lordrichter wrote: »I get that you're upset (and understandably so), but your posts prove that there's literally nothing ZOS can do that will satisfy you, so why should they do anything other than ignore you?
I am reasonably sure they are not ignoring him (or her).
Like you, however, I don't expect an update just a couple days later, and on a weekend, when they are talking about something that is 2 weeks out. I expect an update on the next ESO Live, if it has not already happened.
If this isn't concrete and current enough for you, then nothing ever will be:Verbal_Earthworm wrote: »Whether the issue affects him or not, he's right and you're wrong. They already said when they expected the fix to be coming, but you chose to ignore that.Verbal_Earthworm wrote: »lordrichter wrote: »Verbal_Earthworm wrote: »Day 3 of the Login Queue Fiasco and still no word on when a fix is coming.
Um. They said it would be about 2 weeks, right at the top of this thread.
It's very easy to be patronising when the issue doesn't even affect you isn't it?
I hope you get a login queue of your own.
They said a lot of things, some of which were patently lies, so pardon me if I need something more concrete and current.It's from just 2 days ago; were you expecting hourly updates on whether they're still expecting the time frame to be the same?ZOS_MattFiror wrote: »We expect the time frame for this to be about two weeks, but we will keep you posted.
I get that you're upset (and understandably so), but your posts prove that there's literally nothing ZOS can do that will satisfy you, so why should they do anything other than ignore you?
So, they are telling all the PC/EU players that they've been aware of an issue for the last 3 months and a half and yet didn't do anything until it broke something?
How in the seven hells can you come out, with a straight face, and say to your loyal player base and say: "Hey, I knew that the population was starting to overcrowd the servers and yet i didn't upgrade anything".
...
the hardest cap for any IT infrastructure is $budget. Then, an online RPG is very likely not based on autoscaling groups with clear dependencies, more a mix in classical co-hosting of awesome complexity: the monolithic monster you hide in your basement with a huge "no touchy!" sign.WhiskeyDad6 wrote: »...the fact that they use the crashing of the servers to trigger hardware addition/upgrades rather than a predetermined point (X% of server capacity/load and or x# of errors, x# of new/returning users, etc.) as a red flag, is the real concern and drastically increases the chances that we'll see this again down the road.
WhiskeyDad6 wrote: »Long story short, the fact that they use the crashing of the servers to trigger hardware addition/upgrades rather than a predetermined point (X% of server capacity/load and or x# of errors, x# of new/returning users, etc.) as a red flag, is the real concern and drastically increases the chances that we'll see this again down the road. Granted being more proactive may hurt your bottom line upfront by increasing cost of hardware, billing hrs, personnel, etc. that you may not need down the road, but it will keep the player base happy, bring in more customers and provide more stable long term growth and revenue. Food for thought Zenimax...
lordrichter wrote: »WhiskeyDad6 wrote: »Long story short, the fact that they use the crashing of the servers to trigger hardware addition/upgrades rather than a predetermined point (X% of server capacity/load and or x# of errors, x# of new/returning users, etc.) as a red flag, is the real concern and drastically increases the chances that we'll see this again down the road. Granted being more proactive may hurt your bottom line upfront by increasing cost of hardware, billing hrs, personnel, etc. that you may not need down the road, but it will keep the player base happy, bring in more customers and provide more stable long term growth and revenue. Food for thought Zenimax...
I have had similar thoughts. Three things came to mind.
First, ZOS is, and always has been, very cagey about the megaservers and capacity. What was said by Firor was what they felt was necessary to say, but it is probably not the whole picture. It is possible that they had mitigation plans in place for this very situation, but that the magnitude was larger than projected, the timing was different than expected, or both. That mitigation might even have included additional hardware capacity that was already in the procurement pipeline. We really don't know what they have not said.
lordrichter wrote: »WhiskeyDad6 wrote: »Long story short, the fact that they use the crashing of the servers to trigger hardware addition/upgrades rather than a predetermined point (X% of server capacity/load and or x# of errors, x# of new/returning users, etc.) as a red flag, is the real concern and drastically increases the chances that we'll see this again down the road. Granted being more proactive may hurt your bottom line upfront by increasing cost of hardware, billing hrs, personnel, etc. that you may not need down the road, but it will keep the player base happy, bring in more customers and provide more stable long term growth and revenue. Food for thought Zenimax...
I have had similar thoughts. Three things came to mind.
First, ZOS is, and always has been, very cagey about the megaservers and capacity. What was said by Firor was what they felt was necessary to say, but it is probably not the whole picture. It is possible that they had mitigation plans in place for this very situation, but that the magnitude was larger than projected, the timing was different than expected, or both. That mitigation might even have included additional hardware capacity that was already in the procurement pipeline. We really don't know what they have not said.
Second, projections and anticipations are tricky things, and they are often wrong. Business wants to be ahead of the curve, so things like this don't happen, but they don't want to over spend by building something that is more than what they will need.
Third, they watch the megaservers very closely. I am sure some people think that ZOS is clueless about EU performance problems, but I highly doubt that. They watch the servers. I have seen the room and the people who do this. I would be surprised if ZOS knew less about the server performance issues in EU than the players.
Out here in the forum, it is easy to armchair, and doubly so when we get to armchair about things in hindsight. It is much harder to be responsible for these things, and have to make decisions based on what is going to happen in the future.
Ultimately, this is all stuff that ZOS is probably discussing internally. That is the best place to discuss it, if we want goodness to come out of this. Discussing it out here is entertaining, perhaps therapeutic, but not something that will help in the future.
Yes, I assume that is true.lordrichter wrote: »Third, they watch the megaservers very closely. I am sure some people think that ZOS is clueless about EU performance problems, but I highly doubt that. They watch the servers. I have seen the room and the people who do this. I would be surprised if ZOS knew less about the server performance issues in EU than the players.
Do they pay you to type this apologist nonsense?
The problem is the utter silence on any of this. Not once have they acknowledged, in the past months (let's be honest, this is not an issue only since January), that there may be problems with server capacity.
As someone stated in few previous posts, they had forseen this would happen since January '19 and they still waited till the problem happen to act.
Except you already did:lordrichter wrote: »I have no inside information to share about this
Then to add insult to injury you state:lordrichter wrote: »They watch the servers. I have seen the room and the people who do this.
Except you aren't even on the PC-EU server, have not experienced the Login Queue Fiasco and are only here to troll apparently.lordrichter wrote: »I can remember a time when I would have gotten angry about stuff like this.
I'd be very interested to know what kind of investment it would take to improve the servers to the point that the most intense areas (e.g. large scale fights in cyro) run smoothly. I imagine that it would be quite a lot, however, perhaps a crowdfunding campaign or something similar could provide a big injection. This could be integrated into the crown store so you get a cool 'hamster' pet or something as a token reward.
I've played many MMOs and the players in ESO have shown by far the most generosity, altruism and willingness to help. Guilds are often showing that they are all keen to work together to support the creation of expensive guild houses. I'm sure that with this kind of player base, many ESO fans would be up for supporting ZOS in this way, if the goal was clear and benefits noticeable.
@ZOS_GinaBruno @ZOS_MattFiror what do you think?
I'd be very interested to know what kind of investment it would take to improve the servers to the point that the most intense areas (e.g. large scale fights in cyro) run smoothly. I imagine that it would be quite a lot, however, perhaps a crowdfunding campaign or something similar could provide a big injection. This could be integrated into the crown store so you get a cool 'hamster' pet or something as a token reward.
I've played many MMOs and the players in ESO have shown by far the most generosity, altruism and willingness to help. Guilds are often showing that they are all keen to work together to support the creation of expensive guild houses. I'm sure that with this kind of player base, many ESO fans would be up for supporting ZOS in this way, if the goal was clear and benefits noticeable.
@ZOS_GinaBruno @ZOS_MattFiror what do you think?