Obligatory reminder that Earth has 24 time zones, which means Aussies do not 'night cap'.
Not opposed to your idea, though. It has merit.
PizzaCat82 wrote: »Is faction score a new thing? Is it like # of keeps, resources, towns?
starlizard70ub17_ESO wrote: »How about we set Cryodiil to run on Aussie prime time, and limit the North American players from night capping.
Obligatory reminder that Earth has 24 time zones, which means Aussies do not 'night cap'.
Not opposed to your idea, though. It has merit.
brandonv516 wrote: »Wait a second. It's an exploit to play the game in off hours?
I'm not saying it's not stupid to do this when unopposed but to label this an exploit is ridiculous.
Vercingetorix wrote: »Obligatory reminder that Earth has 24 time zones, which means Aussies do not 'night cap'.
Not opposed to your idea, though. It has merit.
Haha, I know. It's just the term that the community uses. To be fair, it's a lot catchier than "Timezone Population Disparity Capping". I'm also aware of the fact that players in other timezones are not all maliciously trying to gain an advantage - it's just the time you happen to play the game. For you, I'm sure "primetime" feels like nightcapping, so this change helps everyone out.
Love the idea, so no time-zone is more impacted than another one.
Edit : And people who speak about aussie and other time-zone, clearly don't have read the OP post.
Love the idea, so no time-zone is more impacted than another one.
Edit : And people who speak about aussie and other time-zone, clearly don't have read the OP post.
brandonv516 wrote: »Love the idea, so no time-zone is more impacted than another one.
Edit : And people who speak about aussie and other time-zone, clearly don't have read the OP post.
For those who don't know, the act of nightcapping is storming a map during off-hours and gaining many points completely unopposed. If it sounds like an exploit to you, that's because it is.
Oh I read it.
Just because they are unopposed because that's their time to get on the game, doesnt mean they are exploiting.
We’ve had this thread before. “Night capping” does not exist in a game that is open to players across the world. Always remember, everything does not revolve around North America and Western Europe .
We’ve had this thread before. “Night capping” does not exist in a game that is open to players across the world. Always remember, everything does not revolve around North America and Western Europe .
Very good point. Clearly night capping cannot exist in a game designed and intended to be played 24 hours a day by players across the world.
Again, correct me if I am wrong, but didn't Zos purposely provide support on the NA server to Japan when they "expanded" the game to server that nation?
To demonstrate how misconceived this notion is, I am pretty sure it is night time in Japan and daytime in for the grand ole USA. See how that works?
Time zones aside, you know that your daily “scoring cap” would apply to the trailing factions as well, right? Could you imagine how frustrating it would be to the faction in third place if they had a span of days in which they were really well-organized, got their butts into gear, and pushed hard to make it to first...only to be hit with a scoring cap? Sorry guys, you’re doing too well, no more score gains for you!
Vercingetorix wrote: »We’ve had this thread before. “Night capping” does not exist in a game that is open to players across the world. Always remember, everything does not revolve around North America and Western Europe .
Very good point. Clearly night capping cannot exist in a game designed and intended to be played 24 hours a day by players across the world.
Again, correct me if I am wrong, but didn't Zos purposely provide support on the NA server to Japan when they "expanded" the game to server that nation?
To demonstrate how misconceived this notion is, I am pretty sure it is night time in Japan and daytime in for the grand ole USA. See how that works?
You choose to ignore every one of my posts outlining the very reason for why the change needs to happen. See, I know that the majority of folks overseas are not maliciously trying to gain an advantage by playing on an empty map, yet you seem to paint this need for changing the score system as an attack. It's about correcting an issue with scoreboards and the population disparity tied to them - I mentioned that several times in this thread. Ignoring facts doesn't make you right.
brandonv516 wrote: »Love the idea, so no time-zone is more impacted than another one.
Edit : And people who speak about aussie and other time-zone, clearly don't have read the OP post.
For those who don't know, the act of nightcapping is storming a map during off-hours and gaining many points completely unopposed. If it sounds like an exploit to you, that's because it is.
Oh I read it.
Just because they are unopposed because that's their time to get on the game, doesnt mean they are exploiting.
The solution to handling this problem is rather simple: place daily faction score caps on each faction's progress for 1st/2nd/3rd place. To be absolutely clear, these would be caps on daily FACTION SCORE gain, NOT player AP
Vercingetorix wrote: »We’ve had this thread before. “Night capping” does not exist in a game that is open to players across the world. Always remember, everything does not revolve around North America and Western Europe .
Very good point. Clearly night capping cannot exist in a game designed and intended to be played 24 hours a day by players across the world.
Again, correct me if I am wrong, but didn't Zos purposely provide support on the NA server to Japan when they "expanded" the game to server that nation?
To demonstrate how misconceived this notion is, I am pretty sure it is night time in Japan and daytime in for the grand ole USA. See how that works?
You choose to ignore every one of my posts outlining the very reason for why the change needs to happen. See, I know that the majority of folks overseas are not maliciously trying to gain an advantage by playing on an empty map, yet you seem to paint this need for changing the score system as an attack. It's about correcting an issue with scoreboards and the population disparity tied to them - I mentioned that several times in this thread. Ignoring facts doesn't make you right.
Please do not falsely accuse me of ignoring something because I disagree based on how the idea is intended to minimize the value of some players.
If your idea is to have a cap set that would be reached before or near the end of prime time where you live then it is about segregation. It is about creating inequality and telling people who play at different times because of where they live or the hours they work that their money or playtime efforts are to have a reduced value. You have even inferred these people of exploiting because their playtime differs from yours.
That is specifically what the idea in the OP is presenting.