Not all of them require fees, but more and more guilds are implementing fees and tbh: I'm not surprised.
When I've been following how domino effect is bouncing guilds back and forth, it's been just question of time when guilds will do something about it. Guilds just adapt different ways, depending what they see reasonable for their guild.
And about those sale requirements (360 K weekly) which OP mentioned, those could be absurd numbers in PC EU server, but I don't think that OP is talking about PC EU guild, so I won't comment about requirements of different platform which got different guilds, prices and market circumstances.
anitajoneb17_ESO wrote: »[Quoted post has been removed.]
@Tandor, you write well, you often express sensible points of view, and opinions, and I often agree with you - and even when I don't, I still respect you because you're pleasant to read and you make sense.
I was literally stunned when I realized that the above statement "Guess where that comes from, if not from inflated prices!" came from you.
@starkerealm may have started his post in a risky way but he's genuine, and he's right. There's something fundamental that you haven't understood (and that's a fact, not an opinion) and he really took the time to explain it nicely and in details. There's nothing condescending in that.
Would you please consider reading his post ... ?
Thanks. I can tell you where my comment came from. If traders have to pay inflated bids and dues, then that will be reflected in the prices they charge. An inflated trading gold sink is funded out of inflated prices, that was my point.
anitajoneb17_ESO wrote: »[Quoted post has been removed.]
@Tandor, you write well, you often express sensible points of view, and opinions, and I often agree with you - and even when I don't, I still respect you because you're pleasant to read and you make sense.
I was literally stunned when I realized that the above statement "Guess where that comes from, if not from inflated prices!" came from you.
@starkerealm may have started his post in a risky way but he's genuine, and he's right. There's something fundamental that you haven't understood (and that's a fact, not an opinion) and he really took the time to explain it nicely and in details. There's nothing condescending in that.
Would you please consider reading his post ... ?
Thanks. I can tell you where my comment came from. If traders have to pay inflated bids and dues, then that will be reflected in the prices they charge. An inflated trading gold sink is funded out of inflated prices, that was my point.
No, not necessarily, because the people listing on the trader are (mostly) not the trader themselves.
If it was a shop, with one owner who paid the rent, bought the goods to sell and then priced them up, then of course his/her prices would have to reflect the price of the rent (if it was high).
However, if it is basically a mini auction house, where most people selling in it are not affected by the higher bid amount, that will not necessarily be the case.
If guild fees/mins go up, as a result, it might encourage people to list their stuff at higher prices, to try to outweigh that, but if they don't sell at that amount, as there simply isn't the demand, they won't sell and prices will fall again.
Really, the only way to ensure prices went up, would be to force most sellers out of the market, thus limiting supply.
However, removing most people's ability to sell their stuff would, obviously, not be good for the game as a whole and would probably lead to people leaving.
Bottom line (and putting useless semantics aside) is that if guild dues go up due to the guild needing more money to secure a spot and the player limit in guilds remains fixed at 500 people, then the members in that particular guild will have to pay more gold, or the guild leaders (as some sadly do now) will exchange crowns for gold (which should NOT even be a thing to start with).
Potential ways a member may go about to increase their wealth so that they can pay higher guild requirements:
- ]Listed prices may go up.
- Players will have to spend more time doing mundane work (Farming), vs playing the game. This may have a net result of the player leaving ESO.
- Players may be exchanging crowns for gold to make up for the gold loss (which appears to be exactly what ZO$ is going for)
I am sure their are more, I simply use these examples to illustrate what can and will happen.
Its a bad situation across the board. Never mind the trickle down effect of losing a spot that pushes the next guy down, that pushes the next guy down.
Global AH FTW.
Bottom line (and putting useless semantics aside) is that if guild dues go up due to the guild needing more money to secure a spot and the player limit in guilds remains fixed at 500 people, then the members in that particular guild will have to pay more gold, or the guild leaders (as some sadly do now) will exchange crowns for gold (which should NOT even be a thing to start with).
Potential ways a member may go about to increase their wealth so that they can pay higher guild requirements:
- ]Listed prices may go up.
- Players will have to spend more time doing mundane work (Farming), vs playing the game. This may have a net result of the player leaving ESO.
- Players may be exchanging crowns for gold to make up for the gold loss (which appears to be exactly what ZO$ is going for)
I am sure their are more, I simply use these examples to illustrate what can and will happen.
Its a bad situation across the board. Never mind the trickle down effect of losing a spot that pushes the next guy down, that pushes the next guy down.
Global AH FTW.
On PCEU, listed prices are going down for things like motifs and furnishing plans; not up.
So, fees/min sales amounts are being introduced/increased and/or some guilds are threatening to drop their traders and this cannot, currently, be mitigated by prices, at all.
Just have to hope it settles down, soon, I guess.
unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
You realise most people don't have 16 crafters and most people don't want to spend 1h 30mins per day, every day, doing writs?
starkerealm wrote: »unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
You realise most people don't have 16 crafters and most people don't want to spend 1h 30mins per day, every day, doing writs?
*has 18* *Takes 30-45m to do all their writs* *backs away quietly*
starkerealm wrote: »
starkerealm wrote: »
Forums are an extension of the game, they are very much a product of what is happening in game.
starkerealm wrote: »starkerealm wrote: »
Forums are an extension of the game, they are very much a product of what is happening in game.
Cool, but the tail doesn't wag the dog.
starkerealm wrote: »starkerealm wrote: »
Forums are an extension of the game, they are very much a product of what is happening in game.
Cool, but the tail doesn't wag the dog.
That is technically incorrect.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
Forums are an extension of the game, they are very much a product of what is happening in game.
Cool, but the tail doesn't wag the dog.
That is technically incorrect.
It is, however, an accepted idiom.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
Forums are an extension of the game, they are very much a product of what is happening in game.
Cool, but the tail doesn't wag the dog.
That is technically incorrect.
It is, however, an accepted idiom.
It's also accepted that ZO$$$$$ is doing a terrible job at maintaining this game.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
Forums are an extension of the game, they are very much a product of what is happening in game.
Cool, but the tail doesn't wag the dog.
That is technically incorrect.
It is, however, an accepted idiom.
It's also accepted that ZO$$$$$ is doing a terrible job at maintaining this game.
No.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
Forums are an extension of the game, they are very much a product of what is happening in game.
Cool, but the tail doesn't wag the dog.
That is technically incorrect.
It is, however, an accepted idiom.
It's also accepted that ZO$$$$$ is doing a terrible job at maintaining this game.
No.
No is not an argument. But thanks for playing.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
Forums are an extension of the game, they are very much a product of what is happening in game.
Cool, but the tail doesn't wag the dog.
That is technically incorrect.
It is, however, an accepted idiom.
It's also accepted that ZO$$$$$ is doing a terrible job at maintaining this game.
No.
No is not an argument. But thanks for playing.
You're saying, "it's accepted," it's not. That's not a very high bar to beat.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
Forums are an extension of the game, they are very much a product of what is happening in game.
Cool, but the tail doesn't wag the dog.
That is technically incorrect.
It is, however, an accepted idiom.
It's also accepted that ZO$$$$$ is doing a terrible job at maintaining this game.
No.
No is not an argument. But thanks for playing.
You're saying, "it's accepted," it's not. That's not a very high bar to beat.
Actually its widely accepted, lol the fact that you deny that just makes me laugh. Your position is so transparent.
ESO on steam is down. ESO on Xbox is down, ESO on PS is down, and ESO on PC is down.
As I already pointed out, even the popular steamers are looking for alternative MMO's because they can see the writing on the wall.
I'd like for ESO to be a better game, I really would but it wont happen. ZO$ is doing to the Elder Scrolls franchise what Disney is doing to Star Wars.
anitajoneb17_ESO wrote: »
And to answer your questioning more directly :
There are currently four ways the higher trader bids can be financed :
- Gold piles / Saved gold (either by guilds or guild members via donations)
- More farming - gold creation
- Crown selling (IRL currency => gold conversion)
- Increased prices of goods sold ingame.
What I meant is increased prices is only one of several (imho 4, as listed above) sources of financing of high trader bids, and probably the less significant, since you cannot impose prices onto customers (as explained in my previous post).
Gandrhulf_Harbard wrote: »anitajoneb17_ESO wrote: »
And to answer your questioning more directly :
There are currently four ways the higher trader bids can be financed :
- Gold piles / Saved gold (either by guilds or guild members via donations)
- More farming - gold creation
- Crown selling (IRL currency => gold conversion)
- Increased prices of goods sold ingame.
What I meant is increased prices is only one of several (imho 4, as listed above) sources of financing of high trader bids, and probably the less significant, since you cannot impose prices onto customers (as explained in my previous post).
But ONLY ONE of those 4 is long-term sustainable for any business model: increased prices on goods.
All the other options are net loss to the trade guild in terms of time, reserves or real money.
unclesheosnephew wrote: »664x7=4648 4648x16=74368 74368x30=2,231,040 Thats just the gold from daily quest turn ins on crafting dailies. Take about 1h 30m to do my characters. your making 836640g from them monthly and your worried about 60k?
Now subtract repairs, materials for consumables, material cost to do the crafting, bank space, character space, riding lessons, and all the other tiny little gold sinks in game.
For those who only play to craft. Sure, its easy. But for those who play to do the actual fun stuff in game (imo), its not so easy.
starkerealm wrote: »