Chilly-McFreeze wrote: »Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.
Mainly to see it from their prospective and how it supports their argument. And I am Lazy.
As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.
It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.
Harder content for the challenge, thus the challenge is the reward in the end.
Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.
Nice attitude, love how its quick to flame and bash when the opinion isnt the same, no need to be a Pelican. But yes. If your all wanting the "better" reward and for the challenge, you DO NOT NEED TO BE BRIBED or rewarded with a carrot on a stick. If it is truly the challenge and risk, that is enough reward for such a feature.
Want a challenge, make it a True challenge, craft your fear and dominate it, no reason what so ever for thr feature to be a glorified loot drop, or even drop anything other than gold, cause you feel that you're all above the noobs and regular plebs and need to rub it in others faces.
exeeter702 wrote: »Chilly-McFreeze wrote: »Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.
Mainly to see it from their prospective and how it supports their argument. And I am Lazy.
As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.
It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.
Harder content for the challenge, thus the challenge is the reward in the end.
Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.
Nice attitude, love how its quick to flame and bash when the opinion isnt the same, no need to be a Pelican. But yes. If your all wanting the "better" reward and for the challenge, you DO NOT NEED TO BE BRIBED or rewarded with a carrot on a stick. If it is truly the challenge and risk, that is enough reward for such a feature.
Want a challenge, make it a True challenge, craft your fear and dominate it, no reason what so ever for thr feature to be a glorified loot drop, or even drop anything other than gold, cause you feel that you're all above the noobs and regular plebs and need to rub it in others faces.
That is an incredibly naive mindset. Win and failure conditions with proper incentives is what drives game design in this fashion. Its why craglorn was a failure, because the incentives were simply non existent.
Commiting to some self imposed arbitrary handicap to create an artifical difficulty spike is a dead end solution that may appeal to a very small demographic. Organic meaningful challenge with meaningful rewards reflective of said challenge is what drives online games where players are absolutely incentivized to be better than their peers whenever possible. Yes you have vet trials and dlc dungeons as one avenue for this but there are broader implications to what the OP is suggesting and why what you are suggesting does not work in a human environment.
Also your rant about doing solo overland content without gear, cp, attribute points etc etc is nonsense because attribute and gear acquisition is a natrual occurrence and is in no way foreign even to a brand new player.
I've been playing the game for a long time. So really, I have a lot of resources at hand.... But I don't use them. So really, outside of using or not using Champion Points, all my new characters function as "Fresh Account" characters with no resources.barney2525 wrote: »Snip for length.
AND EVEN THEN... The game's objectively not that challenging. Even playing as a tank character where DPS is very low, it's not challenging. I'd have to be really reckless to even come close to dying (Which happened once, because I didn't have any self-healing abilities slotted).
So begone with this notion that the game is challenging for new players with absolutely no resources, when it obviously ain't the case.
mann9753b16_ESO wrote: »You are right, but I have learned that the majority of players here prefere easy mode. They dont like a chalenge, they just want to rush through the game, get rewards and then… dont know…
I guess having some endgame trials be challenging is enough for them.
Bare knuckles. No armor no abilities. Just passives. Real pve.
You and I have quite different ideas of how the game should play: to me overland is just a place I traverse to get from A to B or to farm mats, if I want to fight something I go to a delve, a public dungeon, take a pledge and join a PUG, enter Cyrodiil (from easiest to hardest, depending on my mood and the character I'm on).
Overland mobs that take longer to kill (like Craglorn's one) are just annoying.
barney2525 wrote: »
Can you people please make up your minds.
Hello pot. Meet kettle.barney2525 wrote: »Was gonna reply, but I'm just wasting my time. When I see this response It shows - You are not on here to discuss. Your mind is closed.I've been playing the game for a long time. So really, I have a lot of resources at hand.... But I don't use them. So really, outside of using or not using Champion Points, all my new characters function as "Fresh Account" characters with no resources.barney2525 wrote: »Snip for length.
AND EVEN THEN... The game's objectively not that challenging. Even playing as a tank character where DPS is very low, it's not challenging. I'd have to be really reckless to even come close to dying (Which happened once, because I didn't have any self-healing abilities slotted).
So begone with this notion that the game is challenging for new players with absolutely no resources, when it obviously ain't the case.
As much as I hate the people who say it... But I can't help but bring up the "Muh rewards in playing harder things, what's the point of playing harder if I get nothing out of it?" rhetoric that those people like bringing up whenever someone suggests that skins'n'such should either be veteran completion unlocks, or normal unlocks (That being the pre-Wrathstone skins, the ones that need Challenger to be unlocked).Chilly-McFreeze wrote: »Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.
Mainly to see it from their prospective and how it supports their argument. And I am Lazy.
As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.
It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.
Harder content for the challenge, thus the challenge is the reward in the end.
Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.
Nice attitude, love how its quick to flame and bash when the opinion isnt the same, no need to be a Pelican. But yes. If your all wanting the "better" reward and for the challenge, you DO NOT NEED TO BE BRIBED or rewarded with a carrot on a stick. If it is truly the challenge and risk, that is enough reward for such a feature.
Want a challenge, make it a True challenge, craft your fear and dominate it, no reason what so ever for thr feature to be a glorified loot drop, or even drop anything other than gold, cause you feel that you're all above the noobs and regular plebs and need to rub it in others faces.
Smasherx74 wrote: »So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.
I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.
Hallothiel wrote: »How would a difficulty toggle work in open overland stuff? How can people with different difficulty settings fight the same boss?
(Not being sarky, want to know if really possible.)
Hallothiel wrote: »How would a difficulty toggle work in open overland stuff? How can people with different difficulty settings fight the same boss?
(Not being sarky, want to know if really possible.)
Hallothiel wrote: »How would a difficulty toggle work in open overland stuff? How can people with different difficulty settings fight the same boss?
(Not being sarky, want to know if really possible.)
I don't think it could, not in an MMO setting - especially given this game's limitations. There was talk of just calculating CP increases were putting stress on the server. So calculations of that magnitude would probably blow up the game.
Hallothiel wrote: »How would a difficulty toggle work in open overland stuff? How can people with different difficulty settings fight the same boss?
(Not being sarky, want to know if really possible.)Hallothiel wrote: »How would a difficulty toggle work in open overland stuff? How can people with different difficulty settings fight the same boss?
(Not being sarky, want to know if really possible.)
I don't think it could, not in an MMO setting - especially given this game's limitations. There was talk of just calculating CP increases were putting stress on the server. So calculations of that magnitude would probably blow up the game.
https://forums.elderscrollsonline.com/en/discussion/comment/6088153/#Comment_6088153
Or the concept in more detail:
https://forums.elderscrollsonline.com/en/discussion/475223/solution-for-overland-difficulty-that-will-suit-everyone/p1
Hallothiel wrote: »And the % of people who stay the course snd get to your level of competence is minuscule - so why should time & money be spent in providing a service to such a tiny player demographic?
Hallothiel wrote: »How would a difficulty toggle work in open overland stuff? How can people with different difficulty settings fight the same boss?
(Not being sarky, want to know if really possible.)Hallothiel wrote: »How would a difficulty toggle work in open overland stuff? How can people with different difficulty settings fight the same boss?
(Not being sarky, want to know if really possible.)
I don't think it could, not in an MMO setting - especially given this game's limitations. There was talk of just calculating CP increases were putting stress on the server. So calculations of that magnitude would probably blow up the game.
https://forums.elderscrollsonline.com/en/discussion/comment/6088153/#Comment_6088153
Or the concept in more detail:
https://forums.elderscrollsonline.com/en/discussion/475223/solution-for-overland-difficulty-that-will-suit-everyone/p1
It's an interesting idea - but I don't think it could function properly on a game like this. For a system like that to work you would probably need to have a monster claim system. Otherwise the server will have to handle an entirely new layer of multiple individual calculations for every player attacking the same monster and I just don't think this game could handle it. The developers were concerned that just the inclusion of CP was causing stress on the servers. - and that's a much simpler process.
Hallothiel wrote: »@Kalgert
Dont think new players are stupid or imbeciles. Just know that even as someone who has played for over 4 years and has oodles of CP etc and done some vet trials, its not always a walk in the park. (Yes i know, ltp, git gud etc)
Knowing the mechs of the game & how it works are a huge part of it - if you have levelled numerous characters, you have that; you cant unlearn it. A new player does not have that knowledge.
And the % of people who stay the course snd get to your level of competence is minuscule - so why should time & money be spent in providing a service to such a tiny player demographic?
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
shadowwraith666 wrote: »Hallothiel wrote: »@Kalgert
Dont think new players are stupid or imbeciles. Just know that even as someone who has played for over 4 years and has oodles of CP etc and done some vet trials, its not always a walk in the park. (Yes i know, ltp, git gud etc)
Knowing the mechs of the game & how it works are a huge part of it - if you have levelled numerous characters, you have that; you cant unlearn it. A new player does not have that knowledge.
And the % of people who stay the course snd get to your level of competence is minuscule - so why should time & money be spent in providing a service to such a tiny player demographic?
most the "the game's too easy" crowd are in the mindset of "if i can do x without cp or if i can start a new character and breeze through the game, the new players can as well" without thinking of the fact that new players have zero knowledge of the game or it's mechanics.
These players will never be satisfied because every difficulty increase will eventually be overcome to the point that their back here complaining again.
navystylz_ESO wrote: »You and I have quite different ideas of how the game should play: to me overland is just a place I traverse to get from A to B or to farm mats, if I want to fight something I go to a delve, a public dungeon, take a pledge and join a PUG, enter Cyrodiil (from easiest to hardest, depending on my mood and the character I'm on).
Overland mobs that take longer to kill (like Craglorn's one) are just annoying.
No you don't. Because delves and public dungeons are just as easy as overland. It might as well be considered overland. The only thing that isn't as easy as overland is the group event. And some of those are pathetically easy. Literally swung twice on group event mobs and it gave me a skill point.
By bad, I mean new, naked account, like a first time player to the game would experience. Starting out is tough for a new player, and if things are too hard they will quit. I left the game several times when I was leveling my first character. I died to a gust of wind for quite a while, and that just isn’t fun.
For the sake of brand new players, I’m glad if overland leans more toward easy than hard. Experienced players can get their jollies with harder content in other areas of the game, and leave questing alone. New players need to be enticed to stay, not driven away by a Dark Souls type of gameplay.
Just my opinion.
Chilly-McFreeze wrote: »Hallothiel wrote: »Is there any other mmo that has different difficulty levels for players? Just curious as to exactly how this could realistically be implemented. Emphasis on the realistically - so actual workable solutions not wishful thinking from people who don't understand game design.
SWTOR
bellatrixed wrote: »Remember when Craglorn came out and they made the whole zone difficult enough that it required a group, and it was super popular and did really well?
Oh wait... Craglorn was a huge flop.