Auction House is absolutely the one I was thinking of.
Back when it first popped up, someone who worked in security checked it, and the software set off all kinds of virus warnings... @Philgo68 did a pretty good writeup on what he found:
https://forums.elderscrollsonline.com/en/discussion/comment/4358216/#Comment_4358216Philgo68 wrote:I've looked at the provided source to the EXE and the LUA addon code itself. While I see no malicious code, there are still a few serious concerns.
1. The EXE provided does not necessarily come from the provided source code. It would be interesting to setup a system where a panel of ESO community members, or the ESOUI team, could compile addons like this (as there are a few of them out there) to make sure we have EXEs that match the code provided. (Just an aside, was a similar stink raise when TTC came out? TTC has an EXE and an AutoUpdater too.)
2. The EXE rewrites pieces of the LUA CODE portion of the addon. So when you /ReloadUI you are getting whatever new LUA code the EXE has written. This is used to get data back into the game from the EXE, but could be used to install LUA code that your ESO game starts running without any review at all. It's an interesting way to handle the data issue, and also mimics TTC's solution to that problem.
Which leads me to my last comment from an addon developer point of view...
The EXE and LUA code for this addon are HEAVILY borrowed from other's work. I don't mean there are a few sections of code here and there that look familiar, I mean LARGE sections of the code are simply cut and pasted. And to my eye, some of the code left in place from those addons indicates the author does not fully understand the code they are using. Steven Chen (of TTC fame) wrote the DLL that is being used, and it seems like other large pieces of the exe source came from TTC. The core LUA code came from Price Tracker and Itemization Browser (The Auction List window has "Itemization Browser" as it's title on my system, since I also have IB installed.) I now see the tiniest of nods has been made to Steven on the Addon page on ESOUI, but some proper credit is due to a number of other folks also. For me, the way this addon has been hacked together leaves serious concern about the stability and security of the system as a whole.
Note: I can't direct quote it because the thread was shut down because of one poster trolling the hell out of it.
Also note that Phil's point 2 is a terrifyingly massive security hole. You've got an .exe that's allowed to pull and execute code from a remote source. That's probably why some anti-virus software and @DRXHarbinger's security team red flagged this.
Also check out this post from @cyx54tc, detailling the contents of Nirn Auction House: https://forums.elderscrollsonline.com/en/discussion/comment/4359485/#Comment_4359485
But, yeah, plagiarism, on top of a security vulnerability you could drive a truck through.
The only thing (well, maybe the second only thing) I do not like in the game is the market.
It needs a public auction house, make it an ESO plus feature.
Get rid of guild stores, the prices to hire one a week are just ridiculous and I am not using that feature. This just encourages gold sellers.
Don't worry about trader location. Having a cheap trader in the middle of nowhere is fine for sales, you just need to stack the deck. Use TTC, get the add-on, choose competitive prices, make sure you post your items that you've put in the guild store, and people will see it.
So basically it has the exact same security problem as TTC.
Loves_guars wrote: »First: It's not my intention to flame, I just want to raise my concern to ZoS, from a casual player.
The trader guild I was in, just started asking for dues or raised the minimum sales from 65k to 360k weekly. This is just not acceptable for casual players. I know there were some changes to the bidding system, so I don't blame the guild, I hear this is happening to many of them.
Even I, doing 6 characters+ writs mostly daily, find it too much to stay on the guild and I will have to leave. These days I don't do anything else but I bet there are players that do much less. This is harming casual/semicasual/newish players that just want to sell stuff from time to time like you would do in any normal MMO.
You can say "find a guild without dues" but these are very rare the last time I tried to find one, and I can see why, the competition is too high and it seems that only the players with millions can stay on it. Moreover, obviously, these guilds have vendors in places like a lost wayshrine in Greenshade that no one ever will visit so the sales will be abysmal if any.
The guild trader system was already a disaster when you wanted to find an item, now add this problem. Please consider a whole revamp.
Dread_Viking wrote: »Loves_guars wrote: »First: It's not my intention to flame, I just want to raise my concern to ZoS, from a casual player.
The trader guild I was in, just started asking for dues or raised the minimum sales from 65k to 360k weekly. This is just not acceptable for casual players. I know there were some changes to the bidding system, so I don't blame the guild, I hear this is happening to many of them.
Even I, doing 6 characters+ writs mostly daily, find it too much to stay on the guild and I will have to leave. These days I don't do anything else but I bet there are players that do much less. This is harming casual/semicasual/newish players that just want to sell stuff from time to time like you would do in any normal MMO.
You can say "find a guild without dues" but these are very rare the last time I tried to find one, and I can see why, the competition is too high and it seems that only the players with millions can stay on it. Moreover, obviously, these guilds have vendors in places like a lost wayshrine in Greenshade that no one ever will visit so the sales will be abysmal if any.
The guild trader system was already a disaster when you wanted to find an item, now add this problem. Please consider a whole revamp.
can i ask what platform you are on ???
The only thing (well, maybe the second only thing) I do not like in the game is the market.
It needs a public auction house, make it an ESO plus feature.
Get rid of guild stores, the prices to hire one a week are just ridiculous and I am not using that feature. This just encourages gold sellers.
If that was the case, every item would have hit rock bottom already. Seeing as the economy is pretty stable, at least where I play on PC-NA, I would say you're sputtering nonsense.And never think of manipulating the market into your higher prices, overall totally killing the idea of Free Market. Just list lower than average, and watch prices go down week by week to total nothingness, to the point where you give up the very idea of selling altogether... LOL
[Quoted post has been removed.]
Assuming a guild roster that's never quite full: 15,000 x 450 members = 6.75 million gold. That would not even come close to covering the bid for a spot in a capital city.Crucified4sin wrote: »when you've got 30 people+ paying 15k a piece there should be a significant profit after paying the expenses that I assume they pocket.
anitajoneb17_ESO wrote: »[Quoted post has been removed.]
@Tandor, you write well, you often express sensible points of view, and opinions, and I often agree with you - and even when I don't, I still respect you because you're pleasant to read and you make sense.
I was literally stunned when I realized that the above statement "Guess where that comes from, if not from inflated prices!" came from you.
@starkerealm may have started his post in a risky way but he's genuine, and he's right. There's something fundamental that you haven't understood (and that's a fact, not an opinion) and he really took the time to explain it nicely and in details. There's nothing condescending in that.
Would you please consider reading his post ... ?
Thanks. I can tell you where my comment came from. If traders have to pay inflated bids and dues, then that will be reflected in the prices they charge. An inflated trading gold sink is funded out of inflated prices, that was my point.