unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Takes 7 to repair one character. You don't get 7 back from each daily turn in. Try again.
unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Rave the Histborn wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Takes 7 to repair one character. You don't get 7 back from each daily turn in. Try again.
Ummmmmmmm you sure about that?
MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
Those are comically low amounts.
Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
Those are comically low amounts.
Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?
Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
The gold you get from doing a quest (which in this game are long chains) is enough to cover the repair costs, if that.
PVP....ya, I don't find any fun in ESO PVP....like most people, even many of the PVP'ers these days.
Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
Those are comically low amounts.
Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?
The most popular mmo in the world does not funnel the player base to the cash shop if they want a mount, or an outfit. That is the difference.
No gold in ESO = player using crown store (especially for housing)
No gold in WOW = being poor, but does not affect game play, even collecting mounts or armor/outfits.
Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
Those are comically low amounts.
Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?
MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
Those are comically low amounts.
Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?
I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.
MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
Those are comically low amounts.
Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?
I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.
I'd rather spend 5 hours a week running dungeons/trials than 1 hour running dungeons/trials and 4 hours farming mats/sitting in zone chat looking for deals to flip.
Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
Those are comically low amounts.
Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?
I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.
Well you're going to have to do the one thing you refuse to do and clarify what "fun" things don't make money because as it stands I've made 3-4x what you've made and I've had lots of fun and I've made it basically every possible way in ESO. Maybe we're just playing different games.
What isn't rewarding about vet trials? Is it cuz the focus is on gear and not just having it throw gold at you for no reason?
With transfer services, named changes etc (ESO does mostly the same thing BTW).Rave the Histborn wrote: »HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Have you ever even played WoW X'D they nerf *** all the time to funnel people to their cash store. You can but a character that you don't even have to level FFS. WoW's cash shop is more monetized then ESO is.
Rave the Histborn wrote: »HAHAHAHAHAHAHAHAHAHAHAHAHA
OMFG I can't believe you said that LOL. Umm this is going to shock you but if you're poor and you can't buy mounts or armor or outfits then those are 1,000,000% going to affect your gameplay in WoW. I haven't played in a while but I do very clearly remember that you NEED a flying mount for a lot of the Burning Crusade expansion. If you don't have it and you can't afford it you are locked out of content that you paid the full price of a retail game for. So yes not having gold DOES affect your gameplay in WoW. Maybe next time actually have spent some play time in the game you're going to reference.
Incorrect. ESO quests go on and on, until you finish that little story. You do not get reward until the end. In wow, every step in a quest chain story (every turn in) you get a reward.Rave the Histborn wrote: »Umm well stop dying? The quest chains aren't any longer then any other MMO I've even seen and the amount of gold is more then enough to cover your repair costs. You also make tons of gold from drops you get from the quests but you're not going to mention those because then how else would you *** and cry on the forums?
I play PVE just fine, just because you fail to comprehend what people are talking about (most of your commentary against me is literally made up in your head). But that aside, PVE in this game is terribly designed, I mean the devs did a bad job. Fail, no good, no Bueno. Crummy. Junk.Rave the Histborn wrote: »Well no *** lol You can't even play PVE, I imagine you went into PVP without some how managing to actually get PTSD. Oh and "many of the PVPers" seems to be PVE players that don't like PVP voicing their constant opinion about how it doesn't cater do their every whim. Weird that people that spend so much time perfecting damage rotations and learning mechanics would be able to apply it to a different part of the game.
MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
Those are comically low amounts.
Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?
I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.
Well you're going to have to do the one thing you refuse to do and clarify what "fun" things don't make money because as it stands I've made 3-4x what you've made and I've had lots of fun and I've made it basically every possible way in ESO. Maybe we're just playing different games.
What isn't rewarding about vet trials? Is it cuz the focus is on gear and not just having it throw gold at you for no reason?
Dungeons and trials are a gold sink. You tend to spend more (potion ingredients are expensive) than you get out of them. The gear you get is worthless once you've collected a set.
Making gear from dungeons/trials tradeable would be a great way to make it a more worthwhile endeavour. As would not releasing every new motif in the crown store, thereby killing the in-game market for them on release day.
I play PVE just fine, just because you fail to comprehend what people are talking about (most of your commentary against me is literally made up in your head). But that aside, PVE in this game is terribly designed, I mean the devs did a bad job. Fail, no good, no Bueno. Crummy. Junk.Incorrect. ESO quests go on and on, until you finish that little story. You do not get reward until the end. In wow, every step in a quest chain story (every turn in) you get a reward.Rave the Histborn wrote: »Umm well stop dying? The quest chains aren't any longer then any other MMO I've even seen and the amount of gold is more then enough to cover your repair costs. You also make tons of gold from drops you get from the quests but you're not going to mention those because then how else would you *** and cry on the forums?
Secondly, I am not dying. I rarely die in overland content, only usually die in new VETS or trials I do not know, that is unless a random instant death out of nowhere hits me (yes its a bug...there is a WHOLE other thread you can go read and troll on the matter).
[quote="Rave the Histborn;c-6403199"
Well no *** lol You can't even play PVE, I imagine you went into PVP without some how managing to actually get PTSD. Oh and "many of the PVPers" seems to be PVE players that don't like PVP voicing their constant opinion about how it doesn't cater do their every whim. Weird that people that spend so much time perfecting damage rotations and learning mechanics would be able to apply it to a different part of the game.
Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.
Most fun things don't make you any gold.
The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.
You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
Those are comically low amounts.
Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?
I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.
Well you're going to have to do the one thing you refuse to do and clarify what "fun" things don't make money because as it stands I've made 3-4x what you've made and I've had lots of fun and I've made it basically every possible way in ESO. Maybe we're just playing different games.
What isn't rewarding about vet trials? Is it cuz the focus is on gear and not just having it throw gold at you for no reason?
Dungeons and trials are a gold sink. You tend to spend more (potion ingredients are expensive) than you get out of them. The gear you get is worthless once you've collected a set.
Making gear from dungeons/trials tradeable would be a great way to make it a more worthwhile endeavour. As would not releasing every new motif in the crown store, thereby killing the in-game market for them on release day.
Dungeons give you tons of potions to use instead of player created ones and unless you are doing DLC vet dungeons which are meant to be much more challenging they are more then sufficient for all of your needs. The gear can be deconed for materials to sell which are worth tons or even if you just vendor it you will make easily 2-4x what you spent in the dungeon. A full repair costs about 1700g. Unless your group is wiping 50 times per dungeon you are always making more gold then you are spending. It's designed that way.
"Making gear from dungeons/trials tradeable would be a great way to make it a more worthwhile endeavour."
So you can make trials useless? No. It's already worthwhile as the endeavor is clearing the dungeon and not selling the gear.
"As would not releasing every new motif in the crown store, thereby killing the in-game market for them on release day."
It doesn't kill the market for it. If it killed the market none of the motifs would have any real value or ever gain value. I've sold motifs like Assassins League that have been on the crown store for years for more now then I ever have before because people don't farm in game. By your logic motifs shouldn't have any value but by your own words "The only gold you can earn from running dungeons/trials is by selling motif pages" Soooooooo going to ask you. Which one is it, are they the only way to make gold from dungeons/trials or are is the market killed because they are on the crownstore.
Incorrect. I have played wow since 2004 and I play even today. You however have not played in 13 years, you know nothing of what you speak (as usual).Rave the Histborn wrote: »Not every quest is a chain, there's tons of one offs and the rewards in WoW unlike ESO have no market value beyond vendor trash. Not really an apt comparison especially when you look at total reward value between WoW and ESO quests and you get more gold from ESO from the start then you do in WoW.
Everything in the game cost you gold. Running a dungeon cost you gold and sometimes your deaths may have little to do with your play, but may have to do with others not playing correctly. There are so many random variables that for you to make that claim, I mean I just laugh. Truth be told I laugh at every post you post because its clear you have limited life experiences. lolRave the Histborn wrote: »Cool, so you're lying about dungeons and questing being a gold sink because we've talked about this before. It costs 1700g for a full repair of all your armor so unless you're dying 50+ times in a dungeon you will ALWAYS come out ahead on gold. You're also not really comparing truthfully because you're saying dungeons are a gold sink but when pressed on it you say it's learning vet dungeons or trials now. Progression and learning runs aren't the same as normal runs, they are obviously going to be filled with deaths.
Wrong. There was a thread stared on it (and not by me). lolRave the Histborn wrote: »There is no "random instant death out of nowhere bug" that is called a lie and an excuse you made up XD. There's achievements for no death in this game and I'm pretty sure there would be more then that one thread you made up about performance if it really existed and cost people achievements. I've already replied to that one other thread where you say you have a top of the line computer, internet, and you're located in Dallas but you have an instant death bug that seems to only affect you. It seems when you get caught in a lie though it's "trolling" now.
I never whined, I simply stated facts. Just because you cant handle them does not mean they are not true.Rave the Histborn wrote: »LOL you whine and cry about dungeons being a gold sink XD I don't have to make anything up, I just quote you. Imagine thinking people make things up about you when you make up a bug that insta kills you outta nowhere and the only person it affects is you.
Yes, I did mean PVP. You got one thing right today. And no, its not fun. There is a reason Cyrodiil was called a mount simulator which has never changed). There is a reason ZO$ is nerfing classes beyond belief, because of cheese 1 shot builds.Rave the Histborn wrote: »I think you mean PVP in this game but no it's actually a lot of fun. I know you've never played PVP so you're suddenly the highest of authorities on it but every game has flaws and if you think your opinion is going to hold weight then you're wrong.
You do not have the power, nor the authority to suggest how someone should or should not play. What they should or should not buy. What is "NEEDED" or unnecessary. I know that might be over your head, but really...you don't have that kind of authority. Get used to it.With transfer services, named changes etc (ESO does mostly the same thing BTW).Rave the Histborn wrote: »HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Have you ever even played WoW X'D they nerf *** all the time to funnel people to their cash store. You can but a character that you don't even have to level FFS. WoW's cash shop is more monetized then ESO is.
But secondly, the difference is in wow you GET THE WHOLE game for 15 bucks a month, in ESO you get a SMALL FRACTION of the game for 15 bucks a month. Want a mount. CROWN STORE. Want an outfit CROWN STORE.
[quote="Rave the Histborn;c-6403199"
For what? Costumes you can't buy in game? They have free houses in game you can earn. You don't need additional housing, that is a LUXURY. If you don't have gold and you want luxury items then that's your own fault. It's not intentionally funneling players to the crown store.
MLGProPlayer wrote: »starkerealm wrote: »
Find me a trade guild discord where people actually like the new bidding system. It's become a huge headache for GMs, and a pain point for members as they see their dues go up and their guilds lose traders.
Incorrect. I have played wow since 2004 and I play even today. You however have not played in 13 years, you know nothing of what you speak (as usual).Rave the Histborn wrote: »Not every quest is a chain, there's tons of one offs and the rewards in WoW unlike ESO have no market value beyond vendor trash. Not really an apt comparison especially when you look at total reward value between WoW and ESO quests and you get more gold from ESO from the start then you do in WoW.Everything in the game cost you gold. Running a dungeon cost you gold and sometimes your deaths may have little to do with your play, but may have to do with others not playing correctly. There are so many random variables that for you to make that claim, I mean I just laugh. Truth be told I laugh at every post you post because its clear you have limited life experiences. lolRave the Histborn wrote: »Cool, so you're lying about dungeons and questing being a gold sink because we've talked about this before. It costs 1700g for a full repair of all your armor so unless you're dying 50+ times in a dungeon you will ALWAYS come out ahead on gold. You're also not really comparing truthfully because you're saying dungeons are a gold sink but when pressed on it you say it's learning vet dungeons or trials now. Progression and learning runs aren't the same as normal runs, they are obviously going to be filled with deaths.Wrong. There was a thread stared on it (and not by me). lolRave the Histborn wrote: »There is no "random instant death out of nowhere bug" that is called a lie and an excuse you made up XD. There's achievements for no death in this game and I'm pretty sure there would be more then that one thread you made up about performance if it really existed and cost people achievements. I've already replied to that one other thread where you say you have a top of the line computer, internet, and you're located in Dallas but you have an instant death bug that seems to only affect you. It seems when you get caught in a lie though it's "trolling" now.I never whined, I simply stated facts. Just because you cant handle them does not mean they are not true.Rave the Histborn wrote: »LOL you whine and cry about dungeons being a gold sink XD I don't have to make anything up, I just quote you. Imagine thinking people make things up about you when you make up a bug that insta kills you outta nowhere and the only person it affects is you.Yes, I did mean PVP. You got one thing right today. And no, its not fun. There is a reason Cyrodiil was called a mount simulator which has never changed). There is a reason ZO$ is nerfing classes beyond belief, because of cheese 1 shot builds.Rave the Histborn wrote: »I think you mean PVP in this game but no it's actually a lot of fun. I know you've never played PVP so you're suddenly the highest of authorities on it but every game has flaws and if you think your opinion is going to hold weight then you're wrong.
PVP in this game is simply not taken seriously by anyone. Have you heard of anyone trying to use ESO PVP for tournaments? I haven't and its because it does not possess the attributes that make pvp fun and compelling to watch. Its boring. Its broken, its badly done. I am sorry you are easily amused by mundane content. That being said, continue flaming me Jr. I am off to bed. Have a good night, or not.
Kalik_Gold wrote: »Sell in zone chat. Join a social guild.
Wow is a better game. Its more fulfilling and makes more money. By every metric, it wins..and eso loses. Sorry you champion the loser.
Good night kid.
Rave the Histborn wrote: »
LMFAO oh no ***. So you're always saying ESO is ***, it's poorly designed, it lacks all these features like an AH (cuz WoW has it) and no matter what it does it won't ever be good. Come to find out, it's just because you aren't able to adapt to another MMO because you're addicted to a medicore MMO that's been out for 15 years XD. This explains why every thread you show up on all your suggestions devolve into "WoW has it so we need it."
Looks like it needs to be said but l2p
Wow is a better game. Its more fulfilling and makes more money. By every metric, it wins..and eso loses. Sorry you champion the loser.
Good night kid.
Still doesn't have proper housing, does it?
Also, the graphics are older and they have made weird decisions, in the past, like taking the game in a backward direction.
Getting rid of flying, removing personal loot and making it less easy for new players to get into raiding (having made it more easy) and so on...
It is a better game, over all, in terms of what they have added over the years, but you can't trust them to not suddenly go crazy and take it all away again, just for the fun of it.
They're sadistic like that.
xeha_arwen11 wrote: »Kalik_Gold wrote: »Sell in zone chat. Join a social guild.
Just joining a social guild doesn't give a person the trade stall they need. Oh, and if you try selling in zone chat, even if it's just a couple items, people get angry almost immediately. Sell more than 4 things? Instantly reported. People have been banned for that from what I've heard. Selling in zone chat is clunky, super time-consuming, and can get you banned. Terrible idea.
Maybe an auction where you pick a location and use the "say" function not to get banned? Nah. Hardly anyone will show up unless it's guild sanctioned. Not enough people in this game.
And for anyone thinking having really high dues for a trading guild is justified, what a ludicrous view.
I guess it's fine for the large community of multimillionaire botting cheaters. Sure. They won't miss 50k a week. Or maybe the non-cheating players who play the game 16 hours a day and who play it super seriously like a job. Maybe they're fine with it. But the vast majority will struggle. And having to choose between a free trading guild with a trader no one will EVER go to or a trading guild with dues so bad you have to make the game your job is stupidly lose-lose.
Not fun. Not helpful. Just all-around awful.
I used to be a pretty major trader. It's less and less enjoyable. I have heavily cut down how much I trade nowadays. Barely anyone buys because of decreased population, you have to do a HUGE amount of work to get good items just to sell them for far less than they are really worth, and the market is obliterated by people who have no idea what they are doing. You'll have people undersell a guy who gives a lower price for an item in bulk. They'll sell just one item for the "bulk pricing". Then someone undersells that. Until everything is not worth obtaining for the purpose of selling. Awful
ZOS needs a trading tutorial to teach people the basics of how market pricing is supposed to go and how not to utterly destroy the integrity of the market. Because trading is horrible in this game.
Worst of all is of course the bots and their cheating owners. One of the largest reasons why trading is terrible now and so messed up. I did some investigating. Let's just say that botting is RAMPANT. It's so disheartening to read and see the things I've seen.
ZOS has created a heavily flawed trading system, and cheaters and exploiters, and even just non-cheating horrible people have taken advantage of that system and utterly annihilated it. This is why the bids for the "big cities" are so high.
Ghost guilds, bullying, threatening, forcing people to do their bidding, pushing people out of cities, artificially raising bids using gold gotten from cheating with bots and other issues. Then jealously guarding a single spot, pushing the bid higher and higher and higher, making sure no other guilds could ever get their fair chance. Then they raise dues, chest puffed and crocodile tears streaming. "We did the math. You gotta understand. We're losing out here!" Sure. I did the math, too. You were lying. Or you worked hard to create terrible consequences that your'e forcing others to deal with.
Some officers and GMs straight up lied HARD to their guild mates to get them to pay higher dues. Others mocked people who weren't able to pay the higher dues because of medical reasons. Makes me want to vomit. I left that guild instantly upon seeing such treatment of others.
It's post multi-bid, and I still see all of this happening. Nothing is better. I was part of a guild where the GM had had enough and stopped bowing down to the Shadows. Guess what. The guild got a terrible spot the next week, and NO spot the week after that. And so on.
Guilds where people want to give reasonable dues, guilds who just want a reasonable city with some reasonable sales; these guilds have no traders anymore. Many just became social guilds.
There's no room for the little man. There's no room for the nice ones. Because of the glaring flaws in this game's trading system, because ZOS won't listen to everyone recommending far better alternatives, and because of the ill-gotten-gold-rich players, and even the legitimately-obtained-gold rich players who use their riches to screw everyone else over. Oh and of course because of the massive amount of toxic players doing toxic things in this game when it comes to trading, etc.
The system needs to be reset. Start over. Get an auction house. Have designated places all over the land where players have mini-auctions so that people can become accustomed to it and more will show up. Have a trader-only chat channel that reaches almost every place in the game so that a wider customer base will be reached and so that people will stop getting reported for just trying to sell wares. However, let people sell over regular zone chat as long as it's not too much.
Get rid of the massive bids for stalls. Get more stalls in popular areas. Let one trader allow a person to access multiple guilds and their items. Either have the trader spots be free, or have them be a set amount that is reachable by everyone and that will not change and that especially won't be inflated higher and higher. Making ghost guilds should be a bannable offense. Implement measures to stop ghost guilds. It's not that hard to do so.
These are just quick suggestions. Perfecting current ideas is obviously needed. There are plenty of things that can actually be done to fix this trading system so that people aren't forced to bid disgustingly high and so that trading guild members aren't forced to pay super high dues. I'm just tired of the elitist attitudes behind so many people who raise dues. I've seen so many GMs, officers, and other proponents of raising dues be so condescending and rude. They treat regular guild members like they are garbage to be crushed underfoot, and they act like regular guild members are idiots who have to be "taught" things. It's all a jumble of terrible toxicity and bad decisions everywhere, though. That's just one aspect of it.