hedna123b14_ESO wrote: »This tool is amazing! We have been using it for 2 days and already it helped us so much to figure out in trial optimization. Kudos to the maker and to ZOS for making this possible!
So which DPS(s) did you kick for being derpy/bad?
So which DPS(s) did you kick for being derpy/bad?
Still find it hilarious in a game where they literally show Kill/ *Your* Deaths in Battlegrounds <Which is Prime timer for hate tells>, people freak out about meters.
We have a log that can send the amount of time "X" player died in a raid/group to the party, the world hasn't fallen apart yet.
hedna123b14_ESO wrote: »This tool is amazing! We have been using it for 2 days and already it helped us so much to figure out in trial optimization. Kudos to the maker and to ZOS for making this possible!
So which DPS(s) did you kick for being derpy/bad?
I checked all over, can't find the link to the site.
scholar666 wrote: »I recently joined a discord dedicated to veteran sunspire farming, where you have to submit proof of prior clear. They track everyone’s DPS via logs and will kick or ban people from the server if they don’t pull 45k dps minimum on the bosses. So yes logs can be used for that as well.I am neutral about all this, dont think its good or bad, but dont know how this is beneficial for people trying to farm gear but cant pull exactly 45k due to lag issues. Isnt the very definition of game related elitism? Personally, logs have helped me improve my dps. Cant deny that. But then you have people kicking and banning others for low dps.
scholar666 wrote: »I recently joined a discord dedicated to veteran sunspire farming, where you have to submit proof of prior clear. They track everyone’s DPS via logs and will kick or ban people from the server if they don’t pull 45k dps minimum on the bosses. So yes logs can be used for that as well.I am neutral about all this, dont think its good or bad, but dont know how this is beneficial for people trying to farm gear but cant pull exactly 45k due to lag issues. Isnt the very definition of game related elitism? Personally, logs have helped me improve my dps. Cant deny that. But then you have people kicking and banning others for low dps.
This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
You will all the time know for example Group-DPS, all buffs casted on group and so on. IF one wants to be anonymous he can choose to....but everything (damage done, healing done, deaths etc) which can't be assigned of those players who are not anonymous belongs to the anonymous one. This is just simple math/logic and has nothing to do with ZOS, coding, or any 3rd-party site.
What you can do, is summarize everything related to all anonymous players altogether so it gets more complicated/impossible to sort such things out. But it still doesn't solve the problem, if there is only one.
VaranisArano wrote: »This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
Its been explained by the tool's developer that the tool cannot work with partial data. Its all or nothing.
So while ZOS could turn off Encounter Logging unless everyone consents, that seriously limits the use of the tool to premade groups, effectively.
ZOS was not willing to limit the functionality of Encounter Logging. So you are anonymous by default, but you can't opt out.
This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
You will all the time know for example Group-DPS, all buffs casted on group and so on. IF one wants to be anonymous he can choose to....but everything (damage done, healing done, deaths etc) which can't be assigned of those players who are not anonymous belongs to the anonymous one. This is just simple math/logic and has nothing to do with ZOS, coding, or any 3rd-party site.
What you can do, is summarize everything related to all anonymous players altogether so it gets more complicated/impossible to sort such things out. But it still doesn't solve the problem, if there is only one.
And that last part of your comment would already be preferable to what is implemented now. Which begs the question: Why not do it this way?VaranisArano wrote: »This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
Its been explained by the tool's developer that the tool cannot work with partial data. Its all or nothing.
So while ZOS could turn off Encounter Logging unless everyone consents, that seriously limits the use of the tool to premade groups, effectively.
ZOS was not willing to limit the functionality of Encounter Logging. So you are anonymous by default, but you can't opt out.
I'm aware of the website's owner stating this. I'm not aware of ZOS claiming the same regarding their own level of development.
Again, the tool has its place, but it's ZOS who should have made sure it was implemented with more care. It feels like they didn't see beyond their own nose.
And how would turning off Encounter Logging without every member's consent limit its use to organised groups? They can organise sufficiently well to run content, but not enough to enable a helpful function?
VaranisArano wrote: »This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
You will all the time know for example Group-DPS, all buffs casted on group and so on. IF one wants to be anonymous he can choose to....but everything (damage done, healing done, deaths etc) which can't be assigned of those players who are not anonymous belongs to the anonymous one. This is just simple math/logic and has nothing to do with ZOS, coding, or any 3rd-party site.
What you can do, is summarize everything related to all anonymous players altogether so it gets more complicated/impossible to sort such things out. But it still doesn't solve the problem, if there is only one.
And that last part of your comment would already be preferable to what is implemented now. Which begs the question: Why not do it this way?VaranisArano wrote: »This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
Its been explained by the tool's developer that the tool cannot work with partial data. Its all or nothing.
So while ZOS could turn off Encounter Logging unless everyone consents, that seriously limits the use of the tool to premade groups, effectively.
ZOS was not willing to limit the functionality of Encounter Logging. So you are anonymous by default, but you can't opt out.
I'm aware of the website's owner stating this. I'm not aware of ZOS claiming the same regarding their own level of development.
Again, the tool has its place, but it's ZOS who should have made sure it was implemented with more care. It feels like they didn't see beyond their own nose.
And how would turning off Encounter Logging without every member's consent limit its use to organised groups? They can organise sufficiently well to run content, but not enough to enable a helpful function?
That has already been discussed earlier this thread, but since there's 21 pages at this point, I'll go through it again.
Eitherr way, ZOS didn't design anything that interprets the data.
So I'd argue that while some players desire an opt-out, ZOS made the decision that Encounter Logging ought to be widely available for players to record and log their combat data in a variety of PVE content. The alternative was to make the tool functionally useless in any content where anyone within recording range could "veto" the log, which severely limits its use. Practically speaking, the only content you could guarantee that you could use the Enncounter Logging data to evaluate your own combat data would be solo logs or a premade group where everyone agree to the log. ZOS obviously decided that loss of functionality wasn't acceptable.
Now, players who prioritize privacy over the usefulness of the tool for a variety of PVE content may disagree with ZOS' decision, but I hope you see the logic in why ZOS decided what they did.
Above, Destruent suggested a compromise. The point is that ZOS could have easily done this, and didn't. They hadn't even set people to "anonymous" by default when they first released the functionality on the PTS. That's blatant disregard of the very idea that people might prefer their privacy over traceable information being uploaded to a third party site. To me, that's mind-boggling.
Above, Destruent suggested a compromise. The point is that ZOS could have easily done this, and didn't. They hadn't even set people to "anonymous" by default when they first released the functionality on the PTS. That's blatant disregard of the very idea that people might prefer their privacy over traceable information being uploaded to a third party site. To me, that's mind-boggling.
Although i suggested it, i have no idea if that is technically possible.
On top of that, pls stop with anything related to "privacy concerns". This is not personal data at all...
There is only one personal data related to eso, and that's your account information with your RL-name and so on. And that is hidden to everyone but ZOS.
VaranisArano wrote: »This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
You will all the time know for example Group-DPS, all buffs casted on group and so on. IF one wants to be anonymous he can choose to....but everything (damage done, healing done, deaths etc) which can't be assigned of those players who are not anonymous belongs to the anonymous one. This is just simple math/logic and has nothing to do with ZOS, coding, or any 3rd-party site.
What you can do, is summarize everything related to all anonymous players altogether so it gets more complicated/impossible to sort such things out. But it still doesn't solve the problem, if there is only one.
And that last part of your comment would already be preferable to what is implemented now. Which begs the question: Why not do it this way?VaranisArano wrote: »This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
Its been explained by the tool's developer that the tool cannot work with partial data. Its all or nothing.
So while ZOS could turn off Encounter Logging unless everyone consents, that seriously limits the use of the tool to premade groups, effectively.
ZOS was not willing to limit the functionality of Encounter Logging. So you are anonymous by default, but you can't opt out.
I'm aware of the website's owner stating this. I'm not aware of ZOS claiming the same regarding their own level of development.
Again, the tool has its place, but it's ZOS who should have made sure it was implemented with more care. It feels like they didn't see beyond their own nose.
And how would turning off Encounter Logging without every member's consent limit its use to organised groups? They can organise sufficiently well to run content, but not enough to enable a helpful function?
That has already been discussed earlier this thread, but since there's 21 pages at this point, I'll go through it again.
Then why repeat it? You're disregarding my points in order to warm up old information. As stated above, I'm aware of the general arguments made here so far. Again:Eitherr way, ZOS didn't design anything that interprets the data.
They should have. Right now it looks like they didn't do this so that they can wash their hands of any privacy concerns. Sloppy.So I'd argue that while some players desire an opt-out, ZOS made the decision that Encounter Logging ought to be widely available for players to record and log their combat data in a variety of PVE content. The alternative was to make the tool functionally useless in any content where anyone within recording range could "veto" the log, which severely limits its use. Practically speaking, the only content you could guarantee that you could use the Enncounter Logging data to evaluate your own combat data would be solo logs or a premade group where everyone agree to the log. ZOS obviously decided that loss of functionality wasn't acceptable.
Above, Destruent suggested a compromise. The point is that ZOS could have easily done this, and didn't. They hadn't even set people to "anonymous" by default when they first released the functionality on the PTS. That's blatant disregard of the very idea that people might prefer their privacy over traceable information being uploaded to a third party site. To me, that's mind-boggling.Now, players who prioritize privacy over the usefulness of the tool for a variety of PVE content may disagree with ZOS' decision, but I hope you see the logic in why ZOS decided what they did.
I still haven't read anything informative about why the tool logs encounters the way it does. It even has a chance to log people who aren't grouped with you but are doing overland content in your vicinity. Everything about this screams sloppy coding. I'm astonished that ZOS are being defended over this. No one's trying to take away this new toy. What I'm saying is that they should have done a better job.
VaranisArano wrote: »VaranisArano wrote: »This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
You will all the time know for example Group-DPS, all buffs casted on group and so on. IF one wants to be anonymous he can choose to....but everything (damage done, healing done, deaths etc) which can't be assigned of those players who are not anonymous belongs to the anonymous one. This is just simple math/logic and has nothing to do with ZOS, coding, or any 3rd-party site.
What you can do, is summarize everything related to all anonymous players altogether so it gets more complicated/impossible to sort such things out. But it still doesn't solve the problem, if there is only one.
And that last part of your comment would already be preferable to what is implemented now. Which begs the question: Why not do it this way?VaranisArano wrote: »This tool is informative. It's useful. It's also a travesty that there's (still!) no true opt-out. Because ending up on a random third party site, even "anonymously", should not happen without explicit consent. This is not something an AAA game should be facilitating.
As already explained in this thread...it's mathematically impossible to hide someone in 100% of the time if he wants that.
This is not about what the website can or cannot do. This is about how the tool itself should've been coded by ZOS from the start. Are you trying to tell me they had no other way of doing this? That it's either halfhearted sloppiness or nothing? That they had no choice but to rely on some third party site? Please.
Its been explained by the tool's developer that the tool cannot work with partial data. Its all or nothing.
So while ZOS could turn off Encounter Logging unless everyone consents, that seriously limits the use of the tool to premade groups, effectively.
ZOS was not willing to limit the functionality of Encounter Logging. So you are anonymous by default, but you can't opt out.
I'm aware of the website's owner stating this. I'm not aware of ZOS claiming the same regarding their own level of development.
Again, the tool has its place, but it's ZOS who should have made sure it was implemented with more care. It feels like they didn't see beyond their own nose.
And how would turning off Encounter Logging without every member's consent limit its use to organised groups? They can organise sufficiently well to run content, but not enough to enable a helpful function?
That has already been discussed earlier this thread, but since there's 21 pages at this point, I'll go through it again.
Then why repeat it? You're disregarding my points in order to warm up old information. As stated above, I'm aware of the general arguments made here so far. Again:Eitherr way, ZOS didn't design anything that interprets the data.
They should have. Right now it looks like they didn't do this so that they can wash their hands of any privacy concerns. Sloppy.So I'd argue that while some players desire an opt-out, ZOS made the decision that Encounter Logging ought to be widely available for players to record and log their combat data in a variety of PVE content. The alternative was to make the tool functionally useless in any content where anyone within recording range could "veto" the log, which severely limits its use. Practically speaking, the only content you could guarantee that you could use the Enncounter Logging data to evaluate your own combat data would be solo logs or a premade group where everyone agree to the log. ZOS obviously decided that loss of functionality wasn't acceptable.
Above, Destruent suggested a compromise. The point is that ZOS could have easily done this, and didn't. They hadn't even set people to "anonymous" by default when they first released the functionality on the PTS. That's blatant disregard of the very idea that people might prefer their privacy over traceable information being uploaded to a third party site. To me, that's mind-boggling.Now, players who prioritize privacy over the usefulness of the tool for a variety of PVE content may disagree with ZOS' decision, but I hope you see the logic in why ZOS decided what they did.
I still haven't read anything informative about why the tool logs encounters the way it does. It even has a chance to log people who aren't grouped with you but are doing overland content in your vicinity. Everything about this screams sloppy coding. I'm astonished that ZOS are being defended over this. No one's trying to take away this new toy. What I'm saying is that they should have done a better job.
It's works the way it does because ZOS wants it to be useful for players trying to analyze their combat data in all types of PVE content including overland. That's how ZOS designed it to record and log data.
You seem to want ZOS to have designed it differently. Along with some other folks who made that same argument during PTS.
Unfortunately for your ideas, its Live now and they aren't likely to redesign a tool that's working as they intended.
I figure its a done deal at this point.
Above, Destruent suggested a compromise. The point is that ZOS could have easily done this, and didn't. They hadn't even set people to "anonymous" by default when they first released the functionality on the PTS. That's blatant disregard of the very idea that people might prefer their privacy over traceable information being uploaded to a third party site. To me, that's mind-boggling.
Although i suggested it, i have no idea if that is technically possible.
On top of that, pls stop with anything related to "privacy concerns". This is not personal data at all...
There is only one personal data related to eso, and that's your account information with your RL-name and so on. And that is hidden to everyone but ZOS.
alainjbrennanb16_ESO wrote: »
Above, Destruent suggested a compromise. The point is that ZOS could have easily done this, and didn't. They hadn't even set people to "anonymous" by default when they first released the functionality on the PTS. That's blatant disregard of the very idea that people might prefer their privacy over traceable information being uploaded to a third party site. To me, that's mind-boggling.
Although i suggested it, i have no idea if that is technically possible.
On top of that, pls stop with anything related to "privacy concerns". This is not personal data at all...
There is only one personal data related to eso, and that's your account information with your RL-name and so on. And that is hidden to everyone but ZOS.
actual it is personal data, personal data is not just down to rl name its down to other factors within a given prematur, Processing, in relation to information, means an operation or set of operations which is performed on information, or on sets of information, such as collection, recording, organisation, structuring or storage, to not the rl name but a gamer tag, from this it can be back traced to a rl name, thus under the new eu law it becomes personal data, this app is disclosure by transmission, dissemination or otherwise making available, thus this app revolves around a Filing system means any structured set of personal data which is held by automated means or manually and whether centralised, decentralised or dispersed on a functional or geographical basis, this is only part of it ZOS is like EA etc they think if they don't do it them self's or call it something else, its not breaking the law, this data is being used to discriminate and thus is against the law, even if you put ur self to not showing ur gamer tag, it can be worked out within mins who it is
alainjbrennanb16_ESO wrote: »
Above, Destruent suggested a compromise. The point is that ZOS could have easily done this, and didn't. They hadn't even set people to "anonymous" by default when they first released the functionality on the PTS. That's blatant disregard of the very idea that people might prefer their privacy over traceable information being uploaded to a third party site. To me, that's mind-boggling.
Although i suggested it, i have no idea if that is technically possible.
On top of that, pls stop with anything related to "privacy concerns". This is not personal data at all...
There is only one personal data related to eso, and that's your account information with your RL-name and so on. And that is hidden to everyone but ZOS.
actual it is personal data, personal data is not just down to rl name its down to other factors within a given prematur, Processing, in relation to information, means an operation or set of operations which is performed on information, or on sets of information, such as collection, recording, organisation, structuring or storage, to not the rl name but a gamer tag, from this it can be back traced to a rl name, thus under the new eu law it becomes personal data, this app is disclosure by transmission, dissemination or otherwise making available, thus this app revolves around a Filing system means any structured set of personal data which is held by automated means or manually and whether centralised, decentralised or dispersed on a functional or geographical basis, this is only part of it ZOS is like EA etc they think if they don't do it them self's or call it something else, its not breaking the law, this data is being used to discriminate and thus is against the law, even if you put ur self to not showing ur gamer tag, it can be worked out within mins who it is
This data doesn't even belong to you. How can it be your personal data in any way?
alainjbrennanb16_ESO wrote: »
Above, Destruent suggested a compromise. The point is that ZOS could have easily done this, and didn't. They hadn't even set people to "anonymous" by default when they first released the functionality on the PTS. That's blatant disregard of the very idea that people might prefer their privacy over traceable information being uploaded to a third party site. To me, that's mind-boggling.
Although i suggested it, i have no idea if that is technically possible.
On top of that, pls stop with anything related to "privacy concerns". This is not personal data at all...
There is only one personal data related to eso, and that's your account information with your RL-name and so on. And that is hidden to everyone but ZOS.
actual it is personal data, personal data is not just down to rl name its down to other factors within a given prematur, Processing, in relation to information, means an operation or set of operations which is performed on information, or on sets of information, such as collection, recording, organisation, structuring or storage, to not the rl name but a gamer tag, from this it can be back traced to a rl name, thus under the new eu law it becomes personal data, this app is disclosure by transmission, dissemination or otherwise making available, thus this app revolves around a Filing system means any structured set of personal data which is held by automated means or manually and whether centralised, decentralised or dispersed on a functional or geographical basis, this is only part of it ZOS is like EA etc they think if they don't do it them self's or call it something else, its not breaking the law, this data is being used to discriminate and thus is against the law, even if you put ur self to not showing ur gamer tag, it can be worked out within mins who it is
alainjbrennanb16_ESO wrote: »alainjbrennanb16_ESO wrote: »
Above, Destruent suggested a compromise. The point is that ZOS could have easily done this, and didn't. They hadn't even set people to "anonymous" by default when they first released the functionality on the PTS. That's blatant disregard of the very idea that people might prefer their privacy over traceable information being uploaded to a third party site. To me, that's mind-boggling.
Although i suggested it, i have no idea if that is technically possible.
On top of that, pls stop with anything related to "privacy concerns". This is not personal data at all...
There is only one personal data related to eso, and that's your account information with your RL-name and so on. And that is hidden to everyone but ZOS.
actual it is personal data, personal data is not just down to rl name its down to other factors within a given prematur, Processing, in relation to information, means an operation or set of operations which is performed on information, or on sets of information, such as collection, recording, organisation, structuring or storage, to not the rl name but a gamer tag, from this it can be back traced to a rl name, thus under the new eu law it becomes personal data, this app is disclosure by transmission, dissemination or otherwise making available, thus this app revolves around a Filing system means any structured set of personal data which is held by automated means or manually and whether centralised, decentralised or dispersed on a functional or geographical basis, this is only part of it ZOS is like EA etc they think if they don't do it them self's or call it something else, its not breaking the law, this data is being used to discriminate and thus is against the law, even if you put ur self to not showing ur gamer tag, it can be worked out within mins who it is
This data doesn't even belong to you. How can it be your personal data in any way?
actual it does, it tracks your online so if i knew you in real life or knew ur real name and gamer tag (It is an offence for a person knowingly or recklessly to re-identify information that is de-identified personal data without the consent of the controller responsible for de-identifying the personal data) i used this log to check on you and stated you where doing things wrong in my view not urs i have re-identified the information and it makes no difference if done in private or public, thats how zos gets around it, its not them doing it but you, thus,....
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VaranisArano wrote: »alainjbrennanb16_ESO wrote: »
Above, Destruent suggested a compromise. The point is that ZOS could have easily done this, and didn't. They hadn't even set people to "anonymous" by default when they first released the functionality on the PTS. That's blatant disregard of the very idea that people might prefer their privacy over traceable information being uploaded to a third party site. To me, that's mind-boggling.
Although i suggested it, i have no idea if that is technically possible.
On top of that, pls stop with anything related to "privacy concerns". This is not personal data at all...
There is only one personal data related to eso, and that's your account information with your RL-name and so on. And that is hidden to everyone but ZOS.
actual it is personal data, personal data is not just down to rl name its down to other factors within a given prematur, Processing, in relation to information, means an operation or set of operations which is performed on information, or on sets of information, such as collection, recording, organisation, structuring or storage, to not the rl name but a gamer tag, from this it can be back traced to a rl name, thus under the new eu law it becomes personal data, this app is disclosure by transmission, dissemination or otherwise making available, thus this app revolves around a Filing system means any structured set of personal data which is held by automated means or manually and whether centralised, decentralised or dispersed on a functional or geographical basis, this is only part of it ZOS is like EA etc they think if they don't do it them self's or call it something else, its not breaking the law, this data is being used to discriminate and thus is against the law, even if you put ur self to not showing ur gamer tag, it can be worked out within mins who it is[/quote]
Encounter Logging is on PC, where we have add-ons that if everyone shares their own data with the group, the exact same thing is true. Your group can easily work out your data from the collective group data.
So in the hypothetical case of you being the sole anonymous person in a logged group...
A. You've got exactly the same privacy as you had with the addons already widely available on PC
B. Your information will still be anonymous on the website and not available for any of the tracking or searching functions.
You made my point the info is still there, even if anonymous, like you said ingame the add ons can help work out stuff, so thus so you can do with the 3rd party app and under the new eu Personal data is information that relates to an identified or identifiable person who could be identified, directly or indirectly based on the information, so indirectly comes under this so not allowed, like i said before if i knew who you where in real life and stated stuff from this app, to re-identify to a person is not allowed and the uk parliament is looking at this type of thing at the mo, deciding what course of action to take
alainjbrennanb16_ESO wrote: »You made my point the info is still there, even if anonymous, like you said ingame the add ons can help work out stuff, so thus so you can do with the 3rd party app and under the new eu Personal data is information that relates to an identified or identifiable person who could be identified, directly or indirectly based on the information, so indirectly comes under this so not allowed, like i said before if i knew who you where in real life and stated stuff from this app, to re-identify to a person is not allowed and the uk parliament is looking at this type of thing at the mo, deciding what course of action to take