Did you know that if you play a game a lot for a long time, regardless of stats. your skill at playing that game goes up.
So even though you don't realise it, even a bad player who has been playing for years is better than a new player.
And the problem is, the overworld needs to be playable and fun for the new player.
So yes for most of us, overworld is very easy even when in under level gear and no cp. But what you forget is, the overworld is for new players.
So if you want more challenging content, ask for that, but don't ask for making things hard on new players because new players are an mmo's life blood.
I don't like extremely hard games either, but if a game isn't at least challenging then why even play? Why progress if everything is just so easy?
That's literally what 2 of my friends told me when I tried to get them to play on a free weekend.
<snipped for length >
bellatrixed wrote: »
Oh wait... Craglorn was a huge flop.
navystylz_ESO wrote: »You and I have quite different ideas of how the game should play: to me overland is just a place I traverse to get from A to B or to farm mats, if I want to fight something I go to a delve, a public dungeon, take a pledge and join a PUG, enter Cyrodiil (from easiest to hardest, depending on my mood and the character I'm on).
Overland mobs that take longer to kill (like Craglorn's one) are just annoying.
No you don't. Because delves and public dungeons are just as easy as overland. It might as well be considered overland. The only thing that isn't as easy as overland is the group event. And some of those are pathetically easy. Literally swung twice on group event mobs and it gave me a skill point.
DyingIsEasy wrote: »shadowwraith666 wrote: »Hallothiel wrote: »@Kalgert
Dont think new players are stupid or imbeciles. Just know that even as someone who has played for over 4 years and has oodles of CP etc and done some vet trials, its not always a walk in the park. (Yes i know, ltp, git gud etc)
Knowing the mechs of the game & how it works are a huge part of it - if you have levelled numerous characters, you have that; you cant unlearn it. A new player does not have that knowledge.
And the % of people who stay the course snd get to your level of competence is minuscule - so why should time & money be spent in providing a service to such a tiny player demographic?
most the "the game's too easy" crowd are in the mindset of "if i can do x without cp or if i can start a new character and breeze through the game, the new players can as well" without thinking of the fact that new players have zero knowledge of the game or it's mechanics.
These players will never be satisfied because every difficulty increase will eventually be overcome to the point that their back here complaining again.
You may be right that most of the people are in that mindset.
It is still objectively (as much as that is possible) true that overland content is too easy right now.
I did Frostvault on normal a few days ago and our group couldn't get past the first boss because both DPS didn't know how to interrupt. Interrupt is a CORE mechanic of this game and every single mob in this game has the same telegraph for "interrupt now" and yet they did not interrupt within a timeframe of 5+ seconds (and yes i explained them several times what to do after the wipes).
The following video (from minute 3:08 to 4:56) describes the current situation in ESO perfectly.
https://www.youtube.com/watch?v=EitZRLt2G3w
navystylz_ESO wrote: »bellatrixed wrote: »
Oh wait... Craglorn was a huge flop.
You mean when it first came out it required VR levels that a lot of people weren't leveled enough to do yet? Where players were also restricted to their own factions still? The Craglorn that didn't have a lot of the nice changes available in game now, or a CP system?
If that was a flop, it wasn't because of the difficulty.
One of my favorite memories in this game was my friend and I way back before one tamriel wanted to be vampires. We were like, lvl 10 btw. And the only way to become a vampire for us Aldemeri dominion folk was to run to reaper's march and go to the shrine or get turned by bloodfiends. We decided to venture into reaper's march even tho we were waaaaay too low level. We had to hug the road and rely on running away from the spooky things in that zone. We eventually made it to the shrine and it felt rewarding, perhaps more than anything I've done since one tamriel. Experiences like this are impossible now.
navystylz_ESO wrote: »You and I have quite different ideas of how the game should play: to me overland is just a place I traverse to get from A to B or to farm mats, if I want to fight something I go to a delve, a public dungeon, take a pledge and join a PUG, enter Cyrodiil (from easiest to hardest, depending on my mood and the character I'm on).
Overland mobs that take longer to kill (like Craglorn's one) are just annoying.
No you don't. Because delves and public dungeons are just as easy as overland. It might as well be considered overland. The only thing that isn't as easy as overland is the group event. And some of those are pathetically easy. Literally swung twice on group event mobs and it gave me a skill point.
Yeah it was so easy yesterday that I saw level one new players soloing world bosses and dragons....
GTFO these forums, so sick of people like the OP, epeening about the game being easy when they already have the experience especially when players like me die world bosses often when we aren't careful, not to mention pugs breaking up because of a lack of DPS.
navystylz_ESO wrote: »You and I have quite different ideas of how the game should play: to me overland is just a place I traverse to get from A to B or to farm mats, if I want to fight something I go to a delve, a public dungeon, take a pledge and join a PUG, enter Cyrodiil (from easiest to hardest, depending on my mood and the character I'm on).
Overland mobs that take longer to kill (like Craglorn's one) are just annoying.
No you don't. Because delves and public dungeons are just as easy as overland. It might as well be considered overland. The only thing that isn't as easy as overland is the group event. And some of those are pathetically easy. Literally swung twice on group event mobs and it gave me a skill point.
I'm firmly in the 'overland is too easy' camp, but have to disagree re: public dungeons. They're a nice challenge for average players solo, don't need to be perfect but you can definitely get overwhelmed by numbers or smacked down by a boss if you screw up badly. I do think I would buff them up a little, tune them for 2-3 average players/one end-gamer, but only if - they instanced delves and put a difficulty slider on them. Then delves could fill that role of 'average player challenge'.
navystylz_ESO wrote: »bellatrixed wrote: »
Oh wait... Craglorn was a huge flop.
You mean when it first came out it required VR levels that a lot of people weren't leveled enough to do yet? Where players were also restricted to their own factions still? The Craglorn that didn't have a lot of the nice changes available in game now, or a CP system?
If that was a flop, it wasn't because of the difficulty.
No, because vet players were complaining about the difficulty so your suggestion is incorrect. It is why Craglorn has been nerfed multiple times over the years. You make it sound like the only time it was an issue was the month it was launched when that seems to ignore the truth.
navystylz_ESO wrote: »bellatrixed wrote: »
Oh wait... Craglorn was a huge flop.
You mean when it first came out it required VR levels that a lot of people weren't leveled enough to do yet? Where players were also restricted to their own factions still? The Craglorn that didn't have a lot of the nice changes available in game now, or a CP system?
If that was a flop, it wasn't because of the difficulty.
No, because vet players were complaining about the difficulty so your suggestion is incorrect. It is why Craglorn has been nerfed multiple times over the years. You make it sound like the only time it was an issue was the month it was launched when that seems to ignore the truth.
barney2525 wrote: »
I call BS
Delves, ok, not much different
Public Dungeon - BS
MasterSpatula wrote: »Yet new players still struggle and ask for help all the time. But somehow, the content aimed at them needs to be handed to the players who consider trials too easy.
Do you even have any clue how selfish you sound? No, scratch that, you couldn't know or you'd be incapable of asking for it.
Go fight a Dragon. Lots of 1-shots that I still haven't been able to figure out how to avoid yet and something like sixteen million HP. Let the noobs have the open world. It's aimed at them, not at you.
And, while you're at it, stop asking for stuff that will make everything take even longer to do in a game where everything takes too long.
Sevalaricgirl wrote: »I have nothing against making the content more difficult but with harder content should come better rewards. The rewards in ESO are crap. For instance, I can go through max level content in SWTOR and get rich just doing the quests. In ESO, I have 4 max level characters and I'm as poor as poor can be since the "vet content" rewards are the same as the low level content.
If this is their way of managing the economy, they are doing a pitiful job of it. I'm supposed to join a trade guild or sell everything I pick up just to have a little pocket change in ESO. In SWTOR, I have over seven million in my shared bank and that's after giving money away while barely playing.
For what it's worth, I want to fight an overland boss and get rewarded for doing so. I don't want to fight an overland boss and get rewarded with crap armor and a few gold.
So yes, make the overland content more difficult but pay me better for completing it.
Ah, Extra Credits... Back when they weren't corporate shills and apologists, trying to suggest that loot boxes are a necessity due to "Muh inflation".DyingIsEasy wrote: »shadowwraith666 wrote: »Hallothiel wrote: »@Kalgert
Dont think new players are stupid or imbeciles. Just know that even as someone who has played for over 4 years and has oodles of CP etc and done some vet trials, its not always a walk in the park. (Yes i know, ltp, git gud etc)
Knowing the mechs of the game & how it works are a huge part of it - if you have levelled numerous characters, you have that; you cant unlearn it. A new player does not have that knowledge.
And the % of people who stay the course snd get to your level of competence is minuscule - so why should time & money be spent in providing a service to such a tiny player demographic?
most the "the game's too easy" crowd are in the mindset of "if i can do x without cp or if i can start a new character and breeze through the game, the new players can as well" without thinking of the fact that new players have zero knowledge of the game or it's mechanics.
These players will never be satisfied because every difficulty increase will eventually be overcome to the point that their back here complaining again.
You may be right that most of the people are in that mindset.
It is still objectively (as much as that is possible) true that overland content is too easy right now.
I did Frostvault on normal a few days ago and our group couldn't get past the first boss because both DPS didn't know how to interrupt. Interrupt is a CORE mechanic of this game and every single mob in this game has the same telegraph for "interrupt now" and yet they did not interrupt within a timeframe of 5+ seconds (and yes i explained them several times what to do after the wipes).
The following video (from minute 3:08 to 4:56) describes the current situation in ESO perfectly.
https://www.youtube.com/watch?v=EitZRLt2G3w
MasterSpatula wrote: »Yet new players still struggle and ask for help all the time. But somehow, the content aimed at them needs to be handed to the players who consider trials too easy.
Do you even have any clue how selfish you sound? No, scratch that, you couldn't know or you'd be incapable of asking for it.
Go fight a Dragon. Lots of 1-shots that I still haven't been able to figure out how to avoid yet and something like sixteen million HP. Let the noobs have the open world. It's aimed at them, not at you.
And, while you're at it, stop asking for stuff that will make everything take even longer to do in a game where everything takes too long.
navystylz_ESO wrote: »
Well if they want to continue to keep selling content to people who have been supporting the game, all content shouldn't be considered noob content.
No one is asking for the the overworld to be turned into trial level difficulty. The OP clearly states their position, and the 'zomg it's for the new players' crowd seem to love to misrepresent what is actually said in their replies. People are being unreasonable. At no time was it stated it needs to be overly hard. Someone even made an reference to a happy median between hello kitty and dark souls.
Hallothiel wrote: »How would a difficulty toggle work in open overland stuff? How can people with different difficulty settings fight the same boss?
(Not being sarky, want to know if really possible.)Hallothiel wrote: »How would a difficulty toggle work in open overland stuff? How can people with different difficulty settings fight the same boss?
(Not being sarky, want to know if really possible.)
I don't think it could, not in an MMO setting - especially given this game's limitations. There was talk of just calculating CP increases were putting stress on the server. So calculations of that magnitude would probably blow up the game.
https://forums.elderscrollsonline.com/en/discussion/comment/6088153/#Comment_6088153
Or the concept in more detail:
https://forums.elderscrollsonline.com/en/discussion/475223/solution-for-overland-difficulty-that-will-suit-everyone/p1
It's an interesting idea - but I don't think it could function properly on a game like this. For a system like that to work you would probably need to have a monster claim system. Otherwise the server will have to handle an entirely new layer of multiple individual calculations for every player attacking the same monster and I just don't think this game could handle it. The developers were concerned that just the inclusion of CP was causing stress on the servers. - and that's a much simpler process.
Tagging is a simple enough system to implement. I don't see why we should dismiss the idea outright just because it requires a few tweaks.
Chilly-McFreeze wrote: »Hallothiel wrote: »Is there any other mmo that has different difficulty levels for players? Just curious as to exactly how this could realistically be implemented. Emphasis on the realistically - so actual workable solutions not wishful thinking from people who don't understand game design.
SWTOR
Very limited. It is limited only to instanced content, which they do have a lot, and I thin it is only the chapters. It affects nothing in open world which is most of what ESO has.
So it is not relevant since the design is extremely different and it is not a workable solution which is what the person you quoted asked for.bellatrixed wrote: »Remember when Craglorn came out and they made the whole zone difficult enough that it required a group, and it was super popular and did really well?
Oh wait... Craglorn was a huge flop.
And this is why Zos will not do another challenging zone. I remember the cries and multiple nerfs to the zone. Granted it was designed for groups, but people still cried about the difficulty. I had no issues, but I realize I am not reflective of the majority of players in the game.
navystylz_ESO wrote: »No you don't. Because delves and public dungeons are just as easy as overland. It might as well be considered overland. The only thing that isn't as easy as overland is the group event. And some of those are pathetically easy. Literally swung twice on group event mobs and it gave me a skill point.
If we have to explain that to you you wont ever get it.Veteran verion of overland isChilly-McFreeze wrote: »the decent players can actually enjoy the story content once again.
How does harder mobs make story content more enjoyable for you decent players?
If we have to explain that to you you wont ever get it.Veteran verion of overland isChilly-McFreeze wrote: »the decent players can actually enjoy the story content once again.
How does harder mobs make story content more enjoyable for you decent players?