bigelle.x3_ESO wrote: »DC caps score during the day. Ep caps score during the night. Tied score. ???????
Nope, you're being intentionally dishonest.I see that "adding further details to an idea that was previously only briefly described" is now considered being "intentionally misleading". OK, then.Vercingetorix wrote: »@PizzaCat82
@Aurielle
No, the capped daily score would be stagnated every 6 hours during the day. What this means is that no one timezone can gain an unfair advantage over another timezone's progress. That timezone, if they reach their cap, can still earn AP and help pave the way for future point gain when the next 6 hour cycle starts. My post wasn't clear about this because I didn't think I needed to point that out. Honestly the fact that the score system needs to be changed at all was what I was trying to get across to folks because the way it is right now is completely skewed and making guilds drop Cyrodiil altogether since their effort is being nullified without a chance to defend their lead.
I just looked over the OP again and this comment seems to be intentionally misleading as the OP makes it the cap is daily and makes no mention of it being spread out into 6 time periods.
I have provided a full quote of the OP as it stands at this moment for reference. I might have read it wrong but I do not think I missed this point.Vercingetorix wrote: »Faction Lock was a great first step towards improving the competitive spirit in Cyrodiil, but one more plague exists and it needs to be dealt with if there's to be an actual competition in Cyrodiil. For those who don't know, the act of nightcapping is storming a map during off-hours and gaining many points completely unopposed. For many players, this behavior is met with negativity because it leads to a skewed score increase that is unrepresentative of the contributions and hard work of others in the campaign. The solution to handling this problem is rather simple: place daily faction score caps on each faction's progress for 1st/2nd/3rd place. To be absolutely clear, these would be caps on daily FACTION SCORE gain, NOT player AP.
By implementing a daily cap on the amount of points a faction can earn, factions that perform hard work to overcome resistance during their play hours will not be undermined by players who are online during hours where the enemy is not present. Any player during any time of the day can make progress for their faction, but that progress will be capped each day, regardless of whether they capture 10 or 60 keeps during the night. This means that a faction that earns their 1st place lead and can only be beaten by a faction that rallies together and denies that 1st place faction progress on the battlefield. Yes, this change will lead to a player surge in activity at the start of a campaign, but a 1st place lead is only as good as the effort put forth to maintain it. With both faction lock and daily faction score caps, Cyrodiil's score system will promote healthy competition, regardless of a player's timezone.
EDIT: I'm aware of the fact that players in other timezones are not all maliciously trying to gain an advantage - I know it's just the time you happen to be playing the game. For you, I'm sure NA "primetime" feels like nightcapping, so this change helps everyone out. I think the negative connotation derives from a history of players being shortchanged by a score system that doesn't take into account timezone disparity. If anything, this is the biggest reason why this change needs to happen.
@UrQuan
If you look at the spoiler I clearly included the quote of the OP as it was when that statement was made. I clearly stated that I looked over the OP when I saw the comment in question.
So yes, When it was made it was clearly and intentionally misleading as that information was not included in the OP and the quoted comment made was as though the person has misread the OP, which is not the case
So my comments were very accurate and included proof.
The post of his that you quoted was clearly adding additional explanation and context to what he meant in the OP (which he's edited several times to clarify what he meant). He even explicitly mentioned that his original post wasn't clear about how he intended that it would work, which obviously means that the post you're quoting was his attempt to add clarifying detail. You're dishonestly characterizing him adding additional details about how he would implement his idea as him being "intentionally misleading".
Jayman1000 wrote: »And might I add that the USA is not the only country in the world sporting eso players. People playing from Europe or Australia or Japan are not "nightcapping" when they are playing during the day it's not night for them.
KappaKid83 wrote: »Jayman1000 wrote: »And might I add that the USA is not the only country in the world sporting eso players. People playing from Europe or Australia or Japan are not "nightcapping" when they are playing during the day it's not night for them.
To be fair here most EU players play on EU servers so you can limit those people but yes, Asian and Oceanic zone players definitely play NA. Most Aussie players play AD as well it seems, not sure why that is(maybe historically older Aussie guilds were AD oriented?). So night capping to us is primetime to them. I for one do not care if you "night cap" as I am there for my AP and for some end of campaign rewards, thats it, I don't really care about the small amount of gold and 1 extra piece of jewelry enough to overly care.
Stuff like that happens with low population as we see it on extra servers during event.Is the OP's proposed solution "The Answer"?
I don't know. Personally, I wouldn't mind trying it though.
Because if there is one thing I know for absolute certain it is that
the 30 day CP campaign (Kaalgrontiid) should never, under any circumstances
look like this (for any faction)...
KappaKid83 wrote: »Jayman1000 wrote: »And might I add that the USA is not the only country in the world sporting eso players. People playing from Europe or Australia or Japan are not "nightcapping" when they are playing during the day it's not night for them.
To be fair here most EU players play on EU servers so you can limit those people but yes, Asian and Oceanic zone players definitely play NA. Most Aussie players play AD as well it seems, not sure why that is(maybe historically older Aussie guilds were AD oriented?). So night capping to us is primetime to them. I for one do not care if you "night cap" as I am there for my AP and for some end of campaign rewards, thats it, I don't really care about the small amount of gold and 1 extra piece of jewelry enough to overly care.
JumpmanLane wrote: »People who play primetime PCNA set their alarms to get up and play is n the middle of the night when the campaign is empty. AD does do this. Period. So forget all that it’s Aussies or Oceanic players.
AD guilds pvdoor trade emp etc.
That’s some next-level paranoia on display there. Is it not more likely, perhaps, that you’ve got some North American players on PC NA who are night owls? Shift workers who usually sleep during the day anyway for work? Players who would otherwise be in bed but are suffering from insomnia and trying to tire themselves out with a bit of gaming? Why is “AD SETS ALARMS TO PLAY IN THE MIDDLE OF THE NIGHT” your go-to assumption? Do you have proof?
Also, I find it funny that you guys never complain about “day capping” during the work week. There are retirees, stay at home moms/dads, people on vacation, shift workers on their days off, people who are unemployed, kids on summer vacation, etc. who play during the middle of the day when most of the NA playerbase is at work. Pop numbers during the day are lower than NA prime time numbers, but there’s almost always good action to be found all over the map.
Vercingetorix wrote: »We’ve had this thread before. “Night capping” does not exist in a game that is open to players across the world. Always remember, everything does not revolve around North America and Western Europe .
Very good point. Clearly night capping cannot exist in a game designed and intended to be played 24 hours a day by players across the world.
Again, correct me if I am wrong, but didn't Zos purposely provide support on the NA server to Japan when they "expanded" the game to server that nation?
To demonstrate how misconceived this notion is, I am pretty sure it is night time in Japan and daytime in for the grand ole USA. See how that works?
You choose to ignore every one of my posts outlining the very reason for why the change needs to happen. See, I know that the majority of folks overseas are not maliciously trying to gain an advantage by playing on an empty map, yet you seem to paint this need for changing the score system as an attack. It's about correcting an issue with scoreboards and the population disparity tied to them - I mentioned that several times in this thread. Ignoring facts doesn't make you right.
Please do not falsely accuse me of ignoring something because I disagree based on how the idea is intended to minimize the value of some players.
If your idea is to have a cap set that would be reached before or near the end of prime time where you live then it is about segregation. It is about creating inequality and telling people who play at different times because of where they live or the hours they work that their money or playtime efforts are to have a reduced value. You have even inferred these people of exploiting because their playtime differs from yours.
That is specifically what the idea in the OP is presenting.
Vercingetorix wrote: »Vercingetorix wrote: »We’ve had this thread before. “Night capping” does not exist in a game that is open to players across the world. Always remember, everything does not revolve around North America and Western Europe .
Very good point. Clearly night capping cannot exist in a game designed and intended to be played 24 hours a day by players across the world.
Again, correct me if I am wrong, but didn't Zos purposely provide support on the NA server to Japan when they "expanded" the game to server that nation?
To demonstrate how misconceived this notion is, I am pretty sure it is night time in Japan and daytime in for the grand ole USA. See how that works?
You choose to ignore every one of my posts outlining the very reason for why the change needs to happen. See, I know that the majority of folks overseas are not maliciously trying to gain an advantage by playing on an empty map, yet you seem to paint this need for changing the score system as an attack. It's about correcting an issue with scoreboards and the population disparity tied to them - I mentioned that several times in this thread. Ignoring facts doesn't make you right.
Please do not falsely accuse me of ignoring something because I disagree based on how the idea is intended to minimize the value of some players.
If your idea is to have a cap set that would be reached before or near the end of prime time where you live then it is about segregation. It is about creating inequality and telling people who play at different times because of where they live or the hours they work that their money or playtime efforts are to have a reduced value. You have even inferred these people of exploiting because their playtime differs from yours.
That is specifically what the idea in the OP is presenting.
How is what we have right now any better? Right now, people from other timezones are demonized by others just for simply playing the game when they are awake. The scoring system needs to work for everyone. You are starting to sound like one of the bad apples that are actually trying to exploit the system, making the rest of the overseas folks here look bad. That's poor taste, dude. This change would end the pointless animosity between timezones and you're against it because you personally profit off of it...
The OP should just play at night problem solved. No reason to ask Zos to change the game to fit just their needs. Very Selfish idea.
vamp_emily wrote: »The OP should just play at night problem solved. No reason to ask Zos to change the game to fit just their needs. Very Selfish idea.
I don't agree with the OP's solution but I will say that there is an issue with capping keeps while nobody is playing. You can call it whatever you like, daycapping , nightcapping or whatever. It is an issue.
OP suggestion is kind of like you suggesting a New Trader System. I don't think neither one of you were being selfish.
Girl_Number8 wrote: »But people are playing. They're not exploiting, just playing. It's a game for people to play not to be catered around one player. In that they are selfish.
Esports is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams
JumpmanLane wrote: »JumpmanLane wrote: »People who play primetime PCNA set their alarms to get up and play is n the middle of the night when the campaign is empty. AD does do this. Period. So forget all that it’s Aussies or Oceanic players.
AD guilds pvdoor trade emp etc.
That’s some next-level paranoia on display there. Is it not more likely, perhaps, that you’ve got some North American players on PC NA who are night owls? Shift workers who usually sleep during the day anyway for work? Players who would otherwise be in bed but are suffering from insomnia and trying to tire themselves out with a bit of gaming? Why is “AD SETS ALARMS TO PLAY IN THE MIDDLE OF THE NIGHT” your go-to assumption? Do you have proof?
Also, I find it funny that you guys never complain about “day capping” during the work week. There are retirees, stay at home moms/dads, people on vacation, shift workers on their days off, people who are unemployed, kids on summer vacation, etc. who play during the middle of the day when most of the NA playerbase is at work. Pop numbers during the day are lower than NA prime time numbers, but there’s almost always good action to be found all over the map.
I’m not telling you what I THINK. I’m telling you what I KNOW. An AD friend of mine told me that people in AD set their alarms to get up and play in the middle of the night to take over the map. Trade emp etc. I didn’t ask. She just told me.
I fight these same folks in primetime Ni, Fantasia, Avante Guarde etc when I’m off Monday’s and Tuesday’s. Rest of the time I play in the middle of the night. You get to know who is who in Cyro. I used to think some of the nightcappers were no lifers, always on etc. Before that I assumed like everyone else nightcappers were Aussies or Oceanic players. Nightcappers aren’t.
My AD friend ran with Fantasia, runs with Ni now. She tells me stuff about AD, how the Ball Zergs work. Take emp for example. They most certainly nightcap to get emp. They most certainly trade it, take turns or whatever.
Last campaign it was her turn. She messaged me as much and asked me not to login and kill her because it was her turn and she wanted to get it. It’s not like first Bobby, then Bobby steps down, then it’s Judy.
Basically you have to go hat in hand to some fool and tell them you want to emp and they’ll agree to push for you if you have the lead. You don’t have to step down but you have to agree to slow down after you loose it. Apparently there was a little stink in AD when some Squishy/tank Necro emp decided not to slow down.
All this crap makes the idea of playing the map and caring about the campaign impossible. Faction lock is stupid too because it was designed to end campaign shenanigans.
Nightcapping is real. It’s not just Aussies, or a bunch of people with JP in their names, or night owls. It’s the same fools you kill in primetime playing in the middle of the night. I don’t have a solution to the problem but there is no denying there IS a problem.
NA servers, just sayin'. If you're out there capturing every resource in Cyrodiil while it is night time in NA, you're night capping...
Obligatory reminder that Earth has 24 time zones, which means Aussies do not 'night cap'.
Not opposed to your idea, though. It has merit.
kendellking_chaosb14_ESO wrote: »Obligatory reminder that Earth has 24 time zones, which means Aussies do not 'night cap'.
Not opposed to your idea, though. It has merit.
Aussies need their own server or hell an Asia Oceania server would be a huge help for their lag. As it stand Aussies player are Nightcappers the planet has 24 time zones NA does not.
vamp_emily wrote: »Girl_Number8 wrote: »But people are playing. They're not exploiting, just playing. It's a game for people to play not to be catered around one player. In that they are selfish.
Some people are silent on the issue and don't feel the need to come and post because you get the same counter reply all the time "blah blah blah.. people have the right to play whenever they want .. blah blah blah".
However, I will say esports is becoming very popular. It really drains the spirit of PvP when your alliance tries really hard to win but don't have a chance because of off hour population gaps.
I've always thought the solution was create 1 competitive campaign with population balanced at all hours. I think that would be neat.
Just incase some people are confused on what "esports" is, this is the google definition.Esports is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams
TequilaFire wrote: »kendellking_chaosb14_ESO wrote: »Obligatory reminder that Earth has 24 time zones, which means Aussies do not 'night cap'.
Not opposed to your idea, though. It has merit.
Aussies need their own server or hell an Asia Oceania server would be a huge help for their lag. As it stand Aussies player are Nightcappers the planet has 24 time zones NA does not.
But NA players are the night cappers when Aussies sleep. lmao
Give it up.