It wouldn't hurt to challenge new players with harder overworld content, I feel. If the game is a little challenging, it creates tougher players in the long run.
That said, I believe that the fear is that the average player (AKA the one that doesn't go to the forums) will load into their new game and fail to defeat the challenges set before them, and thus give up and play something else. The average player these days will lose interest if they don't feel accomplished.
One example I have is a recent post on the WoW Classic forums. A player complained that they logged into the stress-test and ran out of mana before they could kill one normal enemy, so they had to whack it with their staff to kill it (a common theme for new characters in vanilla WoW). The player quit the game and claimed that Classic would fail, and they had 100+ people supporting their argument on the thread. Is this EVERY player? No, but it's some players.
The decent player will barely enjoy slaughtering the overworld content along with the casual player. The decent player will greatly enjoy drudging through harder overworld content while the casual will quit and play something else. One scenario has two types of players in it, the other has one. Guess which one the company that wants people to keep paying for their content chooses?
THAT SAID, I think that overworld content SHOULD get harder as you level up. The fact that stuff dies as easy at level 1 and level 50 always struck me as odd. Every game increases in difficulty as you progress, why not ESO? It's easymode the entire time until you decide to delve into DLC dungeons or vet content, then the difficulty spikes, and since the game has been painfully easy up to this point, the player hasn't gotten very good at the game, they die to the harder content, get kicked by the hardcores in their group, and end up in a terrible situation.
That was a bit of a ramble. TLDR, I think there's a good place for harder overworld content, but I very much understand why ZOS makes it so easy. It'd sure be nice if the enemies in this new expac didn't die in literally two attacks though...
I enjoy it as it is. There's harder content in the game for those that enjoy that. I'm playing for the story not the challenge. Not everything in the game has to cater to the same type of players. If this game would suddenly become much harder I would just quit and play some other game where I can enjoy a good story and relax a little.
Thorvik_Tyrson wrote: »It wouldn't hurt to challenge new players with harder overworld content, I feel. If the game is a little challenging, it creates tougher players in the long run.
That said, I believe that the fear is that the average player (AKA the one that doesn't go to the forums) will load into their new game and fail to defeat the challenges set before them, and thus give up and play something else. The average player these days will lose interest if they don't feel accomplished.
One example I have is a recent post on the WoW Classic forums. A player complained that they logged into the stress-test and ran out of mana before they could kill one normal enemy, so they had to whack it with their staff to kill it (a common theme for new characters in vanilla WoW). The player quit the game and claimed that Classic would fail, and they had 100+ people supporting their argument on the thread. Is this EVERY player? No, but it's some players.
The decent player will barely enjoy slaughtering the overworld content along with the casual player. The decent player will greatly enjoy drudging through harder overworld content while the casual will quit and play something else. One scenario has two types of players in it, the other has one. Guess which one the company that wants people to keep paying for their content chooses?
THAT SAID, I think that overworld content SHOULD get harder as you level up. The fact that stuff dies as easy at level 1 and level 50 always struck me as odd. Every game increases in difficulty as you progress, why not ESO? It's easymode the entire time until you decide to delve into DLC dungeons or vet content, then the difficulty spikes, and since the game has been painfully easy up to this point, the player hasn't gotten very good at the game, they die to the harder content, get kicked by the hardcores in their group, and end up in a terrible situation.
That was a bit of a ramble. TLDR, I think there's a good place for harder overworld content, but I very much understand why ZOS makes it so easy. It'd sure be nice if the enemies in this new expac didn't die in literally two attacks though...
Different players have different abilities/skill levels with the same class. What you find to be easy is not easy for other players using the same class and abilities.
Example: My wife is leveling a warden as her main (She's around class level 37) She is using a bow as her primary weapon. I'm using a staff on my Warden (Class level 26). We both did some Delves together this last Sunday, She was commenting that she would not have been able to solo the Delves herself. On Monday, I took my level 26 Warden and soloed the same dungeon in 15 minutes.
As to the content getting harder as you level. In my experience, It is! I ran into the issue with all of my classes at around class level 20ish, and I had to have a hard look at my gear sets and build. I wound up changing my NB and DK to Stamina builds as the Magic build did not seem to be working/scaling up for them/me and they were a much slower delve clear and I had (still have) difficulties in soloing Delve bosses with them that I do not have with the Sorc, Templar and Warden classes.
So in Summary, while I find the overworld content to be very easy for me with a Warden, my wife is experiencing a much harder difficulty with the same warden class. This is due to player skill/ability and not due to game mechanics.
Ingvar798_ESO wrote: »Wanted to drop my 2c as I feel this issue is really hurting an otherwise amazing game.
I would not call myself a veteran player. I played the game at launch for a few months. Came back for Morrowind for a few weeks, and have now returned for Elsweyr.
Much to my dismay, having leveled my Necro to 50, all of this challenge is gone. I quickly realized that I could pull 10+ mobs at a time and AoE them down, all while keeping my health near max (thanks scythe ability). Group content is easily solo-able, even Skyreach/Craglorn. To be fair, there's a few pieces of content that I had trouble soloing in Craglorn.
To me this makes the Overworld content very bland/boring. I do enjoy the story in ESO, but most of the time the immersion is completely ruined by some NPC telling me how dangerous this guy is, and then I run over and 3 shot them and all their goons. The story fundamentally breaks in these incidents. Personally the content in Overworld felt so boring that I almost quit, just a few days returned.
<snipped for length >
Ok, how about we buff people having trouble? If you die 3 times you get the chance to have a 10% buff, rinse and repeat until you can beat the boss (or the mudcrab). So increased difficulty and a crutch for those who need the help. And no change to rewards because if you need all the buffs you probably also need best gear possible.
Smasherx74 wrote: »
I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.
i dont get why you would draw the line at "legendary". An organic difficulty curve that adheres to an overall game wide standard where valuable lessons are taught to new players as they progress through overland content is not the same as wanting a legendary overland mode. This has nothing to do with single player TES entries as they are fundamentally different games and obey entirely different rules, im purely speaking on behalf of games willing to tell it players its ok to fail and provide them with the necessary tools and information to overcome a challenge or otherwise achieve a win condition. There is very little meaningful engagement for those that want some form of push back or opposition in overland content which again goes back to my intial point...Exeeter702.. those who want a harder content would loose that fight... unless a mod could be made or new version come out with "legendary " on it... ESO is based on the other TES games. . And the overworld pretty much works the same way. Not exactly..because of the nature of single person versus MMO...Ingvar798_ESO wrote: »Wanted to drop my 2c as I feel this issue is really hurting an otherwise amazing game.
I would not call myself a veteran player. I played the game at launch for a few months. Came back for Morrowind for a few weeks, and have now returned for Elsweyr.
Much to my dismay, having leveled my Necro to 50, all of this challenge is gone. I quickly realized that I could pull 10+ mobs at a time and AoE them down, all while keeping my health near max (thanks scythe ability). Group content is easily solo-able, even Skyreach/Craglorn. To be fair, there's a few pieces of content that I had trouble soloing in Craglorn.
To me this makes the Overworld content very bland/boring. I do enjoy the story in ESO, but most of the time the immersion is completely ruined by some NPC telling me how dangerous this guy is, and then I run over and 3 shot them and all their goons. The story fundamentally breaks in these incidents. Personally the content in Overworld felt so boring that I almost quit, just a few days returned.
<snipped for length >
The dungeons have always been harder... though truthfully, away from towns and starter areas was too. But you had ( usually) leveled by the time you got there... so only slightly more challenging, unless you min/maxed.. then not challenging at all.
Let me get this straight... you started a Necro char and a few days later, after leveling to 50 and finding the over world to easy... want to quit?
This is one of the places where "skill" overrides a lower level character... you know the mechanics of the game well enough to level a character to 50 in a few days... grind? ( I'm not dissing that btw, it's a thing and I know people like to level fast)
I just use Legendary as an example, as that is what Beth did with Skyrim... I also said use mods which wont work either.exeeter702 wrote: »i dont get why you would draw the line at "legendary". An organic difficulty curve that adheres to an overall game wide standard where valuable lessons are taught to new players as they progress through overland content is not the same as wanting a legendary overland mode. This has nothing to do with single player TES entries as they are fundamentally different games and obey entirely different rules, im purely speaking on behalf of games willing to tell it players its ok to fail and provide them with the necessary tools and information to overcome a challenge or otherwise achieve a win condition. There is very little meaningful engagement for those that want some form of push .
I'm also of the generation/mindset that feels there is little reason to play game if you arent engaged enough to desire improving and overcoming a challenge. I believe therenare 2 kinds of people (gamers) that after an 8 hour day, there are those that sit down with controller /kb mouse in hand and want to shut their brian off and those that want to turn it up to 11. And that is coming from a early 30s family man with a salary job.
Creating a meaningful overland environment for cp 810 characters is an entirely separate can of worms but for myself and my friends in game, this has effected are ability to enjoy all of the 3 chapters released.
I enjoy it as it is. There's harder content in the game for those that enjoy that. I'm playing for the story not the challenge. Not everything in the game has to cater to the same type of players. If this game would suddenly become much harder I would just quit and play some other game where I can enjoy a good story and relax a little.
There really isn't. Trials and vet dlc dungeons are a jok ewhen you go there with a proper group. ESO PvE is too easy, and it's not just overland.
Emma_Overload wrote: »Level scaling is not the problem. The game is just too easy in the overland areas and public delves. A difficulty slider for each and every player is NOT the answer, because the devs have already made clear it's a non-starter. What the devs CAN do is adjust the overall difficulty. The overland difficulty when the game launched was fine, so I don't see why we can't return to that level of challenge.
Strangely enough, the difficulty of Vet DLC dungeons has gotten way too high, in my opinion and the opinions of many other players. Why can't ZOS just make medium difficulty content like the original base game had?
exeeter702 wrote: »Thorvik_Tyrson wrote: »It wouldn't hurt to challenge new players with harder overworld content, I feel. If the game is a little challenging, it creates tougher players in the long run.
That said, I believe that the fear is that the average player (AKA the one that doesn't go to the forums) will load into their new game and fail to defeat the challenges set before them, and thus give up and play something else. The average player these days will lose interest if they don't feel accomplished.
One example I have is a recent post on the WoW Classic forums. A player complained that they logged into the stress-test and ran out of mana before they could kill one normal enemy, so they had to whack it with their staff to kill it (a common theme for new characters in vanilla WoW). The player quit the game and claimed that Classic would fail, and they had 100+ people supporting their argument on the thread. Is this EVERY player? No, but it's some players.
The decent player will barely enjoy slaughtering the overworld content along with the casual player. The decent player will greatly enjoy drudging through harder overworld content while the casual will quit and play something else. One scenario has two types of players in it, the other has one. Guess which one the company that wants people to keep paying for their content chooses?
THAT SAID, I think that overworld content SHOULD get harder as you level up. The fact that stuff dies as easy at level 1 and level 50 always struck me as odd. Every game increases in difficulty as you progress, why not ESO? It's easymode the entire time until you decide to delve into DLC dungeons or vet content, then the difficulty spikes, and since the game has been painfully easy up to this point, the player hasn't gotten very good at the game, they die to the harder content, get kicked by the hardcores in their group, and end up in a terrible situation.
That was a bit of a ramble. TLDR, I think there's a good place for harder overworld content, but I very much understand why ZOS makes it so easy. It'd sure be nice if the enemies in this new expac didn't die in literally two attacks though...
Different players have different abilities/skill levels with the same class. What you find to be easy is not easy for other players using the same class and abilities.
Example: My wife is leveling a warden as her main (She's around class level 37) She is using a bow as her primary weapon. I'm using a staff on my Warden (Class level 26). We both did some Delves together this last Sunday, She was commenting that she would not have been able to solo the Delves herself. On Monday, I took my level 26 Warden and soloed the same dungeon in 15 minutes.
As to the content getting harder as you level. In my experience, It is! I ran into the issue with all of my classes at around class level 20ish, and I had to have a hard look at my gear sets and build. I wound up changing my NB and DK to Stamina builds as the Magic build did not seem to be working/scaling up for them/me and they were a much slower delve clear and I had (still have) difficulties in soloing Delve bosses with them that I do not have with the Sorc, Templar and Warden classes.
So in Summary, while I find the overworld content to be very easy for me with a Warden, my wife is experiencing a much harder difficulty with the same warden class. This is due to player skill/ability and not due to game mechanics.
Im going to say this in hopes that it doesnt come as to much of a shock to anyone. There is absolutely nothing wrong with a game that isnt for everyone conceptually. That is one of the buggest dividing lines on this subject and why there will simply never be a common ground...
Those that believe a game of ESOs nature should do everything in its power to cater to as many different players as possible so there is something for everyone
Vs
Those that believe a game of ESOs nature should focus on a core ideology to temper all its players under the same standards even if it means the game may not be designed for everyone.
Obviously depending on content cadence and production values, some games can get away with being the later while most unfortunately cant and must adhere to the former. Its a compromise that i fully understand and balancing a game in such a way is not an enviable task from a developer POV. There is a truth to the pitfalls of trying to make your game for everyone and ending up having it not be particularly outstanding for anyone.
Ok, how about we buff people having trouble? If you die 3 times you get the chance to have a 10% buff, rinse and repeat until you can beat the boss (or the mudcrab). So increased difficulty and a crutch for those who need the help. And no change to rewards because if you need all the buffs you probably also need best gear possible.
Went to Elsweyr for the first time this past weekend. I saw a lot of new players. I also saw a lot of new players taking a long time to kill things. I also saw lots of new players die when they had multiple NPC's on them. And I also had a few new players following me through delves because it was taking them too long.
Navystylz_ESO
This is why a lot of newer games in development with Kickstarter. Because these developers understand something vital was lost with this "cater to everyone" mentality. It doesn't work. When you cater to all, you have a great experience for none.
Navystylz_ESO
This is why a lot of newer games in development with Kickstarter. Because these developers understand something vital was lost with this "cater to everyone" mentality. It doesn't work. When you cater to all, you have a great experience for none.
Yeah, I'd be thrilled if TES had stuck to Morrowind style play for all their games... of course we wouldn't be debating on how easy the overworld is for some and not others... but how "handholding " and easy those arrows above destination and quests starts are.
Not everyone is a great player... some people have limitations on time. Those people might now want a tougher fight just to get to the quest dungeon
I have a friend that has satelite internet, her BW doesn't allow for even most dungeons, dolmens or WB's .. make the overworld tougher and it might be to much and she'd gave to quit.
One of my dear friends sons plays... but his motor skills wouldn't allow for tougher fights. He plays on x-box one or I'd help him out. Bodyguard wise.
When I say it's tough enough, I dont just mean for me personally.. I dont mind a challenge, just not always.
The content is there for many types of people to play many different ways. It IS up to the individual to figure out how that is... you want challenge? Use the tools the Devs gave you and the brain you were born with..
"You" can't change your skills and knowledge of the game... but you can change how you play it... Death with Consequences... everytime you die, loose all your gear.. No "other char crafted gear" only what that char can make.
Their IS a way to challenge ypurself... it's an open world Mmorpg
exeeter702 wrote: »If we have to explain that to you you wont ever get it.Veteran verion of overland isChilly-McFreeze wrote: »the decent players can actually enjoy the story content once again.
How does harder mobs make story content more enjoyable for you decent players?
If you can't explain your position, you don't have a position anyone should care about.
Cant and wont are not the same
navystylz_ESO wrote: »
No one even mentioned needing better rewards.
navystylz_ESO wrote: »
No one even mentioned needing better rewards.
You mean except almost everyone on every one of these threads that pop up every single day?
Because I've seen an awful lot of these threads come and go, and they always feature the same rhetoric.
"MAKE IT HARDER AND GIVE US BETTER REWARDS”
You can already make it harder by downgrading your gear and not spending your own CP.
"ZOMG I SHOULDN'T HAVE TO DO THAT I DESERVE I'M ENTITLED I NEED IT WOULD BE SO MUCH BETTER FOR THE GAME IF EVERYONE WOULD LOVE IT”
So you really weren't interested in more difficulty at all, your just flipping tables because what you really want is better rewards because you feel you're in a higher level than most other players.
”ZOMG THAT'S NOT IT AT ALL I JUST WANT TO HAVE FUN WHY DON'T YOU UNDERSTAND”
I think the problem here is that I do understand and holy crap does that make some of you as mad as my fourteen year old nephew when he thinks he's being clever asking for money ’so he can get something nice for his little sister' when what he actually wants to do is keep the change.
Sylvermynx wrote: »Navystylz_ESO
This is why a lot of newer games in development with Kickstarter. Because these developers understand something vital was lost with this "cater to everyone" mentality. It doesn't work. When you cater to all, you have a great experience for none.
Yeah, I'd be thrilled if TES had stuck to Morrowind style play for all their games... of course we wouldn't be debating on how easy the overworld is for some and not others... but how "handholding " and easy those arrows above destination and quests starts are.
Not everyone is a great player... some people have limitations on time. Those people might now want a tougher fight just to get to the quest dungeon
I have a friend that has satelite internet, her BW doesn't allow for even most dungeons, dolmens or WB's .. make the overworld tougher and it might be to much and she'd gave to quit.
One of my dear friends sons plays... but his motor skills wouldn't allow for tougher fights. He plays on x-box one or I'd help him out. Bodyguard wise.
When I say it's tough enough, I dont just mean for me personally.. I dont mind a challenge, just not always.
The content is there for many types of people to play many different ways. It IS up to the individual to figure out how that is... you want challenge? Use the tools the Devs gave you and the brain you were born with..
"You" can't change your skills and knowledge of the game... but you can change how you play it... Death with Consequences... everytime you die, loose all your gear.. No "other char crafted gear" only what that char can make.
Their IS a way to challenge ypurself... it's an open world Mmorpg
Thanks Sis. Yeah, my previous sat company didn't really allow for me to play the game anywhere close to "well". I'm already blown away by HughesNet - it's so much faster and smoother than wildblue that I can actually visualize being able to really PLAY THE GAME.