Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
ZOS_BrianWheeler wrote: »All Active abilities in skill lines other than Class lines will be addressed with the same standardization/audit in future updates.
If you cared so much about balance you would have also mentioned how op pet mag sorcs are as long as mag sorcs have no competition I guess eso balance hey buddy 😂UppGRAYxDD wrote: »5.03 NB Incap change is not the "Direction" that most of your consumer base want's. Remember, all those NB created characters are due solely to the fact that the class has been over-tuned for years. Through each iteration of live play, either stam or mag NB have had some element in their tool kit that creates an imbalance in a PvP or PvE environment. I personally think that the current live patch has been about right for NBs, the only problem is still located with certain heavy armor sets that are over performing. Address the armor issues and then the classes, don't just drop bombs and see whats left afterwards.
Rob Garrett:
To that effect, the team is currently investing a portion of its time into codifying our vision and long-term strategy for combat.
Deathlord92 wrote: »My stamblade will suck in Elsweyr obviously I’m not giving up as stamblade only class I enjoy I just hope and pray Elsweyr takes its time coming to console.
I know 😑 but I watched a payed attention to players like sniker and El lobo I think I will still do well on stamblade I just need change my build around but these changes still suck and I’m still ending my eso plus when Elsweyr comes to console.Deathlord92 wrote: »My stamblade will suck in Elsweyr obviously I’m not giving up as stamblade only class I enjoy I just hope and pray Elsweyr takes its time coming to console.
Get ready, you will lose 5-7k solo damage with the changes. That is what I've found on PC so far. NB is now a wet noodle.
norrisnick wrote: »It'd be super helpful if there were any healers/group PVE people on the combat design team.
So when is the light attack audit coming.
No worries ill do it for you.
-most damaging attack on most parses ...check
- zero cost ...check
- high probability of automation ...check
- general ease of automation with standard peripherals ...check
- not well embraced by the general playerbase ...check
- possible contributor to poor performance ...check
- inability to balance game due to extreme disparity ...check
- harmful to content accessibility for large #s of players ...check
-ugly ...check
[...etc]
So when is the light attack audit coming.
No worries ill do it for you.
-most damaging attack on most parses ...check
- zero cost ...check
- high probability of automation ...check
- general ease of automation with standard peripherals ...check
- not well embraced by the general playerbase ...check
- possible contributor to poor performance ...check
- inability to balance game due to extreme disparity ...check
- harmful to content accessibility for large #s of players ...check
-ugly ...check
[...etc]
i won't bother to explain why are wrong and awful all the atrocities u wrote in that wall of text. Just horrible adjustments for someone who probably doesn't like weaving.
using light attcaks accordingly makes the difference between a good and a bad player. And on all my characters where i weave accordingy, none have light attack in the first two highest dps sources in /cmx
So when is the light attack audit coming.
No worries ill do it for you.
-most damaging attack on most parses ...check
- zero cost ...check
- high probability of automation ...check
- general ease of automation with standard peripherals ...check
- not well embraced by the general playerbase ...check
- possible contributor to poor performance ...check
- inability to balance game due to extreme disparity ...check
- harmful to content accessibility for large #s of players ...check
-ugly ...check
[...etc]
i won't bother to explain why are wrong and awful all the atrocities u wrote in that wall of text. Just horrible adjustments for someone who probably doesn't like weaving.
using light attcaks accordingly makes the difference between a good and a bad player. And on all my characters where i weave accordingy, none have light attack in the first two highest dps sources in /cmx
thanks for proving my point. Light attacks have way to much influence given they are zero cost.