This, it was easy predictable with the huge event coming up they know people would play far more.I had over 23 minutes queue, I consider this unplayable... I do not know how to state this, but It is at least very unlucky and uninviting to the returninga and new players.
I hope this queue ends soon or the game will loose players who cannot play.
21 minutes as I post this.
As an bare minimum, ESO+ should get credited the time this is on. so if it last 14 days we get 14 days added to ESO+ duration.
Only apply to player with eso+ running before we got the login queues.
elfantasmo wrote: »You know when all is said and done the bottom line is that this is a F2P game. Consider that and the game itself as a concept and the development which goes behind it are phenomenal. You guys are way ahead when it comes to MMO as a concept. But you guys need to seriously start working smarter and more agile with you operations. The capacity planning issues identified here are pretty laughable you should have really dressed this up. The releases are introducing more and more regression every single patch and upgrade and the server performance without taking into account concurrent login capacity is a joke. The service is borderline service degradation every prime time even today after you added a cap to logins. What difference is this going to make??? Bite the bullet guys, you need to introduce a change freeze and have every Dev resource working on this latency issue. This isn’t a flame ZOS post at all because your game is amazing as I’ve said, but your poor operations and service management is getting on top of the entire user base.
FlyingSwan wrote: »21 minutes as I post this.
As an bare minimum, ESO+ should get credited the time this is on. so if it last 14 days we get 14 days added to ESO+ duration.
Only apply to player with eso+ running before we got the login queues.
Yes, it's a breach of EU Consumer Rights Directive on fitness for purpose for digital content and the supplier must make a remedy, that includes a refund.
FlyingSwan wrote: »elfantasmo wrote: »You know when all is said and done the bottom line is that this is a F2P game. Consider that and the game itself as a concept and the development which goes behind it are phenomenal. You guys are way ahead when it comes to MMO as a concept. But you guys need to seriously start working smarter and more agile with you operations. The capacity planning issues identified here are pretty laughable you should have really dressed this up. The releases are introducing more and more regression every single patch and upgrade and the server performance without taking into account concurrent login capacity is a joke. The service is borderline service degradation every prime time even today after you added a cap to logins. What difference is this going to make??? Bite the bullet guys, you need to introduce a change freeze and have every Dev resource working on this latency issue. This isn’t a flame ZOS post at all because your game is amazing as I’ve said, but your poor operations and service management is getting on top of the entire user base.
I've always said this, ESO is a great game, managed and run by complete cretins.
elfantasmo wrote: »You know when all is said and done the bottom line is that this is a F2P game. Consider that and the game itself as a concept and the development which goes behind it are phenomenal. You guys are way ahead when it comes to MMO as a concept. But you guys need to seriously start working smarter and more agile with you operations. The capacity planning issues identified here are pretty laughable you should have really dressed this up. The releases are introducing more and more regression every single patch and upgrade and the server performance without taking into account concurrent login capacity is a joke. The service is borderline service degradation every prime time even today after you added a cap to logins. What difference is this going to make??? Bite the bullet guys, you need to introduce a change freeze and have every Dev resource working on this latency issue. This isn’t a flame ZOS post at all because your game is amazing as I’ve said, but your poor operations and service management is getting on top of the entire user base.
FlyingSwan wrote: »21 minutes as I post this.
As an bare minimum, ESO+ should get credited the time this is on. so if it last 14 days we get 14 days added to ESO+ duration.
Only apply to player with eso+ running before we got the login queues.
Yes, it's a breach of EU Consumer Rights Directive on fitness for purpose for digital content and the supplier must make a remedy, that includes a refund.
Did anyone tried it? Would they refund us money or time wasted in these neverending queue times?
Androconium wrote: »This product is not longer fit for purpose and you are now in violation of Australian consumer legislation.
FlyingSwan wrote: »21 minutes as I post this.
As an bare minimum, ESO+ should get credited the time this is on. so if it last 14 days we get 14 days added to ESO+ duration.
Only apply to player with eso+ running before we got the login queues.
Yes, it's a breach of EU Consumer Rights Directive on fitness for purpose for digital content and the supplier must make a remedy, that includes a refund.
Androconium wrote: »This product is not longer fit for purpose and you are now in violation of Australian consumer legislation.
If it was an dungeon group they would wipe on first trash in fungal 1.FlyingSwan wrote: »elfantasmo wrote: »You know when all is said and done the bottom line is that this is a F2P game. Consider that and the game itself as a concept and the development which goes behind it are phenomenal. You guys are way ahead when it comes to MMO as a concept. But you guys need to seriously start working smarter and more agile with you operations. The capacity planning issues identified here are pretty laughable you should have really dressed this up. The releases are introducing more and more regression every single patch and upgrade and the server performance without taking into account concurrent login capacity is a joke. The service is borderline service degradation every prime time even today after you added a cap to logins. What difference is this going to make??? Bite the bullet guys, you need to introduce a change freeze and have every Dev resource working on this latency issue. This isn’t a flame ZOS post at all because your game is amazing as I’ve said, but your poor operations and service management is getting on top of the entire user base.
I've always said this, ESO is a great game, managed and run by complete cretins.
Verbal_Earthworm wrote: »Except you aren't even on the PC-EU server, have not experienced the Login Queue Fiasco and are only here to troll apparently.lordrichter wrote: »I can remember a time when I would have gotten angry about stuff like this.
lordrichter wrote: »Verbal_Earthworm wrote: »Except you aren't even on the PC-EU server, have not experienced the Login Queue Fiasco and are only here to troll apparently.lordrichter wrote: »I can remember a time when I would have gotten angry about stuff like this.
I play on PC EU almost every day. I have sat through the queue. I normally try to play in off hours, because it is more convenient for me and because I am just a nice person and don't want to add to the queue times. Sometimes, the only time I have available is during EU prime time.
So much anger in this thread. I get the frustration that everybody has, I'm also frustrated at the queue times, however I've never had an issue with the queue getting stuck, at least on PC - EU. I think it may come down to connectivity problems - maybe when the connection drops for a moment, the player is kicked out of the queue. (It's just an idea, I've not had issues since I've started using wired connection)
It needs to be understood that changes don't happen overnight, however. I think the increase in player count can be tied to the amount of players migrating from WoW - like me - and also the hype surrounding Elsweyr.
I personally don't think mean comments at ZOS is going to achieve anything, it really seems like they're trying to improve the situation and it'd not be in the interest of ANY company to treat their customers bad and potentially lose income. If there was a way to handle it without the queue, they'd probably do it.
Has not had any issues with the queue other than that its an *** queue.So much anger in this thread. I get the frustration that everybody has, I'm also frustrated at the queue times, however I've never had an issue with the queue getting stuck, at least on PC - EU. I think it may come down to connectivity problems - maybe when the connection drops for a moment, the player is kicked out of the queue. (It's just an idea, I've not had issues since I've started using wired connection)
It needs to be understood that changes don't happen overnight, however. I think the increase in player count can be tied to the amount of players migrating from WoW - like me - and also the hype surrounding Elsweyr.
I personally don't think mean comments at ZOS is going to achieve anything, it really seems like they're trying to improve the situation and it'd not be in the interest of ANY company to treat their customers bad and potentially lose income. If there was a way to handle it without the queue, they'd probably do it.