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Update 22 Combat Direction

  • Machete
    Machete
    ✭✭✭
    Let DKs keep wings. If you're gonna nerf it then at least make it go from 55%/60%/65%/70% reduced range damage.

    Omni

    Monarch Wintervine, Stamina DK, AD
    Heir Wintervine, Stamina Warden, AD
    Sierena Hlaalu, Stamina Templar, AD
    Blou Springwillow, Stamina Sorc, AD
    Taliana Silverthorn, Stamina NB, AD
    Monarch Wíntervine, Stamina DK, EP
    Lily Hlaalu, Stamina NB, EP
    Tankito Fondlini, DK Tank, EP
    Evaii Spellborn, Magicka DK, EP
    Thellion Evaire, Magicka Warden, AD
    Weylenn Aenwee, Magicka Templar, AD
    Moriana Embergrove, Magicka Sorc, AD
    Aranyus Highren, Magicka NB, AD
  • MashmalloMan
    MashmalloMan
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    Machete wrote: »
    Let DKs keep wings. If you're gonna nerf it then at least make it go from 55%/60%/65%/70% reduced range damage.

    You won't have to worry about recasting it constantly in 1vX. 50% is very generous. You have other ways of mitigating damage on top of wings if that change hits live.

    Use those free GCD's to go on offense or better your defense.
    Started with PC Beta and PS4 Launch - 9xx CP

    Stam Sorc Redguard PvE Main || Stam Sorc Orc PvP Main || Stam DK Nord
    Stam Necro Orc BowBow || Stam Warden Wood Elf BowBow || Stam Blade Wood Elf BowBow


    Mag Sorc Breton || Mag Templar Breton
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    Anhedonie wrote: »
    This is huge. And it's a very good change. Can't wait to see them all.

    Btw, it's DD, not DPS. DPS means damage per second, it's a stat, not a role. DD means damage dealer or damage dealing, a role. Would be cool if you could fix this typo in game.

    While you're correct about etymology, DPS has been used to mean "DD" for longer than DD has, at least in my gaming circles.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭
    code65536 wrote: »
    In terms of quality of life changes, we’ve heard your feedback about cast times being difficult to incorporate into fluid combat/rotation, and have made adjustments to many abilities with cast times to make them easier to weave and be more reliable. In most of these cases, we have adjusted the damage as well in coordination with cast time adjustments to retain the DPS you’re used to in U21.

    That's great to hear. Could I ask that the cast time for sorc frags be removed? Instead of having an unproced frag be a cast-time ability that locks your character into an awkward and potentially dangerous casting animation, why not just further reduce the damage of an unproced frag? Unintentionally getting caught in that animation and having to cancel it is a particularly annoying QoL pain point for sorcs, as it's currently the only ability in the game (at least, that I can think of off the top of my head) that switches back and forth between cast time and instant cast.

    (No changes have to be made for proced frags. Just unproced ones.)

    And it would finally give new sorcs who are starting out a non-cast-time class spammable--something that all the other classes have.

    Yeah and give me a merciless resolve toned down but with 4 light attacks it buffs to double damage. Lol and remove the cost you added.
  • GlorphNoldorin
    GlorphNoldorin
    ✭✭✭✭
    It sounds like the combat team is thinking deeply about stuff which is good.

    However, when I read things like searing strikes and rending will be modified away from being spammables for classes like stam dk and stam sorc it highlights the lack of class skills that can be used as spammables.

    Most stam classes can only use weapon skills and crushing weapon as a spammables. Creation of skills that can be used like surprise attack for these other classes is needed.

    With this in mind and the only other thing I am concerned about is in the pursuit of standardization of so much of the game, the inherent uniqueness of each class is and has been heavily eroded.

    It would be a shame that what we get in the future is......... 4 classes almost the same and necro
  • Lorkhan
    Lorkhan
    ✭✭✭✭✭
    NERF EVERYTHING MWAHAHAAHAAHA
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Machete wrote: »
    Let DKs keep wings. If you're gonna nerf it then at least make it go from 55%/60%/65%/70% reduced range damage.

    You won't have to worry about recasting it constantly in 1vX. 50% is very generous. You have other ways of mitigating damage on top of wings if that change hits live.

    Use those free GCD's to go on offense or better your defense.

    And when ZOS makes NBs take 50% DOT damage while cloaked (without revealing them) and Sorc wards that only absorb 50% damage- I wonder if you'll be as carefree about these nerfs.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • rabid64
    rabid64
    ✭✭✭✭
    hell yeah
  • marius_buys
    marius_buys
    ✭✭✭✭✭
    @ZOS_BrianWheeler
    When I read combat changes, all I can think of is ten or more AD players running after a DK trying to kill it in Vivec. Proove me wrong. ;)
    Edited by marius_buys on April 6, 2019 3:10AM
  • BrightOblivion
    BrightOblivion
    ✭✭✭✭✭
    Machete wrote: »
    Let DKs keep wings. If you're gonna nerf it then at least make it go from 55%/60%/65%/70% reduced range damage.

    You won't have to worry about recasting it constantly in 1vX. 50% is very generous. You have other ways of mitigating damage on top of wings if that change hits live.

    Use those free GCD's to go on offense or better your defense.

    ...and Sorc wards that only absorb 50% damage...

    Sooo... Nerfmire, when they added a max health scaling component that cut shields at least in half in PvE?

    Been there, done that. Said "no" to the t-shirt.
    Edited by BrightOblivion on April 6, 2019 3:49AM
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    @ZOS_GinaBruno does this mean stamsorc is getting a class spammable, exicute and usable ultimate?
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    Balance changes hype. Bring the nerfs! And in a much more limited way the buffs. The game is experiencing power creep in part because 1/3 of the player base QQs about even the suggestion of nerfs.

    Nerfs are simply better long term game design than buffs. Also, changing one thing at a time will give more reliable results than changing some 30 things. "Buff everything else up" is asking for ZOS to change 30 odd things often because 1 thing is overperforming. Just nerf that thing.
  • Heimpai
    Heimpai
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    I didn’t read all the comments but what about magblade? Any buffs?

    PvP wise.


  • John_Falstaff
    John_Falstaff
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    darkblue5 wrote: »
    Balance changes hype. Bring the nerfs! And in a much more limited way the buffs. The game is experiencing power creep in part because 1/3 of the player base QQs about even the suggestion of nerfs.

    Nerfs are simply better long term game design than buffs. Also, changing one thing at a time will give more reliable results than changing some 30 things. "Buff everything else up" is asking for ZOS to change 30 odd things often because 1 thing is overperforming. Just nerf that thing.

    Three classes perform well this patch, two classes perform abysmally and have objectively lackluster stam specs. Solution? Of course nerf one of those three former classes, it's a no-brainer, right.

    Also, seems like Fracture will go from a single-target NB spammable, but it will stay on AoE (sic!) warden spammable. Totally really actually not pay to win strategy. Greed is strong this update. 'Tis the season of paid classes.
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭

    Also, seems like Fracture will go from a single-target NB spammable, but it will stay on AoE (sic!) warden spammable. Totally really actually not pay to win strategy. Greed is strong this update. 'Tis the season of paid classes.

    5 seconds vs 18. Delayed damage vs instant. Not spammable vs an actual spammable. Tomatoes vs potatoes. We don't even know if they aren't intending to change the major fracture on sub assault anyways.

    It's not a dot either, simply delayed damage - it just has to be spread out throughout the rotation instead of casting it consecutively, and that also ensures the Fracture uptime. And it being 20x7m AoE is a serious factor, more so in trash fights.

    I also think that, if they did mention sNB changes, they wouldn't omit such important change as removal of Fracture from Sub Assault. Sure, remains to be seen, but it's ZOS the talk is about, somehow I doubt they'll change it. Speaking of that, when Claw spammable became a thing, I did say that I worry it's a fickle cruch and ZOS can remove it any time - and response from others was that it was like that since forever and it won't change. Oops.
  • Stratloc
    Stratloc
    ✭✭✭
    Also, seems like Fracture will go from a single-target NB spammable, but it will stay on AoE (sic!) warden spammable. Totally really actually not pay to win strategy. Greed is strong this update. 'Tis the season of paid classes.
    Yes, yes, the casuals are gonna throw their money at Morrowind because they want access to that sweet, sweet AoE Fracture. Not because of wanting to try out the Warden class in its entirety and all the content that comes with it, but because of Fracture.

  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    darkblue5 wrote: »
    Balance changes hype. Bring the nerfs! And in a much more limited way the buffs. The game is experiencing power creep in part because 1/3 of the player base QQs about even the suggestion of nerfs.

    Nerfs are simply better long term game design than buffs. Also, changing one thing at a time will give more reliable results than changing some 30 things. "Buff everything else up" is asking for ZOS to change 30 odd things often because 1 thing is overperforming. Just nerf that thing.

    Three classes perform well this patch, two classes perform abysmally and have objectively lackluster stam specs. Solution? Of course nerf one of those three former classes, it's a no-brainer, right.

    Also, seems like Fracture will go from a single-target NB spammable, but it will stay on AoE (sic!) warden spammable. Totally really actually not pay to win strategy. Greed is strong this update. 'Tis the season of paid classes.

    Well i don't play as much stamden as i should, but i can tell you for sure that you do actually have to aim sub assault with your body and keep it going because of the short duration of the fracture. What is pay to win about something you have to aim every 3 seconds at cost of stamina? maybe the skill does a bit too much damage in your eyes, not hard to see. it's a strong burst tool. i'm fine with that but the fracture aspect of it is absolutely fine and not pay to win.

    No, it doesn't do too much damage in my eyes, and I'm not arguing that it should be removed too. I'm arguing that the other (useful, unlike Reaper's Mark) sources of Fracture should not be nerfed, that's the difference. When more buffs, more so group support buffs, are removed from core classes and left in DLC classes, it's not healthy.

    @Stratloc , not speaking about casuals. There are categories that will value AoE fracture. Just in case, for vDSA score run, you as a tank most likely want to put on heavy NMG for AoE fracture. So yes, having it often matters.
  • Stratloc
    Stratloc
    ✭✭✭
    @John_Falstaff People doing vDSA score runs probably already own Morrowind. I personally think you are overestimating the economical value of that change. At least it sounds like it.
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    Stratloc wrote: »
    @John_Falstaff People doing vDSA score runs probably already own Morrowind. I personally think you are overestimating the economical value of that change. At least it sounds like it.

    DSA is a core game content. Let's not depict people who want to run for scores as fat cats, sometimes people just want to excel at something without spending additional money.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    darkblue5 wrote: »
    Balance changes hype. Bring the nerfs! And in a much more limited way the buffs. The game is experiencing power creep in part because 1/3 of the player base QQs about even the suggestion of nerfs.

    Nerfs are simply better long term game design than buffs. Also, changing one thing at a time will give more reliable results than changing some 30 things. "Buff everything else up" is asking for ZOS to change 30 odd things often because 1 thing is overperforming. Just nerf that thing.

    Three classes perform well this patch, two classes perform abysmally and have objectively lackluster stam specs. Solution? Of course nerf one of those three former classes, it's a no-brainer, right.

    Also, seems like Fracture will go from a single-target NB spammable, but it will stay on AoE (sic!) warden spammable. Totally really actually not pay to win strategy. Greed is strong this update. 'Tis the season of paid classes.

    Well i don't play as much stamden as i should, but i can tell you for sure that you do actually have to aim sub assault with your body and keep it going because of the short duration of the fracture. What is pay to win about something you have to aim every 3 seconds at cost of stamina? maybe the skill does a bit too much damage in your eyes, not hard to see. it's a strong burst tool. i'm fine with that but the fracture aspect of it is absolutely fine and not pay to win.

    No, it doesn't do too much damage in my eyes, and I'm not arguing that it should be removed too. I'm arguing that the other (useful, unlike Reaper's Mark) sources of Fracture should not be nerfed, that's the difference. When more buffs, more so group support buffs, are removed from core classes and left in DLC classes, it's not healthy.

    @Stratloc , not speaking about casuals. There are categories that will value AoE fracture. Just in case, for vDSA score run, you as a tank most likely want to put on heavy NMG for AoE fracture. So yes, having it often matters.

    I too rather enjoy having options for my debuffs.
    Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/gnfJXgg

    Let's make frost better for everyone!
  • iALEXi
    iALEXi
    ✭✭
    Maybe also look at the difference between melee and ranged?
    Why is the amount of melee players drastically lowering the last months and everyone is going sorcerer or nightblade bow?
    Try fighting AD and you'll see...
    Ice blockade is also awesome to fight if you are a melee player, spamming momentum every x amount of seconds.
    @iALEXi
    Guild: The Kiradashians, Guild Master
    Discord: The Kiradashians, Owner

    Battlegrounds - Sotha Sil - Ebonheart Pact - PC EU
    1. EP - Dark elf - Magicka Dragonknight [Main][PvE] Tank
    2. EP - Breton - Magicka Sorcerer [PvE] Damage
    3. EP - Khajiit - Stamina Warden - Kira of Ebonheart [PvP][PvE] Damage
    4. EP - Wood elf - Stamina Nightblade [PvP] Damage + Werewolf
    5. EP - High elf - Magicka Templar [PvP] Healer
    6. EP - Dark elf - Magicka Nightblade [PvP][PvE] Bomber + Healer + BG healer
    7. EP - Orc - Stamina Sorcerer [lvl 13]
    8. AD - Redguard - Stamina Warden [PvP][PvE]
  • Lord_Zele
    Lord_Zele
    ✭✭✭
    Lord_Zele wrote: »
    The Cleave Buff?!
    THE BLIND WARRIOR SHALL RISE
    CLEAVE, CLEAVE EVERYTHING!

    This is sounding very promising so far.

    Who knows if it’s going be good with zergs increased to 50% is big. It might out damage wrecking blow @ZOS_BrianWheeler I hope you guys look at wrecking blow/dizzying swing if not cleave will be the new spamable which shouldn’t be as intended like flurry and throwing dagger. Since the buff to light attacks a lot of channeled spamable are being mostly out parred by instant cast. Sure those channel times are good but they need an update since it’s been a year or two since it’s been updated.

    Just imagine it with Master's 2h as well. It could be a zerg KILLER.
    I'm curious to see what they would do with other abilities as 'flurry' and 'throwing dagger'.
    Very interested and will patiently wait it out while I destroy people in Cyrodiil.
    Can't wait to YEET people with Cleave though.
    @Lord_Zele -GODSLAYER GM- Flawless Conqueror, Former Emperor, Just Another Player 1k+CP) YouTube Partner
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