These skillful masters-at-arms use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them.
Thanks to this thread on DK Identity: https://forums.elderscrollsonline.com/en/discussion/495286/dk-identity#latest
Made me think...
Y'know what, Stonefist is a poor implementation. But I'll live with it. We can work with it. We'll give feedback on how bad the function is, how ugly the animation is, or how unlikely the skill will be used, ok ok, we got a hundred threads on that.
BUT I realized that my heart ACHE MORE on the fact stamDK has a POISON theme.
Do we have an ability line on poisons? No. We have 3 skill lines; Fire (Ardent Flame), Dragon (Draconic), and Earth (Earthen Heart).
So... MagDK got dibs on the whole fire theme. Most skill morphs into Fire-based damages. Great.
And perhaps, PERHAPS, stamDK having a Dragon them is a little too much... I mean, it sounded redundant, amirite? Dragon-themed DragonKnights? Nah... that's too much.
But EARTH.
Come on.
look at this.
It looks fiery.
It looks hot.
and strong.
like a rock.
DOES IT LOOK LIKE A POISON-BASED CLASS, ZOS?
Look at it again.
Now look into your hearts, ZOS. You KNOW it's the RIGHT THING TO DO. It FEELS right. It LOOKS right. I guarantee it will work out right. Trust me. Do it. @ZOS_GinaBruno
DO THE RIGHT THING.
Sounds good, but... I don't know that vomiting gravel would be a visual improvement over vomiting poison.
I guess you’ve never heard of poison dragons so yes poison fits the dk theme nicely
I'd honestly rather see stamDK be physical with some flame on the side, as opposed to poison or straight flame. Works a lot better into the dragon theme, magDK purely embodies the flaming magic of a dragon, stamDK embodies the raw strength and brutality of a dragon.
Turn Venomous Claw into a bleed (is now possible without being too OP, thanks to the bleed rework), turn Noxious into some ash breath or something, and have like a bite, wing slash or tail whip as the spammable.
mommadani907 wrote: »But for the love of everything good in this world, can we get the green whip someday before I'm 95 years old?
deepseamk20b14_ESO wrote: »That’s actually a good idea. Not sure the programming behind it but replace poison with earth and make it a different damage source dealing with elemental and make it so earth damage lol. If not just rock animation have vines come out of the ground. Since each element already has something that goes a long with it (like concussion, snare, etc.) earth could deal with some sort of minor buff, maybe minor fracture? Add an earth staff too. That would be some cool ground effect AoE!
Yeah, I know, it would be too much.
A StamDK (or even magDK) centered about Fire AND Weapons (magic ones just animations...) would be awesome especially with animations close to this one from Golden sun (Gaia's blade):
Of course the caster would do different movements than this one.
deepseamk20b14_ESO wrote: »That’s actually a good idea. Not sure the programming behind it but replace poison with earth and make it a different damage source dealing with elemental and make it so earth damage lol. If not just rock animation have vines come out of the ground. Since each element already has something that goes a long with it (like concussion, snare, etc.) earth could deal with some sort of minor buff, maybe minor fracture? Add an earth staff too. That would be some cool ground effect AoE!
Yeah, I know, it would be too much.
You want us to have plant powers now?
Thanks to this thread on DK Identity: https://forums.elderscrollsonline.com/en/discussion/495286/dk-identity#latest
Made me think...
Y'know what, Stonefist is a poor implementation. But I'll live with it. We can work with it. We'll give feedback on how bad the function is, how ugly the animation is, or how unlikely the skill will be used, ok ok, we got a hundred threads on that.
BUT I realized that my heart ACHE MORE on the fact stamDK has a POISON theme.
Do we have an ability line on poisons? No. We have 3 skill lines; Fire (Ardent Flame), Dragon (Draconic), and Earth (Earthen Heart).
So... MagDK got dibs on the whole fire theme. Most skill morphs into Fire-based damages. Great.
And perhaps, PERHAPS, stamDK having a Dragon them is a little too much... I mean, it sounded redundant, amirite? Dragon-themed DragonKnights? Nah... that's too much.
But EARTH.
Come on.
look at this.
It looks fiery.
It looks hot.
and strong.
like a rock.
DOES IT LOOK LIKE A POISON-BASED CLASS, ZOS?
Look at it again.
Now look into your hearts, ZOS. You KNOW it's the RIGHT THING TO DO. It FEELS right. It LOOKS right. I guarantee it will work out right. Trust me. Do it. @ZOS_GinaBruno
DO THE RIGHT THING.
deepseamk20b14_ESO wrote: »That’s actually a good idea. Not sure the programming behind it but replace poison with earth and make it a different damage source dealing with elemental and make it so earth damage lol. If not just rock animation have vines come out of the ground. Since each element already has something that goes a long with it (like concussion, snare, etc.) earth could deal with some sort of minor buff, maybe minor fracture? Add an earth staff too. That would be some cool ground effect AoE!
Yeah, I know, it would be too much.
You want us to have plant powers now?
DKs are a combination of destruction magic (fire) and alteration magic (earth). That's even in lore:
https://en.uesp.net/wiki/Online:Forged_in_the_Heart_of_Mundus