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Lets have an auction house please!!!

  • Kagukan
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    Kagukan wrote: »
    YES! The auction system in this game is the biggest stain in an otherwise great design. Just horribly thought out and implemented. They are still trying to fix it and it is still broken. It will forever be broken. They tried to take a proven system that works and fix it. Well they broke it, BAD! No need to reinvent the wheel.
    Its time to stop trying to pound a square peg into a round hole. Its time to put in an auction system that everyone can participate in equally without the need to join a guild.

    You mean an AH system where I help corner the market and you and other lowbies get priced out of items completely? Yes please. The only thing I have to spend my gold is trading it for crowns and I think we can raise the price on corn flower further.

    This game is 5 years old. The only people a global AH benefits are the people it is benefitting now with the current system.

    Lowbie? Why name calling? No other reasonable argument?
  • VaranisArano
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    Nestor wrote: »
    Nestor wrote: »
    daemonios wrote: »

    How original. But a horse ain't dead just because you say it is. A dead horse would be something that is definitively and irrevocably decided. There is nothing stopping ZOS from implementing an AH in the future, so the discussion remains valid. If you don't want to discuss, you can just move along.

    Except the Developers have stated categorically that there will never be a central auction house in this game.

    So, yea, the horse is dead. Buried. And decomposed.

    I like to collect Dev quotes for future reference in dead horse threads like these. Do you know where they said that?

    My quote came from a face to face conversation with games director. I asked him point blank will we ever have an Auction House. His reply was this game will never have one, it is too easy to manipulate the market and does not promote a healthy economy. I wish had captured a video of it.

    @Nestor
    Thank you! And yeah, if only there were video. Still, its very good to know!
  • Katahdin
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    Katahdin wrote: »
    Not gona happen
    Their vision is a guild trader system, not an auction house.

    I find things I need with few issues. 1000s of players use the system as is with little to no problems. I don't understand why you cant.

    The system is nearly impossible to use on consoles.

    There is no TTC for searching for items. It can take hours to find a specific item.

    There are also no add-ons like MM and ATT which can track member sales, making running a trade guild exceedingly difficult.

    The only reason it's even remotely usable on PC is because of add-ons.

    I used to find things just fine and sell things just fine before we had MM and TTC. Yes it took some time but I found even rare items. I love the look of the prophets staff and ran around buying a few max level staves for my mag characters back then.

    Trade guilds seemed to have survived too. I'm in one a that has been around since trade guilds became a thing.

    While I sympathize with the lack of addons on console, it's not "impossible".
    Beta tester November 2013
  • AlnilamE
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    OP's ideas are great! If we want hyper inflation on the servers.
    Gotta be a no from me to those ideas.

    The market is fine in WoW, FFXIV, GW2, etc. and they all have a central AH.

    Is the market in GW2 fine? Everything worth buying is too expensive and all the stuff you pick up is better off vendored than trying to sell it. I gave up on that game because of it.

    It's much easier to get what you need in ESO.
    The Moot Councillor
  • AlnilamE
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    Skcarkden wrote: »
    Reverb wrote: »
    i appreciate the ways that eso is different than typical cookie cutter mmo games. Why do people bother to play new games if they want them to be just like the old ones?

    Calm down this isn't "buy items cheap in one zone and sell at markup at prime Vendor location all day" Online.

    I bought this game to play not to waste my life checking every single vendor for an item no one will sell because space or time is limited so only 'worthwhile' items get listed since obscure items won't sell if they can't find your listing.

    If people buy a game solely to be miserable and buy/sell all day everyday as a subtle hint to the world "i need help before it's too late" that's their choice, just stop expecting your obtuse reasoning from affecting others who just wanna continue on with the game itself.

    If you don't want to waste time looking at guild traders, have you considered getting the items yourself? When I saw what people were charging for the MS staves, I decided I was going to farm one instead. Got one of my characters that needed the 1000 chests achievement and worked towards that.
    The Moot Councillor
  • xaraan
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    Personally not interested in AH system, plus it's not gonna happen anyway.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Rave the Histborn
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    Grimm13 wrote: »
    Ahhhh, the AH vs Trader discussion...... Again.
    So let's review a few things....

    1. Gold Sink- Can a AH take out 200 Million+ gold out of the system a week? To keep a viable economy there has to be a large gold sink as this.

    You have to have a reason for gold to be spent such as item breakage, repairs and replacement. Change the repair kit drop rate to be more rare, thus more valuable. Change items to decrease in function at 75%, 50% and 25%, by like amounts instead of 100% until zero. Makes people more likely to repair often, increases the sink.

    Breakage drives the economy by giving reasons to spend gold. Static ownership of an item until you leave the game does little to transfer wealth that is need for a vibrant economy. Before you throw a fit, trial and veteran gear need to be bis and exempt from breakage. Those folks put in a lot of work for that right.

    2. Manipulation- Try and corner the market on a certain item, you must travel to 200+ kiosks to TRY and buy all of that item. In a AH, open UI, take 5 Billion gold, and done. Yes, an AH would make it a breeze.

    3. The Elephant in the Room- WoW is made up of "Shards" or separate servers. ESO has a MegaServer, no shards.
    SO, a AH in ESO would be, open up AH UI and have literally millions of items trying to load. Think lag is bad now?

    ESO did a Megaserver as to NOT be like WoW and other MMO's. Same with traders. ZoS has from start tried to make ESO unique and not a copy paste of other games.

    Tell this to CCP with Eve Onlive. A mega server that handles a AH, has repair needs,. Cornering a market is much harder than you make it out to be, so many more factors involved. It's more of a boogie man for the anti-AH crowd.

    btw ESO is also a shard system as it creates different instances of zones and delves. In beta you could see how many were active, how many people was in yours and was able to change your instance. GM's actually told you how to do this when missions crashed or no respawn of bosses. It was about 50 per instance, which when grouping you could exceed that number. PVP is not instanced but they are also trying to run it with about 15 times the number of people that the system was designed to handle.

    many things can be fixed in ESO but you have to be willing to compromise.

    1. That still doesn't take out as much gold as the trader gold sink, not nearly as much. It is also a negative for the playerbase as a whole. In order for an AH system to work you'd have to gimp your other systems including combat with your idea. No one is going to stick around to play ESO and use an AH when you need 100 repair kits for a dlc dungeon put because your dmg gets reduced over time or you have to repair in towns because repair kits are rarer and more expensive

    2. EVE online? You mean the game based on AH manipulation, guilds stealing and strong arm trader tactics? Cornering a market is very easy, it's not a boogie man.
  • Veinblood1965
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    Katahdin wrote: »
    Not gona happen
    Their vision is a guild trader system, not an auction house.

    I find things I need with few issues. 1000s of players use the system as is with little to no problems. I don't understand why you cant.

    The system is nearly impossible to use on consoles.

    There is no TTC for searching for items. It can take hours to find a specific item.<<You know they have these things called wayshrines? Are you walking everywhere?

  • idk
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    Sylvermynx wrote: »
    idk wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    A central AH is a win-win for everyone. There is literally no drawback to it.

    giphy.gif

    Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.

    Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).

    There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.

    The ESO system benefits few, central benefits all.

    There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.

    There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.

    I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.

    And some would suggest there is nothing superior to anything in WoW. After all they are here in ESO and not in that antiquated game.

    BTW, what you stated in the second paragraph is one of the specific things Zos gave as a reason for why they wanted this guild based trading system over what WoW has. So you just supported Zos' reasoning. lol

    Just because I don't enjoy the game itself any more does not mean that I don't find the AH setup far better than what's available here.

    and I understood you were merely providing an opinion as that is all we can provide when comparing one thing to another in this manner.

    But as I said, your comment about constantly undercutting prices in a central AH is one of the behaviors Zos specifically mentioned as a reason they wanted a decentralized system. So that comment literally supported part of the stance Zos has on the matter. A reason why it should not change.
  • Goregrinder
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    I don't know if you know this yet but....this isn't WoW.
  • alanmatillab16_ESO
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    i for one hate shopping in real life, dragging around from shop to shop? stuff that and I certainly don't want to play Sim Shopping. That said I think there is no need for a global auction house, the best thing to add is a global SEARCH function.

    Trade guilds would still have a reason to exist
    It would remove some of the dodgy bidding / locking shenanigans from vendors helping trade guilds as it wouldn't matter where your vendor is.
    There would be access to more customers.
    There would be more competition for prices helping customers.

    Out of game sites are rarely up to date if ever, can be shut down by their owners, hacked etc so they are not a reliable alternative, the same with addons. They can be broken by patches, their creators stop supporting them etc.
  • MLGProPlayer
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    i for one hate shopping in real life, dragging around from shop to shop? stuff that and I certainly don't want to play Sim Shopping. That said I think there is no need for a global auction house, the best thing to add is a global SEARCH function.

    Trade guilds would still have a reason to exist
    It would remove some of the dodgy bidding / locking shenanigans from vendors helping trade guilds as it wouldn't matter where your vendor is.
    There would be access to more customers.
    There would be more competition for prices helping customers.

    Out of game sites are rarely up to date if ever, can be shut down by their owners, hacked etc so they are not a reliable alternative, the same with addons. They can be broken by patches, their creators stop supporting them etc.

    That's a compromise everyone should be fine with.

    We already have a pseudo global search on PC with TTC (although it's not real time) and it greatly improves usability.
    Edited by MLGProPlayer on October 7, 2019 8:53PM
  • buttaface
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    Raideen wrote: »
    So ya, threads like this are pointless. NOT because a central AH system is better, but because its not in ZO$ interest to change the system else they lose real money.

    I think you are correct about this and what preceded it in your post. It's a revenue balancing thing, lost crown sales v lost player base due to a horrible trading system, and crown sales win. I also believe this is the truth behind poor trading functionality in other games as well that monetize lots of game shortcuts. It's also a huge timesink to fluff their "currently playing" numbers and bloats the appearance of people "playing the game" when all they are really doing is suffering load screens from zone to zone trying to buy things.

    These threads are all the same in all the games with this or similar glaring defect in its player trading system. The people who make tons of gold from the existing ***, broken, atrociously bad system (and I make lots of gold from it too in ESO and other games, but a spade is a spade and I'm honest), come in with all kinds of utterly unevidenced broscience, pseudoeconomic BS rationalizations of what amounts to greed. Then pepper in some outright lies that are somehow always the same from game to game "they said there would NEVER BE AN AH" when they didn't, or "it was specifically designed this way from the start, when it wasn't. Add in a dash of red herring derail about "beating a dead horse" and voila, you have all the makings of a "game with a *** trading system please give us an AH" thread. Funny thing is they all look the same no matter what game.

    My favorite nonsensical "greedo" rationalization in this thread was the "AH = worse performance" canard. So... the near infinite zoning and load screening players MUST do to shop guild traders in this game doesn't affect performance more than an AH would? LOL. Yeah, people actually type stuff like that in these typical gaming forum AH threads.

    But basically these threads are all the same. And of course an AH would be better than the *** show trading system this game has.
  • wolfie1.0.
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    Kagukan wrote: »
    YES! The auction system in this game is the biggest stain in an otherwise great design. Just horribly thought out and implemented. They are still trying to fix it and it is still broken. It will forever be broken. They tried to take a proven system that works and fix it. Well they broke it, BAD! No need to reinvent the wheel.
    Its time to stop trying to pound a square peg into a round hole. Its time to put in an auction system that everyone can participate in equally without the need to join a guild.

    You mean an AH system where I help corner the market and you and other lowbies get priced out of items completely? Yes please. The only thing I have to spend my gold is trading it for crowns and I think we can raise the price on corn flower further.

    This game is 5 years old. The only people a global AH benefits are the people it is benefitting now with the current system.

    This is why I indicated in my post that a changeover to a GAH is not as simple as it seems. To have everyone start on a level field a gold wipe would be needed along with a binding of all existing materials and gear.
  • VaranisArano
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    Kagukan wrote: »
    YES! The auction system in this game is the biggest stain in an otherwise great design. Just horribly thought out and implemented. They are still trying to fix it and it is still broken. It will forever be broken. They tried to take a proven system that works and fix it. Well they broke it, BAD! No need to reinvent the wheel.
    Its time to stop trying to pound a square peg into a round hole. Its time to put in an auction system that everyone can participate in equally without the need to join a guild.

    You mean an AH system where I help corner the market and you and other lowbies get priced out of items completely? Yes please. The only thing I have to spend my gold is trading it for crowns and I think we can raise the price on corn flower further.

    This game is 5 years old. The only people a global AH benefits are the people it is benefitting now with the current system.

    This is why I indicated in my post that a changeover to a GAH is not as simple as it seems. To have everyone start on a level field a gold wipe would be needed along with a binding of all existing materials and gear.

    That would suck.

    It would also be a very temporary leveled playing field, as players who have the time and drive to farm would quickly begin reassembling their fortune, and then we'd get the same market manipulation soon enough. Just not from Day 1.

    I'm not sure I'd have the drive or desire to put in hours of farming mats or fishing needed to rebuild my fortune again, even if I have the time.
  • Wolfpaw
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    At the very least how about a Global Search qol update?

    Every item searched at any guild trader has the guild, & trader location next to item.

    1. Throw the idea of best trader spots out the window for more convienent.
    2. Item search is no longer such a time consuming nuisance.
    3. Trade guilds can continue to do what they do.
  • El_Borracho
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    An auction house? What a new and interesting idea. TELL ME MORE.
  • Wifeaggro13
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    Get ready for all of the peeps screaming that the Trader System is awesome and can't be manipulated. And that a Auction House would be inviting demons into ESO.

    j9ljoTz.gif

    Bad system will always be a bad system no matter how Zos paints it. Server market auction domination and price fixing was part of the fun of a global . The guild trader system is aweful
  • VaranisArano
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    Wolfpaw wrote: »
    At the very least how about a Global Search qol update?

    Every item searched at any guild trader has the guild, & trader location next to item.

    1. Throw the idea of best trader spots out the window for more convienent.
    2. Item search is no longer such a time consuming nuisance.
    3. Trade guilds can continue to do what they do.

    Cue whining about how "But the item is gone by the time I go through several loading screens to get it!"
  • Rave the Histborn
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    buttaface wrote: »
    Raideen wrote: »
    So ya, threads like this are pointless. NOT because a central AH system is better, but because its not in ZO$ interest to change the system else they lose real money.

    I think you are correct about this and what preceded it in your post. It's a revenue balancing thing, lost crown sales v lost player base due to a horrible trading system, and crown sales win. I also believe this is the truth behind poor trading functionality in other games as well that monetize lots of game shortcuts. It's also a huge timesink to fluff their "currently playing" numbers and bloats the appearance of people "playing the game" when all they are really doing is suffering load screens from zone to zone trying to buy things.

    These threads are all the same in all the games with this or similar glaring defect in its player trading system. The people who make tons of gold from the existing ***, broken, atrociously bad system (and I make lots of gold from it too in ESO and other games, but a spade is a spade and I'm honest), come in with all kinds of utterly unevidenced broscience, pseudoeconomic BS rationalizations of what amounts to greed. Then pepper in some outright lies that are somehow always the same from game to game "they said there would NEVER BE AN AH" when they didn't, or "it was specifically designed this way from the start, when it wasn't. Add in a dash of red herring derail about "beating a dead horse" and voila, you have all the makings of a "game with a *** trading system please give us an AH" thread. Funny thing is they all look the same no matter what game.

    My favorite nonsensical "greedo" rationalization in this thread was the "AH = worse performance" canard. So... the near infinite zoning and load screening players MUST do to shop guild traders in this game doesn't affect performance more than an AH would? LOL. Yeah, people actually type stuff like that in these typical gaming forum AH threads.

    But basically these threads are all the same. And of course an AH would be better than the *** show trading system this game has.

    The guild trader have fractions of the inventory that an AH would and it already works ***. Yes. I'm sorry to break it to you but an AH would function far worse then the current system.
  • Royaji
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    Wolfpaw wrote: »
    At the very least how about a Global Search qol update?

    Every item searched at any guild trader has the guild, & trader location next to item.

    1. Throw the idea of best trader spots out the window for more convienent.
    2. Item search is no longer such a time consuming nuisance.
    3. Trade guilds can continue to do what they do.

    I'm definitely on the hard No-AH club but I think a global search system can exist under certain conditions and only for one very specific purpose - finding singular rare items.

    1. It should be expensive enough to make you think before using it.
    2. The price should never be shown. Just a list of trader names and locations.

    This way searching for gold tempers or corn flower will just yield a neat list of all the traders in the game. But that one guy who really wants a Way of the Air two-handed axe can finally find the only one on the market at some backwater outlaw's refuge trader.
  • ThePlayer
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    The trading system does not work and also ruin the game community.
    By now, the same guilds always get the same places, even if they sell nothing.
    For new guilds it is impossible to start a trading guild or have public trading at least once a week, and anyway all these guilds trading are essentially useless to the game, they don't even bring wealth to ZOS because all the players with a prominent position in these community monopoly buy everything through the game gold.
    I can't understand how ZOS holds onto this rotten system.
    To get a public trader you have to bid at least 300k gold a week, that is 1 million and 200k gold a month, is this normal? how much should you sell per week to keep these bids? Can ZOS use the calculator at least?
  • El_Borracho
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    Royaji wrote: »
    Wolfpaw wrote: »
    At the very least how about a Global Search qol update?

    Every item searched at any guild trader has the guild, & trader location next to item.

    1. Throw the idea of best trader spots out the window for more convienent.
    2. Item search is no longer such a time consuming nuisance.
    3. Trade guilds can continue to do what they do.

    I'm definitely on the hard No-AH club but I think a global search system can exist under certain conditions and only for one very specific purpose - finding singular rare items.

    1. It should be expensive enough to make you think before using it.
    2. The price should never be shown. Just a list of trader names and locations.

    This way searching for gold tempers or corn flower will just yield a neat list of all the traders in the game. But that one guy who really wants a Way of the Air two-handed axe can finally find the only one on the market at some backwater outlaw's refuge trader.

    See, I'd be cool with the prices being shown. Competition would (hopefully) eliminate the guy who wants 500,000 for his purple Mother's Sorrow Lightning staff.

    I know that part of guild traders is bidding for the optimal location for more traffic. But if that other guy in that backwater location is selling stuff for a good deal, that would force the Rawl'kha and Deshaan folks to get their prices in line with reality. They would still get the higher traffic as they are more convenient.

    I'm also fine with the current system. But I think more people would buy from the guild traders if you didn't have to physically go to each and every location to see what something costs. Right now, if you want to make sure you are getting a decent price, you have to hit up 2-3 cities to see if its legit, let alone if they have the item you want.
  • Royaji
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    Royaji wrote: »
    Wolfpaw wrote: »
    At the very least how about a Global Search qol update?

    Every item searched at any guild trader has the guild, & trader location next to item.

    1. Throw the idea of best trader spots out the window for more convienent.
    2. Item search is no longer such a time consuming nuisance.
    3. Trade guilds can continue to do what they do.

    I'm definitely on the hard No-AH club but I think a global search system can exist under certain conditions and only for one very specific purpose - finding singular rare items.

    1. It should be expensive enough to make you think before using it.
    2. The price should never be shown. Just a list of trader names and locations.

    This way searching for gold tempers or corn flower will just yield a neat list of all the traders in the game. But that one guy who really wants a Way of the Air two-handed axe can finally find the only one on the market at some backwater outlaw's refuge trader.

    See, I'd be cool with the prices being shown. Competition would (hopefully) eliminate the guy who wants 500,000 for his purple Mother's Sorrow Lightning staff.

    I know that part of guild traders is bidding for the optimal location for more traffic. But if that other guy in that backwater location is selling stuff for a good deal, that would force the Rawl'kha and Deshaan folks to get their prices in line with reality. They would still get the higher traffic as they are more convenient.

    I'm also fine with the current system. But I think more people would buy from the guild traders if you didn't have to physically go to each and every location to see what something costs. Right now, if you want to make sure you are getting a decent price, you have to hit up 2-3 cities to see if its legit, let alone if they have the item you want.

    The prices in Rawl are in line with reality. That's the price for convenience. I can go there and get pretty much anything I want right here and now but I will pay extra for this. Or I can take my time and go bargain hunting. I see nothing wrong with that system.

    Anything that is available in volume and is popular is not a problem with the current system. Off-beat weird items are. And no-price global search helps with those while not affecting the popular items much.
  • Glurin
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    ThePlayer wrote: »
    To get a public trader you have to bid at least 300k gold a week, that is 1 million and 200k gold a month, is this normal?

    Yes. In fact, depending on location, you have to bid quite a bit more. That's one of the guild trader system's primary functions. It's a massive gold sink, removing a large chunk of currency from the market to help keep inflation in check. Guilds that buy up the trader and then don't sell anything are essentially just flushing large amounts of gold down the toilet. I suppose it keeps Plunges-For-Gold the Argonian plumber happy and employed though.
    ThePlayer wrote: »
    how much should you sell per week to keep these bids?

    Actually, a lot of guilds rely on things like raffles, auctions, donations and fees to fund their trader. Even so, if you want your guild to attract customers, you need to keep your shelves stocked up and reasonably priced. After all, guild members will have nothing to donate if they don't sell anything.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Raideen
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    buttaface wrote: »
    Raideen wrote: »
    So ya, threads like this are pointless. NOT because a central AH system is better, but because its not in ZO$ interest to change the system else they lose real money.

    I think you are correct about this and what preceded it in your post. It's a revenue balancing thing, lost crown sales v lost player base due to a horrible trading system, and crown sales win. I also believe this is the truth behind poor trading functionality in other games as well that monetize lots of game shortcuts. It's also a huge timesink to fluff their "currently playing" numbers and bloats the appearance of people "playing the game" when all they are really doing is suffering load screens from zone to zone trying to buy things.

    These threads are all the same in all the games with this or similar glaring defect in its player trading system. The people who make tons of gold from the existing ***, broken, atrociously bad system (and I make lots of gold from it too in ESO and other games, but a spade is a spade and I'm honest), come in with all kinds of utterly unevidenced broscience, pseudoeconomic BS rationalizations of what amounts to greed. Then pepper in some outright lies that are somehow always the same from game to game "they said there would NEVER BE AN AH" when they didn't, or "it was specifically designed this way from the start, when it wasn't. Add in a dash of red herring derail about "beating a dead horse" and voila, you have all the makings of a "game with a *** trading system please give us an AH" thread. Funny thing is they all look the same no matter what game.

    My favorite nonsensical "greedo" rationalization in this thread was the "AH = worse performance" canard. So... the near infinite zoning and load screening players MUST do to shop guild traders in this game doesn't affect performance more than an AH would? LOL. Yeah, people actually type stuff like that in these typical gaming forum AH threads.

    But basically these threads are all the same. And of course an AH would be better than the *** show trading system this game has.

    Yep, yep, yep and yep.

    The pathological defense of the current system and browbeating of anyone who questions its validity is very telling of the real world $$$ they are protecting. You see the same people saying the same thing in each and every thread that questions the games design or developments motives.
  • MLGProPlayer
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    Glurin wrote: »
    ThePlayer wrote: »
    To get a public trader you have to bid at least 300k gold a week, that is 1 million and 200k gold a month, is this normal?

    Yes. In fact, depending on location, you have to bid quite a bit more. That's one of the guild trader system's primary functions. It's a massive gold sink, removing a large chunk of currency from the market to help keep inflation in check. Guilds that buy up the trader and then don't sell anything are essentially just flushing large amounts of gold down the toilet. I suppose it keeps Plunges-For-Gold the Argonian plumber happy and employed though.

    This is currently achieved by taxing listings. ZOS can still charge a tax to list on a central AH. You don't need guild traders to take money out of the economy.
    Edited by MLGProPlayer on October 8, 2019 2:46AM
  • BigBragg
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    Yuffie91 wrote: »
    BigBragg wrote: »
    Let's have a tutorial on using the forums search feature, please!

    But then ppl get yelled at for being a necro!

    Only if people try to add there own comment to the thread. If they just read over a few, they will realize that there hasn't actually been anything new said on the topic for years now.
  • Elsonso
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    ThePlayer wrote: »
    By now, the same guilds always get the same places, even if they sell nothing.
    For new guilds it is impossible to start a trading guild or have public trading at least once a week, and anyway all these guilds trading are essentially useless to the game, they don't even bring wealth to ZOS because all the players with a prominent position in these community monopoly buy everything through the game gold.
    I can't understand how ZOS holds onto this rotten system.

    Huh.

    Well, as with anything where there is an established base, the budding entrepreneur joins a trading guild and works their way through trading guilds making gold until they can get to the top tier trading guilds. They continue to collect gold until they have enough to start a guild, get a trader, and displace someone at the bottom. Then they work that guild up as high as they can get it.

    ZOS does not expect to make money off the guild traders. :confused: They expect the guild trading system to remove gold from the economy.

    They hold onto the system because, quite obviously, it is working for them.
    ESO Plus: No
    PC NA/EU: @Elsonso
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  • Chuaznega
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    If your trader isnt on a crowded/movimented city it indeed can be hard to sell, but I see a lot of big traders are not even full anymore, lots of rooms for more people to come join and sell, so I suggest you search for a better trader location, just look at the new Guild Finder, tons of places/traders to choose.

    And please, no auction house.
    Edited by Chuaznega on October 8, 2019 12:27AM
This discussion has been closed.