Emma_Overload wrote: »Leave DK wings reflect alone. MagDKs are already forced into melee range to use skills of any significance. And we still have no execute except Leap which is an ulti. Wings reflect is one of the skills that makes a DK playable and interesting. It isn’t a high DD class. It functions best in places where you can get right in the action and help your team. Wings reflect is huge in keeping you where you need to be. If you’re looking for redundant skills, getting rid of the magic reflection ability of Hardened/Volatile Armor would be a better compromise. The amount returned is minuscule anyways.
All of that could be true, but you're not addressing the reason why wings are being changed in the first place: they completely shut down entire classes! If they only reflected ONE projectile per cast like that S&B skill, it would be tolerable, but the way it works now makes playing a mag sorc against a DK really tiresome. You can't stun them with Reach or hit them with Frags and all the other Sorc abilities (except pets) are really weak. Then you start running a pet build to build pressure, but when you come to the forums everyone is complaining about pets and begging for pet nerfs, LOL.
ZOS_BrianWheeler wrote: »
- Cleave: (Reworked this ability and its morphs) Damage increased by 50%, but removed the bleed from this base ability completely.
- Carve: Retains the bleed; bleed damage increased by 25%. No longer grants Minor Heroism.
- Brawler: Removed the bleed from this ability. Increased the Shield granted from this morph by 100% at base, but reduced the bonus scaling per target hit from 100% to 50%. This means at base this ability will be 100% stronger than before, and will be ~14% stronger than previously if you get the maximum bonus.
Wtf what about the players that just like to play alone and you can solo on any class if you good and use to playing soloOh my lord, finally took care of NB's. I kinda find it strange how you give the most damaging class in the game a super hard heal (relentless focus). I think it is too much. Maybe balance that with a few seconds less duration in cloak? That sounds fair. I mean, all NB's already run mark right? so they don't need that in their spammable. Agreed. Also NB's can group with a warden or a Necro and get fracture that way. Sounds good. No class should be able to solo in this game. Soloing is for cheaters.
chetter_hummin wrote: »suprise atack should lose major fracture. This should not have been there at all. pve damage is no diff, cause tanks have major fracture anyway. Any class that wants major fracture/breech have to slot a skill that does only the debuff and no or little damage. Stam NB only have major fracture in their spamable also their spammable proc major ward and major resolve, against any other class that have to slot a diff skill to get those buffs.
so remove major fracture from sNB spammable it s only logical choice to do. Ofc cyro having 70%+ sNB will qq to see their class nerfed, and dont even want to consider it s masively overperforming. Magicka NB dont get major breech from their spammable.
another stuff to balance to NB in general is Incap which is by far de most unbalanced ulti in this game. Cost only 72 ulti, does a lot of damage, debuffs with major defile, stuns and give the NB 20% more damage for 6 sec. I mean it s *** perfect. There is no other ulti with such many utility. I propose to keep the damage as it is but to remove major defile from it as the debuff is really strong paired with NB increase damage after casting the ultimate.
also I dont consider removing of minor berserk from NB a good move. the class identity kinda needs it and this method of nerfing NB damage will affect mag NB even more in pvp, basicly a masive 8% nerf to all their damage. Even though this nerf is not bad for stam NB, it will affect mag NB a lot. So I think keeping minor berserk for NB would be the best option to go. NB damage does no have to be nerfed, NB utility needs to get reworked with power debuffs such as defile and fracture.
the entire NB class seems to favor stam NB. Mag NB dont get major ward and major resolve and major breech just from using the class range spammable. Mag NB all atacks are projectiles so they gets so easy coun tered by dks. the idea of using concealed weapon on a mag Nb is a joke and a nerf, cause identity will be lost and they wont get the heal from swallow soul.
imo this should be adressed first, maybe make the mag NB spammable not a projectile and give mag NB same insane utlity as sNB have, or better remove those. for a class that have minor berserk build in their arsenal to get so easy defile and fracture is basicly ez mode compared to other classes that dont have berserk, that needs to slot a ability that do only defile and so on
This would be nice my magblade always melee I’d love it for melee weapons to scale of magic and stamina and so would mag dk I expectJabbs_Giggity wrote: »@ZOS_BrianWheeler
I know there has been an excess of requests flooding the forums, but is there any chance of having a Magic-based Weapon Skill Line in the future that is geared toward Melee-ranged Magicka builds?
There are many builds that spec on "Magic Damage", not just elemental damage types but the only viable Weapon skill lines is Destruction Staff (Fire, Shock, Ice) or Restoration Staff (Magic base damage, but not offensive).
Brief example - If I spec a Magicka NB with War Maiden, I would like to be able to play melee range where LA and HA count towards two things: 1) LA/HA damage scales with "Magic Damage" that set 5pc bonus provides and 2) Weapon Skills have a base damage type of "Magic".
Deathlord92 wrote: »This would be nice my magblade always melee I’d love it for melee weapons to scale of magic and stamina and so would mag dk I expectJabbs_Giggity wrote: »@ZOS_BrianWheeler
I know there has been an excess of requests flooding the forums, but is there any chance of having a Magic-based Weapon Skill Line in the future that is geared toward Melee-ranged Magicka builds?
There are many builds that spec on "Magic Damage", not just elemental damage types but the only viable Weapon skill lines is Destruction Staff (Fire, Shock, Ice) or Restoration Staff (Magic base damage, but not offensive).
Brief example - If I spec a Magicka NB with War Maiden, I would like to be able to play melee range where LA and HA count towards two things: 1) LA/HA damage scales with "Magic Damage" that set 5pc bonus provides and 2) Weapon Skills have a base damage type of "Magic".
Completely agreeJabbs_Giggity wrote: »Honestly, even just changing the Psijic Imbue Weapon skill to temporarily convert stamina weapon abilities to Magic damage scaling off magicka and spell power would be awesome.
Oh my lord, finally took care of NB's. I kinda find it strange how you give the most damaging class in the game a super hard heal (relentless focus). I think it is too much. Maybe balance that with a few seconds less duration in cloak? That sounds fair. I mean, all NB's already run mark right? so they don't need that in their spammable. Agreed. Also NB's can group with a warden or a Necro and get fracture that way. Sounds good. No class should be able to solo in this game. Soloing is for cheaters.
Somehow I'm not feeling overly excited about these so-called balance changes. I'm envisioning a lot of nerfs with little not no buffs.
Quick pole. Who doesn't think that major fracture is going to be ripped from surprise attack, a very useful skill for pve dps and kept in mark target, a niche skill that is in nearly no one's rotation?
Anyone? Anyone?
That doesn't mean that mark target will become any more useful and people will magically start using it. It means that the rotation will remain the same and the class will become weaker.
I sure hope I'm wrong
chetter_hummin wrote: »suprise atack should lose major fracture. This should not have been there at all. pve damage is no diff, cause tanks have major fracture anyway. Any class that wants major fracture/breech have to slot a skill that does only the debuff and no or little damage. Stam NB only have major fracture in their spamable also their spammable proc major ward and major resolve, against any other class that have to slot a diff skill to get those buffs.
so remove major fracture from sNB spammable it s only logical choice to do. Ofc cyro having 70%+ sNB will qq to see their class nerfed, and dont even want to consider it s masively overperforming. Magicka NB dont get major breech from their spammable.
another stuff to balance to NB in general is Incap which is by far de most unbalanced ulti in this game. Cost only 72 ulti, does a lot of damage, debuffs with major defile, stuns and give the NB 20% more damage for 6 sec. I mean it s *** perfect. There is no other ulti with such many utility. I propose to keep the damage as it is but to remove major defile from it as the debuff is really strong paired with NB increase damage after casting the ultimate.
also I dont consider removing of minor berserk from NB a good move. the class identity kinda needs it and this method of nerfing NB damage will affect mag NB even more in pvp, basicly a masive 8% nerf to all their damage. Even though this nerf is not bad for stam NB, it will affect mag NB a lot. So I think keeping minor berserk for NB would be the best option to go. NB damage does no have to be nerfed, NB utility needs to get reworked with power debuffs such as defile and fracture.
the entire NB class seems to favor stam NB. Mag NB dont get major ward and major resolve and major breech just from using the class range spammable. Mag NB all atacks are projectiles so they gets so easy coun tered by dks. the idea of using concealed weapon on a mag Nb is a joke and a nerf, cause identity will be lost and they wont get the heal from swallow soul.
imo this should be adressed first, maybe make the mag NB spammable not a projectile and give mag NB same insane utlity as sNB have, or better remove those. for a class that have minor berserk build in their arsenal to get so easy defile and fracture is basicly ez mode compared to other classes that dont have berserk, that needs to slot a ability that do only defile and so on
I think you forgot about path of darkness for mNB, that procs the major ward passive.
Deathlord92 wrote: »Perhaps make malevolent offering a burst heal because atm its a useless skill tht no one uses
Tommy_The_Gun wrote: »So the "new approach" simply meant more nerfs...