While I'd love to see an auction house, you need to accept that it just isn't going to happen. After this long, I just don't see ZOS changing their minds now. If there was any lean in that direction AT ALL, it would have happened by now.
It's time to accept it, and move on.
MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).
There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.
The ESO system benefits few, central benefits all.
There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.
There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.
I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.
anitajoneb17_ESO wrote: »EternalDiva wrote: »Seriously. We need this.
Seriously, we don't need this and we don't want this.
/thread.
MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Name one ESO auction system that works better than traditional auction house system (I refer to wow as an example).
There are none. The only thing the ESO auction house system does is introduce new issues, which is why people keep asking for a central AH system every few months.
The ESO system benefits few, central benefits all.
There are none because ESO doesn't have an auction system. It has a far superior guild trader system. Even those of you whining for an AH just like every other MMO since WoW are benefiting from it. Lower inflation, fewer and shorter lived monopolies, far fewer undercut wars, the ability to sell your items for fair market value rather than being forced to sell at the lowest possible price, the ability to buy items at a fair price rather than being forced to pay exorbitant sums, etc. etc. This nonsense that it's only a handful of people, probably part of some secret cartel, who benefit from the guild trader system is complete BS.
There is absolutely ZERO about the ESO system that makes it superior to WOW's auction house system. This system is OVERLY inflated due to its design. It does not allow for competition.
I constantly undercut people in wow, drove prices down and made a good amount of money, more than I can make in this game unless I play just to make money. ESO's system is a joke.
And some would suggest there is nothing superior to anything in WoW. After all they are here in ESO and not in that antiquated game.
BTW, what you stated in the second paragraph is one of the specific things Zos gave as a reason for why they wanted this guild based trading system over what WoW has. So you just supported Zos' reasoning. lol
And some would suggest there is nothing superior to anything in WoW. After all they are here in ESO and not in that antiquated game.
BTW, what you stated in the second paragraph is one of the specific things Zos gave as a reason for why they wanted this guild based trading system over what WoW has. So you just supported Zos' reasoning. lol
i appreciate the ways that eso is different than typical cookie cutter mmo games. Why do people bother to play new games if they want them to be just like the old ones?
Calm down this isn't "buy items cheap in one zone and sell at markup at prime Vendor location all day" Online.
I bought this game to play not to waste my life checking every single vendor for an item no one will sell because space or time is limited so only 'worthwhile' items get listed since obscure items won't sell if they can't find your listing.
If people buy a game solely to be miserable and buy/sell all day everyday as a subtle hint to the world "i need help before it's too late" that's their choice, just stop expecting your obtuse reasoning from affecting others who just wanna continue on with the game itself.
Even the richest people in wow can not corner the market on any desirable good, there are too many people contributing to the sales.
tahol10069 wrote: »anitajoneb17_ESO wrote: »EternalDiva wrote: »Seriously. We need this.
Seriously, we don't need this and we don't want this.
/thread.
And there they are, talking on behalf of people they don't even know.
I want it, and I need it. So do plenty of other people, others this wouldn't be brought up regularly.
This system is an abomination. As long as it exists, there will be posts asking for a proper AH, and of course there will be, people have been using it in other games and know how well it functions.
And don't bother answer back with your normal delusions of how well this currents system works. Everyone with half a brain knows it doesn't.
tahol10069 wrote: »This system is an abomination. As long as it exists, there will be posts asking for a proper AH, and of course there will be, people have been using it in other games and know how well it functions.
Not gona happen
Their vision is a guild trader system, not an auction house.
I find things I need with few issues. 1000s of players use the system as is with little to no problems. I don't understand why you cant.
If there was a Global AH from the Day 1, it would be nice. However, I think it is too late. A global AH would restrict the new players' access to certain items, including fairly priced purple+ crafting mats. I know people that would camp the AH night and day for the good deals with the help of add-ons.
If there was a Global AH from the Day 1, it would be nice. However, I think it is too late. A global AH would restrict the new players' access to certain items, including fairly priced purple+ crafting mats. I know people that would camp the AH night and day for the good deals with the help of add-ons.
Can we PLEASE finally acknowledge that item flipping and market manipulation aren't inherent to any one model? It's already happening, it would happen with an AH, it will always happen in the absence of measures specifically aimed at curbing it.
To those that say doing it with guild traders is impractical, I say the inconvenience of multiple stores weighs FAR more heavily on potential buyers than on sellers playing the market. The seller has an incentive to visit as many guild traders as possible where they can pick up cheaply posted items and flip them for profit. For a buyer, multiple guild traders simply means they can't be sure of finding a given item, may have to waste their time looking, and may not be getting a decent deal.
If ZOS wanted to prevent market manipulation, they would need to introduce new rules, such as making store/AH-bought items bound so that they can't be resold. Or remove the APIs that - at least on PC - allow players to crawl through the listings and post them all publicly in a virtual global AH.
MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it. Casual traders are uplifted and top traders can still make their money. And usability improves across the board.
I seriously doubt Zos would entertain adding/changing to an AH or central trader. The trading system is basically something they really wanted when they developed the game. They touted it before the game launched and my bet is it is the pet project of at least one of the devs. Pretty sure as long as Matt is at the helm an AH will not happen.
That's the sad reality of it, essentially because one guy in charge is wrong, let's use an analogy, that he claims 2+2=5 and because he has the final say refuses to even listen to people telling him it's actually 4.
Heck, the customisation system was held back for so long because one guy had this opinion that he didn't wanna see pink people running around in pink armour and swords.
YES! The auction system in this game is the biggest stain in an otherwise great design. Just horribly thought out and implemented. They are still trying to fix it and it is still broken. It will forever be broken. They tried to take a proven system that works and fix it. Well they broke it, BAD! No need to reinvent the wheel.
Its time to stop trying to pound a square peg into a round hole. Its time to put in an auction system that everyone can participate in equally without the need to join a guild.
wenchmore420b14_ESO wrote: »Ahhhh, the AH vs Trader discussion...... Again.
So let's review a few things....
1. Gold Sink- Can a AH take out 200 Million+ gold out of the system a week? To keep a viable economy there has to be a large gold sink as this.
wenchmore420b14_ESO wrote: »2. Manipulation- Try and corner the market on a certain item, you must travel to 200+ kiosks to TRY and buy all of that item. In a AH, open UI, take 5 Billion gold, and done. Yes, an AH would make it a breeze.
3. The Elephant in the Room- WoW is made up of "Shards" or separate servers. ESO has a MegaServer, no shards.
SO, a AH in ESO would be, open up AH UI and have literally millions of items trying to load. Think lag is bad now?
ESO did a Megaserver as to NOT be like WoW and other MMO's. Same with traders. ZoS has from start tried to make ESO unique and not a copy paste of other games.
wenchmore420b14_ESO wrote: »Ahhhh, the AH vs Trader discussion...... Again.
So let's review a few things....
1. Gold Sink- Can a AH take out 200 Million+ gold out of the system a week? To keep a viable economy there has to be a large gold sink as this.
You have to have a reason for gold to be spent such as item breakage, repairs and replacement. Change the repair kit drop rate to be more rare, thus more valuable. Change items to decrease in function at 75%, 50% and 25%, by like amounts instead of 100% until zero. Makes people more likely to repair often, increases the sink.
Breakage drives the economy by giving reasons to spend gold. Static ownership of an item until you leave the game does little to transfer wealth that is need for a vibrant economy. Before you throw a fit, trial and veteran gear need to be bis and exempt from breakage. Those folks put in a lot of work for that right.wenchmore420b14_ESO wrote: »2. Manipulation- Try and corner the market on a certain item, you must travel to 200+ kiosks to TRY and buy all of that item. In a AH, open UI, take 5 Billion gold, and done. Yes, an AH would make it a breeze.
3. The Elephant in the Room- WoW is made up of "Shards" or separate servers. ESO has a MegaServer, no shards.
SO, a AH in ESO would be, open up AH UI and have literally millions of items trying to load. Think lag is bad now?
ESO did a Megaserver as to NOT be like WoW and other MMO's. Same with traders. ZoS has from start tried to make ESO unique and not a copy paste of other games.
Tell this to CCP with Eve Onlive. A mega server that handles a AH, has repair needs,. Cornering a market is much harder than you make it out to be, so many more factors involved. It's more of a boogie man for the anti-AH crowd.
btw ESO is also a shard system as it creates different instances of zones and delves. In beta you could see how many were active, how many people was in yours and was able to change your instance. GM's actually told you how to do this when missions crashed or no respawn of bosses. It was about 50 per instance, which when grouping you could exceed that number. PVP is not instanced but they are also trying to run it with about 15 times the number of people that the system was designed to handle.
many things can be fixed in ESO but you have to be willing to compromise.