FlamingBeard wrote: »Gilliam is the most biased developer
This is his first game as a Dev, and most of this Devs are new to MMOs...
MartiniDaniels wrote: »brandonv516 wrote: »As a Magblade I would run it.
But I don't want anyone else running it lol.
So please make it something else...again.
^ this. I really don't wanna switch to stamblade, so probably using this new incap will be enough to counter-act anybody other then stamblades 2nd place is better then last, huh?ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
There is no counterplay. If you make silence breakable again, this is nothing but an ability that only "stuns" magicka chars with the opportunity of a follow up stun if not broken fast enough.
Incap is a high damage ult that increases all your damage against the target by 20%, gives crit for being slotted and is the cheapest ult in the game. What else does it need? If you want a gimmick, give something like a gimmick. Give minor lifesteal or whatever.
It cost after this will be 120, it's damage is not that big for 120 ult (hi, soul assault!) and so on. Only problem is silence is such a strong debuff and negates active defense.
Its cost remains the same, the additional effect is just at 120 ult.
MartiniDaniels wrote: »MartiniDaniels wrote: »brandonv516 wrote: »As a Magblade I would run it.
But I don't want anyone else running it lol.
So please make it something else...again.
^ this. I really don't wanna switch to stamblade, so probably using this new incap will be enough to counter-act anybody other then stamblades 2nd place is better then last, huh?ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
There is no counterplay. If you make silence breakable again, this is nothing but an ability that only "stuns" magicka chars with the opportunity of a follow up stun if not broken fast enough.
Incap is a high damage ult that increases all your damage against the target by 20%, gives crit for being slotted and is the cheapest ult in the game. What else does it need? If you want a gimmick, give something like a gimmick. Give minor lifesteal or whatever.
It cost after this will be 120, it's damage is not that big for 120 ult (hi, soul assault!) and so on. Only problem is silence is such a strong debuff and negates active defense.
Its cost remains the same, the additional effect is just at 120 ult.
But at 70 ult you will receive much weaker version of what is now on live. Weakest ult in the game basically. From where is info about "high damage"??? I saw a ton of incaps in recap, they were just slightly (20-25%) more powerful then surprise attacks. And only a 10-15% more powerful then *** frags or bow proc. Incap is powerful when it is part of burst.. .when it is just threw directly in your face by NB which struggles to survive your pressure, i.e. dodges/heals etc, you like "lol, dude just wasted ult".
MartiniDaniels wrote: »MartiniDaniels wrote: »brandonv516 wrote: »As a Magblade I would run it.
But I don't want anyone else running it lol.
So please make it something else...again.
^ this. I really don't wanna switch to stamblade, so probably using this new incap will be enough to counter-act anybody other then stamblades 2nd place is better then last, huh?ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
There is no counterplay. If you make silence breakable again, this is nothing but an ability that only "stuns" magicka chars with the opportunity of a follow up stun if not broken fast enough.
Incap is a high damage ult that increases all your damage against the target by 20%, gives crit for being slotted and is the cheapest ult in the game. What else does it need? If you want a gimmick, give something like a gimmick. Give minor lifesteal or whatever.
It cost after this will be 120, it's damage is not that big for 120 ult (hi, soul assault!) and so on. Only problem is silence is such a strong debuff and negates active defense.
Its cost remains the same, the additional effect is just at 120 ult.
But at 70 ult you will receive much weaker version of what is now on live. Weakest ult in the game basically. From where is info about "high damage"??? I saw a ton of incaps in recap, they were just slightly (20-25%) more powerful then surprise attacks. And only a 10-15% more powerful then *** frags or bow proc. Incap is powerful when it is part of burst.. .when it is just threw directly in your face by NB which struggles to survive your pressure, i.e. dodges/heals etc, you like "lol, dude just wasted ult".
MartiniDaniels wrote: »MartiniDaniels wrote: »brandonv516 wrote: »As a Magblade I would run it.
But I don't want anyone else running it lol.
So please make it something else...again.
^ this. I really don't wanna switch to stamblade, so probably using this new incap will be enough to counter-act anybody other then stamblades 2nd place is better then last, huh?ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
There is no counterplay. If you make silence breakable again, this is nothing but an ability that only "stuns" magicka chars with the opportunity of a follow up stun if not broken fast enough.
Incap is a high damage ult that increases all your damage against the target by 20%, gives crit for being slotted and is the cheapest ult in the game. What else does it need? If you want a gimmick, give something like a gimmick. Give minor lifesteal or whatever.
It cost after this will be 120, it's damage is not that big for 120 ult (hi, soul assault!) and so on. Only problem is silence is such a strong debuff and negates active defense.
Its cost remains the same, the additional effect is just at 120 ult.
But at 70 ult you will receive much weaker version of what is now on live. Weakest ult in the game basically. From where is info about "high damage"??? I saw a ton of incaps in recap, they were just slightly (20-25%) more powerful then surprise attacks. And only a 10-15% more powerful then *** frags or bow proc. Incap is powerful when it is part of burst.. .when it is just threw directly in your face by NB which struggles to survive your pressure, i.e. dodges/heals etc, you like "lol, dude just wasted ult".
VinayExile wrote: »Didnt they make class reps like ages ago?
How the *** does something like this pass through everyone involved?
ZOS just has no brain?
Or just dont know their own game at all?
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Everyone crying about this being OP just need to L2P.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
While you're at it, how about providing better counterplay for soul assault, radiant destruction, and Haunting Curse for medium armor builds. I don't see why Magicka keeps getting special treatment.
DisgracefulMind wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
While you're at it, how about providing better counterplay for soul assault, radiant destruction, and Haunting Curse for medium armor builds. I don't see why Magicka keeps getting special treatment.
Block?
MartiniDaniels wrote: »
But at 70 ult you will receive much weaker version of what is now on live. Weakest ult in the game basically.
DisgracefulMind wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
While you're at it, how about providing better counterplay for soul assault, radiant destruction, and Haunting Curse for medium armor builds. I don't see why Magicka keeps getting special treatment.
Block?
Great idea. You could do the same when I silence you via Incap.
DisgracefulMind wrote: »DisgracefulMind wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
While you're at it, how about providing better counterplay for soul assault, radiant destruction, and Haunting Curse for medium armor builds. I don't see why Magicka keeps getting special treatment.
Block?
Great idea. You could do the same when I silence you via Incap.
Then you can fear us and before we break the fear you'll be able to combo us before the silence is over - so balanced!!
Actually, if we're going to put more forms of silence in the game, silence needs to effect magicka and stamina then (:
Wolf_Watching wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
While you're at it, how about providing better counterplay for soul assault, radiant destruction, and Haunting Curse for medium armor builds. I don't see why Magicka keeps getting special treatment.
Block?
Great idea. You could do the same when I silence you via Incap.
Then you can fear us and before we break the fear you'll be able to combo us before the silence is over - so balanced!!
Actually, if we're going to put more forms of silence in the game, silence needs to effect magicka and stamina then (:
Then you can roll.
Wolf_Watching wrote: »Wolf_Watching wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
While you're at it, how about providing better counterplay for soul assault, radiant destruction, and Haunting Curse for medium armor builds. I don't see why Magicka keeps getting special treatment.
Block?
Great idea. You could do the same when I silence you via Incap.
Then you can fear us and before we break the fear you'll be able to combo us before the silence is over - so balanced!!
Actually, if we're going to put more forms of silence in the game, silence needs to effect magicka and stamina then (:
Then you can roll.
Also fear takes one second so you are down to two. Your move.
Wolf_Watching wrote: »Wolf_Watching wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
While you're at it, how about providing better counterplay for soul assault, radiant destruction, and Haunting Curse for medium armor builds. I don't see why Magicka keeps getting special treatment.
Block?
Great idea. You could do the same when I silence you via Incap.
Then you can fear us and before we break the fear you'll be able to combo us before the silence is over - so balanced!!
Actually, if we're going to put more forms of silence in the game, silence needs to effect magicka and stamina then (:
Then you can roll.
Also fear takes one second so you are down to two. Your move.
DisgracefulMind wrote: »DisgracefulMind wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
While you're at it, how about providing better counterplay for soul assault, radiant destruction, and Haunting Curse for medium armor builds. I don't see why Magicka keeps getting special treatment.
Block?
Great idea. You could do the same when I silence you via Incap.
Then you can fear us and before we break the fear you'll be able to combo us before the silence is over - so balanced!!
Actually, if we're going to put more forms of silence in the game, silence needs to effect magicka and stamina then (:
DisgracefulMind wrote: »DisgracefulMind wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
While you're at it, how about providing better counterplay for soul assault, radiant destruction, and Haunting Curse for medium armor builds. I don't see why Magicka keeps getting special treatment.
Block?
Great idea. You could do the same when I silence you via Incap.
Then you can fear us and before we break the fear you'll be able to combo us before the silence is over - so balanced!!
Actually, if we're going to put more forms of silence in the game, silence needs to effect magicka and stamina then (:
Make undodgeable abilities go through damage Shields and you have a deal :-)
Silence is strong I agree, but when I read things like "don't discuss counterplay" all I see is "dont make me work to stay alive, just remove what will make my life difficult so that i dont have to deal with it myself." It makes it really hard to take seriously, I doubt theyll keep the silence on incap, they responded really quick to the outrage, i dont know what theyll do, there is only going to be one more round of changes before Elsweyr goes live. Really I'm just glad they got rid of Minor Mangle. I'd have traded Minor Mangle for this new "Reave" feature any day of the week, didn't need to silence in place of stun though, guess we'll see how it goes.
Your inexperience on a Magicka character is blatant. There is no "working to stay alive" when you're silenced. Here are the options to stay alive when you're on a mag player and you're silenced:
1. Become unsilenced
That's it. There is literally no alternative. It'd be like telling a Stam character that in addition to having your heals and attacks unusable for 3 seconds, you also can't roll dodge or block. Funny enough, stamblades are probably the only class that -could- survive that because they can just cloak for the duration. The bias for stamblades in this game is absolutely gross, and I say that from the perspective of somebody who plays mag and stam iterations of every class.
Nightblades can cloak while silenced? I never knew...my magika experience is poor though as you have stated. Ill take your word for it and cloak while silenced from now on.
No you can't cloak. You can, however, use every other ability on your bar that doesn't use magicka. That includes: vigor, rally, surprise attack, execute, gap closer, poison inject.
And also you can roll dodge and block, which isn't an issue because you have 34K+ stamina and enormous cost reduction on your roll dodge. Pretty bad strawman you built there.
TheBonesXXX wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
You're off to a rough start. Silence on one of the hardest hitting single target abilities in the game?
Who did you collect data from? Bias players?
MartiniDaniels wrote: »MartiniDaniels wrote: »brandonv516 wrote: »As a Magblade I would run it.
But I don't want anyone else running it lol.
So please make it something else...again.
^ this. I really don't wanna switch to stamblade, so probably using this new incap will be enough to counter-act anybody other then stamblades 2nd place is better then last, huh?ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
There is no counterplay. If you make silence breakable again, this is nothing but an ability that only "stuns" magicka chars with the opportunity of a follow up stun if not broken fast enough.
Incap is a high damage ult that increases all your damage against the target by 20%, gives crit for being slotted and is the cheapest ult in the game. What else does it need? If you want a gimmick, give something like a gimmick. Give minor lifesteal or whatever.
It cost after this will be 120, it's damage is not that big for 120 ult (hi, soul assault!) and so on. Only problem is silence is such a strong debuff and negates active defense.
Its cost remains the same, the additional effect is just at 120 ult.
But at 70 ult you will receive much weaker version of what is now on live. Weakest ult in the game basically. From where is info about "high damage"??? I saw a ton of incaps in recap, they were just slightly (20-25%) more powerful then surprise attacks. And only a 10-15% more powerful then *** frags or bow proc. Incap is powerful when it is part of burst.. .when it is just threw directly in your face by NB which struggles to survive your pressure, i.e. dodges/heals etc, you like "lol, dude just wasted ult".
Idk who you fight if you think incap is the weakest ult in the game. Incap regularly hits for anything between 7k and 12k on PvP builds. It has a 20% damage increase, and will be buffed with 10% from exploiter and 10% from follow up when casted at 70 ult on the defense as in your example.