ZOS_JessicaFolsom wrote: »Hi everyone,
We wanted to give you another update. As mentioned earlier this morning, we are testing a fix for the game crash that many of you are currently experiencing. If the fix passes testing, we are looking to move up the incremental patch to this weekend. We want to get this fixed as soon as possible, and are doing everything in our power to expedite the process. We'll keep you updated as we have more info. Thanks again for your patience.
StabbityDoom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We wanted to give you another update. As mentioned earlier this morning, we are testing a fix for the game crash that many of you are currently experiencing. If the fix passes testing, we are looking to move up the incremental patch to this weekend. We want to get this fixed as soon as possible, and are doing everything in our power to expedite the process. We'll keep you updated as we have more info. Thanks again for your patience.
This is the kind of update I want to hear. This is providing us dates and possible solutions. Thank you.
SweepsAllClowns wrote: »Sandman929 wrote: »Warms my heart to see how fast this is addressed for PC...updates and trying to get things done faster.
Not bothered at all that it took weeks just to get an answer about why we only got part of the update that was supposed to deal with bashcros on console, and even then the news was that we could live with it til the next DLC.
Console players don't matter much at all, that I've learned by now.
SweepsAllClowns wrote: »Sandman929 wrote: »Warms my heart to see how fast this is addressed for PC...updates and trying to get things done faster.
Not bothered at all that it took weeks just to get an answer about why we only got part of the update that was supposed to deal with bashcros on console, and even then the news was that we could live with it til the next DLC.
Console players don't matter much at all, that I've learned by now.
That’s definitely the impression I’m getting.
Yes, consoles have a patch authentication process, and yes, it delays things to the point where devs usually try to bundle as much into one update as possible... However, when a bug is discovered between updates that makes a certain game mode frustrating and unplayable, ZOS should do everything in their power to push the fix out as soon as they can — even if it means we have to wait a week for Sony/Microsoft to approve the patch. Don’t just push it ahead to the next DLC, which could be several weeks or even months away; make it clear that you actually care about the issues that we’re dealing with.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
ZoS is going to let something this bad go unfixed for a week? Seriously? It's not that ZoS can't, it's that ZoS wont. Period. I have never seen another company let crashes like this go unfixed because they have to wait for the scheduled patch. They FIX IT!!! This is quite possibly one of the worst things I've seen a gaming company not address.
Veinblood1965 wrote: »ZoS is going to let something this bad go unfixed for a week? Seriously? It's not that ZoS can't, it's that ZoS wont. Period. I have never seen another company let crashes like this go unfixed because they have to wait for the scheduled patch. They FIX IT!!! This is quite possibly one of the worst things I've seen a gaming company not address.
Rofl did you not read the "testing" part? It's called testing for a reason instead of Programmer Mikey "Hey I think I've got a fix let's just roll it out to 10 million players without testing, I mean hey boss what could go wrong?"
Veinblood1965 wrote: »ZoS is going to let something this bad go unfixed for a week? Seriously? It's not that ZoS can't, it's that ZoS wont. Period. I have never seen another company let crashes like this go unfixed because they have to wait for the scheduled patch. They FIX IT!!! This is quite possibly one of the worst things I've seen a gaming company not address.
Rofl did you not read the "testing" part? It's called testing for a reason instead of Programmer Mikey "Hey I think I've got a fix let's just roll it out to 10 million players without testing, I mean hey boss what could go wrong?"
lol you realize they could have tested it before rolling out the patch in the first place?
plz just stop defending this absolute shitshow
The post actually came from Gina. Best to post links to their updates, just so folks know it's legit.
https://forums.elderscrollsonline.com/en/discussion/490694/pc-na-eu-patch-maintenance-8-23-19-4am-edt
How Pathetic. Players have to put up with the crashes until Monday instead of ZOS doing an incremental patch now. That's disgusting support. They have a major problem caused by their recent update and it should be fixed immediately. This is what you get when a company continues to put out new content that causes more problems instead of putting on the breaks and fixing all the performance issues and bugs they have created.
slettieri204ub17_ESO wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler - if you cant fix the crashing with a hotfix, isnt it worth bringing down the servers for a couple hours to do a proper patch on this game breaking issue? PVP is currently unplayable
Will Xbox get these fixes before we get the dlc?ZOS_GinaBruno wrote: »Hi everyone, the crash you all have been experiencing is likely one that started with the most recent incremental patch. The good news is we already have a fix in testing, but the bad news is it's not something we're able to hotfix; it will be published with the next incremental patch on Monday.
This video is accurate again...
https://www.youtube.com/watch?v=PtQmYsjIl74
....this is why I requested that the server be shut down and patched immediately, not wait til Monday.
....and this is why PvP and PvE servers should be physically separated.
We wanted to give you another update. As mentioned earlier this morning, we are testing a fix for the game crash that many of you are currently experiencing. If the fix passes testing, we are looking to move up the incremental patch to this weekend. We want to get this fixed as soon as possible, and are doing everything in our power to expedite the process. We'll keep you updated as we have more info. Thanks again for your patience.
Well apparently the fix did not pass testing. I looked at the patch notes and saw nothing that mentioned they fixed the constant crash problem in Cyrodiil. Every update more problems. Every update problems that cannot be fixed. Seems to be the norm now with ZOS.
Did see this in the patch notes however under
General
Fixed an issue where combat involving more than one pet could cause a crash for all players in a region. But that was not under the Alliance War PvP section of the patch notes.
We wanted to give you another update. As mentioned earlier this morning, we are testing a fix for the game crash that many of you are currently experiencing. If the fix passes testing, we are looking to move up the incremental patch to this weekend. We want to get this fixed as soon as possible, and are doing everything in our power to expedite the process. We'll keep you updated as we have more info. Thanks again for your patience.
Well apparently the fix did not pass testing. I looked at the patch notes and saw nothing that mentioned they fixed the constant crash problem in Cyrodiil. Every update more problems. Every update problems that cannot be fixed. Seems to be the norm now with ZOS.
Did see this in the patch notes however under
General
Fixed an issue where combat involving more than one pet could cause a crash for all players in a region. But that was not under the Alliance War PvP section of the patch notes.
You find the info about crash fixes just in the beginning of the patch notes.
There is no mention of any crash fixes in the beginning of the patch notes. In other words the constant crashing in Cyrodiil was not fixed. And I doubt it will be fixed on Monday either.
There is no mention of any crash fixes in the beginning of the patch notes. In other words the constant crashing in Cyrodiil was not fixed. And I doubt it will be fixed on Monday either.
It's literally the first line.
"The Elder Scrolls Online v5.1.7 includes a fix for several of the game crashes that were introduced in the previous patch, and also has added safeguards against receiving repeated refunds for guild trader bids."