Verbal_Earthworm wrote: »lordrichter wrote: »Verbal_Earthworm wrote: »Except you aren't even on the PC-EU server, have not experienced the Login Queue Fiasco and are only here to troll apparently.lordrichter wrote: »I can remember a time when I would have gotten angry about stuff like this.
I play on PC EU almost every day. I have sat through the queue. I normally try to play in off hours, because it is more convenient for me and because I am just a nice person and don't want to add to the queue times. Sometimes, the only time I have available is during EU prime time.
Sure you do.
Verbal_Earthworm wrote: »lordrichter wrote: »Verbal_Earthworm wrote: »Except you aren't even on the PC-EU server, have not experienced the Login Queue Fiasco and are only here to troll apparently.lordrichter wrote: »I can remember a time when I would have gotten angry about stuff like this.
I play on PC EU almost every day. I have sat through the queue. I normally try to play in off hours, because it is more convenient for me and because I am just a nice person and don't want to add to the queue times. Sometimes, the only time I have available is during EU prime time.
Sure you do.
I may disagree with the stance @lordrichter is taking on this issue*, but over the last 5 years I have never found them to be actively deceitful. Aim your anger and frustration where it is actually deserved, at ZOS.
[* I think internal discussions alone will not solve this or prevent it from happening again. I think that internal discussions with an eye on what is going on in various customer feedback channels is far more likely to do so. As such I think the discussion being had on this forum is both useful and may lead to ZOS taking this matter more seriously in the future.]
FlyingSwan wrote: »21 minutes as I post this.
As an bare minimum, ESO+ should get credited the time this is on. so if it last 14 days we get 14 days added to ESO+ duration.
Only apply to player with eso+ running before we got the login queues.
Yes, it's a breach of EU Consumer Rights Directive on fitness for purpose for digital content and the supplier must make a remedy, that includes a refund.
If you're in the UK you can always demand a refund by citing the unfair contracts act. Basically ESO+ is a contract, they changed the terms of access without consultation or agreement.
And no, the EULA does not waive the legal rights of the consumer.
By EU law ZoS should email every subscriber before renewal too before taking the fee.
I don't play ESO much these days but ZoS really needs to get their act together and start to respect its EU player base.
lordrichter wrote: »Do they pay you to type this apologist nonsense?
No need to get nasty. I don't work for ZOS, am not paid by ZOS, and I have no inside information to share about this, but they are not treading on unfamiliar ground for me. I've been on both sides of this sort of thing, and I have learned a lot in my prior experiences. I can remember a time when I would have gotten angry about stuff like this. Now, I know better.The problem is the utter silence on any of this. Not once have they acknowledged, in the past months (let's be honest, this is not an issue only since January), that there may be problems with server capacity.
I will not argue against the idea that they need to communicate better.
I appreciate the commentary from Firor, and that fact that he makes these statements. However... In my mind, when they need to push out a statement from Firor about a situation that has been brewing for several weeks, it is a sign that maybe they needed to be talking about it more, before it got to that point. He's a busy guy.
Again, this is part of what they need to discuss internally to decide whether there were improvements in what they could have done. Communication should be on the agenda, I think.As someone stated in few previous posts, they had forseen this would happen since January '19 and they still waited till the problem happen to act.
One of the things that I have been trying to inject into this discussion is that we do not know what actions they have been taking. To suggest that they waited to act is probably inaccurate. What we do know is that it was not enough.
Hopefully, in a couple of weeks, this will pass. While that happens, there are login queues on the EU servers. Could they have done something different to avoid this before it happened? I cannot say. They are working to fix it, and that is the next best thing.
lordrichter wrote: »Do they pay you to type this apologist nonsense?
No need to get nasty. I don't work for ZOS, am not paid by ZOS, and I have no inside information to share about this, but they are not treading on unfamiliar ground for me. I've been on both sides of this sort of thing, and I have learned a lot in my prior experiences. I can remember a time when I would have gotten angry about stuff like this. Now, I know better.The problem is the utter silence on any of this. Not once have they acknowledged, in the past months (let's be honest, this is not an issue only since January), that there may be problems with server capacity.
I will not argue against the idea that they need to communicate better.
I appreciate the commentary from Firor, and that fact that he makes these statements. However... In my mind, when they need to push out a statement from Firor about a situation that has been brewing for several weeks, it is a sign that maybe they needed to be talking about it more, before it got to that point. He's a busy guy.
Again, this is part of what they need to discuss internally to decide whether there were improvements in what they could have done. Communication should be on the agenda, I think.As someone stated in few previous posts, they had forseen this would happen since January '19 and they still waited till the problem happen to act.
One of the things that I have been trying to inject into this discussion is that we do not know what actions they have been taking. To suggest that they waited to act is probably inaccurate. What we do know is that it was not enough.
Hopefully, in a couple of weeks, this will pass. While that happens, there are login queues on the EU servers. Could they have done something different to avoid this before it happened? I cannot say. They are working to fix it, and that is the next best thing.
It is called opportunity cost, now they have to think about if this degraded servers will cost them more (due to loss in revenue from existing AND new players that wont bother with such bad service) than if they bought few servers and integrated them before the event.
There may be even FO76 disaster involved where ZOS staff had to help fix that disaster...
lordrichter wrote: »Do they pay you to type this apologist nonsense?
No need to get nasty. I don't work for ZOS, am not paid by ZOS, and I have no inside information to share about this, but they are not treading on unfamiliar ground for me. I've been on both sides of this sort of thing, and I have learned a lot in my prior experiences. I can remember a time when I would have gotten angry about stuff like this. Now, I know better.The problem is the utter silence on any of this. Not once have they acknowledged, in the past months (let's be honest, this is not an issue only since January), that there may be problems with server capacity.
I will not argue against the idea that they need to communicate better.
I appreciate the commentary from Firor, and that fact that he makes these statements. However... In my mind, when they need to push out a statement from Firor about a situation that has been brewing for several weeks, it is a sign that maybe they needed to be talking about it more, before it got to that point. He's a busy guy.
Again, this is part of what they need to discuss internally to decide whether there were improvements in what they could have done. Communication should be on the agenda, I think.As someone stated in few previous posts, they had forseen this would happen since January '19 and they still waited till the problem happen to act.
One of the things that I have been trying to inject into this discussion is that we do not know what actions they have been taking. To suggest that they waited to act is probably inaccurate. What we do know is that it was not enough.
Hopefully, in a couple of weeks, this will pass. While that happens, there are login queues on the EU servers. Could they have done something different to avoid this before it happened? I cannot say. They are working to fix it, and that is the next best thing.
It is called opportunity cost, now they have to think about if this degraded servers will cost them more (due to loss in revenue from existing AND new players that wont bother with such bad service) than if they bought few servers and integrated them before the event.
There may be even FO76 disaster involved where ZOS staff had to help fix that disaster...
Fallout 76 had launch performance issues because ZOS staff got involved. It looks like they have fixed that problem now and hired quality staff.
lordrichter wrote: »Do they pay you to type this apologist nonsense?
No need to get nasty. I don't work for ZOS, am not paid by ZOS, and I have no inside information to share about this, but they are not treading on unfamiliar ground for me. I've been on both sides of this sort of thing, and I have learned a lot in my prior experiences. I can remember a time when I would have gotten angry about stuff like this. Now, I know better.The problem is the utter silence on any of this. Not once have they acknowledged, in the past months (let's be honest, this is not an issue only since January), that there may be problems with server capacity.
I will not argue against the idea that they need to communicate better.
I appreciate the commentary from Firor, and that fact that he makes these statements. However... In my mind, when they need to push out a statement from Firor about a situation that has been brewing for several weeks, it is a sign that maybe they needed to be talking about it more, before it got to that point. He's a busy guy.
Again, this is part of what they need to discuss internally to decide whether there were improvements in what they could have done. Communication should be on the agenda, I think.As someone stated in few previous posts, they had forseen this would happen since January '19 and they still waited till the problem happen to act.
One of the things that I have been trying to inject into this discussion is that we do not know what actions they have been taking. To suggest that they waited to act is probably inaccurate. What we do know is that it was not enough.
Hopefully, in a couple of weeks, this will pass. While that happens, there are login queues on the EU servers. Could they have done something different to avoid this before it happened? I cannot say. They are working to fix it, and that is the next best thing.
It is called opportunity cost, now they have to think about if this degraded servers will cost them more (due to loss in revenue from existing AND new players that wont bother with such bad service) than if they bought few servers and integrated them before the event.
There may be even FO76 disaster involved where ZOS staff had to help fix that disaster...
Fallout 76 had launch performance issues because ZOS staff got involved. It looks like they have fixed that problem now and hired quality staff.
Actually it may be that ZOS staff wos fixing FO76 instead of ESO.
Thank you @ZOS_MattFiror for the update. I for one can't say I'm fully satisfied by your answer, though.
I feel the PC-EU players' complaints have been constantly downplayed or outright ignored until the issues couldn't be swept under the rug any more. It's been 3 months since the moment things got really bad, yet only now are you reacting, and the first reaction of turning on the queue, while I can understand the purpose, is further punishing the players. Why wasn't the problem acknowledged and addressed sooner?
Secondly, either I'm very much mistaken, or you already have the ability to increase your server capacity. I haven't played PvP regularly in years, but during the Midyear Mayhem event I spent many hours in Cyrodiil and was pleasantly surprised at the performance even with every faction pop-locked, as were others who talked about it in-game or in the forums. Did you not expand your server capacity then, and if you did, why didn't you do the same now?
We'll have to see how things go from now on, but in my book ZOS has barely any credit left. I hope you can turn this around.
MuttleyGriffin wrote: »Newbie here - at my first few experiences of the queue system, and then reading this latest thread, I thought it would be a temporary thing to deal with. Then this Sunday came and I'm greeted with a ~30min queue.
It irked me; I'd waited all day to be able to jump in and continue my early adventures of ESO, and it's not only a queue, but a pretty hefty one at that, especially with limited time on a Sunday evening (family, chores, sleep for work etc like many of you here).
Tonight I go on at 6pm UK time, and once again, another 15-20 min queue.
I decide to read this thread from first page to last; and I'm really disappointed to read that this is an old, ongoing issue that has plagued the PC EU server for quite sometime. I was naive enough to think this was a recent, temporary thing that would be rectified with additional server capacity, but now my optimism has quickly turned to one long sigh...
I might be oversimplifying things here; but if the servers are increasing high demand, from customers who pay for the game, chapters, ESO+ etc, why would they not add more capacity ASAP to accommodate more players and generate more revenue? It's baffling.
ZOS_MattFiror wrote: »Everyone,
After seeing the commentary about the queuing system being enabled on the PC EU servers yesterday, I thought I'd let everyone know what has been leading up to this, and what we are doing to alleviate the situation.
Please note that the situation that led to the queuing system being enabled is not related to the overall client performance issues that we talked about at the end of last year - those engine optimizations are still underway and hopefully you'll see them in-game at some point this year. The situation that led to queuing has nothing to do with client performance - it is because our servers are overloaded.
Starting in January we've had an influx of new players - we've have had some of our highest weekly average user, daily active user, and peak concurrent user numbers in the last six weeks since we launched on console back in 2015. So, it was in January when EU players started noticing degraded server performance. We made tweaks and updates to the service to free up extra database resources and other boosts to performance, which is why you have been seeing more and longer maintenance outages than normal in the last couple of months.
However, in late March, we really saw a huge spike in the number of users logging in, which led to too many concurrent users for the platform to effectively support. As a result, players on PC EU have seen a severe degradation in service. This degradation started in January, but has greatly accelerated in the last week - lag spikes, disconnects, inability to zone from instance to instance, weird interactions with LFG, etc. These problems are greatly exacerbated by having serious load on the servers, as there are too many users for the hardware to handle.
A quick aside: these problems affect the PC EU more than the other megaservers because it has our highest peak concurrency of any of our six megaservers. The reason: the EU is a highly PC-centric gaming market - and also because almost all of our EU players are located in two time zones. Compared to the North American servers, where there are four time zones to spread out the "peak playing time", the EU has almost all its users logged in at the same time, which leads to very high peak usage.
So, here is what we are doing to fix the problem:I know it is frustrating to be stuck in queue, but it is better to do this than have the entire service be unstable and frustrating for everyone. We will do everything we can to get the new hardware online as quickly as possible and stop queuing and have the service return to normal. Stay tuned for details.
- Short term, we are turning on our queuing system (as you saw yesterday), which will cap the maximum number of players allowed on the PC EU megaserver. You should only see the queue at peak times, when demand is higher than the hardware supports. As was posted yesterday, the estimated time to login may not be 100% accurate, but it will give you an idea of how big the line is. ALSO: if you are disconnected from the server for any reason, you should have a twenty minute grace period to log back in and "skip" the queue.
- Longer term: we are spinning up additional hardware in both our NA and EU datacenters in order to support our growing user base. We expect the time frame for this to be about two weeks, but we will keep you posted. And yes, we are adding more capacity to PC NA as well as EU because we are rapidly approaching the same problem in NA and want to get ahead of it. We will also be looking very closely at our Console megaservers to make sure they have enough capacity.
Matt