Sylvermynx wrote: »@Wifeaggro13 - I started playing pnp RPGs in the mid 70s with AD&D. I ran games for my daughter and her friends from jr high. So - yeah... a LONG time back. The whole point of the game was for the players to have fun. That didn't mean they got to have so much uber gear that I (the GM) had to overmanage scenarios.
Sylvermynx wrote: »@Wifeaggro13 - I started playing pnp RPGs in the mid 70s with AD&D. I ran games for my daughter and her friends from jr high. So - yeah... a LONG time back. The whole point of the game was for the players to have fun. That didn't mean they got to have so much uber gear that I (the GM) had to overmanage scenarios.
Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Why don't you remove all your CP's, and take your gear off if you want difficulty for the sake of difficulty?
People already have, and it’s still pointlessly easybarney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
Nope
If you had paid any attention, you would have seen I have been addressing the issue.
The idea that the Main Focus of this or any other game of this type is to have the "wandering monsters" be the most dangerous and horribly hard for characters to kill is just plain ridiculous. The character needs to get from point A to point B to pursue the actual Mission (whatever it may be). Overland is simply Filler. It's Nuisance. It is DESIGNED to be minimal effort - especially for higher powered characters. To think otherwise makes no sense. It is NOT a Major part of the game.
So, if I see someone so adamant about Making it some Major part of the game, I start wondering Why. It's Not because "it's too easy". That would be something you complain about if you get to a world boss and it falls over in 3 hits.
That's Not what Overland is. Overland is Not Supposed to be hard, and it is functioning Exactly as it is supposed to. You tell me - WHY DOES ANYONE CARE THAT IS IS EASY TO GET FROM POINT A TO POINT B?
IMHOI can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue.But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging
From the OP. And many of us clarified our positions with not including PBs, Dolmen, WBs. Explaining that the penultimate boss of a quest chain should feel like a boss. Though I have mentioned delves several times not included in the 'overland', I thought he meant the delve bosses that quests had you do, rather than the rando you kill because it's sits in there.It is NOT a Major part of the game.
It's a majority of the game. Most of the content is questing stuff that is overland and where that brings you. The content added each chapter and DLC, which continuously treats the whole world like it's an afterthought. That would have us suspend disbelief but tell us majordomo X is so powerful, and he dies in 2 hits.
Most of the time I quest I feel resentment that quest bits aren't instanced, that not only do I have to deal with extremely easy bosses, but there's a good chance some random person runs in and starts nuking them too. Now boss that I could kill in a few hits myself, instantly dies completely destroying any immersion in the story.Maybe I'm older than you are, But Nobody complains this hard about something this insignificant without having Something else that they want to accomplish.
Could be. Maybe not. Or could be that people just are incapable of arguing a position as stated. How hard is it to understand that this game with every chapter and DLC release, brings for another story arc. One that can be smashed through solo, but generally have a bunch of other players smashing through with you, extremely easily.
I came to the forums because after doing Elsweyr completion I just felt cheated. Most of the story was good but I left it feeling like the experience was cheapened by how easy it was. This left me feeling bored and wondering if that aspect of the game was even worth paying more money for.
At least in GW2 the living season come free as long as you are logged in during a particular bit. ESO makes you pay for it and the only reason I feel like this chapter was worth it is because the Necromancer. But I began to question redoing all the content of my original main on the new necromancer was actually going to keep me occupied without feeling like it was so easy that the story completion would leave me feeling more bored than entertained.
This is why I came to the forums. And lo and behold, right there on the first page was this thread with other people expressing the exact same concerns I was feeling.
I don't need more rewards. I don't need anything else except not feeling bored to tears doing the story content which makes up a majority of this game, and is only bearable when the storytelling is superb, which isn't always the case.
Disagree.
It's Not a Majority of the game because IF you want you can simply avoid it - Completely.
You do not have to fight Anything if you don't Choose to.
It Can't be considered a ' Majority ' of the game if it can be simply ignored.
I could not even estimate the many many many characters I have seen running across my screen, being pursued by several mobs. It's not that the character could not stop and kill them. The player just has better things to do - like reaching their actual objective and participating in whatever that issue is.
Overland is Flavor.
Now you’re just outright lying
Questing is not avoidable in any way. You need it for Psijic. You need it for crafting area access. You need it to have access to many dailies. You need it for skill points. You need it for Soul Magic. You need it to experience a damn story
You’re not some old wisened Yoda, you’re just being a nuisance who clearly has no interest in actual debate, who believes all players are infantile creatures that would immediately throw out the whole game if a quest boss actually had a chance to kill them.
Then start removing points from all your passives, and use only one bar, and don't LA weave. Just keep going down the list until you've found the right level of "difficulty" for yourself, then play the rest of the game that way.
That's like suggesting if someone is too smart for a class they should take a crowbar to their head until they are brain damaged enough to where that class challenges them - instead of seeking out a more challenging class they could actually have fun learning in.
It's preposterous.
In the context of a game with pre defined parameters, that's what you need to do if that is the thrill you seek.
I don't find purposely gimping myself thrilling. I find it stupid. In any context.
Then you aren't interested in challenge.
Move along.
Challenge is key part of gameplay, but not the only part. Another essential part of any RPG is your build. You may go for full glass-cannon build in VMA for example with reward of higher scores but this will require times more skill then completing VMA as petsorc or WW. But in overland even if you are full glass cannon you still cannot die.. so if you remove your armor etc you will simply kill mobs longer, but they still can't kill you if you do basic actions like not standing in aoe and blocking/dodging heavy attacks. So now you will propose not to dodge aoes and heavy attacks? what's left of gameplay then? you don't have build, you can't use CP perks which unlock mechanics, you can't use active defense, you can't use heals.. so you just stay in front of mobs in aoe light attacking them and then you finally die and feel accomplishment - "I finally found challenge"?
I know.
The whole point of an RPG is to make your character more powerful by collecting gear and experience. This idea that you should remove all of that to try and make the game more fun is like saying you should get rid of the football to have fun on a football field. It defeats the whole purpose of the game itself - at which point there is really no point in playing it at all.
Um. Have to disagree. The whole point of an RPG is that I have fun playing it. And RP'ing it. Right now, with new faster 'net, I'm going to be able to do stuff I haven't been able to do before - like bar swapping.... And I'm going to fully enjoy that. But the bottom line for me is - I am having fun in this game.
When it stops being fun, I'll stop playing it. Making overland harder? Eh, nope thanks. I play games (especially TES) for the stories.
Now.... I'm on board for a toggle that gives people like you a DiD option. Go for it, ZOS. And when you die repeatedly.... well... remember you asked for it.
Hit dog barks.
I’d recommend actually reading the OP before posting comments unrelated to what’s being asked for. Also, if a tiny modicum of challenge would make a game unfun, then what you want is a graphic novel, not a game. There is no immersing yourself as hero in a world that poses no threat. No boss can kill you unless you quite literally stand in place and don’t attack with any weapon (which is given in the tutorials), no abilities (which are recommended by the level up advisor), no food (which you loot), no potions (which the game throws at you), no enchants (which are also thrown at you), you don’t block (which is taught in the tutorial), don’t bash (tutorial), and don’t dodge roll
We want actual quest bosses, we want something that gives a sense of accomplishment when we defeat it instead of feeling like we just stepped on a small bug because someone claimed that bug was a huge monsterous fiend that was nigh unstoppable to all challengers before we arrived
I can count on one hand the quest bosses that remotely felt like a boss, even with no CP, with no food, while standing on reds, not even following basic mechanics of the game.
The game sets up a big fight and a strong villain, and it fails to deliver in every way.
It is completely and utterly unreasonable, as well as plain stupid, to imply that the right way to get a challenge in the vast majority of this game’s content is to ignore everything the game has ever provided, and use none of the basic knowledge the TUTORIAL teaches you, then light attack everything to death.
That’s what you’re suggesting, to be crap at the game intentionally, and even then, the enemies still aren’t a threat. It’s ridiculous
Ydrisselle wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Why don't you remove all your CP's, and take your gear off if you want difficulty for the sake of difficulty?
People already have, and it’s still pointlessly easybarney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
Nope
If you had paid any attention, you would have seen I have been addressing the issue.
The idea that the Main Focus of this or any other game of this type is to have the "wandering monsters" be the most dangerous and horribly hard for characters to kill is just plain ridiculous. The character needs to get from point A to point B to pursue the actual Mission (whatever it may be). Overland is simply Filler. It's Nuisance. It is DESIGNED to be minimal effort - especially for higher powered characters. To think otherwise makes no sense. It is NOT a Major part of the game.
So, if I see someone so adamant about Making it some Major part of the game, I start wondering Why. It's Not because "it's too easy". That would be something you complain about if you get to a world boss and it falls over in 3 hits.
That's Not what Overland is. Overland is Not Supposed to be hard, and it is functioning Exactly as it is supposed to. You tell me - WHY DOES ANYONE CARE THAT IS IS EASY TO GET FROM POINT A TO POINT B?
IMHOI can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue.But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging
From the OP. And many of us clarified our positions with not including PBs, Dolmen, WBs. Explaining that the penultimate boss of a quest chain should feel like a boss. Though I have mentioned delves several times not included in the 'overland', I thought he meant the delve bosses that quests had you do, rather than the rando you kill because it's sits in there.It is NOT a Major part of the game.
It's a majority of the game. Most of the content is questing stuff that is overland and where that brings you. The content added each chapter and DLC, which continuously treats the whole world like it's an afterthought. That would have us suspend disbelief but tell us majordomo X is so powerful, and he dies in 2 hits.
Most of the time I quest I feel resentment that quest bits aren't instanced, that not only do I have to deal with extremely easy bosses, but there's a good chance some random person runs in and starts nuking them too. Now boss that I could kill in a few hits myself, instantly dies completely destroying any immersion in the story.Maybe I'm older than you are, But Nobody complains this hard about something this insignificant without having Something else that they want to accomplish.
Could be. Maybe not. Or could be that people just are incapable of arguing a position as stated. How hard is it to understand that this game with every chapter and DLC release, brings for another story arc. One that can be smashed through solo, but generally have a bunch of other players smashing through with you, extremely easily.
I came to the forums because after doing Elsweyr completion I just felt cheated. Most of the story was good but I left it feeling like the experience was cheapened by how easy it was. This left me feeling bored and wondering if that aspect of the game was even worth paying more money for.
At least in GW2 the living season come free as long as you are logged in during a particular bit. ESO makes you pay for it and the only reason I feel like this chapter was worth it is because the Necromancer. But I began to question redoing all the content of my original main on the new necromancer was actually going to keep me occupied without feeling like it was so easy that the story completion would leave me feeling more bored than entertained.
This is why I came to the forums. And lo and behold, right there on the first page was this thread with other people expressing the exact same concerns I was feeling.
I don't need more rewards. I don't need anything else except not feeling bored to tears doing the story content which makes up a majority of this game, and is only bearable when the storytelling is superb, which isn't always the case.
Disagree.
It's Not a Majority of the game because IF you want you can simply avoid it - Completely.
You do not have to fight Anything if you don't Choose to.
It Can't be considered a ' Majority ' of the game if it can be simply ignored.
I could not even estimate the many many many characters I have seen running across my screen, being pursued by several mobs. It's not that the character could not stop and kill them. The player just has better things to do - like reaching their actual objective and participating in whatever that issue is.
Overland is Flavor.
Now you’re just outright lying
Questing is not avoidable in any way. You need it for Psijic. You need it for crafting area access. You need it to have access to many dailies. You need it for skill points. You need it for Soul Magic. You need it to experience a damn story
You’re not some old wisened Yoda, you’re just being a nuisance who clearly has no interest in actual debate, who believes all players are infantile creatures that would immediately throw out the whole game if a quest boss actually had a chance to kill them.
Then start removing points from all your passives, and use only one bar, and don't LA weave. Just keep going down the list until you've found the right level of "difficulty" for yourself, then play the rest of the game that way.
That's like suggesting if someone is too smart for a class they should take a crowbar to their head until they are brain damaged enough to where that class challenges them - instead of seeking out a more challenging class they could actually have fun learning in.
It's preposterous.
In the context of a game with pre defined parameters, that's what you need to do if that is the thrill you seek.
I don't find purposely gimping myself thrilling. I find it stupid. In any context.
Then you aren't interested in challenge.
Move along.
Challenge is key part of gameplay, but not the only part. Another essential part of any RPG is your build. You may go for full glass-cannon build in VMA for example with reward of higher scores but this will require times more skill then completing VMA as petsorc or WW. But in overland even if you are full glass cannon you still cannot die.. so if you remove your armor etc you will simply kill mobs longer, but they still can't kill you if you do basic actions like not standing in aoe and blocking/dodging heavy attacks. So now you will propose not to dodge aoes and heavy attacks? what's left of gameplay then? you don't have build, you can't use CP perks which unlock mechanics, you can't use active defense, you can't use heals.. so you just stay in front of mobs in aoe light attacking them and then you finally die and feel accomplishment - "I finally found challenge"?
I know.
The whole point of an RPG is to make your character more powerful by collecting gear and experience. This idea that you should remove all of that to try and make the game more fun is like saying you should get rid of the football to have fun on a football field. It defeats the whole purpose of the game itself - at which point there is really no point in playing it at all.
Um. Have to disagree. The whole point of an RPG is that I have fun playing it. And RP'ing it. Right now, with new faster 'net, I'm going to be able to do stuff I haven't been able to do before - like bar swapping.... And I'm going to fully enjoy that. But the bottom line for me is - I am having fun in this game.
When it stops being fun, I'll stop playing it. Making overland harder? Eh, nope thanks. I play games (especially TES) for the stories.
Now.... I'm on board for a toggle that gives people like you a DiD option. Go for it, ZOS. And when you die repeatedly.... well... remember you asked for it.
Hit dog barks.
I’d recommend actually reading the OP before posting comments unrelated to what’s being asked for. Also, if a tiny modicum of challenge would make a game unfun, then what you want is a graphic novel, not a game. There is no immersing yourself as hero in a world that poses no threat. No boss can kill you unless you quite literally stand in place and don’t attack with any weapon (which is given in the tutorials), no abilities (which are recommended by the level up advisor), no food (which you loot), no potions (which the game throws at you), no enchants (which are also thrown at you), you don’t block (which is taught in the tutorial), don’t bash (tutorial), and don’t dodge roll
We want actual quest bosses, we want something that gives a sense of accomplishment when we defeat it instead of feeling like we just stepped on a small bug because someone claimed that bug was a huge monsterous fiend that was nigh unstoppable to all challengers before we arrived
I can count on one hand the quest bosses that remotely felt like a boss, even with no CP, with no food, while standing on reds, not even following basic mechanics of the game.
The game sets up a big fight and a strong villain, and it fails to deliver in every way.
It is completely and utterly unreasonable, as well as plain stupid, to imply that the right way to get a challenge in the vast majority of this game’s content is to ignore everything the game has ever provided, and use none of the basic knowledge the TUTORIAL teaches you, then light attack everything to death.
That’s what you’re suggesting, to be crap at the game intentionally, and even then, the enemies still aren’t a threat. It’s ridiculous
It seems you doesn't know Sylvermynx - she had 2000+ ms ping with a bad connection up until now, so she had very little chance to block, dodge or bash. Your suggestion would mean she shouldn't play at all...
Ydrisselle wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Why don't you remove all your CP's, and take your gear off if you want difficulty for the sake of difficulty?
People already have, and it’s still pointlessly easybarney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
Nope
If you had paid any attention, you would have seen I have been addressing the issue.
The idea that the Main Focus of this or any other game of this type is to have the "wandering monsters" be the most dangerous and horribly hard for characters to kill is just plain ridiculous. The character needs to get from point A to point B to pursue the actual Mission (whatever it may be). Overland is simply Filler. It's Nuisance. It is DESIGNED to be minimal effort - especially for higher powered characters. To think otherwise makes no sense. It is NOT a Major part of the game.
So, if I see someone so adamant about Making it some Major part of the game, I start wondering Why. It's Not because "it's too easy". That would be something you complain about if you get to a world boss and it falls over in 3 hits.
That's Not what Overland is. Overland is Not Supposed to be hard, and it is functioning Exactly as it is supposed to. You tell me - WHY DOES ANYONE CARE THAT IS IS EASY TO GET FROM POINT A TO POINT B?
IMHOI can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue.But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging
From the OP. And many of us clarified our positions with not including PBs, Dolmen, WBs. Explaining that the penultimate boss of a quest chain should feel like a boss. Though I have mentioned delves several times not included in the 'overland', I thought he meant the delve bosses that quests had you do, rather than the rando you kill because it's sits in there.It is NOT a Major part of the game.
It's a majority of the game. Most of the content is questing stuff that is overland and where that brings you. The content added each chapter and DLC, which continuously treats the whole world like it's an afterthought. That would have us suspend disbelief but tell us majordomo X is so powerful, and he dies in 2 hits.
Most of the time I quest I feel resentment that quest bits aren't instanced, that not only do I have to deal with extremely easy bosses, but there's a good chance some random person runs in and starts nuking them too. Now boss that I could kill in a few hits myself, instantly dies completely destroying any immersion in the story.Maybe I'm older than you are, But Nobody complains this hard about something this insignificant without having Something else that they want to accomplish.
Could be. Maybe not. Or could be that people just are incapable of arguing a position as stated. How hard is it to understand that this game with every chapter and DLC release, brings for another story arc. One that can be smashed through solo, but generally have a bunch of other players smashing through with you, extremely easily.
I came to the forums because after doing Elsweyr completion I just felt cheated. Most of the story was good but I left it feeling like the experience was cheapened by how easy it was. This left me feeling bored and wondering if that aspect of the game was even worth paying more money for.
At least in GW2 the living season come free as long as you are logged in during a particular bit. ESO makes you pay for it and the only reason I feel like this chapter was worth it is because the Necromancer. But I began to question redoing all the content of my original main on the new necromancer was actually going to keep me occupied without feeling like it was so easy that the story completion would leave me feeling more bored than entertained.
This is why I came to the forums. And lo and behold, right there on the first page was this thread with other people expressing the exact same concerns I was feeling.
I don't need more rewards. I don't need anything else except not feeling bored to tears doing the story content which makes up a majority of this game, and is only bearable when the storytelling is superb, which isn't always the case.
Disagree.
It's Not a Majority of the game because IF you want you can simply avoid it - Completely.
You do not have to fight Anything if you don't Choose to.
It Can't be considered a ' Majority ' of the game if it can be simply ignored.
I could not even estimate the many many many characters I have seen running across my screen, being pursued by several mobs. It's not that the character could not stop and kill them. The player just has better things to do - like reaching their actual objective and participating in whatever that issue is.
Overland is Flavor.
Now you’re just outright lying
Questing is not avoidable in any way. You need it for Psijic. You need it for crafting area access. You need it to have access to many dailies. You need it for skill points. You need it for Soul Magic. You need it to experience a damn story
You’re not some old wisened Yoda, you’re just being a nuisance who clearly has no interest in actual debate, who believes all players are infantile creatures that would immediately throw out the whole game if a quest boss actually had a chance to kill them.
Then start removing points from all your passives, and use only one bar, and don't LA weave. Just keep going down the list until you've found the right level of "difficulty" for yourself, then play the rest of the game that way.
That's like suggesting if someone is too smart for a class they should take a crowbar to their head until they are brain damaged enough to where that class challenges them - instead of seeking out a more challenging class they could actually have fun learning in.
It's preposterous.
In the context of a game with pre defined parameters, that's what you need to do if that is the thrill you seek.
I don't find purposely gimping myself thrilling. I find it stupid. In any context.
Then you aren't interested in challenge.
Move along.
Challenge is key part of gameplay, but not the only part. Another essential part of any RPG is your build. You may go for full glass-cannon build in VMA for example with reward of higher scores but this will require times more skill then completing VMA as petsorc or WW. But in overland even if you are full glass cannon you still cannot die.. so if you remove your armor etc you will simply kill mobs longer, but they still can't kill you if you do basic actions like not standing in aoe and blocking/dodging heavy attacks. So now you will propose not to dodge aoes and heavy attacks? what's left of gameplay then? you don't have build, you can't use CP perks which unlock mechanics, you can't use active defense, you can't use heals.. so you just stay in front of mobs in aoe light attacking them and then you finally die and feel accomplishment - "I finally found challenge"?
I know.
The whole point of an RPG is to make your character more powerful by collecting gear and experience. This idea that you should remove all of that to try and make the game more fun is like saying you should get rid of the football to have fun on a football field. It defeats the whole purpose of the game itself - at which point there is really no point in playing it at all.
Um. Have to disagree. The whole point of an RPG is that I have fun playing it. And RP'ing it. Right now, with new faster 'net, I'm going to be able to do stuff I haven't been able to do before - like bar swapping.... And I'm going to fully enjoy that. But the bottom line for me is - I am having fun in this game.
When it stops being fun, I'll stop playing it. Making overland harder? Eh, nope thanks. I play games (especially TES) for the stories.
Now.... I'm on board for a toggle that gives people like you a DiD option. Go for it, ZOS. And when you die repeatedly.... well... remember you asked for it.
Hit dog barks.
I’d recommend actually reading the OP before posting comments unrelated to what’s being asked for. Also, if a tiny modicum of challenge would make a game unfun, then what you want is a graphic novel, not a game. There is no immersing yourself as hero in a world that poses no threat. No boss can kill you unless you quite literally stand in place and don’t attack with any weapon (which is given in the tutorials), no abilities (which are recommended by the level up advisor), no food (which you loot), no potions (which the game throws at you), no enchants (which are also thrown at you), you don’t block (which is taught in the tutorial), don’t bash (tutorial), and don’t dodge roll
We want actual quest bosses, we want something that gives a sense of accomplishment when we defeat it instead of feeling like we just stepped on a small bug because someone claimed that bug was a huge monsterous fiend that was nigh unstoppable to all challengers before we arrived
I can count on one hand the quest bosses that remotely felt like a boss, even with no CP, with no food, while standing on reds, not even following basic mechanics of the game.
The game sets up a big fight and a strong villain, and it fails to deliver in every way.
It is completely and utterly unreasonable, as well as plain stupid, to imply that the right way to get a challenge in the vast majority of this game’s content is to ignore everything the game has ever provided, and use none of the basic knowledge the TUTORIAL teaches you, then light attack everything to death.
That’s what you’re suggesting, to be crap at the game intentionally, and even then, the enemies still aren’t a threat. It’s ridiculous
It seems you doesn't know Sylvermynx - she had 2000+ ms ping with a bad connection up until now, so she had very little chance to block, dodge or bash. Your suggestion would mean she shouldn't play at all...
Ydrisselle wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Why don't you remove all your CP's, and take your gear off if you want difficulty for the sake of difficulty?
People already have, and it’s still pointlessly easybarney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
Nope
If you had paid any attention, you would have seen I have been addressing the issue.
The idea that the Main Focus of this or any other game of this type is to have the "wandering monsters" be the most dangerous and horribly hard for characters to kill is just plain ridiculous. The character needs to get from point A to point B to pursue the actual Mission (whatever it may be). Overland is simply Filler. It's Nuisance. It is DESIGNED to be minimal effort - especially for higher powered characters. To think otherwise makes no sense. It is NOT a Major part of the game.
So, if I see someone so adamant about Making it some Major part of the game, I start wondering Why. It's Not because "it's too easy". That would be something you complain about if you get to a world boss and it falls over in 3 hits.
That's Not what Overland is. Overland is Not Supposed to be hard, and it is functioning Exactly as it is supposed to. You tell me - WHY DOES ANYONE CARE THAT IS IS EASY TO GET FROM POINT A TO POINT B?
IMHOI can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue.But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging
From the OP. And many of us clarified our positions with not including PBs, Dolmen, WBs. Explaining that the penultimate boss of a quest chain should feel like a boss. Though I have mentioned delves several times not included in the 'overland', I thought he meant the delve bosses that quests had you do, rather than the rando you kill because it's sits in there.It is NOT a Major part of the game.
It's a majority of the game. Most of the content is questing stuff that is overland and where that brings you. The content added each chapter and DLC, which continuously treats the whole world like it's an afterthought. That would have us suspend disbelief but tell us majordomo X is so powerful, and he dies in 2 hits.
Most of the time I quest I feel resentment that quest bits aren't instanced, that not only do I have to deal with extremely easy bosses, but there's a good chance some random person runs in and starts nuking them too. Now boss that I could kill in a few hits myself, instantly dies completely destroying any immersion in the story.Maybe I'm older than you are, But Nobody complains this hard about something this insignificant without having Something else that they want to accomplish.
Could be. Maybe not. Or could be that people just are incapable of arguing a position as stated. How hard is it to understand that this game with every chapter and DLC release, brings for another story arc. One that can be smashed through solo, but generally have a bunch of other players smashing through with you, extremely easily.
I came to the forums because after doing Elsweyr completion I just felt cheated. Most of the story was good but I left it feeling like the experience was cheapened by how easy it was. This left me feeling bored and wondering if that aspect of the game was even worth paying more money for.
At least in GW2 the living season come free as long as you are logged in during a particular bit. ESO makes you pay for it and the only reason I feel like this chapter was worth it is because the Necromancer. But I began to question redoing all the content of my original main on the new necromancer was actually going to keep me occupied without feeling like it was so easy that the story completion would leave me feeling more bored than entertained.
This is why I came to the forums. And lo and behold, right there on the first page was this thread with other people expressing the exact same concerns I was feeling.
I don't need more rewards. I don't need anything else except not feeling bored to tears doing the story content which makes up a majority of this game, and is only bearable when the storytelling is superb, which isn't always the case.
Disagree.
It's Not a Majority of the game because IF you want you can simply avoid it - Completely.
You do not have to fight Anything if you don't Choose to.
It Can't be considered a ' Majority ' of the game if it can be simply ignored.
I could not even estimate the many many many characters I have seen running across my screen, being pursued by several mobs. It's not that the character could not stop and kill them. The player just has better things to do - like reaching their actual objective and participating in whatever that issue is.
Overland is Flavor.
Now you’re just outright lying
Questing is not avoidable in any way. You need it for Psijic. You need it for crafting area access. You need it to have access to many dailies. You need it for skill points. You need it for Soul Magic. You need it to experience a damn story
You’re not some old wisened Yoda, you’re just being a nuisance who clearly has no interest in actual debate, who believes all players are infantile creatures that would immediately throw out the whole game if a quest boss actually had a chance to kill them.
Then start removing points from all your passives, and use only one bar, and don't LA weave. Just keep going down the list until you've found the right level of "difficulty" for yourself, then play the rest of the game that way.
That's like suggesting if someone is too smart for a class they should take a crowbar to their head until they are brain damaged enough to where that class challenges them - instead of seeking out a more challenging class they could actually have fun learning in.
It's preposterous.
In the context of a game with pre defined parameters, that's what you need to do if that is the thrill you seek.
I don't find purposely gimping myself thrilling. I find it stupid. In any context.
Then you aren't interested in challenge.
Move along.
Challenge is key part of gameplay, but not the only part. Another essential part of any RPG is your build. You may go for full glass-cannon build in VMA for example with reward of higher scores but this will require times more skill then completing VMA as petsorc or WW. But in overland even if you are full glass cannon you still cannot die.. so if you remove your armor etc you will simply kill mobs longer, but they still can't kill you if you do basic actions like not standing in aoe and blocking/dodging heavy attacks. So now you will propose not to dodge aoes and heavy attacks? what's left of gameplay then? you don't have build, you can't use CP perks which unlock mechanics, you can't use active defense, you can't use heals.. so you just stay in front of mobs in aoe light attacking them and then you finally die and feel accomplishment - "I finally found challenge"?
I know.
The whole point of an RPG is to make your character more powerful by collecting gear and experience. This idea that you should remove all of that to try and make the game more fun is like saying you should get rid of the football to have fun on a football field. It defeats the whole purpose of the game itself - at which point there is really no point in playing it at all.
Um. Have to disagree. The whole point of an RPG is that I have fun playing it. And RP'ing it. Right now, with new faster 'net, I'm going to be able to do stuff I haven't been able to do before - like bar swapping.... And I'm going to fully enjoy that. But the bottom line for me is - I am having fun in this game.
When it stops being fun, I'll stop playing it. Making overland harder? Eh, nope thanks. I play games (especially TES) for the stories.
Now.... I'm on board for a toggle that gives people like you a DiD option. Go for it, ZOS. And when you die repeatedly.... well... remember you asked for it.
Hit dog barks.
I’d recommend actually reading the OP before posting comments unrelated to what’s being asked for. Also, if a tiny modicum of challenge would make a game unfun, then what you want is a graphic novel, not a game. There is no immersing yourself as hero in a world that poses no threat. No boss can kill you unless you quite literally stand in place and don’t attack with any weapon (which is given in the tutorials), no abilities (which are recommended by the level up advisor), no food (which you loot), no potions (which the game throws at you), no enchants (which are also thrown at you), you don’t block (which is taught in the tutorial), don’t bash (tutorial), and don’t dodge roll
We want actual quest bosses, we want something that gives a sense of accomplishment when we defeat it instead of feeling like we just stepped on a small bug because someone claimed that bug was a huge monsterous fiend that was nigh unstoppable to all challengers before we arrived
I can count on one hand the quest bosses that remotely felt like a boss, even with no CP, with no food, while standing on reds, not even following basic mechanics of the game.
The game sets up a big fight and a strong villain, and it fails to deliver in every way.
It is completely and utterly unreasonable, as well as plain stupid, to imply that the right way to get a challenge in the vast majority of this game’s content is to ignore everything the game has ever provided, and use none of the basic knowledge the TUTORIAL teaches you, then light attack everything to death.
That’s what you’re suggesting, to be crap at the game intentionally, and even then, the enemies still aren’t a threat. It’s ridiculous
It seems you doesn't know Sylvermynx - she had 2000+ ms ping with a bad connection up until now, so she had very little chance to block, dodge or bash. Your suggestion would mean she shouldn't play at all...
Ydrisselle wrote: »It seems you doesn't know Sylvermynx - she had 2000+ ms ping with a bad connection up until now, so she had very little chance to block, dodge or bash. Your suggestion would mean she shouldn't play at all...
Ydrisselle wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Why don't you remove all your CP's, and take your gear off if you want difficulty for the sake of difficulty?
People already have, and it’s still pointlessly easybarney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
Nope
If you had paid any attention, you would have seen I have been addressing the issue.
The idea that the Main Focus of this or any other game of this type is to have the "wandering monsters" be the most dangerous and horribly hard for characters to kill is just plain ridiculous. The character needs to get from point A to point B to pursue the actual Mission (whatever it may be). Overland is simply Filler. It's Nuisance. It is DESIGNED to be minimal effort - especially for higher powered characters. To think otherwise makes no sense. It is NOT a Major part of the game.
So, if I see someone so adamant about Making it some Major part of the game, I start wondering Why. It's Not because "it's too easy". That would be something you complain about if you get to a world boss and it falls over in 3 hits.
That's Not what Overland is. Overland is Not Supposed to be hard, and it is functioning Exactly as it is supposed to. You tell me - WHY DOES ANYONE CARE THAT IS IS EASY TO GET FROM POINT A TO POINT B?
IMHOI can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue.But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging
From the OP. And many of us clarified our positions with not including PBs, Dolmen, WBs. Explaining that the penultimate boss of a quest chain should feel like a boss. Though I have mentioned delves several times not included in the 'overland', I thought he meant the delve bosses that quests had you do, rather than the rando you kill because it's sits in there.It is NOT a Major part of the game.
It's a majority of the game. Most of the content is questing stuff that is overland and where that brings you. The content added each chapter and DLC, which continuously treats the whole world like it's an afterthought. That would have us suspend disbelief but tell us majordomo X is so powerful, and he dies in 2 hits.
Most of the time I quest I feel resentment that quest bits aren't instanced, that not only do I have to deal with extremely easy bosses, but there's a good chance some random person runs in and starts nuking them too. Now boss that I could kill in a few hits myself, instantly dies completely destroying any immersion in the story.Maybe I'm older than you are, But Nobody complains this hard about something this insignificant without having Something else that they want to accomplish.
Could be. Maybe not. Or could be that people just are incapable of arguing a position as stated. How hard is it to understand that this game with every chapter and DLC release, brings for another story arc. One that can be smashed through solo, but generally have a bunch of other players smashing through with you, extremely easily.
I came to the forums because after doing Elsweyr completion I just felt cheated. Most of the story was good but I left it feeling like the experience was cheapened by how easy it was. This left me feeling bored and wondering if that aspect of the game was even worth paying more money for.
At least in GW2 the living season come free as long as you are logged in during a particular bit. ESO makes you pay for it and the only reason I feel like this chapter was worth it is because the Necromancer. But I began to question redoing all the content of my original main on the new necromancer was actually going to keep me occupied without feeling like it was so easy that the story completion would leave me feeling more bored than entertained.
This is why I came to the forums. And lo and behold, right there on the first page was this thread with other people expressing the exact same concerns I was feeling.
I don't need more rewards. I don't need anything else except not feeling bored to tears doing the story content which makes up a majority of this game, and is only bearable when the storytelling is superb, which isn't always the case.
Disagree.
It's Not a Majority of the game because IF you want you can simply avoid it - Completely.
You do not have to fight Anything if you don't Choose to.
It Can't be considered a ' Majority ' of the game if it can be simply ignored.
I could not even estimate the many many many characters I have seen running across my screen, being pursued by several mobs. It's not that the character could not stop and kill them. The player just has better things to do - like reaching their actual objective and participating in whatever that issue is.
Overland is Flavor.
Now you’re just outright lying
Questing is not avoidable in any way. You need it for Psijic. You need it for crafting area access. You need it to have access to many dailies. You need it for skill points. You need it for Soul Magic. You need it to experience a damn story
You’re not some old wisened Yoda, you’re just being a nuisance who clearly has no interest in actual debate, who believes all players are infantile creatures that would immediately throw out the whole game if a quest boss actually had a chance to kill them.
Then start removing points from all your passives, and use only one bar, and don't LA weave. Just keep going down the list until you've found the right level of "difficulty" for yourself, then play the rest of the game that way.
That's like suggesting if someone is too smart for a class they should take a crowbar to their head until they are brain damaged enough to where that class challenges them - instead of seeking out a more challenging class they could actually have fun learning in.
It's preposterous.
In the context of a game with pre defined parameters, that's what you need to do if that is the thrill you seek.
I don't find purposely gimping myself thrilling. I find it stupid. In any context.
Then you aren't interested in challenge.
Move along.
Challenge is key part of gameplay, but not the only part. Another essential part of any RPG is your build. You may go for full glass-cannon build in VMA for example with reward of higher scores but this will require times more skill then completing VMA as petsorc or WW. But in overland even if you are full glass cannon you still cannot die.. so if you remove your armor etc you will simply kill mobs longer, but they still can't kill you if you do basic actions like not standing in aoe and blocking/dodging heavy attacks. So now you will propose not to dodge aoes and heavy attacks? what's left of gameplay then? you don't have build, you can't use CP perks which unlock mechanics, you can't use active defense, you can't use heals.. so you just stay in front of mobs in aoe light attacking them and then you finally die and feel accomplishment - "I finally found challenge"?
I know.
The whole point of an RPG is to make your character more powerful by collecting gear and experience. This idea that you should remove all of that to try and make the game more fun is like saying you should get rid of the football to have fun on a football field. It defeats the whole purpose of the game itself - at which point there is really no point in playing it at all.
Um. Have to disagree. The whole point of an RPG is that I have fun playing it. And RP'ing it. Right now, with new faster 'net, I'm going to be able to do stuff I haven't been able to do before - like bar swapping.... And I'm going to fully enjoy that. But the bottom line for me is - I am having fun in this game.
When it stops being fun, I'll stop playing it. Making overland harder? Eh, nope thanks. I play games (especially TES) for the stories.
Now.... I'm on board for a toggle that gives people like you a DiD option. Go for it, ZOS. And when you die repeatedly.... well... remember you asked for it.
Hit dog barks.
I’d recommend actually reading the OP before posting comments unrelated to what’s being asked for. Also, if a tiny modicum of challenge would make a game unfun, then what you want is a graphic novel, not a game. There is no immersing yourself as hero in a world that poses no threat. No boss can kill you unless you quite literally stand in place and don’t attack with any weapon (which is given in the tutorials), no abilities (which are recommended by the level up advisor), no food (which you loot), no potions (which the game throws at you), no enchants (which are also thrown at you), you don’t block (which is taught in the tutorial), don’t bash (tutorial), and don’t dodge roll
We want actual quest bosses, we want something that gives a sense of accomplishment when we defeat it instead of feeling like we just stepped on a small bug because someone claimed that bug was a huge monsterous fiend that was nigh unstoppable to all challengers before we arrived
I can count on one hand the quest bosses that remotely felt like a boss, even with no CP, with no food, while standing on reds, not even following basic mechanics of the game.
The game sets up a big fight and a strong villain, and it fails to deliver in every way.
It is completely and utterly unreasonable, as well as plain stupid, to imply that the right way to get a challenge in the vast majority of this game’s content is to ignore everything the game has ever provided, and use none of the basic knowledge the TUTORIAL teaches you, then light attack everything to death.
That’s what you’re suggesting, to be crap at the game intentionally, and even then, the enemies still aren’t a threat. It’s ridiculous
It seems you doesn't know Sylvermynx - she had 2000+ ms ping with a bad connection up until now, so she had very little chance to block, dodge or bash. Your suggestion would mean she shouldn't play at all...
There is a recommended spec for a reason when you purchase digital games. If you hardware crashes every time you play because it’s under the recommended specs, that’s on you. If your connection is well under a playable standard, that’s also on you.
The devs should not design around 2k ping players. Same as if you play a multiplayer game, you accept you will face leaver penalties the same as anyone else if you consistently DC mid-match.
Seriously.. people... RPG.. ROLE PLAYING GAME....
Your role might be the superhero that saves the day, the mage/ healer that saves the super hero.. The Tank that protects ... So you want that challenge.. you need to slay those villains...
My role? The Bard that sing's in the tavern, that tells the story of the Superhero as seen from far..far away ( and interviews over mead ).. Who sell's those Alchemy ingredients to your Healer.. She avoids all confrontations..
As my friend Rick always said.. their is NO right way to play the game...
Riding Club... Role playing Game.. cause everyone needs better equipment to go kill..errrr no.. to buy a better horse, saddle.. more XP to jump higher.. ( only all the kids get the same XP.. don't need the little girls crying )
Isn't the SIM's an RPG? The only thing dying is your pet if you forget to water/ feed it.
Not everyone plays and RPG for the same reason.. not even close.
I played DnD in the 80's as well. but our DM was all about smart, not brute force... then again.. Geeks, who got bullied by Jocks... I just thought they were fun. .. DnD was fun.. Hitchhikers Guide to the Galaxy.. confused the tar outa me!
Thing is.. you want harder? Fine.. I really could care less.. until it affect's me.. I like the OW the way it is.
Wifeaggro13 wrote: »Seriously.. people... RPG.. ROLE PLAYING GAME....
Your role might be the superhero that saves the day, the mage/ healer that saves the super hero.. The Tank that protects ... So you want that challenge.. you need to slay those villains...
My role? The Bard that sing's in the tavern, that tells the story of the Superhero as seen from far..far away ( and interviews over mead ).. Who sell's those Alchemy ingredients to your Healer.. She avoids all confrontations..
As my friend Rick always said.. their is NO right way to play the game...
Riding Club... Role playing Game.. cause everyone needs better equipment to go kill..errrr no.. to buy a better horse, saddle.. more XP to jump higher.. ( only all the kids get the same XP.. don't need the little girls crying )
Isn't the SIM's an RPG? The only thing dying is your pet if you forget to water/ feed it.
Not everyone plays and RPG for the same reason.. not even close.
I played DnD in the 80's as well. but our DM was all about smart, not brute force... then again.. Geeks, who got bullied by Jocks... I just thought they were fun. .. DnD was fun.. Hitchhikers Guide to the Galaxy.. confused the tar outa me!
Thing is.. you want harder? Fine.. I really could care less.. until it affect's me.. I like the OW the way it is.
except there are no bards in eso lol
Ydrisselle wrote: »It seems you doesn't know Sylvermynx - she had 2000+ ms ping with a bad connection up until now, so she had very little chance to block, dodge or bash. Your suggestion would mean she shouldn't play at all...
Respectfully, an online game should be designed around the expectation of minimum requirements met, including internet connection. I'm glad if it can provide some accommodations for people with extenuating circumstances, but those should be the exceptions and not the rules.
I've also seen people claim that these requests are disrespectful towards the elderly, disabled, and otherwise impaired. I'm sorry, but I don't believe this game was intentionally designed to be the safe space for the most casual of online gaming. Of course I could be wrong, but I think the current difficulty is more likely due to a combination of completely revamping the way the game works by removing VRs, adding CPs, removing caps, adding scaling, with a dash of periodic power creep. The game has changed. A lot.
I think it's simply time that the game corrects itself a bit and provides the adventurous experience that it set out to for as many people as possible at the same time. The good news is we don't need an "easy mode" for those players that want it--it's already here. We just need a "normal mode" for the other people.
This doesn't seem like asking for the impossible given that the whole game is basically already designed around scaling and instancing.
Sylvermynx wrote: »Ydrisselle wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Why don't you remove all your CP's, and take your gear off if you want difficulty for the sake of difficulty?
People already have, and it’s still pointlessly easybarney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
Nope
If you had paid any attention, you would have seen I have been addressing the issue.
The idea that the Main Focus of this or any other game of this type is to have the "wandering monsters" be the most dangerous and horribly hard for characters to kill is just plain ridiculous. The character needs to get from point A to point B to pursue the actual Mission (whatever it may be). Overland is simply Filler. It's Nuisance. It is DESIGNED to be minimal effort - especially for higher powered characters. To think otherwise makes no sense. It is NOT a Major part of the game.
So, if I see someone so adamant about Making it some Major part of the game, I start wondering Why. It's Not because "it's too easy". That would be something you complain about if you get to a world boss and it falls over in 3 hits.
That's Not what Overland is. Overland is Not Supposed to be hard, and it is functioning Exactly as it is supposed to. You tell me - WHY DOES ANYONE CARE THAT IS IS EASY TO GET FROM POINT A TO POINT B?
IMHOI can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue.But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging
From the OP. And many of us clarified our positions with not including PBs, Dolmen, WBs. Explaining that the penultimate boss of a quest chain should feel like a boss. Though I have mentioned delves several times not included in the 'overland', I thought he meant the delve bosses that quests had you do, rather than the rando you kill because it's sits in there.It is NOT a Major part of the game.
It's a majority of the game. Most of the content is questing stuff that is overland and where that brings you. The content added each chapter and DLC, which continuously treats the whole world like it's an afterthought. That would have us suspend disbelief but tell us majordomo X is so powerful, and he dies in 2 hits.
Most of the time I quest I feel resentment that quest bits aren't instanced, that not only do I have to deal with extremely easy bosses, but there's a good chance some random person runs in and starts nuking them too. Now boss that I could kill in a few hits myself, instantly dies completely destroying any immersion in the story.Maybe I'm older than you are, But Nobody complains this hard about something this insignificant without having Something else that they want to accomplish.
Could be. Maybe not. Or could be that people just are incapable of arguing a position as stated. How hard is it to understand that this game with every chapter and DLC release, brings for another story arc. One that can be smashed through solo, but generally have a bunch of other players smashing through with you, extremely easily.
I came to the forums because after doing Elsweyr completion I just felt cheated. Most of the story was good but I left it feeling like the experience was cheapened by how easy it was. This left me feeling bored and wondering if that aspect of the game was even worth paying more money for.
At least in GW2 the living season come free as long as you are logged in during a particular bit. ESO makes you pay for it and the only reason I feel like this chapter was worth it is because the Necromancer. But I began to question redoing all the content of my original main on the new necromancer was actually going to keep me occupied without feeling like it was so easy that the story completion would leave me feeling more bored than entertained.
This is why I came to the forums. And lo and behold, right there on the first page was this thread with other people expressing the exact same concerns I was feeling.
I don't need more rewards. I don't need anything else except not feeling bored to tears doing the story content which makes up a majority of this game, and is only bearable when the storytelling is superb, which isn't always the case.
Disagree.
It's Not a Majority of the game because IF you want you can simply avoid it - Completely.
You do not have to fight Anything if you don't Choose to.
It Can't be considered a ' Majority ' of the game if it can be simply ignored.
I could not even estimate the many many many characters I have seen running across my screen, being pursued by several mobs. It's not that the character could not stop and kill them. The player just has better things to do - like reaching their actual objective and participating in whatever that issue is.
Overland is Flavor.
Now you’re just outright lying
Questing is not avoidable in any way. You need it for Psijic. You need it for crafting area access. You need it to have access to many dailies. You need it for skill points. You need it for Soul Magic. You need it to experience a damn story
You’re not some old wisened Yoda, you’re just being a nuisance who clearly has no interest in actual debate, who believes all players are infantile creatures that would immediately throw out the whole game if a quest boss actually had a chance to kill them.
Then start removing points from all your passives, and use only one bar, and don't LA weave. Just keep going down the list until you've found the right level of "difficulty" for yourself, then play the rest of the game that way.
That's like suggesting if someone is too smart for a class they should take a crowbar to their head until they are brain damaged enough to where that class challenges them - instead of seeking out a more challenging class they could actually have fun learning in.
It's preposterous.
In the context of a game with pre defined parameters, that's what you need to do if that is the thrill you seek.
I don't find purposely gimping myself thrilling. I find it stupid. In any context.
Then you aren't interested in challenge.
Move along.
Challenge is key part of gameplay, but not the only part. Another essential part of any RPG is your build. You may go for full glass-cannon build in VMA for example with reward of higher scores but this will require times more skill then completing VMA as petsorc or WW. But in overland even if you are full glass cannon you still cannot die.. so if you remove your armor etc you will simply kill mobs longer, but they still can't kill you if you do basic actions like not standing in aoe and blocking/dodging heavy attacks. So now you will propose not to dodge aoes and heavy attacks? what's left of gameplay then? you don't have build, you can't use CP perks which unlock mechanics, you can't use active defense, you can't use heals.. so you just stay in front of mobs in aoe light attacking them and then you finally die and feel accomplishment - "I finally found challenge"?
I know.
The whole point of an RPG is to make your character more powerful by collecting gear and experience. This idea that you should remove all of that to try and make the game more fun is like saying you should get rid of the football to have fun on a football field. It defeats the whole purpose of the game itself - at which point there is really no point in playing it at all.
Um. Have to disagree. The whole point of an RPG is that I have fun playing it. And RP'ing it. Right now, with new faster 'net, I'm going to be able to do stuff I haven't been able to do before - like bar swapping.... And I'm going to fully enjoy that. But the bottom line for me is - I am having fun in this game.
When it stops being fun, I'll stop playing it. Making overland harder? Eh, nope thanks. I play games (especially TES) for the stories.
Now.... I'm on board for a toggle that gives people like you a DiD option. Go for it, ZOS. And when you die repeatedly.... well... remember you asked for it.
Hit dog barks.
I’d recommend actually reading the OP before posting comments unrelated to what’s being asked for. Also, if a tiny modicum of challenge would make a game unfun, then what you want is a graphic novel, not a game. There is no immersing yourself as hero in a world that poses no threat. No boss can kill you unless you quite literally stand in place and don’t attack with any weapon (which is given in the tutorials), no abilities (which are recommended by the level up advisor), no food (which you loot), no potions (which the game throws at you), no enchants (which are also thrown at you), you don’t block (which is taught in the tutorial), don’t bash (tutorial), and don’t dodge roll
We want actual quest bosses, we want something that gives a sense of accomplishment when we defeat it instead of feeling like we just stepped on a small bug because someone claimed that bug was a huge monsterous fiend that was nigh unstoppable to all challengers before we arrived
I can count on one hand the quest bosses that remotely felt like a boss, even with no CP, with no food, while standing on reds, not even following basic mechanics of the game.
The game sets up a big fight and a strong villain, and it fails to deliver in every way.
It is completely and utterly unreasonable, as well as plain stupid, to imply that the right way to get a challenge in the vast majority of this game’s content is to ignore everything the game has ever provided, and use none of the basic knowledge the TUTORIAL teaches you, then light attack everything to death.
That’s what you’re suggesting, to be crap at the game intentionally, and even then, the enemies still aren’t a threat. It’s ridiculous
It seems you doesn't know Sylvermynx - she had 2000+ ms ping with a bad connection up until now, so she had very little chance to block, dodge or bash. Your suggestion would mean she shouldn't play at all...
There is a recommended spec for a reason when you purchase digital games. If you hardware crashes every time you play because it’s under the recommended specs, that’s on you. If your connection is well under a playable standard, that’s also on you.
The devs should not design around 2k ping players. Same as if you play a multiplayer game, you accept you will face leaver penalties the same as anyone else if you consistently DC mid-match.
Eh, I never asked the devs to "design around" my ping. I dealt with it. Sure it's better now. But the thing is.... I could tell that even with optimal 'net, stuff was going to be hard for me to kill - because the combat system is.... strange. Seriously. It's still strange. A year on - and with better 'net.
Wifeaggro13 wrote: »Seriously.. people... RPG.. ROLE PLAYING GAME....
Your role might be the superhero that saves the day, the mage/ healer that saves the super hero.. The Tank that protects ... So you want that challenge.. you need to slay those villains...
My role? The Bard that sing's in the tavern, that tells the story of the Superhero as seen from far..far away ( and interviews over mead ).. Who sell's those Alchemy ingredients to your Healer.. She avoids all confrontations..
As my friend Rick always said.. their is NO right way to play the game...
Riding Club... Role playing Game.. cause everyone needs better equipment to go kill..errrr no.. to buy a better horse, saddle.. more XP to jump higher.. ( only all the kids get the same XP.. don't need the little girls crying )
Isn't the SIM's an RPG? The only thing dying is your pet if you forget to water/ feed it.
Not everyone plays and RPG for the same reason.. not even close.
I played DnD in the 80's as well. but our DM was all about smart, not brute force... then again.. Geeks, who got bullied by Jocks... I just thought they were fun. .. DnD was fun.. Hitchhikers Guide to the Galaxy.. confused the tar outa me!
Thing is.. you want harder? Fine.. I really could care less.. until it affect's me.. I like the OW the way it is.
except there are no bards in eso lol
Wifeaggro13 wrote: »Sylvermynx wrote: »Ydrisselle wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Why don't you remove all your CP's, and take your gear off if you want difficulty for the sake of difficulty?
People already have, and it’s still pointlessly easybarney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
Nope
If you had paid any attention, you would have seen I have been addressing the issue.
The idea that the Main Focus of this or any other game of this type is to have the "wandering monsters" be the most dangerous and horribly hard for characters to kill is just plain ridiculous. The character needs to get from point A to point B to pursue the actual Mission (whatever it may be). Overland is simply Filler. It's Nuisance. It is DESIGNED to be minimal effort - especially for higher powered characters. To think otherwise makes no sense. It is NOT a Major part of the game.
So, if I see someone so adamant about Making it some Major part of the game, I start wondering Why. It's Not because "it's too easy". That would be something you complain about if you get to a world boss and it falls over in 3 hits.
That's Not what Overland is. Overland is Not Supposed to be hard, and it is functioning Exactly as it is supposed to. You tell me - WHY DOES ANYONE CARE THAT IS IS EASY TO GET FROM POINT A TO POINT B?
IMHOI can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue.But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging
From the OP. And many of us clarified our positions with not including PBs, Dolmen, WBs. Explaining that the penultimate boss of a quest chain should feel like a boss. Though I have mentioned delves several times not included in the 'overland', I thought he meant the delve bosses that quests had you do, rather than the rando you kill because it's sits in there.It is NOT a Major part of the game.
It's a majority of the game. Most of the content is questing stuff that is overland and where that brings you. The content added each chapter and DLC, which continuously treats the whole world like it's an afterthought. That would have us suspend disbelief but tell us majordomo X is so powerful, and he dies in 2 hits.
Most of the time I quest I feel resentment that quest bits aren't instanced, that not only do I have to deal with extremely easy bosses, but there's a good chance some random person runs in and starts nuking them too. Now boss that I could kill in a few hits myself, instantly dies completely destroying any immersion in the story.Maybe I'm older than you are, But Nobody complains this hard about something this insignificant without having Something else that they want to accomplish.
Could be. Maybe not. Or could be that people just are incapable of arguing a position as stated. How hard is it to understand that this game with every chapter and DLC release, brings for another story arc. One that can be smashed through solo, but generally have a bunch of other players smashing through with you, extremely easily.
I came to the forums because after doing Elsweyr completion I just felt cheated. Most of the story was good but I left it feeling like the experience was cheapened by how easy it was. This left me feeling bored and wondering if that aspect of the game was even worth paying more money for.
At least in GW2 the living season come free as long as you are logged in during a particular bit. ESO makes you pay for it and the only reason I feel like this chapter was worth it is because the Necromancer. But I began to question redoing all the content of my original main on the new necromancer was actually going to keep me occupied without feeling like it was so easy that the story completion would leave me feeling more bored than entertained.
This is why I came to the forums. And lo and behold, right there on the first page was this thread with other people expressing the exact same concerns I was feeling.
I don't need more rewards. I don't need anything else except not feeling bored to tears doing the story content which makes up a majority of this game, and is only bearable when the storytelling is superb, which isn't always the case.
Disagree.
It's Not a Majority of the game because IF you want you can simply avoid it - Completely.
You do not have to fight Anything if you don't Choose to.
It Can't be considered a ' Majority ' of the game if it can be simply ignored.
I could not even estimate the many many many characters I have seen running across my screen, being pursued by several mobs. It's not that the character could not stop and kill them. The player just has better things to do - like reaching their actual objective and participating in whatever that issue is.
Overland is Flavor.
Now you’re just outright lying
Questing is not avoidable in any way. You need it for Psijic. You need it for crafting area access. You need it to have access to many dailies. You need it for skill points. You need it for Soul Magic. You need it to experience a damn story
You’re not some old wisened Yoda, you’re just being a nuisance who clearly has no interest in actual debate, who believes all players are infantile creatures that would immediately throw out the whole game if a quest boss actually had a chance to kill them.
Then start removing points from all your passives, and use only one bar, and don't LA weave. Just keep going down the list until you've found the right level of "difficulty" for yourself, then play the rest of the game that way.
That's like suggesting if someone is too smart for a class they should take a crowbar to their head until they are brain damaged enough to where that class challenges them - instead of seeking out a more challenging class they could actually have fun learning in.
It's preposterous.
In the context of a game with pre defined parameters, that's what you need to do if that is the thrill you seek.
I don't find purposely gimping myself thrilling. I find it stupid. In any context.
Then you aren't interested in challenge.
Move along.
Challenge is key part of gameplay, but not the only part. Another essential part of any RPG is your build. You may go for full glass-cannon build in VMA for example with reward of higher scores but this will require times more skill then completing VMA as petsorc or WW. But in overland even if you are full glass cannon you still cannot die.. so if you remove your armor etc you will simply kill mobs longer, but they still can't kill you if you do basic actions like not standing in aoe and blocking/dodging heavy attacks. So now you will propose not to dodge aoes and heavy attacks? what's left of gameplay then? you don't have build, you can't use CP perks which unlock mechanics, you can't use active defense, you can't use heals.. so you just stay in front of mobs in aoe light attacking them and then you finally die and feel accomplishment - "I finally found challenge"?
I know.
The whole point of an RPG is to make your character more powerful by collecting gear and experience. This idea that you should remove all of that to try and make the game more fun is like saying you should get rid of the football to have fun on a football field. It defeats the whole purpose of the game itself - at which point there is really no point in playing it at all.
Um. Have to disagree. The whole point of an RPG is that I have fun playing it. And RP'ing it. Right now, with new faster 'net, I'm going to be able to do stuff I haven't been able to do before - like bar swapping.... And I'm going to fully enjoy that. But the bottom line for me is - I am having fun in this game.
When it stops being fun, I'll stop playing it. Making overland harder? Eh, nope thanks. I play games (especially TES) for the stories.
Now.... I'm on board for a toggle that gives people like you a DiD option. Go for it, ZOS. And when you die repeatedly.... well... remember you asked for it.
Hit dog barks.
I’d recommend actually reading the OP before posting comments unrelated to what’s being asked for. Also, if a tiny modicum of challenge would make a game unfun, then what you want is a graphic novel, not a game. There is no immersing yourself as hero in a world that poses no threat. No boss can kill you unless you quite literally stand in place and don’t attack with any weapon (which is given in the tutorials), no abilities (which are recommended by the level up advisor), no food (which you loot), no potions (which the game throws at you), no enchants (which are also thrown at you), you don’t block (which is taught in the tutorial), don’t bash (tutorial), and don’t dodge roll
We want actual quest bosses, we want something that gives a sense of accomplishment when we defeat it instead of feeling like we just stepped on a small bug because someone claimed that bug was a huge monsterous fiend that was nigh unstoppable to all challengers before we arrived
I can count on one hand the quest bosses that remotely felt like a boss, even with no CP, with no food, while standing on reds, not even following basic mechanics of the game.
The game sets up a big fight and a strong villain, and it fails to deliver in every way.
It is completely and utterly unreasonable, as well as plain stupid, to imply that the right way to get a challenge in the vast majority of this game’s content is to ignore everything the game has ever provided, and use none of the basic knowledge the TUTORIAL teaches you, then light attack everything to death.
That’s what you’re suggesting, to be crap at the game intentionally, and even then, the enemies still aren’t a threat. It’s ridiculous
It seems you doesn't know Sylvermynx - she had 2000+ ms ping with a bad connection up until now, so she had very little chance to block, dodge or bash. Your suggestion would mean she shouldn't play at all...
There is a recommended spec for a reason when you purchase digital games. If you hardware crashes every time you play because it’s under the recommended specs, that’s on you. If your connection is well under a playable standard, that’s also on you.
The devs should not design around 2k ping players. Same as if you play a multiplayer game, you accept you will face leaver penalties the same as anyone else if you consistently DC mid-match.
Eh, I never asked the devs to "design around" my ping. I dealt with it. Sure it's better now. But the thing is.... I could tell that even with optimal 'net, stuff was going to be hard for me to kill - because the combat system is.... strange. Seriously. It's still strange. A year on - and with better 'net.
i do agree the combat system doe not lend itself well to a role based MMO. its far to twitchy with weaving and ani canceling. its less about group dynamic as it is about meta dps and how to achieve it in what is refered to as end game. i hope you dont take it as the community thinks you should adapt or die i think its more about it not having any diffculty increase as you progress through the game .
I was in close to SylerMynx'sYdrisselle wrote: »It seems you doesn't know Sylvermynx - she had 2000+ ms ping with a bad connection up until now, so she had very little chance to block, dodge or bash. Your suggestion would mean she shouldn't play at all...
Respectfully, an online game should be designed around the expectation of minimum requirements met, including internet connection. I'm glad if it can provide some accommodations for people with extenuating circumstances, but those should be the exceptions and not the rules.
I've also seen people claim that these requests are disrespectful towards the elderly, disabled, and otherwise impaired. I'm sorry, but I don't believe this game was intentionally designed to be the safe space for the most casual of online gaming. Of course I could be wrong, but I think the current difficulty is more likely due to a combination of completely revamping the way the game works by removing VRs, adding CPs, removing caps, adding scaling, with a dash of periodic power creep. The game has changed. A lot.
I think it's simply time that the game corrects itself a bit and provides the adventurous experience that it set out to for as many people as possible at the same time. The good news is we don't need an "easy mode" for those players that want it--it's already here. We just need a "normal mode" for the other people.
This doesn't seem like asking for the impossible given that the whole game is basically already designed around scaling and instancing.
It's not to much to ask..
I wasn't playing ESO when ZOS changed everything over.. made it easier.. But I presume their was a reason they made the game easier.. which I have read many people explain in this and other threads just like it.
Seem's at least a majority of people playing ( at that time at least ) thought some of the places were too hard.. too tough.. needed to be made easier. And ZOS lost money because a lot of people packed up and left.. YES I know their was other reason's as well... different thread.
people playing = $$$$.. people leaving equals loss of money. Too many people start leaving and state their reasons as the game is too easy and need's a choice of easy/ normal/ hard core modes, then maybe they might spend the time and money to add that in.
That is the bottom line.
I personally like challenges, if a game doesn't give me enough.. I find a way, but that's me. BUT not every character!
I was in close to SylerMynx'sYdrisselle wrote: »It seems you doesn't know Sylvermynx - she had 2000+ ms ping with a bad connection up until now, so she had very little chance to block, dodge or bash. Your suggestion would mean she shouldn't play at all...
Respectfully, an online game should be designed around the expectation of minimum requirements met, including internet connection. I'm glad if it can provide some accommodations for people with extenuating circumstances, but those should be the exceptions and not the rules.
I've also seen people claim that these requests are disrespectful towards the elderly, disabled, and otherwise impaired. I'm sorry, but I don't believe this game was intentionally designed to be the safe space for the most casual of online gaming. Of course I could be wrong, but I think the current difficulty is more likely due to a combination of completely revamping the way the game works by removing VRs, adding CPs, removing caps, adding scaling, with a dash of periodic power creep. The game has changed. A lot.
I think it's simply time that the game corrects itself a bit and provides the adventurous experience that it set out to for as many people as possible at the same time. The good news is we don't need an "easy mode" for those players that want it--it's already here. We just need a "normal mode" for the other people.
This doesn't seem like asking for the impossible given that the whole game is basically already designed around scaling and instancing.
It's not to much to ask..
I wasn't playing ESO when ZOS changed everything over.. made it easier.. But I presume their was a reason they made the game easier.. which I have read many people explain in this and other threads just like it.
Seem's at least a majority of people playing ( at that time at least ) thought some of the places were too hard.. too tough.. needed to be made easier. And ZOS lost money because a lot of people packed up and left.. YES I know their was other reason's as well... different thread.
people playing = $$$$.. people leaving equals loss of money. Too many people start leaving and state their reasons as the game is too easy and need's a choice of easy/ normal/ hard core modes, then maybe they might spend the time and money to add that in.
That is the bottom line.
I personally like challenges, if a game doesn't give me enough.. I find a way, but that's me. BUT not every character!
I'm not asking ZOS to slit their own throats for my sake. I'm not as good at fortune-telling as some of the other people here--I can only say what I want to spend my money on personally (though I wish others would do the same).
I'm just not ready to assume that anyone who preaches that Craglorn's difficulty is the reason ESO tanked before has any idea what they're talking about let alone heed their prophecy of doom. First, because I also played from release and Craglorn wouldn't make my list of "top ways ESO was broken before 1T". Second, because even if I did believe that I wouldn't imagine that any tweaking to difficulty, especially optionally, would yield the same result. That seems awfully narrow-minded to me.
MartiniDaniels wrote: »^ i specially dodged several times to toggle that comment of yours. If you deny dodging you just prove how pointless your arguments are since dodging is basic mechanic of any action game.
But ok, no dodge, and i even increased my dps on 20% and received way less hits, since I became more experienced in fighting naked
Damage done
Damage received
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
.. but something about the difficulty at the time made ZOS change it.. revamp the game..
the reality of the challenging games is that it just takes a moment to figure out the flow of the combat and timing and get used to it and then execute it. and harder games don't leave you much margin for error. kinda like DLC veteran dungeons. which most ESO people oh so love /sarcasm. the other truth is that most people NEED that margin for error. without it the game becomes impossible for them.
the reality of the challenging games is that it just takes a moment to figure out the flow of the combat and timing and get used to it and then execute it. and harder games don't leave you much margin for error. kinda like DLC veteran dungeons. which most ESO people oh so love /sarcasm. the other truth is that most people NEED that margin for error. without it the game becomes impossible for them.
Everyone makes difficulty tuning sound so binary... it either has to be easy enough for the lowest common denominator or it has to be too difficult for the majority of the players? Personally, I think most of the game should live in the space between learning how combat works and small margins for error.
I don't think we should expect most players to ever get to vet DLC dungeon difficulty (or want to). I don't think that means expecting everyone else to never grasp combat 101.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
the reality of the challenging games is that it just takes a moment to figure out the flow of the combat and timing and get used to it and then execute it. and harder games don't leave you much margin for error. kinda like DLC veteran dungeons. which most ESO people oh so love /sarcasm. the other truth is that most people NEED that margin for error. without it the game becomes impossible for them.
Everyone makes difficulty tuning sound so binary... it either has to be easy enough for the lowest common denominator or it has to be too difficult for the majority of the players? Personally, I think most of the game should live in the space between learning how combat works and small margins for error.
I don't think we should expect most players to ever get to vet DLC dungeon difficulty (or want to). I don't think that means expecting everyone else to never grasp combat 101.
its not the understanding. its the execution of said understanding. and it is. that. binary. you either have someone who CAN execute and execute quickly and for them, the moment they learn - it stops being challenging. or you have people who have trouble with execution and need that margin for error, for the fights to be forgiving. the fact that these fights are so forgiving is quite literally the main part of "its too easy" complaint
the reality of the challenging games is that it just takes a moment to figure out the flow of the combat and timing and get used to it and then execute it. and harder games don't leave you much margin for error. kinda like DLC veteran dungeons. which most ESO people oh so love /sarcasm. the other truth is that most people NEED that margin for error. without it the game becomes impossible for them.
Everyone makes difficulty tuning sound so binary... it either has to be easy enough for the lowest common denominator or it has to be too difficult for the majority of the players? Personally, I think most of the game should live in the space between learning how combat works and small margins for error.
I don't think we should expect most players to ever get to vet DLC dungeon difficulty (or want to). I don't think that means expecting everyone else to never grasp combat 101.
its not the understanding. its the execution of said understanding. and it is. that. binary. you either have someone who CAN execute and execute quickly and for them, the moment they learn - it stops being challenging. or you have people who have trouble with execution and need that margin for error, for the fights to be forgiving. the fact that these fights are so forgiving is quite literally the main part of "its too easy" complaint
the reality of the challenging games is that it just takes a moment to figure out the flow of the combat and timing and get used to it and then execute it. and harder games don't leave you much margin for error. kinda like DLC veteran dungeons. which most ESO people oh so love /sarcasm. the other truth is that most people NEED that margin for error. without it the game becomes impossible for them.
Everyone makes difficulty tuning sound so binary... it either has to be easy enough for the lowest common denominator or it has to be too difficult for the majority of the players? Personally, I think most of the game should live in the space between learning how combat works and small margins for error.
I don't think we should expect most players to ever get to vet DLC dungeon difficulty (or want to). I don't think that means expecting everyone else to never grasp combat 101.
its not the understanding. its the execution of said understanding. and it is. that. binary. you either have someone who CAN execute and execute quickly and for them, the moment they learn - it stops being challenging. or you have people who have trouble with execution and need that margin for error, for the fights to be forgiving. the fact that these fights are so forgiving is quite literally the main part of "its too easy" complaint
Umm no.. So by that your saying that the moment that you get to the top of Denali, Mountain climbing is no longer a challenge? What about Everest?? Mt Hood... Each climb is different, has its own nuances, dangers.
So I can play a S & B Stam.. and take little damage cause the other dude's sword only hit's my shield.. does that mean I know how to commit the perfect assassination with a dagger? Pickpocket 100 people with no bounty?
OH.. just fighting right? for challenge... Use a bow and make perfect long distance shots ( not multiple, one at a time ).. Be a Sorc with no pet and not ever die...
Challenge comes in all shapes and sizes.. and is limited to what people think of as a challenge. What some people call a ridicules gimp I call fun as Hades.. and a challenge worth doing.
So your LvL 1-50 char can run around virtually naked with no weapons and never die.. Soooo what's after lvl 50?
I can understand people thinking the OW is to easy, because they have skill.. and 310CP with the gear and buff's to go with it.. Ever thought of starting another character and not min/maxing it? Does everything have to be done on one character?
I guess I have a different idea of Role Playing.. cause I've never cared about rewards, how high a lvl my character can get to.. how hard the fight is... what I care about.. their story.
JMO...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
the reality of the challenging games is that it just takes a moment to figure out the flow of the combat and timing and get used to it and then execute it. and harder games don't leave you much margin for error. kinda like DLC veteran dungeons. which most ESO people oh so love /sarcasm. the other truth is that most people NEED that margin for error. without it the game becomes impossible for them.
Everyone makes difficulty tuning sound so binary... it either has to be easy enough for the lowest common denominator or it has to be too difficult for the majority of the players? Personally, I think most of the game should live in the space between learning how combat works and small margins for error.
I don't think we should expect most players to ever get to vet DLC dungeon difficulty (or want to). I don't think that means expecting everyone else to never grasp combat 101.
its not the understanding. its the execution of said understanding. and it is. that. binary. you either have someone who CAN execute and execute quickly and for them, the moment they learn - it stops being challenging. or you have people who have trouble with execution and need that margin for error, for the fights to be forgiving. the fact that these fights are so forgiving is quite literally the main part of "its too easy" complaint
Difficulty in an ARPG (or whatever you want to call it) like this doesn't just come down to reaction times. For example, at what level do you think a player should learn when to eat food or drink a potion? At some level, should the difficulty should be tuned assuming that the character has eaten food and is carrying a potion? If so, how long do you think a new player should take to figure this out (assuming proper tutorials)... if not, what exactly is the problem with expecting people to use consumables in ESO if they need help?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***