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Lets have an auction house please!!!

  • tallenn
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    While I'd love to see an auction house, you need to accept that it just isn't going to happen. After this long, I just don't see ZOS changing their minds now. If there was any lean in that direction AT ALL, it would have happened by now.

    It's time to accept it, and move on.
  • Sylvermynx
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    tallenn wrote: »
    While I'd love to see an auction house, you need to accept that it just isn't going to happen. After this long, I just don't see ZOS changing their minds now. If there was any lean in that direction AT ALL, it would have happened by now.

    It's time to accept it, and move on.

    True. Unfortunately.
  • idk
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    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    A central AH is a win-win for everyone. There is literally no drawback to it.

    giphy.gif

    Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.

    Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).

    There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.

    The ESO system benefits few, central benefits all.

    There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.

    There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.

    I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.

    And some would suggest there is nothing superior to anything in WoW. After all they are here in ESO and not in that antiquated game.

    BTW, what you stated in the second paragraph is one of the specific things Zos gave as a reason for why they wanted this guild based trading system over what WoW has. So you just supported Zos' reasoning. lol
  • tahol10069
    tahol10069
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    Seriously. We need this.

    Seriously, we don't need this and we don't want this.
    /thread.

    And there they are, talking on behalf of people they don't even know.

    I want it, and I need it. So do plenty of other people, others this wouldn't be brought up regularly.

    This system is an abomination. As long as it exists, there will be posts asking for a proper AH, and of course there will be, people have been using it in other games and know how well it functions.

    And don't bother answer back with your normal delusions of how well this currents system works. Everyone with half a brain knows it doesn't.
    Edited by tahol10069 on October 7, 2019 3:49AM
  • Sylvermynx
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    idk wrote: »
    Raideen wrote: »
    Glurin wrote: »
    Raideen wrote: »
    Glurin wrote: »
    A central AH is a win-win for everyone. There is literally no drawback to it.

    giphy.gif

    Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.

    Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).

    There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.

    The ESO system benefits few, central benefits all.

    There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.

    There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.

    I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.

    And some would suggest there is nothing superior to anything in WoW. After all they are here in ESO and not in that antiquated game.

    BTW, what you stated in the second paragraph is one of the specific things Zos gave as a reason for why they wanted this guild based trading system over what WoW has. So you just supported Zos' reasoning. lol

    Just because I don't enjoy the game itself any more does not mean that I don't find the AH setup far better than what's available here.
  • NotaDaedraWorshipper
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    In WoW I could barely make any gold on the auctionhouse no matter how hard I tried. There was always someone undercutting me by 1 copper or just buying it all up so they could set the global market to super expensive.
    Here on the other hand, I can without much effort make a decent sum and I know I could make even more if I tried. I barely worry over undercutting and finding a trading guild wasn't hard either. A guild I don't have to pay any attention to besides selling, unless I want to.

    It has it faults, but I kinda like it. ¯\_(ツ)_/¯
    Edited by NotaDaedraWorshipper on October 7, 2019 3:56AM
    [Lie] Of course! I don't even worship Daedra!
  • Raideen
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    idk wrote: »

    And some would suggest there is nothing superior to anything in WoW. After all they are here in ESO and not in that antiquated game.

    And some people play both games, in fact I was in wow much of this evening while I was battling you forum shills. Had a great time, knocked some AFK folks off a ledge in Mechagon, killed some rare mobs. Had a great time.

    But as I have stated before, Money talks....and wow makes the money (because its overall a more appealing game and there is no obvious wallet drilling like this game).
    idk wrote: »
    BTW, what you stated in the second paragraph is one of the specific things Zos gave as a reason for why they wanted this guild based trading system over what WoW has. So you just supported Zos' reasoning. lol

    Well jokes on them because the gold in this game is VERY MUCH controlled. But, you and I both know that. You and I both know the real reason why they want high gold cost in game, to push crown store sales.



  • wolfie1.0.
    wolfie1.0.
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    Skcarkden wrote: »
    Reverb wrote: »
    i appreciate the ways that eso is different than typical cookie cutter mmo games. Why do people bother to play new games if they want them to be just like the old ones?

    Calm down this isn't "buy items cheap in one zone and sell at markup at prime Vendor location all day" Online.

    I bought this game to play not to waste my life checking every single vendor for an item no one will sell because space or time is limited so only 'worthwhile' items get listed since obscure items won't sell if they can't find your listing.

    If people buy a game solely to be miserable and buy/sell all day everyday as a subtle hint to the world "i need help before it's too late" that's their choice, just stop expecting your obtuse reasoning from affecting others who just wanna continue on with the game itself.

    Please dont insult people who love to trade. I understand what you are saying but have you stopped to consider that trading, in whatever capacity it exists, is there to save time? I mean your just be required to farm all your stuff and then where would you be?

    Yes this system is not perfect but neither is a GAH. A lot of us that prefer the current system understand the reasons that people want one. but very few people on the GAH side understand ours. many of us have come from games where the ingame economies are just trash and much of the cause is a very poorly designed in game economy coupled with a GAH. In a perfect set up a game with a GAH would be built with that in mind.

    ESO as mentioned in previous comments and threads wasn't, it wasn't even built with trading outside of your own guilds in mind. the current system was just added on as a feature later on. It was not built with a GAH in mind or even considered, and trading was an afterthought, so how would it work with a GAH? A Lot of us on the side of the current system have some real valid concerns. I for one have brought up a few that i think are pretty valid ones.

    To be honest, I could go either way. with either system, i will continue to make gold. i have played GAH's and come out ahead. and i have played this system and come out ahead. i prefer this system because mainly its 1) different, and 2) its competitive.

    Some of the things people dont consider is the amount of items that would need to be done in order to convert and not ruin the economy.

    1) A new gold sink would need to be created. right now due to the competive nature of guild trading each top end guild sinks out betwen 10 to 30 times what is generated in sales tax. that equates to hundreds of millions a week, and billions a month. that is is a lot of gold that is removed. currently all traders are pointed to guild traders and its the traders that remove gold from the game. To remain competive as a trade guild the guilds are forced to do this, or they are gone. There are no other gold sinks in the game that force you to do this. so you have to come up with a viable alternative.
    2) a GAH is an all or nothing option. you can't have a GAH in any form and have guild traders. it just won't work. look at why Rawl and mournhold are preferred trading spots instead of say ebonheart or windhelm. and theres your reason.
    3) All gold would have to be wiped from the game - this has to do with balancing and inequalities and would have to happen in order to prevent the initial exploitation of the system and create player based monopolies. How would they do this? its pretty easy really. ZOS would not be able to do this in the dark. and so what would happen is that ALL trading guilds who are in their right minds would stop paying the huge bids and would cut back. then when the flip happened they would use their funds that they stockpiled and no longer need to worry about using competitively on bids to buy up rare items and resources in attempts to control the markets. One individual can't create a monopoly, but a dedicated team of 50-500 could in fact do so. So removing ALL gold would be key.
    4) All items, materials, and gear obtained prior to the swap would have to be bound to your account. or removed from the game for similar reasons to #3
    5) ZOS would have to rebalance how gold is generated from all sources.
    6) Server Load - This is a reasonable concern. We know for a fact that the servers are having issues because thats what ZOS has told us and fixing it is on their road map. hopefully this is addressed soon and this becomes a null reason.
    7) What we ask for is rarely what we get from the ZOS team. Lets face it, in more instances than not when the community asks for something what we get is something that is similar but not quite what was asked for. ie skyshards and skill lines being acount wide, more outfit slots, dyes, etc.
    8) Lastly you have to ask this: What is in it for ZOS? seriously what do they get out of the hundreds of hours it will take them to implement? For all its faults the ingame economy is not a runaway train. there isn't a real need to change things right now. so why do it?

    TL;DR Changing over to a GAH is a massive change to core elements of the game and while we can discuss it, its not something that should be considered lightly and nor is it something that can just be switched back once its in place.
  • Tigerseye
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    Raideen wrote: »

    Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.

    They can (or could) on a fairly quiet/moderately populated realm, especially on certain items.

    I used to make max level PVP armour to sell and some guy on there was running an addon (or bot) which cancelled his listings and instantly undercut mine by one copper, every time, lol.

    Even when he was offline...

    I only sold anything when his items had sold first.

    Also, other people were buying up certain mats, needed for levelling crafting and listing them at a big mark-up.

    They would do this late in the evening/at night, when they knew people would be trying to level crafting on an alt and no one else was listing.

    This is not to say that I disagree with the idea of a centralised auction house, on balance, but the system does also have its potential issues.
    Edited by Tigerseye on October 7, 2019 4:40AM
  • CaffeinatedMayhem
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    NO

    Every time, NO.

    If you think it's bad now, it will get even worse. If you really love WoW's economy that much, go back.
  • Tigerseye
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    The truth is that both sides are partially right, here.

    There are pros and cons.

    So, assuming you can't have a bit of both, you have to try to work out which is the least bad system.

    Although, I'm not sure why you can't, given that we tended to have wholesalers for selling materials to crafters and then retailers for selling crafted goods to end customers, in the (pre-internet) real world.
  • anitajoneb17_ESO
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    tahol10069 wrote: »
    Seriously. We need this.

    Seriously, we don't need this and we don't want this.
    /thread.

    And there they are, talking on behalf of people they don't even know.

    I want it, and I need it. So do plenty of other people, others this wouldn't be brought up regularly.

    This system is an abomination. As long as it exists, there will be posts asking for a proper AH, and of course there will be, people have been using it in other games and know how well it functions.

    And don't bother answer back with your normal delusions of how well this currents system works. Everyone with half a brain knows it doesn't.

    When OP writes "we need this", he/she talks on behalf of people they don't even know.
    Me writing the opposite in the same style is meant to underline this and to bring back the proportions of opinions to what it really is : a 50/50 split between pro- and anti-AH.
    Everyone with half a brain knows this, or should at least be able to use the search button before bringing up the topic for the gazillionth time pretending they know better.
    How would people be able to search for items in a huge, server-wide AH when they can't even search anything on a forum ?

    People who want an AH "like in other games" should go play those other games. Period.

  • Bodži
    Bodži
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    Whats next? Minimap???
    Why walk when you can ride?
  • FierceSam
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    Auction House???

    They couldn’t even implement a guild store search without utterly screwing the EU server.. and that’s a search of ONE guild

    An Auction House really would be “killing it”.

    ZOS should do much, much more to make the basic game experience better for consoles in particular tho. They have a nice interface but rubbish functionality..
  • Elsonso
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    tahol10069 wrote: »
    This system is an abomination. As long as it exists, there will be posts asking for a proper AH, and of course there will be, people have been using it in other games and know how well it functions.

    ZOS has implemented the guild trader system for game play reasons. Any replacement would have to fill those reason, as well as comply with back end limitations. They would not be creating just a central store, because the guild traders are more than just player-to-player commercce.

    I don't know what a ZOS central store would look like, but it would probably not be anything like the WoW AH. We would have endless threads about how ZOS screwed it up. WoW has an entirely different economic setup, so their AH would not work. ZOS would have to make one that worked for ESO, and I think that would be very different, and probably not very popular. People would not realize that the golden AH, shining brightly on the mountain top, the AH by which all other AH are compared, is not suitable for this game.

    P.S. - It does work, and that is why ZOS has not replaced it.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Mitrenga
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    If there was a Global AH from the Day 1, it would be nice. However, I think it is too late. A global AH would restrict the new players' access to certain items, including fairly priced purple+ crafting mats. I know people that would camp the AH night and day for the good deals with the help of add-ons.
  • Hamish999
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    Nay, nay and thrice nay!
    PC-EU
    Do'Zahra - Khajiit - StamDK - AD
    Narese Telvanni - Dunmer - Petsorc - EP
    Anastasie Chastain - Breton - Magplar - DC
    Gashnakh the Lusty - Orc - Stamsorc - AD
    Stands-In-Stoopid - Argonian - Warden Tank - AD
    Talia al-Morwha - Redguard - Stamden - AD
    Makes-Fier-Wrong - Argonian - Stamblade - AD
    Busty-Argonian-Maid - Argonian - Templar Healer - AD
    Alaru Telvanni - Dunmer - Stamplar - AD
    Ko'Raehsi - Khajiit - Magsorc - AD
    Torhild Rock-Chucker - Nord - StamDK - AD
    Drusilla Larouche - Breton - MagDK - AD
    Ko'Khanni - Khajiit - Magden - AD
    Ilithyia Ectorius - Imperial - DK Tank -AD
    Rosara Laumont - Breton - Warden Healer - AD
    Do'Darri - Khajiit - Stam Arcanist - AD

    Keyboard and mouse FTW!
  • jircris11
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    Katahdin wrote: »
    Not gona happen
    Their vision is a guild trader system, not an auction house.

    I find things I need with few issues. 1000s of players use the system as is with little to no problems. I don't understand why you cant.

    Simple laziness
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • daemonios
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    Mitrenga wrote: »
    If there was a Global AH from the Day 1, it would be nice. However, I think it is too late. A global AH would restrict the new players' access to certain items, including fairly priced purple+ crafting mats. I know people that would camp the AH night and day for the good deals with the help of add-ons.

    Can we PLEASE finally acknowledge that item flipping and market manipulation aren't inherent to any one model? It's already happening, it would happen with an AH, it will always happen in the absence of measures specifically aimed at curbing it.

    To those that say doing it with guild traders is impractical, I say the inconvenience of multiple stores weighs FAR more heavily on potential buyers than on sellers playing the market. The seller has an incentive to visit as many guild traders as possible where they can pick up cheaply posted items and flip them for profit. For a buyer, multiple guild traders simply means they can't be sure of finding a given item, may have to waste their time looking, and may not be getting a decent deal.

    If ZOS wanted to prevent market manipulation, they would need to introduce new rules, such as making store/AH-bought items bound so that they can't be resold. Or remove the APIs that - at least on PC - allow players to crawl through the listings and post them all publicly in a virtual global AH.
  • Yuffie91
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    BigBragg wrote: »
    Let's have a tutorial on using the forums search feature, please!

    But then ppl get yelled at for being a necro!
  • Mitrenga
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    daemonios wrote: »
    Mitrenga wrote: »
    If there was a Global AH from the Day 1, it would be nice. However, I think it is too late. A global AH would restrict the new players' access to certain items, including fairly priced purple+ crafting mats. I know people that would camp the AH night and day for the good deals with the help of add-ons.

    Can we PLEASE finally acknowledge that item flipping and market manipulation aren't inherent to any one model? It's already happening, it would happen with an AH, it will always happen in the absence of measures specifically aimed at curbing it.

    To those that say doing it with guild traders is impractical, I say the inconvenience of multiple stores weighs FAR more heavily on potential buyers than on sellers playing the market. The seller has an incentive to visit as many guild traders as possible where they can pick up cheaply posted items and flip them for profit. For a buyer, multiple guild traders simply means they can't be sure of finding a given item, may have to waste their time looking, and may not be getting a decent deal.

    If ZOS wanted to prevent market manipulation, they would need to introduce new rules, such as making store/AH-bought items bound so that they can't be resold. Or remove the APIs that - at least on PC - allow players to crawl through the listings and post them all publicly in a virtual global AH.

    With store kiosks, it is very time consuming to store to store and find items to flip. With a Global AH, it is very easy. One screen, an add-on to refresh and filter the listings for you. ZoS can only limit an add-ons ability to a certain point. People will always find a way to workaround it. We saw it in numerous addons by now. There are also add-ons not released to community use and being used by small groups. Recently, some PvP and Raid related ones has surfaced.

    In a Global AH environment, a small group of people can lock the market very easily. People did it on Diablo III. Hell, even in ESO without a global AH, a certain group locked all the Corn Flowers and tempers for weeks. Your ideas such as "AH-bought items can't be sold" etc. these are not solutions, they are very strict restrictions. Those stuff kill the market. You are simply offering to create an iron curtain model of economy in ESO. That will not happen.
  • DirkRavenclaw
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    The Day we have a AH i stop trading. Im already against TTC and MM as the ESO was about, going to Traders out in the wild, find a nice Deal, not all the same prices, its boring already and i sell for 500k+ a week in 5 Guildstores
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • Grimm13
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    A central AH is a win-win for everyone. There is literally no drawback to it. Casual traders are uplifted and top traders can still make their money. And usability improves across the board.

    The drawback is for the Trade guilds that pretty much would be put out of business. many of the no votes come from those that have skin in the game running trade guilds with fee's or raffles.

    This is why I advocate that ZOS do quarterly survey's done at game long in basically a tab on the daily log in page. This would take the pulse of the community better than a few of us that gets on the forums.

    I am also of the belief that a hybrid system change would go over the best for ESO.

    i.e. 1) Making each zone into a AH that is separate from all other zones.
    2) Trade Guilds would still bid to be on a zone's AH to list their Guild Store.
    3) There should be an increase from the 8 current traders in a zone to around 15.
    4) ZOS could make this adjustment easily as they would not have to add a trader physically.
    5) Current trader locations become access points to that zone's AH.
    6) We go from 217 Trade shops to 23 (I think). Makes shopping a bit easier but places all guilds at the same access level in that zone.

    Now outlaw refuges I think would be interesting to be their own AH instead as part of the zone. This keeps a feel that they are moving goods about Tamriel.

    This proposal would still be unique but improved on the current system. Maintains the Trader bid system. Grants easier expansion for player growth to Trading. Gives a reason why Trade Guilds still need to exist.

    Multi-bidding would need to be adjusted from the 10 bids. I would say to about 3 bids. It's not an exclusive right to that AH but a combined market of the winning guild store bids. So if a AH has 15 slots available for 15 Trade Guilds to list their store. Only those top 15 guilds have their items listed on that store. If slots are left open then I think the buy option should be raised from 10k to between 100k to 300k, ZOS would need to figure the best for their sink.

    I know it's not a popular idea. Both sides can agree at times that the system need improvement but differ greatly as to how. A hybrid compromise seems best to me. If you try to please 100% of the people all the time, then you will fail 100% of the time.
    Edited by Grimm13 on October 7, 2019 1:32PM
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • Rave the Histborn
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    Skcarkden wrote: »
    idk wrote: »
    I seriously doubt Zos would entertain adding/changing to an AH or central trader. The trading system is basically something they really wanted when they developed the game. They touted it before the game launched and my bet is it is the pet project of at least one of the devs. Pretty sure as long as Matt is at the helm an AH will not happen.

    That's the sad reality of it, essentially because one guy in charge is wrong, let's use an analogy, that he claims 2+2=5 and because he has the final say refuses to even listen to people telling him it's actually 4.

    Heck, the customisation system was held back for so long because one guy had this opinion that he didn't wanna see pink people running around in pink armour and swords.

    They're not wrong though. AHs are a lazy system for lazy people that is more easily abused than the current one.
  • wenchmore420b14_ESO
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    Ahhhh, the AH vs Trader discussion...... Again.
    So let's review a few things....

    1. Gold Sink- Can a AH take out 200 Million+ gold out of the system a week? To keep a viable economy there has to be a large gold sink as this.

    2. Manipulation- Try and corner the market on a certain item, you must travel to 200+ kiosks to TRY and buy all of that item. In a AH, open UI, take 5 Billion gold, and done. Yes, an AH would make it a breeze.

    3. The Elephant in the Room- WoW is made up of "Shards" or separate servers. ESO has a MegaServer, no shards.
    SO, a AH in ESO would be, open up AH UI and have literally millions of items trying to load. Think lag is bad now?

    ESO did a Megaserver as to NOT be like WoW and other MMO's. Same with traders. ZoS has from start tried to make ESO unique and not a copy paste of other games.

    My 2 drakes.... Huzzah!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Neoealth
    Neoealth
    ✭✭✭✭✭
    ✭✭
    I never get tired of flogging this horse


    AUCTION HOUSE NOW!


















    It will never happen though. :(
  • Kagukan
    Kagukan
    ✭✭✭✭✭
    YES! The auction system in this game is the biggest stain in an otherwise great design. Just horribly thought out and implemented. They are still trying to fix it and it is still broken. It will forever be broken. They tried to take a proven system that works and fix it. Well they broke it, BAD! No need to reinvent the wheel.
    Its time to stop trying to pound a square peg into a round hole. Its time to put in an auction system that everyone can participate in equally without the need to join a guild.
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Kagukan wrote: »
    YES! The auction system in this game is the biggest stain in an otherwise great design. Just horribly thought out and implemented. They are still trying to fix it and it is still broken. It will forever be broken. They tried to take a proven system that works and fix it. Well they broke it, BAD! No need to reinvent the wheel.
    Its time to stop trying to pound a square peg into a round hole. Its time to put in an auction system that everyone can participate in equally without the need to join a guild.

    You mean an AH system where I help corner the market and you and other lowbies get priced out of items completely? Yes please. The only thing I have to spend my gold is trading it for crowns and I think we can raise the price on corn flower further.

    This game is 5 years old. The only people a global AH benefits are the people it is benefitting now with the current system.
  • Grimm13
    Grimm13
    ✭✭✭✭✭
    Ahhhh, the AH vs Trader discussion...... Again.
    So let's review a few things....

    1. Gold Sink- Can a AH take out 200 Million+ gold out of the system a week? To keep a viable economy there has to be a large gold sink as this.

    You have to have a reason for gold to be spent such as item breakage, repairs and replacement. Change the repair kit drop rate to be more rare, thus more valuable. Change items to decrease in function at 75%, 50% and 25%, by like amounts instead of 100% until zero. Makes people more likely to repair often, increases the sink.

    Breakage drives the economy by giving reasons to spend gold. Static ownership of an item until you leave the game does little to transfer wealth that is need for a vibrant economy. Before you throw a fit, trial and veteran gear need to be bis and exempt from breakage. Those folks put in a lot of work for that right.

    2. Manipulation- Try and corner the market on a certain item, you must travel to 200+ kiosks to TRY and buy all of that item. In a AH, open UI, take 5 Billion gold, and done. Yes, an AH would make it a breeze.

    3. The Elephant in the Room- WoW is made up of "Shards" or separate servers. ESO has a MegaServer, no shards.
    SO, a AH in ESO would be, open up AH UI and have literally millions of items trying to load. Think lag is bad now?

    ESO did a Megaserver as to NOT be like WoW and other MMO's. Same with traders. ZoS has from start tried to make ESO unique and not a copy paste of other games.

    Tell this to CCP with Eve Onlive. A mega server that handles a AH, has repair needs,. Cornering a market is much harder than you make it out to be, so many more factors involved. It's more of a boogie man for the anti-AH crowd.

    btw ESO is also a shard system as it creates different instances of zones and delves. In beta you could see how many were active, how many people was in yours and was able to change your instance. GM's actually told you how to do this when missions crashed or no respawn of bosses. It was about 50 per instance, which when grouping you could exceed that number. PVP is not instanced but they are also trying to run it with about 15 times the number of people that the system was designed to handle.

    many things can be fixed in ESO but you have to be willing to compromise.

    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Grimm13 wrote: »
    Ahhhh, the AH vs Trader discussion...... Again.
    So let's review a few things....

    1. Gold Sink- Can a AH take out 200 Million+ gold out of the system a week? To keep a viable economy there has to be a large gold sink as this.

    You have to have a reason for gold to be spent such as item breakage, repairs and replacement. Change the repair kit drop rate to be more rare, thus more valuable. Change items to decrease in function at 75%, 50% and 25%, by like amounts instead of 100% until zero. Makes people more likely to repair often, increases the sink.

    Breakage drives the economy by giving reasons to spend gold. Static ownership of an item until you leave the game does little to transfer wealth that is need for a vibrant economy. Before you throw a fit, trial and veteran gear need to be bis and exempt from breakage. Those folks put in a lot of work for that right.

    2. Manipulation- Try and corner the market on a certain item, you must travel to 200+ kiosks to TRY and buy all of that item. In a AH, open UI, take 5 Billion gold, and done. Yes, an AH would make it a breeze.

    3. The Elephant in the Room- WoW is made up of "Shards" or separate servers. ESO has a MegaServer, no shards.
    SO, a AH in ESO would be, open up AH UI and have literally millions of items trying to load. Think lag is bad now?

    ESO did a Megaserver as to NOT be like WoW and other MMO's. Same with traders. ZoS has from start tried to make ESO unique and not a copy paste of other games.

    Tell this to CCP with Eve Onlive. A mega server that handles a AH, has repair needs,. Cornering a market is much harder than you make it out to be, so many more factors involved. It's more of a boogie man for the anti-AH crowd.

    btw ESO is also a shard system as it creates different instances of zones and delves. In beta you could see how many were active, how many people was in yours and was able to change your instance. GM's actually told you how to do this when missions crashed or no respawn of bosses. It was about 50 per instance, which when grouping you could exceed that number. PVP is not instanced but they are also trying to run it with about 15 times the number of people that the system was designed to handle.

    many things can be fixed in ESO but you have to be willing to compromise.

    Just a note...
    Instances are not same as shards. Shards are separate, but instances, with the population caps, are still on one server, not multiple as shards are.
    As far as rest, well we agree to disagree.. :)
    Huzzah!!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
This discussion has been closed.