Vercingetorix wrote: »Time zones aside, you know that your daily “scoring cap” would apply to the trailing factions as well, right? Could you imagine how frustrating it would be to the faction in third place if they had a span of days in which they were really well-organized, got their butts into gear, and pushed hard to make it to first...only to be hit with a scoring cap? Sorry guys, you’re doing too well, no more score gains for you!
Again, in my post I mention this - it would fall to the trailing factions to hinder the leading faction's progress to take the lead. It's no different for anyone else. If you don't fight for the lead, why should be handed it on an uncontested battlefield? This change puts an end to the needless animosity between other timezones just for playing at different hour of the day than another timezone. This change needs to happen.
brandonv516 wrote: »Love the idea, so no time-zone is more impacted than another one.
Edit : And people who speak about aussie and other time-zone, clearly don't have read the OP post.
For those who don't know, the act of nightcapping is storming a map during off-hours and gaining many points completely unopposed. If it sounds like an exploit to you, that's because it is.
Oh I read it.
Just because they are unopposed because that's their time to get on the game, doesnt mean they are exploiting.
Where the hell is the rapport with my com' ?
I speak about the IDEA the OP share.
So how the hell do you come at this ?
READ THE COM BEFORE ANSWER [snip].
OP idea :The solution to handling this problem is rather simple: place daily faction score caps on each faction's progress for 1st/2nd/3rd place. To be absolutely clear, these would be caps on daily FACTION SCORE gain, NOT player AP
Vercingetorix wrote: »PizzaCat82 wrote: »Is faction score a new thing? Is it like # of keeps, resources, towns?
No, it's the score you see next to your faction that lists how many keeps, scrolls, resources, etc. your faction has gained recently. It's separate from the individual player rankings on the leaderboard. The faction with the highest score at the end of the campaign wins.
Vercingetorix wrote: »Vercingetorix wrote: »We’ve had this thread before. “Night capping” does not exist in a game that is open to players across the world. Always remember, everything does not revolve around North America and Western Europe .
Very good point. Clearly night capping cannot exist in a game designed and intended to be played 24 hours a day by players across the world.
Again, correct me if I am wrong, but didn't Zos purposely provide support on the NA server to Japan when they "expanded" the game to server that nation?
To demonstrate how misconceived this notion is, I am pretty sure it is night time in Japan and daytime in for the grand ole USA. See how that works?
You choose to ignore every one of my posts outlining the very reason for why the change needs to happen. See, I know that the majority of folks overseas are not maliciously trying to gain an advantage by playing on an empty map, yet you seem to paint this need for changing the score system as an attack. It's about correcting an issue with scoreboards and the population disparity tied to them - I mentioned that several times in this thread. Ignoring facts doesn't make you right.
Please do not falsely accuse me of ignoring something because I disagree based on how the idea is intended to minimize the value of some players.
If your idea is to have a cap set that would be reached before or near the end of prime time where you live then it is about segregation. It is about creating inequality and telling people who play at different times because of where they live or the hours they work that their money or playtime efforts are to have a reduced value. You have even inferred these people of exploiting because their playtime differs from yours.
That is specifically what the idea in the OP is presenting.
How is what we have right now any better? Right now, people from other timezones are demonized by others just for simply playing the game when they are awake. The scoring system needs to work for everyone. You are starting to sound like one of the bad apples that are actually trying to exploit the system, making the rest of the overseas folks here look bad. That's poor taste, dude. This change would end the pointless animosity between timezones and you're against it because you personally profit off of it...
I believe there is merit in OP's suggestion; it merely needs refinement.
I thought throwing in the 'obligatory reminder... yada yada yada' would be perceived as the joke I intended and not as a point of debate.
Runaway scores, which are often exacerbated by the fact there are far more players in certain time zones than other seems to me to be a condition that can be improved.
No. War doesn't sleep. If you can't stay awake 24-7 and skip things like work, that's a you issue.
Vercingetorix wrote: »@PizzaCat82
@Aurielle
No, the capped daily score would be stagnated every 6 hours during the day. What this means is that no one timezone can gain an unfair advantage over another timezone's progress. That timezone, if they reach their cap, can still earn AP and help pave the way for future point gain when the next 6 hour cycle starts. My post wasn't clear about this because I didn't think I needed to point that out. Honestly the fact that the score system needs to be changed at all was what I was trying to get across to folks because the way it is right now is completely skewed and making guilds drop Cyrodiil altogether since their effort is being nullified without a chance to defend their lead.
Vercingetorix wrote: »Faction Lock was a great first step towards improving the competitive spirit in Cyrodiil, but one more plague exists and it needs to be dealt with if there's to be an actual competition in Cyrodiil. For those who don't know, the act of nightcapping is storming a map during off-hours and gaining many points completely unopposed. For many players, this behavior is met with negativity because it leads to a skewed score increase that is unrepresentative of the contributions and hard work of others in the campaign. The solution to handling this problem is rather simple: place daily faction score caps on each faction's progress for 1st/2nd/3rd place. To be absolutely clear, these would be caps on daily FACTION SCORE gain, NOT player AP.
By implementing a daily cap on the amount of points a faction can earn, factions that perform hard work to overcome resistance during their play hours will not be undermined by players who are online during hours where the enemy is not present. Any player during any time of the day can make progress for their faction, but that progress will be capped each day, regardless of whether they capture 10 or 60 keeps during the night. This means that a faction that earns their 1st place lead and can only be beaten by a faction that rallies together and denies that 1st place faction progress on the battlefield. Yes, this change will lead to a player surge in activity at the start of a campaign, but a 1st place lead is only as good as the effort put forth to maintain it. With both faction lock and daily faction score caps, Cyrodiil's score system will promote healthy competition, regardless of a player's timezone.
EDIT: I'm aware of the fact that players in other timezones are not all maliciously trying to gain an advantage - I know it's just the time you happen to be playing the game. For you, I'm sure NA "primetime" feels like nightcapping, so this change helps everyone out. I think the negative connotation derives from a history of players being shortchanged by a score system that doesn't take into account timezone disparity. If anything, this is the biggest reason why this change needs to happen.
Varaug_Gaming wrote: »you think a real life war ends in the evening with all the soldiers leaving and going home to check in next day at 8 am again?
I see that "adding further details to an idea that was previously only briefly described" is now considered being "intentionally misleading". OK, then.Vercingetorix wrote: »@PizzaCat82
@Aurielle
No, the capped daily score would be stagnated every 6 hours during the day. What this means is that no one timezone can gain an unfair advantage over another timezone's progress. That timezone, if they reach their cap, can still earn AP and help pave the way for future point gain when the next 6 hour cycle starts. My post wasn't clear about this because I didn't think I needed to point that out. Honestly the fact that the score system needs to be changed at all was what I was trying to get across to folks because the way it is right now is completely skewed and making guilds drop Cyrodiil altogether since their effort is being nullified without a chance to defend their lead.
I just looked over the OP again and this comment seems to be intentionally misleading as the OP makes it the cap is daily and makes no mention of it being spread out into 6 time periods.
I have provided a full quote of the OP as it stands at this moment for reference. I might have read it wrong but I do not think I missed this point.Vercingetorix wrote: »Faction Lock was a great first step towards improving the competitive spirit in Cyrodiil, but one more plague exists and it needs to be dealt with if there's to be an actual competition in Cyrodiil. For those who don't know, the act of nightcapping is storming a map during off-hours and gaining many points completely unopposed. For many players, this behavior is met with negativity because it leads to a skewed score increase that is unrepresentative of the contributions and hard work of others in the campaign. The solution to handling this problem is rather simple: place daily faction score caps on each faction's progress for 1st/2nd/3rd place. To be absolutely clear, these would be caps on daily FACTION SCORE gain, NOT player AP.
By implementing a daily cap on the amount of points a faction can earn, factions that perform hard work to overcome resistance during their play hours will not be undermined by players who are online during hours where the enemy is not present. Any player during any time of the day can make progress for their faction, but that progress will be capped each day, regardless of whether they capture 10 or 60 keeps during the night. This means that a faction that earns their 1st place lead and can only be beaten by a faction that rallies together and denies that 1st place faction progress on the battlefield. Yes, this change will lead to a player surge in activity at the start of a campaign, but a 1st place lead is only as good as the effort put forth to maintain it. With both faction lock and daily faction score caps, Cyrodiil's score system will promote healthy competition, regardless of a player's timezone.
EDIT: I'm aware of the fact that players in other timezones are not all maliciously trying to gain an advantage - I know it's just the time you happen to be playing the game. For you, I'm sure NA "primetime" feels like nightcapping, so this change helps everyone out. I think the negative connotation derives from a history of players being shortchanged by a score system that doesn't take into account timezone disparity. If anything, this is the biggest reason why this change needs to happen.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I see that "adding further details to an idea that was previously only briefly described" is now considered being "intentionally misleading". OK, then.Vercingetorix wrote: »@PizzaCat82
@Aurielle
No, the capped daily score would be stagnated every 6 hours during the day. What this means is that no one timezone can gain an unfair advantage over another timezone's progress. That timezone, if they reach their cap, can still earn AP and help pave the way for future point gain when the next 6 hour cycle starts. My post wasn't clear about this because I didn't think I needed to point that out. Honestly the fact that the score system needs to be changed at all was what I was trying to get across to folks because the way it is right now is completely skewed and making guilds drop Cyrodiil altogether since their effort is being nullified without a chance to defend their lead.
I just looked over the OP again and this comment seems to be intentionally misleading as the OP makes it the cap is daily and makes no mention of it being spread out into 6 time periods.
I have provided a full quote of the OP as it stands at this moment for reference. I might have read it wrong but I do not think I missed this point.Vercingetorix wrote: »Faction Lock was a great first step towards improving the competitive spirit in Cyrodiil, but one more plague exists and it needs to be dealt with if there's to be an actual competition in Cyrodiil. For those who don't know, the act of nightcapping is storming a map during off-hours and gaining many points completely unopposed. For many players, this behavior is met with negativity because it leads to a skewed score increase that is unrepresentative of the contributions and hard work of others in the campaign. The solution to handling this problem is rather simple: place daily faction score caps on each faction's progress for 1st/2nd/3rd place. To be absolutely clear, these would be caps on daily FACTION SCORE gain, NOT player AP.
By implementing a daily cap on the amount of points a faction can earn, factions that perform hard work to overcome resistance during their play hours will not be undermined by players who are online during hours where the enemy is not present. Any player during any time of the day can make progress for their faction, but that progress will be capped each day, regardless of whether they capture 10 or 60 keeps during the night. This means that a faction that earns their 1st place lead and can only be beaten by a faction that rallies together and denies that 1st place faction progress on the battlefield. Yes, this change will lead to a player surge in activity at the start of a campaign, but a 1st place lead is only as good as the effort put forth to maintain it. With both faction lock and daily faction score caps, Cyrodiil's score system will promote healthy competition, regardless of a player's timezone.
EDIT: I'm aware of the fact that players in other timezones are not all maliciously trying to gain an advantage - I know it's just the time you happen to be playing the game. For you, I'm sure NA "primetime" feels like nightcapping, so this change helps everyone out. I think the negative connotation derives from a history of players being shortchanged by a score system that doesn't take into account timezone disparity. If anything, this is the biggest reason why this change needs to happen.
Once again a thread highlighting a real issue that is actually ruining PvP on some servers and once again more idiots trying to explain that time zones are a thing as if no one knows what time zones are. Let me try and make it as clear as possible to you people. Nightcapping exists, it’s a very big problem on EU servers specially where the server peaks at roughly similar times (due to the time zones you people love to bring up). Groups are using the fact that the server peaks at a certain time to jump on one alliance, do their PvDoor and take all the keeps, scrolls and Emp completely unopposed. It is completely disrespectful to everyone who put in work during the day and it ruins the end result of the campaign because the scoring ticks as normal even when the server is almost empty. I’m not sure how many threads like this need to be brought up until people actually start to actually use their brain and see the issue.
Once again a thread highlighting a real issue that is actually ruining PvP on some servers and once again more idiots trying to explain that time zones are a thing as if no one knows what time zones are. Let me try and make it as clear as possible to you people. Nightcapping exists, it’s a very big problem on EU servers specially where the server peaks at roughly similar times (due to the time zones you people love to bring up). Groups are using the fact that the server peaks at a certain time to jump on one alliance, do their PvDoor and take all the keeps, scrolls and Emp completely unopposed. It is completely disrespectful to everyone who put in work during the day and it ruins the end result of the campaign because the scoring ticks as normal even when the server is almost empty. I’m not sure how many threads like this need to be brought up until people actually start to actually use their brain and see the issue.
ahh the zerg's are crying again about making things fair for them. Uninstall and zerg somewhere else already can't play with friends on other factions because some little kids went crying.
That's what happens when someone suggests fixing a design flaw someone else like to exploit for their benefit .. BTW 'exploit' means 'makes use of' for those whose English is challenged, of who there are many on MMO forums, not everything that's exploited is an 'exploit' as called out by the developers.Vercingetorix wrote: »yet you seem to paint this need for changing the score system as an attack.
That's what happens when someone suggests fixing a design flaw someone else like to exploit for their benefit .. BTW 'exploit' means 'makes use of' for those whose English is challenged, of who there are many on MMO forums, not everything that's exploited is an 'exploit' as called out by the developers.Vercingetorix wrote: »yet you seem to paint this need for changing the score system as an attack.
That's what happens when someone suggests fixing a design flaw someone else like to exploit for their benefit .. BTW 'exploit' means 'makes use of' for those whose English is challenged, of who there are many on MMO forums, not everything that's exploited is an 'exploit' as called out by the developers.Vercingetorix wrote: »yet you seem to paint this need for changing the score system as an attack.
Like another person said, there are 24-hours in a day, worldwide. To cap the "nightcapping", would be penalizing those who can only play when most are asleep. Even if there are players who logon, knowing few players are on and can get a lot of ap...so what. I don't think it's a problem, as it can be easily fixed by a few opposing players getting online.
I have to admit, I've done it once in the last several months just because I couldn't sleep and figured, hey, might as well get some ap.