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Guild dues just skyrocketed

  • Raideen
    Raideen
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Takes 7 to repair one character. You don't get 7 back from each daily turn in. Try again.
  • Rave the Histborn
    Rave the Histborn
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    Raideen wrote: »
    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Takes 7 to repair one character. You don't get 7 back from each daily turn in. Try again.

    Ummmmmmmm you sure about that?
  • MLGProPlayer
    MLGProPlayer
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    The only way to reliably make gold is to not do fun things:

    - Farming mats
    - Flipping mats/motif pages
    - Doing writs

    It would be awesome if doing endgame PvE and PvP could make you gold.
    Edited by MLGProPlayer on October 18, 2019 2:57AM
  • Raideen
    Raideen
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    Raideen wrote: »
    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Takes 7 to repair one character. You don't get 7 back from each daily turn in. Try again.

    Ummmmmmmm you sure about that?

    100% confident.

    I just did 7 dailies, I got 2 repair kits.
  • Rave the Histborn
    Rave the Histborn
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.
  • MLGProPlayer
    MLGProPlayer
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    Those are comically low amounts.
  • Raideen
    Raideen
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    The gold you get from doing a quest (which in this game are long chains) is enough to cover the repair costs, if that.
    PVP....ya, I don't find any fun in ESO PVP....like most people, even many of the PVP'ers these days.
  • Rave the Histborn
    Rave the Histborn
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    Those are comically low amounts.

    Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?
  • Raideen
    Raideen
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    Those are comically low amounts.

    Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?

    The most popular mmo in the world does not funnel the player base to the cash shop if they want a mount, or an outfit. That is the difference.

    No gold in ESO = player using crown store (especially for housing)
    No gold in WOW = being poor, but does not affect game play, even collecting mounts or armor/outfits.
  • Rave the Histborn
    Rave the Histborn
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    Raideen wrote: »
    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    The gold you get from doing a quest (which in this game are long chains) is enough to cover the repair costs, if that.
    PVP....ya, I don't find any fun in ESO PVP....like most people, even many of the PVP'ers these days.

    The gold you get from doing a quest (which in this game are long chains) is enough to cover the repair costs, if that.

    Umm well stop dying? The quest chains aren't any longer then any other MMO I've even seen and the amount of gold is more then enough to cover your repair costs. You also make tons of gold from drops you get from the quests but you're not going to mention those because then how else would you *** and cry on the forums?

    PVP....ya, I don't find any fun in ESO PVP....like most people, even many of the PVP'ers these days.

    Well no *** lol You can't even play PVE, I imagine you went into PVP without some how managing to actually get PTSD. Oh and "many of the PVPers" seems to be PVE players that don't like PVP voicing their constant opinion about how it doesn't cater do their every whim. Weird that people that spend so much time perfecting damage rotations and learning mechanics would be able to apply it to a different part of the game.
  • Rave the Histborn
    Rave the Histborn
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    Raideen wrote: »
    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    Those are comically low amounts.

    Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?

    The most popular mmo in the world does not funnel the player base to the cash shop if they want a mount, or an outfit. That is the difference.

    No gold in ESO = player using crown store (especially for housing)
    No gold in WOW = being poor, but does not affect game play, even collecting mounts or armor/outfits.

    The most popular mmo in the world does not funnel the player base to the cash shop if they want a mount, or an outfit. That is the difference.

    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Have you ever even played WoW X'D they nerf *** all the time to funnel people to their cash store. You can but a character that you don't even have to level FFS. WoW's cash shop is more monetized then ESO is.

    No gold in ESO = player using crown store (especially for housing)

    For what? Costumes you can't buy in game? They have free houses in game you can earn. You don't need additional housing, that is a LUXURY. If you don't have gold and you want luxury items then that's your own fault. It's not intentionally funneling players to the crown store.

    No gold in WOW = being poor, but does not affect game play, even collecting mounts or armor/outfits.

    HAHAHAHAHAHAHAHAHAHAHAHAHA

    OMFG I can't believe you said that LOL. Umm this is going to shock you but if you're poor and you can't buy mounts or armor or outfits then those are 1,000,000% going to affect your gameplay in WoW. I haven't played in a while but I do very clearly remember that you NEED a flying mount for a lot of the Burning Crusade expansion. If you don't have it and you can't afford it you are locked out of content that you paid the full price of a retail game for. So yes not having gold DOES affect your gameplay in WoW. Maybe next time actually have spent some play time in the game you're going to reference.
  • MLGProPlayer
    MLGProPlayer
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    Those are comically low amounts.

    Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?

    I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.

    I'd rather spend 5 hours a week running dungeons/trials than 1 hour running dungeons/trials and 4 hours farming mats/sitting in zone chat looking for deals to flip.
    Edited by MLGProPlayer on October 18, 2019 3:36AM
  • Rave the Histborn
    Rave the Histborn
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    Those are comically low amounts.

    Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?

    I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.

    Well you're going to have to do the one thing you refuse to do and clarify what "fun" things don't make money because as it stands I've made 3-4x what you've made and I've had lots of fun and I've made it basically every possible way in ESO. Maybe we're just playing different games.

    What isn't rewarding about vet trials? Is it cuz the focus is on gear and not just having it throw gold at you for no reason?
  • jainiadral
    jainiadral
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    Those are comically low amounts.

    Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?

    I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.

    I'd rather spend 5 hours a week running dungeons/trials than 1 hour running dungeons/trials and 4 hours farming mats/sitting in zone chat looking for deals to flip.

    Welcome to the joy of MMOs :D Looks like we've found another target of the Fun Police-- an individual of the species playerus mmorpgus who logs in to a virtual world to enjoy him or herself. Wait, said individual is enjoying the game! Making gold or enjoying cool shinies! Can't have that.

    Don't mind me-- I've been doing a lot of credit grinding in SWTOR for the last few weeks plus "testing" the PTS. Then, finding out that the 50 million I've ground out doing a kajillion heroics and dailies and mat-selling on the GTN is just going to get sucked up the first week in the new grind because the Fun Police decided that new content needs to be a credit sink instead of an enjoyable experience :D
  • MLGProPlayer
    MLGProPlayer
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    Those are comically low amounts.

    Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?

    I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.

    Well you're going to have to do the one thing you refuse to do and clarify what "fun" things don't make money because as it stands I've made 3-4x what you've made and I've had lots of fun and I've made it basically every possible way in ESO. Maybe we're just playing different games.

    What isn't rewarding about vet trials? Is it cuz the focus is on gear and not just having it throw gold at you for no reason?

    Dungeons and trials are a gold sink. You tend to spend more (potion ingredients are expensive) than you get out of them. The gear you get is worthless once you've collected a set. Plunder and mats from deconning duplicate gear are just enough to cover potion costs, and maybe earn a small profit (if you're efficient at running the content).

    Making gear from dungeons/trials tradeable would be a great way to make it a more worthwhile endeavour. As would not releasing every new motif in the crown store, thereby killing the in-game market for them on release day.
    Edited by MLGProPlayer on October 18, 2019 4:10AM
  • Raideen
    Raideen
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    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Have you ever even played WoW X'D they nerf *** all the time to funnel people to their cash store. You can but a character that you don't even have to level FFS. WoW's cash shop is more monetized then ESO is.
    With transfer services, named changes etc (ESO does mostly the same thing BTW).
    But secondly, the difference is in wow you GET THE WHOLE game for 15 bucks a month, in ESO you get a SMALL FRACTION of the game for 15 bucks a month. Want a mount. CROWN STORE. Want an outfit CROWN STORE.

    [quote="Rave the Histborn;c-6403199"
    For what? Costumes you can't buy in game? They have free houses in game you can earn. You don't need additional housing, that is a LUXURY. If you don't have gold and you want luxury items then that's your own fault. It's not intentionally funneling players to the crown store. [/quote]
    You do not have the power, nor the authority to suggest how someone should or should not play. What they should or should not buy. What is "NEEDED" or unnecessary. I know that might be over your head, but really...you don't have that kind of authority. Get used to it.

    HAHAHAHAHAHAHAHAHAHAHAHAHA

    OMFG I can't believe you said that LOL. Umm this is going to shock you but if you're poor and you can't buy mounts or armor or outfits then those are 1,000,000% going to affect your gameplay in WoW. I haven't played in a while but I do very clearly remember that you NEED a flying mount for a lot of the Burning Crusade expansion. If you don't have it and you can't afford it you are locked out of content that you paid the full price of a retail game for. So yes not having gold DOES affect your gameplay in WoW. Maybe next time actually have spent some play time in the game you're going to reference.

    You don't really buy outfits or armor in wow, you earn it. You run dungeons and raids or quest to get 99% of the gear you use, so you are wrong (again). IT does not affect game play.
    The burning Crusade came out in 2006. We are currently in 2019. That is 13 years ago and nope, you did not even need flying back then to quest. In fact you were only able to purchase flying once you hit 70, meaning done with the leveling experience.

    As far as playing wow. I have a vanilla High Warlord and have played it every year since 2004. Gold is no where NEAR as necessary in wow as it is in ESO. Not even remotely. LOL
    Edited by Raideen on October 18, 2019 4:44AM
  • Raideen
    Raideen
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    Umm well stop dying? The quest chains aren't any longer then any other MMO I've even seen and the amount of gold is more then enough to cover your repair costs. You also make tons of gold from drops you get from the quests but you're not going to mention those because then how else would you *** and cry on the forums?
    Incorrect. ESO quests go on and on, until you finish that little story. You do not get reward until the end. In wow, every step in a quest chain story (every turn in) you get a reward.
    Secondly, I am not dying. I rarely die in overland content, only usually die in new VETS or trials I do not know, that is unless a random instant death out of nowhere hits me (yes its a bug...there is a WHOLE other thread you can go read and troll on the matter).

    Well no *** lol You can't even play PVE, I imagine you went into PVP without some how managing to actually get PTSD. Oh and "many of the PVPers" seems to be PVE players that don't like PVP voicing their constant opinion about how it doesn't cater do their every whim. Weird that people that spend so much time perfecting damage rotations and learning mechanics would be able to apply it to a different part of the game.
    I play PVE just fine, just because you fail to comprehend what people are talking about (most of your commentary against me is literally made up in your head). But that aside, PVE in this game is terribly designed, I mean the devs did a bad job. Fail, no good, no Bueno. Crummy. Junk.
    ….and the good pvpers know it.

    Edited by Raideen on October 18, 2019 4:19AM
  • Rave the Histborn
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    Those are comically low amounts.

    Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?

    I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.

    Well you're going to have to do the one thing you refuse to do and clarify what "fun" things don't make money because as it stands I've made 3-4x what you've made and I've had lots of fun and I've made it basically every possible way in ESO. Maybe we're just playing different games.

    What isn't rewarding about vet trials? Is it cuz the focus is on gear and not just having it throw gold at you for no reason?

    Dungeons and trials are a gold sink. You tend to spend more (potion ingredients are expensive) than you get out of them. The gear you get is worthless once you've collected a set.

    Making gear from dungeons/trials tradeable would be a great way to make it a more worthwhile endeavour. As would not releasing every new motif in the crown store, thereby killing the in-game market for them on release day.

    Dungeons give you tons of potions to use instead of player created ones and unless you are doing DLC vet dungeons which are meant to be much more challenging they are more then sufficient for all of your needs. The gear can be deconed for materials to sell which are worth tons or even if you just vendor it you will make easily 2-4x what you spent in the dungeon. A full repair costs about 1700g. Unless your group is wiping 50 times per dungeon you are always making more gold then you are spending. It's designed that way.

    "Making gear from dungeons/trials tradeable would be a great way to make it a more worthwhile endeavour."

    So you can make trials useless? No. It's already worthwhile as the endeavor is clearing the dungeon and not selling the gear.

    "As would not releasing every new motif in the crown store, thereby killing the in-game market for them on release day."

    It doesn't kill the market for it. If it killed the market none of the motifs would have any real value or ever gain value. I've sold motifs like Assassins League that have been on the crown store for years for more now then I ever have before because people don't farm in game. By your logic motifs shouldn't have any value but by your own words "The only gold you can earn from running dungeons/trials is by selling motif pages" Soooooooo going to ask you. Which one is it, are they the only way to make gold from dungeons/trials or are is the market killed because they are on the crownstore.
  • Rave the Histborn
    Rave the Histborn
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    Raideen wrote: »
    Umm well stop dying? The quest chains aren't any longer then any other MMO I've even seen and the amount of gold is more then enough to cover your repair costs. You also make tons of gold from drops you get from the quests but you're not going to mention those because then how else would you *** and cry on the forums?
    Incorrect. ESO quests go on and on, until you finish that little story. You do not get reward until the end. In wow, every step in a quest chain story (every turn in) you get a reward.
    Secondly, I am not dying. I rarely die in overland content, only usually die in new VETS or trials I do not know, that is unless a random instant death out of nowhere hits me (yes its a bug...there is a WHOLE other thread you can go read and troll on the matter).


    [quote="Rave the Histborn;c-6403199"
    Well no *** lol You can't even play PVE, I imagine you went into PVP without some how managing to actually get PTSD. Oh and "many of the PVPers" seems to be PVE players that don't like PVP voicing their constant opinion about how it doesn't cater do their every whim. Weird that people that spend so much time perfecting damage rotations and learning mechanics would be able to apply it to a different part of the game.
    I play PVE just fine, just because you fail to comprehend what people are talking about (most of your commentary against me is literally made up in your head). But that aside, PVE in this game is terribly designed, I mean the devs did a bad job. Fail, no good, no Bueno. Crummy. Junk.
    ….and the good pvpers know it.

    [/quote]

    Not every quest is a chain, there's tons of one offs and the rewards in WoW unlike ESO have no market value beyond vendor trash. Not really an apt comparison especially when you look at total reward value between WoW and ESO quests and you get more gold from ESO from the start then you do in WoW.

    "Secondly, I am not dying. I rarely die in overland content, only usually die in new VETS or trials I do not know, that is unless a random instant death out of nowhere hits me (yes its a bug...there is a WHOLE other thread you can go read and troll on the matter). "

    Cool, so you're lying about dungeons and questing being a gold sink because we've talked about this before. It costs 1700g for a full repair of all your armor so unless you're dying 50+ times in a dungeon you will ALWAYS come out ahead on gold. You're also not really comparing truthfully because you're saying dungeons are a gold sink but when pressed on it you say it's learning vet dungeons or trials now. Progression and learning runs aren't the same as normal runs, they are obviously going to be filled with deaths.

    There is no "random instant death out of nowhere bug" that is called a lie and an excuse you made up XD. There's achievements for no death in this game and I'm pretty sure there would be more then that one thread you made up about performance if it really existed and cost people achievements. I've already replied to that one other thread where you say you have a top of the line computer, internet, and you're located in Dallas but you have an instant death bug that seems to only affect you. It seems when you get caught in a lie though it's "trolling" now.

    "I play PVE just fine, just because you fail to comprehend what people are talking about (most of your commentary against me is literally made up in your head)."

    LOL you whine and cry about dungeons being a gold sink XD I don't have to make anything up, I just quote you. Imagine thinking people make things up about you when you make up a bug that insta kills you outta nowhere and the only person it affects is you.

    " But that aside, PVE in this game is terribly designed, I mean the devs did a bad job. Fail, no good, no Bueno. Crummy. Junk.
    ….and the good pvpers know it."

    I think you mean PVP in this game but no it's actually a lot of fun. I know you've never played PVP so you're suddenly the highest of authorities on it but every game has flaws and if you think your opinion is going to hold weight then you're wrong.

  • MLGProPlayer
    MLGProPlayer
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    Heatnix90 wrote: »
    Raideen wrote: »
    664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?

    Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.

    For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.

    Define "fun" because most of the fun stuff in the game (trials/pvp) usually hand out rewards which can be turned around and sold. Daily quests are also pretty easy to make money off of if you do the right ones. And LOL @ including costs of repairs when you can easily offset that by using the repair kits that you get from doing writs.

    Most fun things don't make you any gold.

    The only gold you can earn from running dungeons/trials is by selling motif pages, but ZOS kills the prices on those at launch now by releasing them in the crown store too.

    You get gold from quests, killing npcs, pvp, etc. and those are generally seen as fun.

    Those are comically low amounts.

    Well it's no different then the amount of gold you get from any other MMO and the rest of the player base doesn't seem to be as bad with gold. Maybe the problem is you?

    I have plenty of gold (have made around 15-20 million in my time playing the game). But that's because I'm willing to do unfun things. It would be great if doing fun (but challenging) content could also earn you gold. Doing vet trials and vet DLC dungeons should be more rewarding.

    Well you're going to have to do the one thing you refuse to do and clarify what "fun" things don't make money because as it stands I've made 3-4x what you've made and I've had lots of fun and I've made it basically every possible way in ESO. Maybe we're just playing different games.

    What isn't rewarding about vet trials? Is it cuz the focus is on gear and not just having it throw gold at you for no reason?

    Dungeons and trials are a gold sink. You tend to spend more (potion ingredients are expensive) than you get out of them. The gear you get is worthless once you've collected a set.

    Making gear from dungeons/trials tradeable would be a great way to make it a more worthwhile endeavour. As would not releasing every new motif in the crown store, thereby killing the in-game market for them on release day.

    Dungeons give you tons of potions to use instead of player created ones and unless you are doing DLC vet dungeons which are meant to be much more challenging they are more then sufficient for all of your needs. The gear can be deconed for materials to sell which are worth tons or even if you just vendor it you will make easily 2-4x what you spent in the dungeon. A full repair costs about 1700g. Unless your group is wiping 50 times per dungeon you are always making more gold then you are spending. It's designed that way.

    "Making gear from dungeons/trials tradeable would be a great way to make it a more worthwhile endeavour."

    So you can make trials useless? No. It's already worthwhile as the endeavor is clearing the dungeon and not selling the gear.

    "As would not releasing every new motif in the crown store, thereby killing the in-game market for them on release day."

    It doesn't kill the market for it. If it killed the market none of the motifs would have any real value or ever gain value. I've sold motifs like Assassins League that have been on the crown store for years for more now then I ever have before because people don't farm in game. By your logic motifs shouldn't have any value but by your own words "The only gold you can earn from running dungeons/trials is by selling motif pages" Soooooooo going to ask you. Which one is it, are they the only way to make gold from dungeons/trials or are is the market killed because they are on the crownstore.

    The market price is capped on motifs because you can't sell them for more than the crown store value. If they didn't release in the crown store, the prices would go much higher and take longer to drop to worthless levels.

    And lol at mats from dungeons being worth "tons". Grain solvent is worth 300g. Elegant lining is 200g. Mastic is 600g. You'll make like 2-3k gold from doing your daily pledges.
    Edited by MLGProPlayer on October 18, 2019 4:41AM
  • Raideen
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    Not every quest is a chain, there's tons of one offs and the rewards in WoW unlike ESO have no market value beyond vendor trash. Not really an apt comparison especially when you look at total reward value between WoW and ESO quests and you get more gold from ESO from the start then you do in WoW.
    Incorrect. I have played wow since 2004 and I play even today. You however have not played in 13 years, you know nothing of what you speak (as usual).
    Cool, so you're lying about dungeons and questing being a gold sink because we've talked about this before. It costs 1700g for a full repair of all your armor so unless you're dying 50+ times in a dungeon you will ALWAYS come out ahead on gold. You're also not really comparing truthfully because you're saying dungeons are a gold sink but when pressed on it you say it's learning vet dungeons or trials now. Progression and learning runs aren't the same as normal runs, they are obviously going to be filled with deaths.
    Everything in the game cost you gold. Running a dungeon cost you gold and sometimes your deaths may have little to do with your play, but may have to do with others not playing correctly. There are so many random variables that for you to make that claim, I mean I just laugh. Truth be told I laugh at every post you post because its clear you have limited life experiences. lol
    There is no "random instant death out of nowhere bug" that is called a lie and an excuse you made up XD. There's achievements for no death in this game and I'm pretty sure there would be more then that one thread you made up about performance if it really existed and cost people achievements. I've already replied to that one other thread where you say you have a top of the line computer, internet, and you're located in Dallas but you have an instant death bug that seems to only affect you. It seems when you get caught in a lie though it's "trolling" now.
    Wrong. There was a thread stared on it (and not by me). lol

    LOL you whine and cry about dungeons being a gold sink XD I don't have to make anything up, I just quote you. Imagine thinking people make things up about you when you make up a bug that insta kills you outta nowhere and the only person it affects is you.
    I never whined, I simply stated facts. Just because you cant handle them does not mean they are not true.
    I think you mean PVP in this game but no it's actually a lot of fun. I know you've never played PVP so you're suddenly the highest of authorities on it but every game has flaws and if you think your opinion is going to hold weight then you're wrong.
    Yes, I did mean PVP. You got one thing right today. And no, its not fun. There is a reason Cyrodiil was called a mount simulator which has never changed). There is a reason ZO$ is nerfing classes beyond belief, because of cheese 1 shot builds.
    PVP in this game is simply not taken seriously by anyone. Have you heard of anyone trying to use ESO PVP for tournaments? I haven't and its because it does not possess the attributes that make pvp fun and compelling to watch. Its boring. Its broken, its badly done. I am sorry you are easily amused by mundane content. That being said, continue flaming me Jr. I am off to bed. Have a good night, or not.
  • Rave the Histborn
    Rave the Histborn
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    Raideen wrote: »
    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Have you ever even played WoW X'D they nerf *** all the time to funnel people to their cash store. You can but a character that you don't even have to level FFS. WoW's cash shop is more monetized then ESO is.
    With transfer services, named changes etc (ESO does mostly the same thing BTW).
    But secondly, the difference is in wow you GET THE WHOLE game for 15 bucks a month, in ESO you get a SMALL FRACTION of the game for 15 bucks a month. Want a mount. CROWN STORE. Want an outfit CROWN STORE.

    [quote="Rave the Histborn;c-6403199"
    For what? Costumes you can't buy in game? They have free houses in game you can earn. You don't need additional housing, that is a LUXURY. If you don't have gold and you want luxury items then that's your own fault. It's not intentionally funneling players to the crown store.
    You do not have the power, nor the authority to suggest how someone should or should not play. What they should or should not buy. What is "NEEDED" or unnecessary. I know that might be over your head, but really...you don't have that kind of authority. Get used to it.


    [quote="Rave the Histborn;c-6403199"
    HAHAHAHAHAHAHAHAHAHAHAHAHA

    OMFG I can't believe you said that LOL. Umm this is going to shock you but if you're poor and you can't buy mounts or armor or outfits then those are 1,000,000% going to affect your gameplay in WoW. I haven't played in a while but I do very clearly remember that you NEED a flying mount for a lot of the Burning Crusade expansion. If you don't have it and you can't afford it you are locked out of content that you paid the full price of a retail game for. So yes not having gold DOES affect your gameplay in WoW. Maybe next time actually have spent some play time in the game you're going to reference.[/quote]
    You don't really buy outfits or armor in wow, you earn it. You run dungeons and raids or quest to get 99% of the gear you use, so you are wrong (again). IT does not affect game play.
    The burning Crusade came out in 2006. We are currently in 2019. That is 13 years ago and nope, you did not even need flying back then to quest. In fact you were only able to purchase flying once you hit 70, meaning done with the leveling experience.

    As far as playing wow. I have a vanilla High Warlord and have played it every year since 2004. Gold is no where NEAR as necessary in wow as it is in ESO. Not even remotely. LOL
    [/quote]

    "With transfer services, named changes etc (ESO does mostly the same thing BTW)."

    So you're already wrong, they do funnel you to the crown store and it's not just for name changes and transfers. They've been hemorrhaging players because gameplay is designed around the cash store. All I need you to do is admit that they do though, that's enough to prove you wrong.

    "But secondly, the difference is in wow you GET THE WHOLE game for 15 bucks a month, in ESO you get a SMALL FRACTION of the game for 15 bucks a month. Want a mount. CROWN STORE. Want an outfit CROWN STORE. "

    No. Why can't you make a point without lying. In WoW you buy the game for full price and the expansions for full price and you are REQUIRED to pay $15 to access the game. In WoW if you can't pay for the sub you can't play you don't get ANY of the game. In ESO you don't pay you get the base game, whatever content you own and you lose your crafting bag.

    "Want a mount. CROWN STORE"

    You get a FREE Sorrel horse from hitting level 10. You can buy 3 others for 15k each in game. STFU, you don't need a luxury vendor skin to play, that's your choice.

    "You do not have the power, nor the authority to suggest how someone should or should not play. What they should or should not buy. What is "NEEDED" or unnecessary. I know that might be over your head, but really...you don't have that kind of authority. Get used to it. "

    LOL this isn't an argument. You are provided everything in game and you don't have to buy a single thing in the crownstore. I know this might be over your head, but reall.....lying isn't going to make you an authority. Get used to it.

    "You don't really buy outfits or armor in wow, you earn it. You run dungeons and raids or quest to get 99% of the gear you use, so you are wrong (again). IT does not affect game play. "

    If armor doesn't affect game play why do you have to earn it and run it?

    "The burning Crusade came out in 2006. We are currently in 2019. That is 13 years ago and nope, you did not even need flying back then to quest."

    You needed it for dailies and zone quests. Don't give me your bs that you didn't.

    "As far as playing wow. I have a vanilla High Warlord and have played it every year since 2004. Gold is no where NEAR as necessary in wow as it is in ESO. Not even remotely. LOL"

    LMFAO oh no ***. So you're always saying ESO is ***, it's poorly designed, it lacks all these features like an AH (cuz WoW has it) and no matter what it does it won't ever be good. Come to find out, it's just because you aren't able to adapt to another MMO because you're addicted to a medicore MMO that's been out for 15 years XD. This explains why every thread you show up on all your suggestions devolve into "WoW has it so we need it."

    Looks like it needs to be said but l2p
  • starkerealm
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    Raideen wrote: »
    Raideen wrote: »
    If there is an issue with one of those systems, it is up to them to solve it.

    Operative word: If. This seems to be working as intended.

    The community response seems to dictate otherwise.

    Meh.

    The forums don't dictate ****.

    Find me a trade guild discord where people actually like the new bidding system. It's become a huge headache for GMs, and a pain point for members as they see their dues go up and their guilds lose traders.

    Again, as someone who is, actually in that position... it's been a bit nerve wracking, but things stabilized out pretty quickly. It asks major trade guilds to have a bit more liquid assets in reserve than they used to, but that's not a huge deal breaker. That said, it can be a bit startling when you see all that money going out on your bids. But, almost all of that comes back Sunday afternoon, so its psychological impact is larger than the actual financial cost.

    The only people who are seeing their bids increase are the ones who found a spot and were paying under market value for it. Which, I mean, it sucks. They were safe from everything except the ghost guilds. So, their spot felt secure, even though they were getting a deal. Now, they're more likely to get run over by guilds who have a better grasp of what a kiosk is worth, especially if someone decides to make a stand and take that guild's primary location.

    The new system does favor more established guilds, which were in a much more vulnerable position before. Because one psycho with deep pockets could potentially hold a guild hostage. That's a thing of the past now.

    But, guildmasters that are using this as an excuse to simply ramp up their dues? Those guys are exploiting the current situation, or need to be a bit more open about their finances to their officers, and work that out at a leadership level. If the guild rank and file is being asked to shoulder increased dues without a full discussion, that's a leadership failure.

    EDIT: Also, discords are not the forums. I stand by my prior statement: the forums don't dictate ***. The forums cry. The forums set things on fire. The forums declare that the sky is falling, and the world is coming to an end. The forums do not dictate anything.
    Edited by starkerealm on October 18, 2019 5:08AM
  • Rave the Histborn
    Rave the Histborn
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    Raideen wrote: »
    Not every quest is a chain, there's tons of one offs and the rewards in WoW unlike ESO have no market value beyond vendor trash. Not really an apt comparison especially when you look at total reward value between WoW and ESO quests and you get more gold from ESO from the start then you do in WoW.
    Incorrect. I have played wow since 2004 and I play even today. You however have not played in 13 years, you know nothing of what you speak (as usual).
    Cool, so you're lying about dungeons and questing being a gold sink because we've talked about this before. It costs 1700g for a full repair of all your armor so unless you're dying 50+ times in a dungeon you will ALWAYS come out ahead on gold. You're also not really comparing truthfully because you're saying dungeons are a gold sink but when pressed on it you say it's learning vet dungeons or trials now. Progression and learning runs aren't the same as normal runs, they are obviously going to be filled with deaths.
    Everything in the game cost you gold. Running a dungeon cost you gold and sometimes your deaths may have little to do with your play, but may have to do with others not playing correctly. There are so many random variables that for you to make that claim, I mean I just laugh. Truth be told I laugh at every post you post because its clear you have limited life experiences. lol
    There is no "random instant death out of nowhere bug" that is called a lie and an excuse you made up XD. There's achievements for no death in this game and I'm pretty sure there would be more then that one thread you made up about performance if it really existed and cost people achievements. I've already replied to that one other thread where you say you have a top of the line computer, internet, and you're located in Dallas but you have an instant death bug that seems to only affect you. It seems when you get caught in a lie though it's "trolling" now.
    Wrong. There was a thread stared on it (and not by me). lol

    LOL you whine and cry about dungeons being a gold sink XD I don't have to make anything up, I just quote you. Imagine thinking people make things up about you when you make up a bug that insta kills you outta nowhere and the only person it affects is you.
    I never whined, I simply stated facts. Just because you cant handle them does not mean they are not true.
    I think you mean PVP in this game but no it's actually a lot of fun. I know you've never played PVP so you're suddenly the highest of authorities on it but every game has flaws and if you think your opinion is going to hold weight then you're wrong.
    Yes, I did mean PVP. You got one thing right today. And no, its not fun. There is a reason Cyrodiil was called a mount simulator which has never changed). There is a reason ZO$ is nerfing classes beyond belief, because of cheese 1 shot builds.
    PVP in this game is simply not taken seriously by anyone. Have you heard of anyone trying to use ESO PVP for tournaments? I haven't and its because it does not possess the attributes that make pvp fun and compelling to watch. Its boring. Its broken, its badly done. I am sorry you are easily amused by mundane content. That being said, continue flaming me Jr. I am off to bed. Have a good night, or not.

    "Incorrect. I have played wow since 2004 and I play even today. You however have not played in 13 years, you know nothing of what you speak (as usual)."

    Trust me, I keep up which is why I'm not playing an MMO from 2004. Personally I stopped playing because stuff like the AH is to easy to manipulate, the dungeons are boring and are rarely anything beyond tank and spank, grinding for anything is boring and the crafting system was welllll useless. I've also played WoW more recently then 13 years, last time was about a year ago.

    "Everything in the game cost you gold. Running a dungeon cost you gold and sometimes your deaths may have little to do with your play, but may have to do with others not playing correctly. There are so many random variables that for you to make that claim, I mean I just laugh. Truth be told I laugh at every post you post because its clear you have limited life experiences. lol"

    Costing gold isn't the same thing as a gold sink and it doesn't matter what the variables are. They don't change the total cost of your repairs enough to be considered. Instead of trying to insult my life experience try talking about my points because you're not refuting any. It's funny that someone that was so hell bent on proving "l2p" was an insult will quickly insult your real life without any knowledge of it. But hey maybe that's an argument somewhere, "Hey guys, I'm bad at what I do but I have life experience so that'll off set my lack of any real skill."

    "Wrong. There was a thread stared on it (and not by me)"

    Goes to thread. Watches video. "health desync". Actually just lag. Ok sweetie, show us where the bad ZOS hurt you.

    "I never whined, I simply stated facts. Just because you cant handle them does not mean they are not true. "

    Facts change now? Cuz you said dungeons were a gold sink. Then it was only during new vets and trials. Then it was from too many variables to take into account. That's not how facts work in reality land.

    "Yes, I did mean PVP. You got one thing right today. And no, its not fun."

    LOL so salty because you can't even spell right let alone play an MMO. Umm it is fun, it's called an opinion and yours isn't fact.

    "There is a reason Cyrodiil was called a mount simulator which has never changed)."

    Didn't they have to change PVP in WoW because games like Alterac Valley were seen as jokes that never ended and the player based hated them? Oh wait, yeah they did. Wow it's almost like nothing is immune to criticism but ESO pvp is how they want it to play. WoW's had to be changed for a reason.

    "There is a reason ZO$ is nerfing classes beyond belief, because of cheese 1 shot builds."

    You mean it's not because players in PVE are just blasting through their content to the point where they skip phases that the devs would like to not see skipped? Hmm crazy I thought that the majority of the player base was PVE so that means the nerfs must be meant to balance a larger portion of the player ba........no........it couldn't be PVE's fault as well. You'd have to have a brain to think that.

    "Have you heard of anyone trying to use ESO PVP for tournaments?"

    Looks at who sponsors the WoW PVP tournament. Blizzard
    Looks at who makes WoW. Blizzard

    I wonder if they have some sort of thing to gain from propping up the PVP arm of WoW.
    It doesn't mean it can't be, I just don't see any real benefit in it.

    "I haven't and its because it does not possess the attributes that make pvp fun and compelling to watch. Its boring. Its broken, its badly done."

    I've played WoW's and Guild War 1/2s pvp and it's more compelling then any of their offerings. But hey some of us want linear design experiences that have to direct your every move and direct you into PVP.

    "I am sorry you are easily amused by mundane content."

    I'm not that's why I quit WoW. I do appreciate a game where I only have to learn one dungeon and it's just repeated over and over again until you get to trials.

    "That being said, continue flaming me Jr."

    Can't teach an old dog new tricks, but maybe that's why you're so stuck on the WoW fascination when every game experienced doesn't turn out to be WoW. I'm not flaming you either I just find ridicule seems to help a lot when you're dealing with someone as....we'll say disingenuous as yourself.
  • xeha_arwen11
    xeha_arwen11
    ✭✭✭✭
    Kalik_Gold wrote: »
    Sell in zone chat. Join a social guild.

    Just joining a social guild doesn't give a person the trade stall they need. Oh, and if you try selling in zone chat, even if it's just a couple items, people get angry almost immediately. Sell more than 4 things? Instantly reported. People have been banned for that from what I've heard. Selling in zone chat is clunky, super time-consuming, and can get you banned. Terrible idea.

    Maybe an auction where you pick a location and use the "say" function not to get banned? Nah. Hardly anyone will show up unless it's guild sanctioned. Not enough people in this game.

    And for anyone thinking having really high dues for a trading guild is justified, what a ludicrous view.
    I guess it's fine for the large community of multimillionaire botting cheaters. Sure. They won't miss 50k a week. Or maybe the non-cheating players who play the game 16 hours a day and who play it super seriously like a job. Maybe they're fine with it. But the vast majority will struggle. And having to choose between a free trading guild with a trader no one will EVER go to or a trading guild with dues so bad you have to make the game your job is stupidly lose-lose.

    Not fun. Not helpful. Just all-around awful.

    I used to be a pretty major trader. It's less and less enjoyable. I have heavily cut down how much I trade nowadays. Barely anyone buys because of decreased population, you have to do a HUGE amount of work to get good items just to sell them for far less than they are really worth, and the market is obliterated by people who have no idea what they are doing. You'll have people undersell a guy who gives a lower price for an item in bulk. They'll sell just one item for the "bulk pricing". Then someone undersells that. Until everything is not worth obtaining for the purpose of selling. Awful

    ZOS needs a trading tutorial to teach people the basics of how market pricing is supposed to go and how not to utterly destroy the integrity of the market. Because trading is horrible in this game.

    Worst of all is of course the bots and their cheating owners. One of the largest reasons why trading is terrible now and so messed up. I did some investigating. Let's just say that botting is RAMPANT. It's so disheartening to read and see the things I've seen.


    ZOS has created a heavily flawed trading system, and cheaters and exploiters, and even just non-cheating horrible people have taken advantage of that system and utterly annihilated it. This is why the bids for the "big cities" are so high.

    Ghost guilds, bullying, threatening, forcing people to do their bidding, pushing people out of cities, artificially raising bids using gold gotten from cheating with bots and other issues. Then jealously guarding a single spot, pushing the bid higher and higher and higher, making sure no other guilds could ever get their fair chance. Then they raise dues, chest puffed and crocodile tears streaming. "We did the math. You gotta understand. We're losing out here!" Sure. I did the math, too. You were lying. Or you worked hard to create terrible consequences that your'e forcing others to deal with.

    Some officers and GMs straight up lied HARD to their guild mates to get them to pay higher dues. Others mocked people who weren't able to pay the higher dues because of medical reasons. Makes me want to vomit. I left that guild instantly upon seeing such treatment of others.

    It's post multi-bid, and I still see all of this happening. Nothing is better. I was part of a guild where the GM had had enough and stopped bowing down to the Shadows. Guess what. The guild got a terrible spot the next week, and NO spot the week after that. And so on.

    Guilds where people want to give reasonable dues, guilds who just want a reasonable city with some reasonable sales; these guilds have no traders anymore. Many just became social guilds.

    There's no room for the little man. There's no room for the nice ones. Because of the glaring flaws in this game's trading system, because ZOS won't listen to everyone recommending far better alternatives, and because of the ill-gotten-gold-rich players, and even the legitimately-obtained-gold rich players who use their riches to screw everyone else over. Oh and of course because of the massive amount of toxic players doing toxic things in this game when it comes to trading, etc.

    The system needs to be reset. Start over. Get an auction house. Have designated places all over the land where players have mini-auctions so that people can become accustomed to it and more will show up. Have a trader-only chat channel that reaches almost every place in the game so that a wider customer base will be reached and so that people will stop getting reported for just trying to sell wares. However, let people sell over regular zone chat as long as it's not too much.

    Get rid of the massive bids for stalls. Get more stalls in popular areas. Let one trader allow a person to access multiple guilds and their items. Either have the trader spots be free, or have them be a set amount that is reachable by everyone and that will not change and that especially won't be inflated higher and higher. Making ghost guilds should be a bannable offense. Implement measures to stop ghost guilds. It's not that hard to do so.

    These are just quick suggestions. Perfecting current ideas is obviously needed. There are plenty of things that can actually be done to fix this trading system so that people aren't forced to bid disgustingly high and so that trading guild members aren't forced to pay super high dues. I'm just tired of the elitist attitudes behind so many people who raise dues. I've seen so many GMs, officers, and other proponents of raising dues be so condescending and rude. They treat regular guild members like they are garbage to be crushed underfoot, and they act like regular guild members are idiots who have to be "taught" things. It's all a jumble of terrible toxicity and bad decisions everywhere, though. That's just one aspect of it.



  • PrayingSeraph
    PrayingSeraph
    ✭✭✭✭✭
    Xbox NA player here. Last I checked the highest guild dues ive seen are 20k and are dues from some of the major guilds in Mournhold, which is biggest marketplace on NA server.

    You dont need to pay that kind of dues to get consistent good sales. Just go to the other capital cities or Belkarth for great market at lower due cost. I sell very well in Elden Root, paying 8k a week from a consistent major independent(non family) trade guild. Second best spot too. Most Elden Root traders are 10k dues, but not a big difference.
  • Essavias
    Essavias
    ✭✭✭
    Raideen wrote: »

    Wow is a better game. Its more fulfilling and makes more money. By every metric, it wins..and eso loses. Sorry you champion the loser.
    Good night kid.

    So play WoW, don't let the door hit you on your way out.

    Edit:

    Somehow, everyone who uses your tone and line of reasoning ever "was a HWL". Don't remember that many HWLs being around back in the day.

    Quite a conundrum.
    Edited by Essavias on October 18, 2019 9:28AM
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    Raideen wrote: »

    LMFAO oh no ***. So you're always saying ESO is ***, it's poorly designed, it lacks all these features like an AH (cuz WoW has it) and no matter what it does it won't ever be good. Come to find out, it's just because you aren't able to adapt to another MMO because you're addicted to a medicore MMO that's been out for 15 years XD. This explains why every thread you show up on all your suggestions devolve into "WoW has it so we need it."

    Looks like it needs to be said but l2p

    Wow is a better game. Its more fulfilling and makes more money. By every metric, it wins..and eso loses. Sorry you champion the loser.
    Good night kid.

    Still doesn't have proper housing, does it?

    Also, the graphics are older and they have made weird decisions, in the past, like taking the game in a backward direction.

    Getting rid of flying, removing personal loot and making it less easy for new players to get into raiding (having made it more easy) and so on...

    It is a better game, over all, in terms of what they have added over the years, but you can't trust them to not suddenly go crazy and take it all away again, just for the fun of it.

    [snip]
    Edited by ZOS_RogerJ on October 18, 2019 1:13PM
  • Essavias
    Essavias
    ✭✭✭
    Tigerseye wrote: »

    Still doesn't have proper housing, does it?

    Also, the graphics are older and they have made weird decisions, in the past, like taking the game in a backward direction.

    Getting rid of flying, removing personal loot and making it less easy for new players to get into raiding (having made it more easy) and so on...

    It is a better game, over all, in terms of what they have added over the years, but you can't trust them to not suddenly go crazy and take it all away again, just for the fun of it.

    They're sadistic like that.

    WoW has no housing at all, proper or not. Class halls don't really count.

    Graphics-wise - they want to cater to as wide audience as possible, so potato-PC users could give them their 15$ a month as well. But it definitely hasn't aged well.

    They didn't get rid of flying - only first ~6 months of the new expansion. And that's a good thing.

    Personal loot is the only loot WoW has now, they got rid of Master Loot. And that's a bad thing.

    As for making it easy to get into raiding - I might've misunderstood you, but it never was as easy as it is now. You get purples literally for breathing. So called mythic raiding is a joke as well, my semi casual guild was clearing all mythic content on a 8-9 hours a week schedule. Only reason we didn't kill mythic Jaina is that half the raid team took a break due to burnout.

    Don't get me started on PvP - it won't end well.

    Last but not least - it was a better game. WoW peaked during TBC and WotLK, everything after that was a slide down a slippery slope, ending in the dumpster fire that is World Quest Battle For Azeroth.

    I've quit WoW completely this summer, after long awaited 8.2 patch was pretty much "more of the same" - login, do world quests, grind artefact power. There is nothing else to do in game, besides farming and score pushing dungeons.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kalik_Gold wrote: »
    Sell in zone chat. Join a social guild.

    Just joining a social guild doesn't give a person the trade stall they need. Oh, and if you try selling in zone chat, even if it's just a couple items, people get angry almost immediately. Sell more than 4 things? Instantly reported. People have been banned for that from what I've heard. Selling in zone chat is clunky, super time-consuming, and can get you banned. Terrible idea.

    Maybe an auction where you pick a location and use the "say" function not to get banned? Nah. Hardly anyone will show up unless it's guild sanctioned. Not enough people in this game.

    And for anyone thinking having really high dues for a trading guild is justified, what a ludicrous view.
    I guess it's fine for the large community of multimillionaire botting cheaters. Sure. They won't miss 50k a week. Or maybe the non-cheating players who play the game 16 hours a day and who play it super seriously like a job. Maybe they're fine with it. But the vast majority will struggle. And having to choose between a free trading guild with a trader no one will EVER go to or a trading guild with dues so bad you have to make the game your job is stupidly lose-lose.

    Not fun. Not helpful. Just all-around awful.

    I used to be a pretty major trader. It's less and less enjoyable. I have heavily cut down how much I trade nowadays. Barely anyone buys because of decreased population, you have to do a HUGE amount of work to get good items just to sell them for far less than they are really worth, and the market is obliterated by people who have no idea what they are doing. You'll have people undersell a guy who gives a lower price for an item in bulk. They'll sell just one item for the "bulk pricing". Then someone undersells that. Until everything is not worth obtaining for the purpose of selling. Awful

    ZOS needs a trading tutorial to teach people the basics of how market pricing is supposed to go and how not to utterly destroy the integrity of the market. Because trading is horrible in this game.

    Worst of all is of course the bots and their cheating owners. One of the largest reasons why trading is terrible now and so messed up. I did some investigating. Let's just say that botting is RAMPANT. It's so disheartening to read and see the things I've seen.


    ZOS has created a heavily flawed trading system, and cheaters and exploiters, and even just non-cheating horrible people have taken advantage of that system and utterly annihilated it. This is why the bids for the "big cities" are so high.

    Ghost guilds, bullying, threatening, forcing people to do their bidding, pushing people out of cities, artificially raising bids using gold gotten from cheating with bots and other issues. Then jealously guarding a single spot, pushing the bid higher and higher and higher, making sure no other guilds could ever get their fair chance. Then they raise dues, chest puffed and crocodile tears streaming. "We did the math. You gotta understand. We're losing out here!" Sure. I did the math, too. You were lying. Or you worked hard to create terrible consequences that your'e forcing others to deal with.

    Some officers and GMs straight up lied HARD to their guild mates to get them to pay higher dues. Others mocked people who weren't able to pay the higher dues because of medical reasons. Makes me want to vomit. I left that guild instantly upon seeing such treatment of others.

    It's post multi-bid, and I still see all of this happening. Nothing is better. I was part of a guild where the GM had had enough and stopped bowing down to the Shadows. Guess what. The guild got a terrible spot the next week, and NO spot the week after that. And so on.

    Guilds where people want to give reasonable dues, guilds who just want a reasonable city with some reasonable sales; these guilds have no traders anymore. Many just became social guilds.

    There's no room for the little man. There's no room for the nice ones. Because of the glaring flaws in this game's trading system, because ZOS won't listen to everyone recommending far better alternatives, and because of the ill-gotten-gold-rich players, and even the legitimately-obtained-gold rich players who use their riches to screw everyone else over. Oh and of course because of the massive amount of toxic players doing toxic things in this game when it comes to trading, etc.

    The system needs to be reset. Start over. Get an auction house. Have designated places all over the land where players have mini-auctions so that people can become accustomed to it and more will show up. Have a trader-only chat channel that reaches almost every place in the game so that a wider customer base will be reached and so that people will stop getting reported for just trying to sell wares. However, let people sell over regular zone chat as long as it's not too much.

    Get rid of the massive bids for stalls. Get more stalls in popular areas. Let one trader allow a person to access multiple guilds and their items. Either have the trader spots be free, or have them be a set amount that is reachable by everyone and that will not change and that especially won't be inflated higher and higher. Making ghost guilds should be a bannable offense. Implement measures to stop ghost guilds. It's not that hard to do so.

    These are just quick suggestions. Perfecting current ideas is obviously needed. There are plenty of things that can actually be done to fix this trading system so that people aren't forced to bid disgustingly high and so that trading guild members aren't forced to pay super high dues. I'm just tired of the elitist attitudes behind so many people who raise dues. I've seen so many GMs, officers, and other proponents of raising dues be so condescending and rude. They treat regular guild members like they are garbage to be crushed underfoot, and they act like regular guild members are idiots who have to be "taught" things. It's all a jumble of terrible toxicity and bad decisions everywhere, though. That's just one aspect of it.

    Do people really get reported and banned for selling in zone chat? :o If they do, that's awful! I see people making buying and selling requests in zone chat all the time. Why would it be considered a bannable offense, let alone a reportable offense?

    I'd had the same idea about trying to organize auctions where people offer things for sale that they've farmed, grinded, or crafted. I suspected that some of the trade guilds might take offense if they thought it was undercutting them, but I figured they might also see it as a way to buy stuff that they want to mark up to what they consider to be "fair market value," the way they do now when they see things offered for low prices from other guild merchants; it might even be more convenient for them, since they can just show up at the auction and buy up all the deals instead of having to make the rounds of all the guild traders looking for stuff to flip.
    I've fought mudcrabs more fearsome than me!
This discussion has been closed.