Ohh BTW, remember when you were mocking me for my repair bills. Well I decided to test it. I use Solitude Salmon-Millet Soup on the character I am playing tonight, a lightning sorc. I repaired and set out of my adventure.
I went to a delve, used food, ran delve. I then went and did a public dungeon, I then went and did a second delve all in elseweyr. ZERO deaths and I used a pet to tank many of the mobs.
Upon completion, ONE HOUR OF GAMEPLAY, ZERO DEATHS WITH A FULLY REPAIRED SET my repair bill was 650 gold on the nose.
So, when I made the claim of spending 4k a day or more based on how much I can potentially play, you do the math and then come back and apologize for your blatant condescending attitude towards me.
anitajoneb17_ESO wrote: »tahol10069 wrote: »
You are just projecting.
And what are YOU doing, if not projecting, and projecting ONLY ?
The only factual truth known after all those countless AH-threads is that there's a rough 50/50 split between pro- and anti-AH.
So no, it's NOT "the few rich" against "the many poor".
The "economy" arguments brought up by both sides roughly counter and contradict each other with no clear "winner".
The "other games" arguments brought up by both sides also cancel each other since noone seems to agree as to what "works" and "doesn't work" in other games.
The difference is mainly perception. The guild trader system is perceived as "fun and part of the game" by the anti-AH and as "inconvenient" by the pro-AH. Flipping is considered gaming by some, and swindling by others. Trading guilds are considered a socialization asset by some, and a barrier to entry by others.
These topics popping up on a regular basis don't prove that the current system is flawed, it only shows that players' opinions are still split about it.
I'd like people on both sides (I am personally on the anti-AH side) to acknowledge that their arguments are all subjective and STOP calling them FACTS, and also STOP calling the other side corrupt, predators or idiots.
Half of the players like or even love this system, the other half dislike or even hate it. That's a matter of taste and of how we like to play. That's all there's to it, really.
If you have 10 characters maxed out at 50. You do realize that it takes quite awhile to achieve that. Your description is not the average player, and 20 minutes to do 10...WOW, it takes me 5 one one if I am sprinting in Summerset where everything is super local.Rave the Histborn wrote: »4.6k per character a day isn't anything to laugh at. It takes 20min to crafts on 10 guys which is 46k a day and over 300k per week. If you're questioning it you don't know what you're talking about.LOL...and how do you get the motifs? LOL, RNG. SMHRave the Histborn wrote: »Motif sales aren't RNG. You put them up for a price and they sell, there's nothing RNG about it.Rave the Histborn wrote: »How many quests have you done in Elsweyr in the last 2 months? I haven't been here in 2 months and I've completed the Anequina style and I've almost got half the Pellentine in the last week.
I have done quite a few. I am almost done with the zone on two characters. I am no where near collecting all of them. I get the same ones over and over (bows...always bows), and I sell them for roughly 12.5-15kRave the Histborn wrote: »Your results don't seem to be the ones remotely close to average. You know you have to play the game in order to see results and not just cry on the forums all day.
I play daily. I own my own business and have the luxury of playing in-between work and then playing with GF in my off hours. I can literally spend all day playing the game.
Ohh BTW, remember when you were mocking me for my repair bills. Well I decided to test it. I use Solitude Salmon-Millet Soup on the character I am playing tonight, a lightning sorc. I repaired and set out of my adventure.
I went to a delve, used food, ran delve. I then went and did a public dungeon, I then went and did a second delve all in elseweyr. ZERO deaths and I used a pet to tank many of the mobs.
Upon completion, ONE HOUR OF GAMEPLAY, ZERO DEATHS WITH A FULLY REPAIRED SET my repair bill was 650 gold on the nose.
So, when I made the claim of spending 4k a day or more based on how much I can potentially play, you do the math and then come back and apologize for your blatant condescending attitude towards me.
anitajoneb17_ESO wrote: »tahol10069 wrote: »
You are just projecting.
And what are YOU doing, if not projecting, and projecting ONLY ?
The only factual truth known after all those countless AH-threads is that there's a rough 50/50 split between pro- and anti-AH.
So no, it's NOT "the few rich" against "the many poor".
The "economy" arguments brought up by both sides roughly counter and contradict each other with no clear "winner".
The "other games" arguments brought up by both sides also cancel each other since noone seems to agree as to what "works" and "doesn't work" in other games.
The difference is mainly perception. The guild trader system is perceived as "fun and part of the game" by the anti-AH and as "inconvenient" by the pro-AH. Flipping is considered gaming by some, and swindling by others. Trading guilds are considered a socialization asset by some, and a barrier to entry by others.
These topics popping up on a regular basis don't prove that the current system is flawed, it only shows that players' opinions are still split about it.
I'd like people on both sides (I am personally on the anti-AH side) to acknowledge that their arguments are all subjective and STOP calling them FACTS, and also STOP calling the other side corrupt, predators or idiots.
Half of the players like or even love this system, the other half dislike or even hate it. That's a matter of taste and of how we like to play. That's all there's to it, really.
No, I'm sorry but that is almost certainly incorrect.
Most casual players simply do not come to the forums.
If they did, there would almost certainly be an overwhelming majority for a centralised auction house.
As I say, I think there are pros and cons to both systems, to an extent and that a compromise system might be worth considering, but still.
Because you said and I quotestarkerealm wrote: »
You suggested that the entire process was executed AFK, which is a bannible offense.
Ok...a fair amount of that seems like automation to me. Devs might be cool with it, does not change what it is.starkerealm wrote: »It does several things.
First: It will auto accept writs from the notice boards. So, you walk up to the board, and it will automatically accept the quests there. (Incidentally, this is fine with the devs, and I've had a conversation with one who used a similar addon to filter for Covetous Countess on the Thieves Guild tip board.)
Second: It puts an element in the crafting UI showing you what you need for the current writ at that station. If you interact with the station to complete a currently accepted writ, the name of the station will appear in red. If you have a writ for that skill line and it's ready to turn in, the station's name will be green. (If you don't have a writ, it will be white.)
Third: (Most significantly) the UI element has a button to auto craft items needed for the writ. You click that, and it will craft the items you need. Alternately, this can be configured to automatically execute when you interact with the station.
Well technically you need to be at the keyboard for SOME of the interaction, while the rest is done in the background (automated).starkerealm wrote: »Important Note: Lazy Writ Crafter does not work with Alchemy or Provisioning. Daily Provisioning and Daily Alchemy do provide that functionality, but they're separate addons.
Fourth: It will automatically execute the quest turn in dialog at the drop off point.
Fifth: If configured, it will automatically loot your reward caches in the background.
The end result massively accelerates writ completion, but you do still need to be at the keyboard.
A lot. Even died on air in Moongrave Fane a bunch last night. Only person on a role they're comfortable with was C'Nedra, the rest of us were scampering around in a memefest. It was during Nyssa's stream if you want to dig up the Twitch VoD.
That was vet, it does not screw around, and it will kill you. That's part of the game. If you're running vet content, you're going to die. No shame in it.
Yes, you are given an indication of what killed you AFTER you die, my point is that there is no indication that the particular attack is incoming in the first place.starkerealm wrote: »This is technically not true, because there is a posthumous notification. Read it. It will tell you what killed you, so you can learn to avoid it in the future.
Incorrect, you do not have the experience or wherewithal to make this claim.starkerealm wrote: »No, this is a L2P issue, not a hardware problem.
I make it a habit not to run below 19k. I prefer 19.5 if possible. My templar has close to 21k and with the defensive set I was wearing, close to 15k resist.starkerealm wrote: »Dragons have a few nasty tricks up their... uh, "sleeves." This includes an almost instantly lethal AoE that doesn't have a normal callout, but is predictable if you're watching the motes of fire wandering around the arena.
This also brings up a question of how much health do you have? Because it is entirely possible in ESO to build a glass cannon too fragile to use. Most experienced players will put some of their build into health on DPS, to avoid dying to one shots that float around 15-20k damage. Those are entirely survivable, but only if you plan for some defense.
Yes, golded weapons make the biggest impact, jewelry is almost pointless, which makes me question why ZO$ made jewelry stupidly more expensive to craft than anything else. Makes no sense.starkerealm wrote: »Not 100% sure, but I've never noticed an applicable, repair cost, difference between my characters in full gold, and my characters in purple, with gold weapons.
Beyond that, if you're having issues, upgrading your weapons to gold makes sense. Upgrading gear and jewelry to gold is just a status symbol. It doesn't matter in most cases.
But, all of that being said. EVEN IF U DONT DIE to mobs, or falling or anything, I mean I don't die period. I still amass heavy repair bills, even on low level alts.
What?!!?!? More defamation tactics. WOW.starkerealm wrote: »Gear decays based on combat XP and deaths. If you're running content normally, repair costs will be fairly low. If you're specifically trying to power level by grinding enemies, your costs will be significantly higher. This will also result in a situation where you have reached endgame without really learning how to play the game, and enemies will be far more lethal than you're prepared to deal with.
Oh, oh... wait. This sounds familiar. You tried to play this like WoW, didn't you? And now, that you're at 160+ you're throwing a tantrum because you just realized, this more like Dark Souls than WoW, you're lost, scrambling around, and everybody can one shot you. The goal was to learn how to play, because the power progression curve is inverse.
no, 7 crafting writs on 10 characters. Keep up.starkerealm wrote: »There are only 7 crafting writs. You can do each once a day, and those reset at 2am Eastern. So, yeah, nobody's doing 10 crafting writs on each character, each day, because there aren't ten crafting skill lines.
So your alts are just for crafting? Because without hardcore skyshard farming, you will not have enough skill points to put skills into all the necessary areas for crafting to craft at 50 with 50 items.starkerealm wrote: »I don't. I've got one character who has all of the Skyshards (not counting Northern Elsweyr), after that, my characters have somewhere between 60 and 100 shards each. There's a couple 200s in there. Mostly I only chase shards if I need them.
I do have three or four characters who have all the Cyrodiil shards, but that's because those include the hardest shards to collect, and I never got around to completing their collections outside of PvP.
starkerealm wrote: »Really? How you figure?
What, exactly, do you think you can spend crowns on that will make you more powerful?
You can buy a house? That does nothing. Unless you want to practice on a dummy, but you could do that in a free inn room, using the dummy that is currently free in the store (the dragon hoard from the event). You can also get dummies for free, in game, if you want to spend the time, but it does intersect with the crafting system.
You can buy the Merchant and Banker. They're nice to have, but they don't make you better at the game.
You can buy the DLC, but it's cheaper to just grab ESO+ and get the crafting bag.
You can make your character look very pretty. But that's not P2W.
You can buy crates, which get you some consumables that are inferior to ones you could craft without spending another dime. So, no real gain there.
You get some cool looking mounts, if you're lucky, and 5k is enough to get lucky, but, that's not going to be any better than the free, brown horse you got at level 10.
So, there's nothing that really benefits you in the store.
I mean, if this was Star Trek Online, I know what I'd spend 5k on to improve myself. I'd buy a ton of keys, crack boxes until I got the T6 ships I was chasing. Or generate enough EC to buy them directly. Then I'd spend the rest on crafting mats, and upgrade my gear to mk14 gold. But, that's not possible here.
Or, Secret World Legends, same story, find some gear I like, then buy keys and crack crates until I had that stuff upgrade to level whatever Red rarity.
You can't do that in ESO. There's no path to get gold rarity mats in the store, no way to advance your character to 160 (or 300, or 810), no way advance your gear past 160 by any means, no way to get attractive sets from the store.
not mine, mine is one of the strongest in the game. Which is telling when I cant sell a motif at market prices (TTC) in mournholdstarkerealm wrote: »Guilds change over time. The one I'm in right now is still trading. That hasn't changed. There have been a lot of people who burned out and took a break in the last couple months. Hell, one of my raiding guilds is effectively on hiatus right now. Doesn't mean the game is dead. If your trade guild is shutting down, that's more reason to bail, and find one that's active.
starkerealm wrote: »Also, preaching to the choir. I've talked about the crown store, face to face. It's worth knowing that the crown store team is separate from the main dev team, and I've never interacted with the crown team. Though, randomly accusing people people of being greedy, especially when you step back and actually look at what other developers are doing, is not a great way to start a conversation.
starkerealm wrote: »Ohh BTW, remember when you were mocking me for my repair bills. Well I decided to test it. I use Solitude Salmon-Millet Soup on the character I am playing tonight, a lightning sorc. I repaired and set out of my adventure.
I went to a delve, used food, ran delve. I then went and did a public dungeon, I then went and did a second delve all in elseweyr. ZERO deaths and I used a pet to tank many of the mobs.
Upon completion, ONE HOUR OF GAMEPLAY, ZERO DEATHS WITH A FULLY REPAIRED SET my repair bill was 650 gold on the nose.
So, when I made the claim of spending 4k a day or more based on how much I can potentially play, you do the math and then come back and apologize for your blatant condescending attitude towards me.
Worth remembering that Elsweyr is currently subject to an XP doubler. Because decay tracks with combat XP gained, and the XP is doubled, your gear decay is (at least) doubled. Could be more than double, if you're using any other XP accelerators. So, good job, you turned a 200-300g repair bill into 650. Also, if you're looting, you'll pull down more than enough cash to offset the repair costs, though, Elsweyr does cut into your profit margin a bit, right now.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Rave the Histborn wrote: »[
1. It isn't automated. I don't think you understand the definitions of the words you use.
2. It doesn't. You suggested it's automated because instead of actually looking at it you condemned and judged it without knowing anything about it. Either way you're whining about something that doesn't matter.
3. I'm great at the guild trader, judging by what you're saying though you don't seem to have the same success.
4. Sorry, I don't believe that happens to you every time. If it does there's easy solutions.
A) You're lying about your specs/location/internet
You're lying about the encounters
Again. My specs aren't as good as yours and I don't live right next to the server location. I don't seem to encounter nearly any of the problem and I've been playing since Orsinium came out.
5. Movie quotes aren't helping your case.
6. Again how do you die that much that you're encountering "massive" repair bills? It's what 2k at most if all your stuff is broken. Repair kits are also laughably easy to get and will save you $$$.
7. You're saying you're dying because ESO is becoming pay to win. How do I refute this when it seems to be a just you problem? I gave you the answer and classifying it as a "character attack" seems to be your way of dealing with the reality of the situation.
8. It doesn't push you to the crown store, there's tons of problems with how ESO monetizes but this is the biggest reach I have ever seen.
starkerealm wrote: »I'd be willing to be that, "most casual players," are too disengaged to worry about the market, much less aware enough about it to actually meaningfully participate.
starkerealm wrote: »anitajoneb17_ESO wrote: »tahol10069 wrote: »
You are just projecting.
And what are YOU doing, if not projecting, and projecting ONLY ?
The only factual truth known after all those countless AH-threads is that there's a rough 50/50 split between pro- and anti-AH.
So no, it's NOT "the few rich" against "the many poor".
The "economy" arguments brought up by both sides roughly counter and contradict each other with no clear "winner".
The "other games" arguments brought up by both sides also cancel each other since noone seems to agree as to what "works" and "doesn't work" in other games.
The difference is mainly perception. The guild trader system is perceived as "fun and part of the game" by the anti-AH and as "inconvenient" by the pro-AH. Flipping is considered gaming by some, and swindling by others. Trading guilds are considered a socialization asset by some, and a barrier to entry by others.
These topics popping up on a regular basis don't prove that the current system is flawed, it only shows that players' opinions are still split about it.
I'd like people on both sides (I am personally on the anti-AH side) to acknowledge that their arguments are all subjective and STOP calling them FACTS, and also STOP calling the other side corrupt, predators or idiots.
Half of the players like or even love this system, the other half dislike or even hate it. That's a matter of taste and of how we like to play. That's all there's to it, really.
No, I'm sorry but that is almost certainly incorrect.
Most casual players simply do not come to the forums.
If they did, there would almost certainly be an overwhelming majority for a centralised auction house.
As I say, I think there are pros and cons to both systems, to an extent and that a compromise system might be worth considering, but still.
I'd be willing to be that, "most casual players," are too disengaged to worry about the market, much less aware enough about it to actually meaningfully participate.
1. Searched for DC pvp guild in guild finder
2. Join dc "pvp" guild-donation, no weekly fee.
3. One week later, letter in mail telling me I need to "donate".
4. Annoying guild chat of how the leaders of the guild do this & that for us guild members...blahblahblah...
5. Ask why no mention of a weekly fee in guild finder, & get the explanation how my "donation" enters me in some stupid raffle w/hundreds of other players making multiple "donations" for tickets.
6. Want no part of this system, leave guild.
Some of these guild leaders/officers sure think they're special, & doing some great service.
Sell in chat & keep what I earn, or sell crowns for gold....easy to make gold in this game. Current trade system is a joke.
starkerealm wrote: »anitajoneb17_ESO wrote: »tahol10069 wrote: »
You are just projecting.
And what are YOU doing, if not projecting, and projecting ONLY ?
The only factual truth known after all those countless AH-threads is that there's a rough 50/50 split between pro- and anti-AH.
So no, it's NOT "the few rich" against "the many poor".
The "economy" arguments brought up by both sides roughly counter and contradict each other with no clear "winner".
The "other games" arguments brought up by both sides also cancel each other since noone seems to agree as to what "works" and "doesn't work" in other games.
The difference is mainly perception. The guild trader system is perceived as "fun and part of the game" by the anti-AH and as "inconvenient" by the pro-AH. Flipping is considered gaming by some, and swindling by others. Trading guilds are considered a socialization asset by some, and a barrier to entry by others.
These topics popping up on a regular basis don't prove that the current system is flawed, it only shows that players' opinions are still split about it.
I'd like people on both sides (I am personally on the anti-AH side) to acknowledge that their arguments are all subjective and STOP calling them FACTS, and also STOP calling the other side corrupt, predators or idiots.
Half of the players like or even love this system, the other half dislike or even hate it. That's a matter of taste and of how we like to play. That's all there's to it, really.
No, I'm sorry but that is almost certainly incorrect.
Most casual players simply do not come to the forums.
If they did, there would almost certainly be an overwhelming majority for a centralised auction house.
As I say, I think there are pros and cons to both systems, to an extent and that a compromise system might be worth considering, but still.
I'd be willing to be that, "most casual players," are too disengaged to worry about the market, much less aware enough about it to actually meaningfully participate.
And isn't that part of the problem? I see that as a HUGE missed opportunity to connect with those players through an easy to use auction system and interface.
MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Gandrhulf_Harbard wrote: »MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Drawbacks that no one, EVER, in any of these threads has shown actually exist.
All The Best
Gandrhulf_Harbard wrote: »MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Drawbacks that no one, EVER, in any of these threads has shown actually exist.
All The Best
Repeating this statement doesn't make it true, it only makes you seem inexperienced with trading in ESO. You're on PC, where it is incredibly easy to participate in the market. Now that we have a guild finder, joining a trade guild with a kiosk is trivial, and THAT is the hardest part of selling. Many guilds don't have minimum sales or fees, and those that do are not difficult to meet if you're selling enough items to need membership in a big name guild in the first place.Again: The system we have now allows for monopoly of trading to a few guilds
Rave the Histborn wrote: »Repeating this statement doesn't make it true, it only makes you seem inexperienced with trading in ESO. You're on PC, where it is incredibly easy to participate in the market. Now that we have a guild finder, joining a trade guild with a kiosk is trivial, and THAT is the hardest part of selling. Many guilds don't have minimum sales or fees, and those that do are not difficult to meet if you're selling enough items to need membership in a big name guild in the first place.Again: The system we have now allows for monopoly of trading to a few guilds
Just as the claim, that a global auction house would be even worse, without giving more explanation why. I am just saying, that there could be both, but it is obvious that many here fear something...
Why would you ever use two auction systems? Theres no benefits to it at all.
starkerealm wrote: »No. They don't care. You're not going to reach out to them with a GAH. They won't care either way, and won't care enough to engage with it.
barney2525 wrote: »Repeating this statement doesn't make it true, it only makes you seem inexperienced with trading in ESO. You're on PC, where it is incredibly easy to participate in the market. Now that we have a guild finder, joining a trade guild with a kiosk is trivial, and THAT is the hardest part of selling. Many guilds don't have minimum sales or fees, and those that do are not difficult to meet if you're selling enough items to need membership in a big name guild in the first place.Again: The system we have now allows for monopoly of trading to a few guilds
This is such a load of Garbage.
"Many guilds don't have minimum sales or fees" - which is blatant BS.
barney2525 wrote: »A lot of players happen to get some random treasure item that they dont want, but someone else might. They just want to be able to put it up for sale, which benefits both the seller and buyer. Can't do that without being in a trading guild. CAN do that with an AH.
starkerealm wrote: »No. They don't care. You're not going to reach out to them with a GAH. They won't care either way, and won't care enough to engage with it.
Yeah, because obviously no one likes to sell their occasional good drop without any hassle.
You do realise that it's not all black and white, right ?
starkerealm wrote: »If you go back and actually read those threads, you'll see a lot of people who know what they're talking about explaining how economies work, and a lot of people who do not, begging for a system that would price them out of it inside a week.
Gandrhulf_Harbard wrote: »MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Drawbacks that no one, EVER, in any of these threads has shown actually exist.
All The Best
Rave the Histborn wrote: »
8. The player base shrinking is because of balancing/server issues/lack luster endgame/boring chapter content. It's not because of guild traders.
1. It in FACT automates part of the process, or you would not use it. I think you are the one who is confused with the definition of automation.
Rave the Histborn wrote: »Gandrhulf_Harbard wrote: »MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Drawbacks that no one, EVER, in any of these threads has shown actually exist. All The Best
They've been shown to exist for years. The problem is that the people that want to abuse the AH system deny the drawbacks and say that no one ever has ever abused it ever and that it is perfect in everyway. Normal people refer to them as liars.
starkerealm wrote: »
No. They don't care. You're not going to reach out to them with a GAH. They won't care either way, and won't care enough to engage with it.
starkerealm wrote: »barney2525 wrote: »Repeating this statement doesn't make it true, it only makes you seem inexperienced with trading in ESO. You're on PC, where it is incredibly easy to participate in the market. Now that we have a guild finder, joining a trade guild with a kiosk is trivial, and THAT is the hardest part of selling. Many guilds don't have minimum sales or fees, and those that do are not difficult to meet if you're selling enough items to need membership in a big name guild in the first place.Again: The system we have now allows for monopoly of trading to a few guilds
This is such a load of Garbage.
"Many guilds don't have minimum sales or fees" - which is blatant BS.
Except, you know, for all those guilds that have traders and do not have mandatory fees or quotas.barney2525 wrote: »A lot of players happen to get some random treasure item that they dont want, but someone else might. They just want to be able to put it up for sale, which benefits both the seller and buyer. Can't do that without being in a trading guild. CAN do that with an AH.
Can't do that in an AH, can't do that if you're in a trading guild, because random treasure items are bound on pickup.