Just to be clear, this has nothing to do with how the class is played or balanced, it's just the feeling of identity and immersion.
Though I do understand that poison dragon is a thing, but it is not a thing in TES universe lore.
On top of that, the new change for class identity is now a new stamina based, earth themed skill, which contradict the poison theme.
And when you look at the other classes, there's no need to change from fire to poison for stamDK. Storm element can do both magic and physical damage for Sorcs. Light element can do both magic and physical damage for Templars. Shadows element can do both magic and physical damage for Nightblades. So what's wrong with fire themed skill doing physical damage?
This last bit is strictly personal, but man, I hate these poison theme skills. I thought if I give them a chance, things might turn out differently. But it's been years, and nothing changed. I still hate the 2 poison themed skills (also corrosive armor) because: 1. They look, sound and feel terrible to play with. 2. They don't fit to the rest of the class skills, which are all fire and earth themed.
I know that this might be a selfish request, but as a stamDK main for 3+ years, I sincerely wish ZOS would just change stamDK theme back to fire and earth, and deal physical/bleed damage instead of poison, which is more suited for classes like NIghtblade, Necro or Warden.
And when you look at the other classes, there's no need to change from fire to poison for stamDK. Storm element can do both magic and physical damage for Sorcs. Light element can do both magic and physical damage for Templars. Shadows element can do both magic and physical damage for Nightblades. So what's wrong with fire themed skill doing physical damage?
And when you look at the other classes, there's no need to change from fire to poison for stamDK. Storm element can do both magic and physical damage for Sorcs. Light element can do both magic and physical damage for Templars. Shadows element can do both magic and physical damage for Nightblades. So what's wrong with fire themed skill doing physical damage?
None of these are elements in TES. Fire, Lightning/Shock and Ice are all there is, and they're all magical in nature.
Well, funnily enough, Poison used to be magic damage too.
Unless there is a physical object involved (even a conjured weapon works), it absolutely makes no sense to deal physical damage - yes, I would include Hurricane in that, but we are where we are.
Personally, I think bleed damage would have been the obvious choice for stamina DKs. It's attrition based like fire and would have worked great with their claw skill.
Personally, I think bleed damage would have been the obvious choice for stamina DKs. It's attrition based like fire and would have worked great with their claw skill.
Nemesis7884 wrote: »i think you should make even more threads about the same subject, it can only further help your credibility!
Nemesis7884 wrote: »i think you should make even more threads about the same subject, it can only further help your credibility!