There is no mention of any crash fixes in the beginning of the patch notes. In other words the constant crashing in Cyrodiil was not fixed. And I doubt it will be fixed on Monday either.
It's literally the first line.
"The Elder Scrolls Online v5.1.7 includes a fix for several of the game crashes that were introduced in the previous patch, and also has added safeguards against receiving repeated refunds for guild trader bids."
Well if you went to PvP since this patch today, the Cyrodiil crash problem was not fixed. Folks are still crashing.
We have been raiding in PvP for 2 hrs now without a crash. Thanks @ZOS_GinaBruno and the team!
This is the players fault as much as ZOS.
Stop Sub, CS shopping, buying xpacs, & buying crowns w/in-game gold.
PS : If I sum all my chars...
scorpius2k1 wrote: »As long as the Crown Store hasn't stopped working properly. That would be the true disaster.
Observing the patterns of the company and being a long-term supporter of Bethesda products, one starts to see that the game's depth is lost to the companies monetization systems when they have such a gem with ESO that is losing it's polish and luster because of them. When you're a new player, you don't see all this and everything seems incredibly great and wonderful, but that is gradually lost and overtaken by seeing what this game is about the more you play it. I hate to bring it up, but let's think a moment the reasons why WoW was so successful for so many years, think about what the developer priorities were back then: the player experience. Fast forward to 2019 and the undeniable mess of loot boxes and microtransactions have completely ruined or severely impacted the quality of games new and old, but that's where the problem stops for the company because the success of the money still funnels in, even more so. The quality isn't there anymore. Therein lies the exact problem. How can something succeed longterm this way? Nowadays, priorities are on shallow and expungeable products that can be quickly monetized upon and easily replaced if need be by the next hyped up corporate product train. One fails, a new one is implemented in it's place, and so on.
Wash. Rinse. Repeat.
Let's also not forget the reason why they are able to make money from this and other games which in turn allows employees to have a successful career, HINT: It's us, the players. Lose that and what's left? We are literally the foundation you have built your empire on, shouldn't it be a solid one? Money may always be the motivator, but the player should always be the focus. I don't think I have to remind any gaming company out there in 2019 that the entire industry is on very shaky ground right now, it's a bad time to forget to take care of the most important aspects. The sad part is the most severe impact is going to be on new players, which should always come into a game welcomed with a positive experience, not the opposite.
Speaking towards the entirety of Bethesda/ZOS as a whole, we the player in your communities are literally spending countless hours and days pleading with you and asking for resolution and actual positive outcomes with little to nothing in response and return. Players should be your #1 valued investment, it sure doesn't feel that way anymore and that's definitely not something that should be ignored.
Seems to me their business plan was actually making players leave and having new players take their place. At least the scaling seems to support that anyway. They didn't count on that so many of us would stick around to be thanked for our patience...