Imagine walking into an open note test and saying everyone’s notes were cheating because you failed to bring your notes.
That’s the OP
Thorvik_Tyrson wrote: »IMO, mods are not cheats as they are allowed in the TOS, and industry wide MODs are used in most MMO games. I do not feel that it requires any argument for why they are not cheats. As I have posted in other threads, if you have played other MMO's there are several Quality of Life elements missing from ESO that you can only get from MODs. IMO they should be part of the base game, but they are not. Therefor we use the MODs.
Why are they not in the game? They are not in the game because Zenimax Online CHOOSE not to have them in. It's like saying hockey and baseball. Why not use hockey sticks in baseball? We can check the other player then. While they are both sports, they are different sports, just like ESO is a different MMO.
I agree add-ons are not cheats but there are some ad-ons that were cheats. Again, what I didn't explain is this is only for people who think they are better than others because they use ad-ons to help them.
I guess it's like a race. I am going to race Usain Bolt to see who has the better time. I win because I used a car. It wasn't against the rules because no where did it say I needed to run. So did I cheat? No. Is it right or correct? I guess that is what I am saying when it's one on one. When does it become something helpful and when is it a QoL issue.
Sadly my poor writing skills didn't convey this.
SeaGtGruff wrote: »Imagine walking into an open note test and saying everyone’s notes were cheating because you failed to bring your notes.
That’s the OP
And there are educators and students who might argue that relying on notes while taking a test, or relying on a calculator in a math test-- whether it is allowed or not-- is cheating yourself out of actually learning the material, or the math, well enough to pass the test without having to refer to your notes or use your calculator. They might also argue that the fact that our modern educational system even allows those types of tests at all is just another part of the dumbing-down of education in particular and society in general.
InvitationNotFound wrote: »https://wiki.esoui.com/API
Here you have all functions that ESO is exposing.
You can read it as:
FunctionNameThatUsuallyDoesWhatThisNameSays(ParameterOne, ParameterTwo,...)
-Returns .... <- you will receive this value when calling that function
Furthermore, there are private functions which can't be used, protected function which can only be used out of combat and functions that are always accessible to addon authors.
Addons are written in lua -> https://en.wikipedia.org/wiki/Lua_(programming_language)
Furthermore, you can directly execute lua code in the chat window by typing /script <code>
e.g. /script d("hello world")
-> this will print "hello world" in your chat window.
Squidgaurd wrote: »deepseamk20b14_ESO wrote: »Cheating: fraudulent; dishonest: applied to persons.
False; deceptive; made or fitted to defraud: applied to things.
n. An act of deception, fraud, trickery, imposture, or imposition.
So no. It’s not cheating. Especially when it’s an open option for you as well as your opponent.
It’s like playing football and not wearing a helmet and calling the other team cheaters because they’re wearing one.
This
No it's not. Why not just take the gear off, and then that one person can run faster. Yeah he will get hurt if caught, but if not, then he has an advantage to run faster. Also taking the helmet of gives you a better field of vision so another advantage.
Just curious, you can't prove your point. Do you have an issue being labeled a cheater? It's only a game for fun. Why do you need justification? After all, you don't give examples, just a NO and This. We all have cheated when playing ESO or any other game. So where is your proof?
I am respectfully disagree @deepseamk20b14_ESO . It is cheating even if your opponent doesn't have it. Just like in hockey the goalies got bigger and bigger protection. Funny how these goalies are so skinny but a stop had to be put because most of the net was being covered by protection.
Let's see. Dictionary.com noun
any state, circumstance, opportunity, or means specially favorable to success, interest, or any desired end:
I can quote words as well to show my point as well. So maybe going by this definition I am correct.
OK, let's say for this instance your quote we will use. Let's say then people are exploiting then.
Again from Dictionary.com Exploit
(in a video game) the use of a bug or flaw in game design to a player’s advantage or to the disadvantage of other players
Is there a bug? Only Zenimax Online answer that. Is it a flaw? Again, we don't know one way or the other.
In the end, it's a third party software being used to make it easier to play for what ever reason. Some of it is good for like me and others who have a hard time hearing, others because they have limited mobility but there are people who don't need any help and only use it to get an advantage to make the game easier than it should be. Most people I know call it cheating.
So quoting words isn't proving any of our opinions. I thought explaining things is. As we both proved except for @Squidgaurd quoting the dictionary will not prove our opinion. Not here to change anyone's opinion, just want a nice debate. Some people honour that, others sadly don't.
Waiting in the morning for your reply. It is a good conversation we all are having.
Dark_Lord_Kuro wrote: »If crossplay between console an pc was a thing it woulbe but its not for now
VaranisArano wrote: »Dark_Lord_Kuro wrote: »If crossplay between console an pc was a thing it woulbe but its not for now
Crossplay is just such an odd thing because PC is allowed to have add-ons, but the Console providers haven't allowed them or only allow specific, curated add-ons.
I mean, ZOS could tell PC players that they are changing the TOS to disallow add-ons or significantly restrict the API because of Crossplay to match what's available on Consoles, but that would be PR nightmare for PC gamers.
It'll be interesting to see what ZOS does for Crossplay, if anything at all.
I disagree, if the developers don't want people to have access to something in the game via an addon, they can prohibit it from the API. The developers wanted to allow the community to develop the UI as they see fit, that is why they delivered the UI in a very plain state and have provided a public API.While it is still allowed by Zenimax Online, it's still an advantage that the developers didn't want people to have. So we are playing a way that Zenimax didn't originally want, or it would have been in the game.
Squidgaurd wrote: »Let us rember this is not 2017 addons dont litteraly predict what an opponent will do via miats. Miats was cheating and ZOS applied the propper nerf stick. Now an arguement could be made for addons that apply to trials since there are addons that tell players the mechanics without the player knowing them and addons that make it easy to change between gear setups and cp placement at the click of a button. I for one think addons are just convenient if addons were cheating then it would only be cheating if this game was crossplay enabled because thats the only instance where it would matter.
deepseamk20b14_ESO wrote: »[q
If an add on can be considered cheating, by definition, remove it. But to make such a blanket statement like “add ons are cheating” is foolish. The vast majority of add ons would not fall into the category or cheating.
Your counter argument to he football example is simply unrealistic and not a trade off anyone is going to make if given the option. You can come up with whatever bogus example you’d like, but it doesn’t mean it’s realistic.
“So quoting words isn't proving any of our opinions.”
Can’t prove my point? First off, you don’t really prove an opinion.
If your opinion is add ons are cheating,
could provide all the evidence in the world but it doesn’t mean it will change your mind if you’re already dead set on your opinion. Because you simply don’t want to approach this objectively doesn’t mean I can’t prove my point, you simply don’t want to accept it because you’ve already made up your mind. This is why opinions are never cited as fact.
Also, words have meaning. I know in 2019 people like to just change the meanings of words to fit whatever narrative they’re pushing at the time but defining something is how we are able to interact with the world around us.
Wet: moistened, covered, or soaked with water or some other liquid.
Me: HEY I put my hand in water now it’s wet!
You: well, just because you defined wet like that doesn’t mean your hands are really wet.
Really? Because my hands are wet. Just because you don’t like the definition of wet doesn’t change the FACT of what’s happened in relation to the definition of the word and the parameters set therein by it.
You also defined exploit and only proved that add ons for the game are neither a cheat or a bug, as ZoS allows add ons. Not sure you intended that. The whole “we’ll never know” simply isn’t true. We do know, and have known since 2014 when most of us started playing and ZoS acknowledged it. I was there from the beginning. If an add on was actually considering cheating BY DEFINITION ZoS disallowed it or made it not possible to use like when that one add on came out effectively signaling when a gank was about to happen. It fell into cheating BY DEFINITION, again, words have meaning and it’s important that we understand that or we might as well all grunt and moan to converse.
A ZoS rep could come by and post right now that add ons aren’t cheating and you still probably wouldn’t accept it.
I disagree, if the developers don't want people to have access to something in the game via an addon, they can prohibit it from the API. The developers wanted to allow the community to develop the UI as they see fit, that is why they delivered the UI in a very plain state and have provided a public API.While it is still allowed by Zenimax Online, it's still an advantage that the developers didn't want people to have. So we are playing a way that Zenimax didn't originally want, or it would have been in the game.
The developers control the API and what addons can have access to through it. So I do not believe this is cheating or an unfair advantage for PC players, because all players have the same access to addons. Since console players do not compete directly with PC players, it doesn't provide an unfair advantage there either.
I do wish that the UI had more functionality built in so we did not need addons, but it is nice to have the choice of how I want the UI customized to fit the way I play.
I fully agree. Thing is Zenimax has given us a choice. Play the version their way, or play it a different way. Thing is playing it a different way is not as intended other wise it would be in the game. So playing as something that wasn't intended could be considered cheating. Again, I don't think so, but I can see how others say so.
Squidgaurd wrote: »...since there are addons that tell players the mechanics without the player knowing them...
Donny_Vito wrote: »I fully agree. Thing is Zenimax has given us a choice. Play the version their way, or play it a different way. Thing is playing it a different way is not as intended other wise it would be in the game. So playing as something that wasn't intended could be considered cheating. Again, I don't think so, but I can see how others say so.
The argument I see against this is that using the API (to allow for different UI and QoL features) is allowed and therefore you are not playing in a different way. If the API didn't exist and you were pulling the data from a non-authorized source then I think your argument would be sound.
Donny_Vito wrote: »I fully agree. Thing is Zenimax has given us a choice. Play the version their way, or play it a different way. Thing is playing it a different way is not as intended other wise it would be in the game. So playing as something that wasn't intended could be considered cheating. Again, I don't think so, but I can see how others say so.
While we have a similar mentality about add-ons, I think your logic is flawed here. The argument I see against this is that using the API (to allow for different UI and QoL features) is allowed and therefore you are not playing in a different way. If the API didn't exist and you were pulling the data from a non-authorized source then I think your argument would be sound.
If an addon gives you a competitive advantage, then it's cheating. Cosmetic addons are not.
VaranisArano wrote: »SeaGtGruff wrote: »Imagine walking into an open note test and saying everyone’s notes were cheating because you failed to bring your notes.
That’s the OP
And there are educators and students who might argue that relying on notes while taking a test, or relying on a calculator in a math test-- whether it is allowed or not-- is cheating yourself out of actually learning the material, or the math, well enough to pass the test without having to refer to your notes or use your calculator. They might also argue that the fact that our modern educational system even allows those types of tests at all is just another part of the dumbing-down of education in particular and society in general.
Your response has no bearing on the analogy being made, in which a teacher allows notes to be used on their test, regardless of whether or not you think its sound educational practice.
Like it or not, ESO allows PC users to use add-ons.
But hey, I'm a teacher, and this is a chance to go off-topic on educational theory! I apologize in advance for the very lengthy digression into teaching theory. If its boring, please skip!
There's always a push-pull debate in educational circles between what's more important: testing for rote learning or testing for the ability to apply what you've learned. (The answer is both, but like the ESO Dev team, education theory is very "flavor of the month" and swings like a pendulum between them. This undergirds the whole debate over standardized tests and so, so much more.)
Part of designing tests is answering the question: what are you testing for?
Example of a closed notes test: If I want to know that my 8th grade anatomy students have memorized the large bones of the human body, that's a rote memory test. I'm testing their memory, so that's a proper testing method.
Example of a open notes test: If I want my 8th graders to balance chemistry equations, I'm going to give them the periodic table as a reference because I'm testing their ability to follow a process. They don't need to memorize the Periodic Table to balance chemistry equations, so not giving them the Table would be an unfair test.
In short, if teachers are really making things easier via open notes tests, then its because they are misapplying "what am I testing for." Open note tests when testing for rote learning is bad testing methodology. Open note tests when testing for application can be appropriate, depending on what's being tested.
One of the differences in "modern education" is a greater emphasis on making sure students understand the process of what they are doing, not just the rote memorization. So there's more tests that focus on "do my students understand the process so they can do this on their own without me" vs "do my students have these basic facts memorized". Both are necessary! Just be prepared for the pendulum to swing back and forth, back and forth,
So, uh, digressions into educational theory aside, does any of that apply to ESO?
Sort of? Not really?
Education and testing is only an analogy to ESO, and I think its hitting the point where the analogy breaks down as all analogies inevitably do.
I mean, I've already pointed out that even if we completely discount add-ons, PC "students" get pretests (PTS Access) and the ability to check their answers and strategize with access to the study guide (ESO Logs), while Consoles get nothing of the sort. PC and Console aren't even on the same playing field when it comes to competitive PVE content - there's just no comparing those test scores.
Hope that all makes sense!
SeaGtGruff wrote: »No analogy is perfect...
SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Imagine walking into an open note test and saying everyone’s notes were cheating because you failed to bring your notes.
That’s the OP
And there are educators and students who might argue that relying on notes while taking a test, or relying on a calculator in a math test-- whether it is allowed or not-- is cheating yourself out of actually learning the material, or the math, well enough to pass the test without having to refer to your notes or use your calculator. They might also argue that the fact that our modern educational system even allows those types of tests at all is just another part of the dumbing-down of education in particular and society in general.
Your response has no bearing on the analogy being made, in which a teacher allows notes to be used on their test, regardless of whether or not you think its sound educational practice.
Like it or not, ESO allows PC users to use add-ons.
But hey, I'm a teacher, and this is a chance to go off-topic on educational theory! I apologize in advance for the very lengthy digression into teaching theory. If its boring, please skip!
There's always a push-pull debate in educational circles between what's more important: testing for rote learning or testing for the ability to apply what you've learned. (The answer is both, but like the ESO Dev team, education theory is very "flavor of the month" and swings like a pendulum between them. This undergirds the whole debate over standardized tests and so, so much more.)
Part of designing tests is answering the question: what are you testing for?
Example of a closed notes test: If I want to know that my 8th grade anatomy students have memorized the large bones of the human body, that's a rote memory test. I'm testing their memory, so that's a proper testing method.
Example of a open notes test: If I want my 8th graders to balance chemistry equations, I'm going to give them the periodic table as a reference because I'm testing their ability to follow a process. They don't need to memorize the Periodic Table to balance chemistry equations, so not giving them the Table would be an unfair test.
In short, if teachers are really making things easier via open notes tests, then its because they are misapplying "what am I testing for." Open note tests when testing for rote learning is bad testing methodology. Open note tests when testing for application can be appropriate, depending on what's being tested.
One of the differences in "modern education" is a greater emphasis on making sure students understand the process of what they are doing, not just the rote memorization. So there's more tests that focus on "do my students understand the process so they can do this on their own without me" vs "do my students have these basic facts memorized". Both are necessary! Just be prepared for the pendulum to swing back and forth, back and forth,
So, uh, digressions into educational theory aside, does any of that apply to ESO?
Sort of? Not really?
Education and testing is only an analogy to ESO, and I think its hitting the point where the analogy breaks down as all analogies inevitably do.
I mean, I've already pointed out that even if we completely discount add-ons, PC "students" get pretests (PTS Access) and the ability to check their answers and strategize with access to the study guide (ESO Logs), while Consoles get nothing of the sort. PC and Console aren't even on the same playing field when it comes to competitive PVE content - there's just no comparing those test scores.
Hope that all makes sense!
Hope this makes sense:
No analogy is perfect, and the analogy comparing the use of add-ons in a video game to using notes in a test was dumb, because a video game isn't a test. Although, it sure does appear that a lot of people who play ESO take it really, really, really seriously, like it's a cut-throat professional job, or a highly-paid professional sport, and not a game in which you're supposed to be having fun.
Hope this analogy is less imperfect than the dumb "open notes test" analogy:
Climbing a mountain.
Some people like to climb mountains. Their reasons vary.
For some it might be about sitting on the mountain top and looking down at the view. Let's say that they're mainly interested in the result or outcome-- or the destination, if you will.
For others it might be about the act of climbing the mountain. Let's say that they're mainly interested in the journey itself, not the destination.
The people who are mainly interested in the
starkerealm wrote: »SeaGtGruff wrote: »No analogy is perfect...
Then don't use them.
I understand the appeal. It's much easier to frame something in a different context you're more comfortable with. If you don't fully understand the topic you're discussing, it's much easier to drag the logical test you're trying to set up, onto ground you're familiar with, and say, "see, it makes sense!"
Resist that impulse. It is lazy writing.
Your arguments will be better, and more grounded, if you do not try to insert awkward analogies in to explain your logic.
Your arguments will also be more resistant to being dragged off into the weeds and savaged because of discrepancies between how the two, not entirely similar, situations work. It's easier to stay on topic, if you don't go off into an analogy.
Analogies are fantastic when you're teaching someone how something works. That's where they excel. That's how you can use them effectively.
Analogies do not work when you're arguing from a position, because it introduces new weaknesses to your argument that may not have existed before. It can mask other weaknesses, but a better approach is simply to prepare for people to call you on those, rather than trying to hide them through clever wordplay.
Using analogies turns one argument into two, separate, parallel, arguments. You do not want that, unless you're ready to go at it on both.
In many cases, a poorly constructed analogy can outright undermine your point. This could have been avoided by, you know, not using an analogy.
So, in the interests of being a better debater, don't use analogies to illustrate your point.