anitajoneb17_ESO wrote: »So, I propose this analogy: Forbidding that a log be taken is no different than forbidding other participants in the dungeon or trial run from telling stories about what happened. If you disagree, then please tell me how it differs. Why are the three examples that I've given acceptable, but a recording of sorts of a dungeon or trial run not acceptable?
Good point.
See, I often sit there in TeamSpeak with my friends and guildies while they're doing their dungeons while I do my own stuff in the game. Most of the time there's at least 1 PUG member with them. The way they usually talk during the run about that stranger (who, luckily, doesn't hear anything) and that talk isn't nice to hear at all. They're nice guys, though, but the toxicity has spread to such an extent that it seems normal to them to bash someone with incredibly aggressive words.
Let's not get into "words don't hurt" or "guy can't hear", because it's not the point. The point is general toxicity. And, whether the logger is better or worse than what's already available in the base game or via addons, it adds yet another layer of toxicity to the pile, and a significant one.
It seems from this thread, the thread poll and the comments on the twitch stream that there's, again, no consensus : it's a 50/50 split in opinion, just like it was two or three years ago with "Group Damage". It's pretty much the same discussion anyway, with the same legit but irreconciliable arguments on both sides.
Can't we make everyone happy by asking the 2 following things :
- Feature must be disabled by default (active opt-in policy)
- No logging is possible for anyone in the group unless all group members actively agree to it.
That way, progression groups can use the tool all they like, and people who don't like it can rest assured that nothing happens behind their back.
Could we all agree on that and communicate to ZOS in that direction ?
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
FleetwoodSmack wrote: »anitajoneb17_ESO wrote: »So, I propose this analogy: Forbidding that a log be taken is no different than forbidding other participants in the dungeon or trial run from telling stories about what happened. If you disagree, then please tell me how it differs. Why are the three examples that I've given acceptable, but a recording of sorts of a dungeon or trial run not acceptable?
Good point.
See, I often sit there in TeamSpeak with my friends and guildies while they're doing their dungeons while I do my own stuff in the game. Most of the time there's at least 1 PUG member with them. The way they usually talk during the run about that stranger (who, luckily, doesn't hear anything) and that talk isn't nice to hear at all. They're nice guys, though, but the toxicity has spread to such an extent that it seems normal to them to bash someone with incredibly aggressive words.
Let's not get into "words don't hurt" or "guy can't hear", because it's not the point. The point is general toxicity. And, whether the logger is better or worse than what's already available in the base game or via addons, it adds yet another layer of toxicity to the pile, and a significant one.
It seems from this thread, the thread poll and the comments on the twitch stream that there's, again, no consensus : it's a 50/50 split in opinion, just like it was two or three years ago with "Group Damage". It's pretty much the same discussion anyway, with the same legit but irreconciliable arguments on both sides.
Can't we make everyone happy by asking the 2 following things :
- Feature must be disabled by default (active opt-in policy)
- No logging is possible for anyone in the group unless all group members actively agree to it.
That way, progression groups can use the tool all they like, and people who don't like it can rest assured that nothing happens behind their back.
Could we all agree on that and communicate to ZOS in that direction ?
I'd certainly be okay with that.
Let's alter the analogy a bit. You're not just idly walking down the street. You're standing on a street corner performing. People still have the right to record you, post a video, which may be subject to praise--or critique.Example 1 – I am only walking down the street unless they are trying critique how I am walking along with everyone else or following me and keeping a constant record this is vastly different. Wait with logs you will have a constant record of someone and critique it. There are laws against this – stalking.
That makes no sense. You are perfectly free to say on the forums, "this tank that I ran with today is a complete idiot... he had no taunt, had no idea how to block, and stood needlessly in red". The only time it's a problem is if you replace "this tank" with something identifiable like "that code guy". And that's what anonymization is for. If I post a screenshot of CMX showing that I did 80% of the group damage, implying that the other unnamed DD did at most 20%, that's perfectly fine on the forums.Example 2 – You cannot name and shame on the forums ZOS does not allow it. They have no control over video sharing service. But here ZOS is allowing it. Double standard.
So you're saying that the level of detail matters? When I tell horror stories of dungeon runs go bad, I include details like what the other person did wrong ("the tank seems allergic to the use of the block button and blamed the healers whenever they got 1-shot"). Okay, sure, a log would be a bit more detailed than that. But that's not valid grounds for treating it differently than someone's recollection.Example 3 – Sounds more like someone just talking about their experience of playing the game and not taking notes to compare with others.
anitajoneb17_ESO wrote: »See, I often sit there in TeamSpeak with my friends and guildies while they're doing their dungeons while I do my own stuff in the game. Most of the time there's at least 1 PUG member with them. The way they usually talk during the run about that stranger (who, luckily, doesn't hear anything) and that talk isn't nice to hear at all. They're nice guys, though, but the toxicity has spread to such an extent that it seems normal to them to bash someone with incredibly aggressive words.
Let's not get into "words don't hurt" or "guy can't hear", because it's not the point. The point is general toxicity. And, whether the logger is better or worse than what's already available in the base game or via addons, it adds yet another layer of toxicity to the pile, and a significant one.
It seems from this thread, the thread poll and the comments on the twitch stream that there's, again, no consensus : it's a 50/50 split in opinion, just like it was two or three years ago with "Group Damage". It's pretty much the same discussion anyway, with the same legit but irreconciliable arguments on both sides.
Can't we make everyone happy by asking the 2 following things :
- Feature must be disabled by default (active opt-in policy)
- No logging is possible for anyone in the group unless all group members actively agree to it.
That way, progression groups can use the tool all they like, and people who don't like it can rest assured that nothing happens behind their back.
Could we all agree on that and communicate to ZOS in that direction ?
anitajoneb17_ESO wrote: »- No logging is possible for anyone in the group unless all group members actively agree to it.
That way, progression groups can use the tool all they like, and people who don't like it can rest assured that nothing happens behind their back.
Could we all agree on that and communicate to ZOS in that direction ?
The vast majority of users will set themselves as anonymous and be done with it and never think about it again. I also truly don't understand what some people are freaking out over. Tracking websites are in almost every online game. I'm starting to believe that ZOS has babysitted the players too much and they've gotten used to it.I'm just confused by why people are upset with this. It looks like it will be a great tool, and I am honestly having a hard time envisioning the kinds of abuse that people are afraid of. Which, again, is why I am bringing up CMX--not as a distraction, but as a point of comparison to what is already possible in terms of toxic usage.
Here is hoping that this tool is here to stay, I hope they don't get rid of it.
In game opt out is not truly anonymous and I expect you see that. Even Kihra stated to be truly we would have to email them or create an account on the website to be truly anonymous. Lets make sure we use accurate information.
I do not want to see the tool go. I just want it done the right way and not rely on third parties for being anonymous.
I think you misunderstood her. If you choose to opt out ingame there's nothing to further hide on the website bc the transmitted data cannot be assigned to you.
But IF you forgot to opt out ingame, you'll need to message her, to delete your name from logs/rankings whatever.
I'm really looking forward to this.
Have to make sure whatever you suggest or propose to zos is actually possible with the toolanitajoneb17_ESO wrote: »Could we all agree on that and communicate to ZOS in that direction ?
Have to make sure whatever you suggest or propose to zos is actually possible with the toolanitajoneb17_ESO wrote: »Could we all agree on that and communicate to ZOS in that direction ?
AgaTheGreat wrote: »So, PC people are getting another thing to help them get better and console crowd needs to rely on good old trial and error methods -_-
We are not your poor distant cousins, @ZOS_BobbyWeir , so don't treat us as such. Console community is quite large and we support this game with our money just like PC players, yet we can never have nice things.
Quality of life for consoles, now!
anitajoneb17_ESO wrote: »
anitajoneb17_ESO wrote: »See, I often sit there in TeamSpeak with my friends and guildies while they're doing their dungeons while I do my own stuff in the game. Most of the time there's at least 1 PUG member with them. The way they usually talk during the run about that stranger (who, luckily, doesn't hear anything) and that talk isn't nice to hear at all. They're nice guys, though, but the toxicity has spread to such an extent that it seems normal to them to bash someone with incredibly aggressive words.
Let's not get into "words don't hurt" or "guy can't hear", because it's not the point. The point is general toxicity. And, whether the logger is better or worse than what's already available in the base game or via addons, it adds yet another layer of toxicity to the pile, and a significant one.
anitajoneb17_ESO wrote: »Can't we make everyone happy by asking the 2 following things :
- Feature must be disabled by default (active opt-in policy)
- No logging is possible for anyone in the group unless all group members actively agree to it.
lordrichter wrote: »I think so, yes, if by "actively agree to it" you mean that they have enabled the feature in the settings.
anitajoneb17_ESO wrote: »lordrichter wrote: »I think so, yes, if by "actively agree to it" you mean that they have enabled the feature in the settings.
Either that, or, better, a prompt similar to "ready-check" to make sure everyone knows they're being logged and are ok with it.
anitajoneb17_ESO wrote: »So, I propose this analogy: Forbidding that a log be taken is no different than forbidding other participants in the dungeon or trial run from telling stories about what happened. If you disagree, then please tell me how it differs. Why are the three examples that I've given acceptable, but a recording of sorts of a dungeon or trial run not acceptable?
Good point.
See, I often sit there in TeamSpeak with my friends and guildies while they're doing their dungeons while I do my own stuff in the game. Most of the time there's at least 1 PUG member with them. The way they usually talk during the run about that stranger (who, luckily, doesn't hear anything) and that talk isn't nice to hear at all. They're nice guys, though, but the toxicity has spread to such an extent that it seems normal to them to bash someone with incredibly aggressive words.
Let's not get into "words don't hurt" or "guy can't hear", because it's not the point. The point is general toxicity. And, whether the logger is better or worse than what's already available in the base game or via addons, it adds yet another layer of toxicity to the pile, and a significant one.
It seems from this thread, the thread poll and the comments on the twitch stream that there's, again, no consensus : it's a 50/50 split in opinion, just like it was two or three years ago with "Group Damage". It's pretty much the same discussion anyway, with the same legit but irreconciliable arguments on both sides.
Can't we make everyone happy by asking the 2 following things :
- Feature must be disabled by default (active opt-in policy)
- No logging is possible for anyone in the group unless all group members actively agree to it.
That way, progression groups can use the tool all they like, and people who don't like it can rest assured that nothing happens behind their back.
Could we all agree on that and communicate to ZOS in that direction ?
Lastly, if you're already so concerned people will single you out because you think/know that you're not performing as good as others... Why don't you take like 5 minutes out of your gameplay session to educate yourself about combat mechanics, practice them a bit. Like just using a Light Attack + Ability (light attack weaving) will increase your DPS by a good amount and it's not a lot of effort to learn. Just do yourself a favour and google animation canceling right now, either Dottz' or Alcast's video is fine. They are a 5 to 10 minute watch each.
@Kihra I saw this asked, but never answered. Can any one in the group upload the log? Could a guild leader upload it to private/unlisted, but random #12, picked to fill out this run, upload it to public?
So our group wants to use the tool with all the details visible, no one's anonymous. We upload it - is there an option that only members of our group will be able to see and analyse that log?
Yes, logs on the site can be public, private or unlisted.
Public = anyone can see them
Unlisted = anyone can see them as long as they know the URL to go to
Private = only people who have signed up an become members of the guild on the site can see them.
At the moment, all logs are forced to Private and will be for the duration of the PTS NDA.
No, I don't agree with this at all, because I want logs of all of my runs so that I can go back and reflect on how I did and attempt to improve myself. What you're proposing would make that only possible in my 3 guild runs a week I have time for, and none of the many PuGs I do that I actually do have time for. Someone else should not have the ability to prevent me from furthering myself.
AgaTheGreat wrote: »So, PC people are getting another thing to help them get better and console crowd needs to rely on good old trial and error methods -_-
We are not your poor distant cousins, @ZOS_BobbyWeir , so don't treat us as such. Console community is quite large and we support this game with our money just like PC players, yet we can never have nice things.
Quality of life for consoles, now!
lordrichter wrote: »No, I don't agree with this at all, because I want logs of all of my runs so that I can go back and reflect on how I did and attempt to improve myself. What you're proposing would make that only possible in my 3 guild runs a week I have time for, and none of the many PuGs I do that I actually do have time for. Someone else should not have the ability to prevent me from furthering myself.
Point taken, but Combat Metrics will do a lot to tell you how you did while you were in the dungeon. What the encounter logging does is provide detailed information on how the GROUP did, in addition to yourself. If you do not have this data, you are no worse off than you are today.
It is always an interesting question regarding how to proceed when the rights of one person conflict with the rights of others.AgaTheGreat wrote: »So, PC people are getting another thing to help them get better and console crowd needs to rely on good old trial and error methods -_-
We are not your poor distant cousins, @ZOS_BobbyWeir , so don't treat us as such. Console community is quite large and we support this game with our money just like PC players, yet we can never have nice things.
Quality of life for consoles, now!
He explained this on the stream. This solution requires that data be stored locally and then uploaded to the website from that file. This isn't something that can be easily done on the console. For that, a different, and I would imagine, more expensive, solution would be needed, probably along with a host of complications, reviews, and approvals that were not needed for this tool.
Having met him, I can say that if it was within the scope of this tool to bring it to consoles, he could do it. While I was talking with him, he presented as a person who really wants to make something that is useful and is willing to listen to players and make adjustments, where possible. Don't dismiss this guy.
lordrichter wrote: »Having met him, I can say that if it was within the scope of this tool to bring it to consoles, he could do it. While I was talking with him, he presented as a person who really wants to make something that is useful and is willing to listen to players and make adjustments, where possible. Don't dismiss this guy.