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Seriously, this game is too easy and the overworld needs to be buffed heavily.

Smasherx74
Smasherx74
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So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.

I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.
Master Debater
  • StormeReigns
    StormeReigns
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    Smasherx74 wrote: »
    So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.

    I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.

    Hmm, so no Attribute Points, No CP, No Armor, No Weapon, Just basic skill points and class abilities.
    Have video to support this? Cause this gets claimed a lot with these threads, but no video evidence to support it.
    Not saying you're right or wrong in your claim, just might be more beneficial to your argument to show the naysayers proof of "how easy" it is, you know, burden of proof and all. Cause anything can be claimed, especially more so when one doesn't provide evidence of said claim.

    Just a thought.
  • Iccotak
    Iccotak
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    Asking for no Attributes is silly However I have been playing a Necromancer with no CP, and no crafted sets, and no food.
    And I agree with OP the single player overland content is Far Too Easy. Being an MMO the game should encourage people to work together and even if it's solo-able, doesn't mean it should be So Easy.
    For example World of Warcraft in classic days was difficult enough that players decided to work together to complete quests, it wasn't a forced requirement but it certainly made things easier for them and encouraged people to be social.

    Below is a section from my post critique of Elsweyr and the game
    Link: https://forums.elderscrollsonline.com/en/discussion/475780/spoilers-elsweyr-player-critiques
    Overland content is so depressingly easy for new players, you could watch new characters in the zone just curbstomp everything with ease. Overland doesn't need to be as hard as Craglorn, or a dungeon, or a Trial. But I am certain that new players could handle zones that were closer to the difficulty of a public dungeon.

    ZOS seems to only do their best and most interesting PvE combat for group content, meanwhile the only challenging solo content is the maelstrom arena from the Orsinium DLC which came out 4 years ago. We know that ZOS is capable of designing more challenging solo content

    Just because the zone is designed to be solo-able doesn't mean that the solo content has to be boringly easy. With how powerful players can be at the start, they could certainly take on 4-5 enemies at a time that had a smarter Ai as well as more variation in their combat mechanics.
    I don’t agree with Forcing players to group but I would suggest difficulty to encourage players to work together to complete content while still being solo-able by single players.

    Edited by Iccotak on May 27, 2019 4:33AM
  • Bekkael
    Bekkael
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    *shrug* Get gud bad?
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • Chicharron
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    Yesterday in my vet random daily: last boss of BC2, click P to give me an idea of ​​who is in my group.

    2 DPS CP7XX Tank CP810, easy peasy i thought.

    We do not wipe, but it took a little more than than 30 minutes to kill the boss, and yes i know how to do my job, olorime pool, combat prayer and horn up all the time, etc...

    Just because it's easy for you does not mean it's easy for everyone, the forum is only 1% of the player base.

    I agree that overworld it's very easy, but I think it's the intention, because (I think) what ZOS is looking for is for the player to explore rather than fighting with a super mega boss every two steps.
  • Bekkael
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    By bad, I mean new, naked account, like a first time player to the game would experience. Starting out is tough for a new player, and if things are too hard they will quit. I left the game several times when I was leveling my first character. I died to a gust of wind for quite a while, and that just isn’t fun.

    For the sake of brand new players, I’m glad if overland leans more toward easy than hard. Experienced players can get their jollies with harder content in other areas of the game, and leave questing alone. New players need to be enticed to stay, not driven away by a Dark Souls type of gameplay.

    Just my opinion.
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • Wildbloom
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    It wouldn't hurt to challenge new players with harder overworld content, I feel. If the game is a little challenging, it creates tougher players in the long run.

    That said, I believe that the fear is that the average player (AKA the one that doesn't go to the forums) will load into their new game and fail to defeat the challenges set before them, and thus give up and play something else. The average player these days will lose interest if they don't feel accomplished.

    One example I have is a recent post on the WoW Classic forums. A player complained that they logged into the stress-test and ran out of mana before they could kill one normal enemy, so they had to whack it with their staff to kill it (a common theme for new characters in vanilla WoW). The player quit the game and claimed that Classic would fail, and they had 100+ people supporting their argument on the thread. Is this EVERY player? No, but it's some players.

    The decent player will barely enjoy slaughtering the overworld content along with the casual player. The decent player will greatly enjoy drudging through harder overworld content while the casual will quit and play something else. One scenario has two types of players in it, the other has one. Guess which one the company that wants people to keep paying for their content chooses?


    THAT SAID, I think that overworld content SHOULD get harder as you level up. The fact that stuff dies as easy at level 1 and level 50 always struck me as odd. Every game increases in difficulty as you progress, why not ESO? It's easymode the entire time until you decide to delve into DLC dungeons or vet content, then the difficulty spikes, and since the game has been painfully easy up to this point, the player hasn't gotten very good at the game, they die to the harder content, get kicked by the hardcores in their group, and end up in a terrible situation.

    That was a bit of a ramble. TLDR, I think there's a good place for harder overworld content, but I very much understand why ZOS makes it so easy. It'd sure be nice if the enemies in this new expac didn't die in literally two attacks though...
    "Hello, Skellington Pal! How are you today? Bone dry, you say? I’d offer you a glass of water, but it’d all fall through! I need more coffee."


    ZOS_GinaBruno, patch 5.0.1 PTS patch notes, 4/22/2019
  • Wizardry
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    Agree.
  • Iccotak
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    @Wildbloom
    THAT SAID, I think that overworld content SHOULD get harder as you level up. The fact that stuff dies as easy at level 1 and level 50 always struck me as odd. Every game increases in difficulty as you progress, why not ESO? It's easymode the entire time until you decide to delve into DLC dungeons or vet content, then the difficulty spikes, and since the game has been painfully easy up to this point, the player hasn't gotten very good at the game, they die to the harder content, get kicked by the hardcores in their group, and end up in a terrible situation.

    Exactly
  • Ildun
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    Normal monster should be easy but boss should be hard, I do not wish one day I will see bandit is more powerful than Molag Bal.
  • Path
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    I enjoy the game as is.

    Yes, I am the one that sets "Fallout 4" to easy. Just tell me the story.

    I am all about the story. If I fail over and over, I give up.

    Happy with PVE as is.
    Fairy Tales Really Do Come True...Kinda.
  • Devanear
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    I enjoy it as it is. There's harder content in the game for those that enjoy that. I'm playing for the story not the challenge. Not everything in the game has to cater to the same type of players. If this game would suddenly become much harder I would just quit and play some other game where I can enjoy a good story and relax a little.
  • MaxJrFTW
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    Devanear wrote: »
    I enjoy it as it is. There's harder content in the game for those that enjoy that. I'm playing for the story not the challenge. Not everything in the game has to cater to the same type of players. If this game would suddenly become much harder I would just quit and play some other game where I can enjoy a good story and relax a little.

    There really isn't. Trials and vet dlc dungeons are a jok ewhen you go there with a proper group. ESO PvE is too easy, and it's not just overland.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Adernath
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    Yes it is too easy and I myself have said that many times on the forums. However, by making the trashmobs tougher it will soon become a chore for people who run a tank or healer build, even at high cp level.

    In order to address this issue, the mobs should be stronger but at the same time there should be dualspec in the game available from a specific level onward, so people can swap easily between a build suitable for soloing overland mobs and the build of their choice.
  • Devanear
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    MaxJrFTW wrote: »
    Devanear wrote: »
    I enjoy it as it is. There's harder content in the game for those that enjoy that. I'm playing for the story not the challenge. Not everything in the game has to cater to the same type of players. If this game would suddenly become much harder I would just quit and play some other game where I can enjoy a good story and relax a little.

    There really isn't. Trials and vet dlc dungeons are a jok ewhen you go there with a proper group. ESO PvE is too easy, and it's not just overland.

    Then the right thing would be to ask for content that is suppose to be hard, to be harder. Why ask to take away the option for those that enjoy the easier content?
  • mocap
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    as i've said before, stop thinking only about casuals, they already have 2000 quests (15 big alliance zones, 4+ DLC, 3 big chapters).

    Do we really need more casual overland content???
    Edited by mocap on May 27, 2019 6:57AM
  • mann9753b16_ESO
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    You are right, but I have learned that the majority of players here prefere easy mode. They dont like a chalenge, they just want to rush through the game, get rewards and then… dont know…

    I guess having some endgame trials be challenging is enough for them.
  • mocap
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    They dont like a chalenge, they just want to rush through the game, get rewards and then… dont know…
    ... and then they go forum, create a topic "overland is too easy!" :trollface:

    I was like them, but somewhere at the middle of Cadwel's Silver i've start thinking about how boring is overland combat.
  • Sarousse
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    We've been asking for a difficulty slider for years and still nothing.

    The expansion is exactly the same.

    Dragon fights are fun, dragons are hitting hard, but you can't wipe as you can rez infinitely. Difficulty = 0.

    The main quest line for elsweyr is awesome but... I was so sad when you meet "the best fighter of his generation" (won't say the name, that would spoil) and you literally 2-shot him. :(

  • gepe87
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    I soloed Elsewyr Group bosses with no prob at all :/ In Morrowind it was near impossible. It seems this game has little to offer to old players.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • SirAndy
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    Smasherx74 wrote: »
    ...
    You joined in April of 2014.

    Do you remember how easy the game was for you back then?
    How you could beat everything blindfolded, naked and with one arm tied to your back?

    Right,. You got 5 years on those people who are truly starting fresh, not just a new character for someone who's been up and down this road a thousand times.
    shades.gif

  • Browiseth
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    i know my thoughts likely won't change yours or anyone's mind as people have had this issue with the game for years, but here's my take on it.

    the overland is the "sandbox", the playground. a lot of people play this game, and a lot of them are really really bad at it. many of those people likely don't have the drive or desire to improve enough to tackle even normal dungeons, because they're casual players, right? overland questing and wandering around is what they're having fun with.

    raise the difficulty, and you more or less remove that gameplay option for them. so what's left for them to do?

    well...nothing, really.

    so the overland is the open world pseudo-sandbox. not much effort required, and honestly, i think that's okay.
    skingrad when zoscharacters:
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  • Trandaner
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    If the game is too easy, go raiding and get Tick-Tock-Tormentor. Then tell me again the game is too easy.
  • olsborg
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    Overworld and delves are so easy they are boring, they need to buff it tremendously and the corresponding reward for dealing with it. Also the way the respawn rate is working atm makes it all feel very bland and un-immersive imo. One suggestion I have is the option to make delves harder(no respawn), more rewarding, but also instanced.

    PC EU
    PvP only
  • DBZVelena
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    Did you know that if you play a game a lot for a long time, regardless of stats. your skill at playing that game goes up.
    So even though you don't realise it, even a bad player who has been playing for years is better than a new player.

    And the problem is, the overworld needs to be playable and fun for the new player.

    So yes for most of us, overworld is very easy even when in under level gear and no cp. But what you forget is, the overworld is for new players.

    So if you want more challenging content, ask for that, but don't ask for making things hard on new players because new players are an mmo's life blood.
    What are Natch Potes? Can you eat those?
    I believe in Genie-Gina.
  • SydneyGrey
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    Bekkael wrote: »
    By bad, I mean new, naked account, like a first time player to the game would experience. Starting out is tough for a new player, and if things are too hard they will quit. I left the game several times when I was leveling my first character. I died to a gust of wind for quite a while, and that just isn’t fun.

    For the sake of brand new players, I’m glad if overland leans more toward easy than hard. Experienced players can get their jollies with harder content in other areas of the game, and leave questing alone. New players need to be enticed to stay, not driven away by a Dark Souls type of gameplay.

    Just my opinion.
    This. So much this.
  • alanmatillab16_ESO
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    Trandaner wrote: »
    If the game is too easy, go raiding and get Tick-Tock-Tormentor. Then tell me again the game is too easy.

    Did you even read the OPs post...OVERLAND CONTENT.

    Please point out the part where they claimed raiding was easy.
  • Svenja
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    Trandaner wrote: »
    If the game is too easy, go raiding and get Tick-Tock-Tormentor. Then tell me again the game is too easy.

    Yeah, about that... Raiding is one of the few things I still enjoy as a experienced player.

    Quests and other overland content are so mind-numbingly easy that I feel bored, no matter how good the story might be.
    PC | EU

    Svea Rochaud | Templar Healer | AD
    Grand Overlord - Flawless Conqueror - Immortal Redeemer - Tick-Tock-Tormentor - Gryphon Heart - Spirit Slayer
  • AbysmalGhul
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    Smasherx74 wrote: »
    So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.

    I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.

    I made an alt account a few weeks ago and let me tell you...it was tough as a hell at first. I couldn't finish delves or public dungeons without wiping a dozen times. There was even some public dungeons I couldn't finish at all until I had access to a decent self heal and even then, it was pretty tough. One of the bosses in Bad man's hollow absolutely wrecked me in a matter of seconds. I had to aggro adds in small chunks to make through. Don't get me wrong, not all content was tough, but it wasn't a breeze either. Some zones were easier than others. I'm an experienced player that's finished most of the hardest content in the game and I can't imagine your average new player getting through some of the content without feeling a bit overwhelmed.

    I wouldn't be opposed to veteran players getting an optional overland difficulty. I'm always down for a challenge.
  • Svenja
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    SirAndy wrote: »
    Smasherx74 wrote: »
    ...
    You joined in April of 2014.

    Do you remember how easy the game was for you back then?
    How you could beat everything blindfolded, naked and with one arm tied to your back?

    Right,. You got 5 years on those people who are truly starting fresh, not just a new character for someone who's been up and down this road a thousand times.
    shades.gif

    Well, to be fair, a lot of quest bosses got nerfed HEAVILY since then, you can't compare the game from launch to now. As someone who joined the forums in 2013, you should know that. Doshia (the Harvester from one of the first fighters guild quests) has been nerfed so hard that she is but a shade of her former self. Back then, you needed gear on your level, maybe even a set, good self heals and decent damage. And buff food!
    I did that "boss" on PC NA a while back, where I simply don't have any gear or CP. Beat her with mostly white gear, some slots empty, as I simply hadn't found anything for these slots yet and all I did was heavy attacks from a restoration staff. Had I done that at launch, i'd still be with her in that cellar. No, standing still and heavy attacking doesn't show that I have 5 years experience. I wasn't even using skills. Same goes for the clannfear from the mage's guild quest line, some fights in the prophet storyline (those copies of lyris and Abnur, the mannimarco fight with the spawning skeletons, and Molag Bal.).

    I have a RL friend who played during the beta and then very shortly at launch (maybe 3 weeks). He hadn't played since then and recently returned to the game and one of the first things he said to me was "Wow, this game has gotten a LOT easier".
    Back then, people were grouping up for quest bosses, the veiled heritance leaders in Auridon and the brother's of strife in stonefalls were quests where you regularly had people in zone chat looking for groups. That simply isn't necessary anymore, not even for new players without experience in the game.

    I'm not saying the game has to be super hard, but the overland content is too easy and forgiving. No wonder people die like flies or deal absolutely abysmal damage once they do group content. 10.5k health and 3k dps are enough to get you through everything in overland just fine, the thought that you need to change your playstyle simply never occurs. And then you set foot in group dungeons and get kicked and wonder why.
    Edited by Svenja on May 27, 2019 9:15AM
    PC | EU

    Svea Rochaud | Templar Healer | AD
    Grand Overlord - Flawless Conqueror - Immortal Redeemer - Tick-Tock-Tormentor - Gryphon Heart - Spirit Slayer
  • Veles
    Veles
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    This is actually a great idea to increase an open world difficulty.

    I don’t know if it is legal to mention other games here, but they could act it like in The Division and allow us choose this difficulty. This can be done with an already able system of mirrors. Similar ideas have already been proposed. But it is almost the fact that only a "we've had to remove a few posts" read forum, so these really sensible sentences do not go beyond their topics.
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