Did you miss the part where I mentioned a drastic cost increase? I'm fine with Magicka DKs having some improved mobility and better methods to engage/escape (though I think the gap closer morph of chains is overlooked more than it should be). The main problem making Wings overpowered right now is having such an extended uptime.
Your suggestion would help in some cases, but it'd basically make their escape from other Magicka builds a 100% guaranteed success, unless being zerged with mass Force Pulse and/or Cliff Racers. 'Course, my off-the-top-of-my-head suggestion isn't perfect, either, since they'd still generally hard counter other Magicka builds in objective-mode Battlegrounds.
But even ZOS' (supposed) upcoming change isn't what's needed, IMO. A flat 50% damage reduction from projectiles, if it's anywhere near as spammable as the Wings are now, is going to be absurdly overpowered vs most other Magicka setups. Which means that we'll continue to have a situation where Magicka builds get hard countered by numerous different things, while Stam remains the king of small scale fights and Battlegrounds.
Sanguinor2 wrote: »Every Magicka class that isn't a Sorcerer lacks mobility options - that's not a purely Mag DK issue. But, that lack of mobility is no more a valid justification for the current incarnation of Wings than it is the current incarnation of my Magicka Warden's Shimmering Shield; both are overpowered and need changes.
I don't think anyone with an ounce of objectivity is really against the concept of Magicka DKs having some active defensive abilities to use when closing the distance to their target. The issue comes about because of just how strong the ability is, and how it's not only used when closing the distance. You can sit on top of another Magicka build "spamming" your Wings, while keeping them perma-snared, wrecking their Stamina with Petrify, and potentially using Talons as well (try fighting a decent Mag DK as a Magicka Warden that isn't running an AOE proc set cheese build, it's an incredibly lopsided fight).
If most of the concern from Mag DK players legitimately centers around closing the distance, surely it would be better to offer more mobility options, and/or change Wings so that it's actually good for that purpose, rather than being a straight up hardcounter vs many other Magicka setups (not just Magblades). Maybe something like:
1) Add a major expedition buff and/or cost reduction for Sprint.
2) Leave the snare/root immunity and reflect in place, perhaps even with a larger number of charges and longer duration.
3) Drastically increase the cost.
Something like that could help with closing the distance (without having to use either morph of Chains), while still giving some benefit when trying to escape. However, it would no longer be something that you could spam while sitting on top of another immobile Magicka build in order to prevent them from fighting back.
Ignoring the fact that all the ranged People wanting balance dont complain About cloak which is Minimum as strong as wings in negating Damage (not only ranged but also dots and anything targeted) but only About wings and very few About shimmering, a potential solution that others have talked About multiple times would be to give wings a range at which they dont reflect projectiles anymore so that all builds have the choice of either Fighting the dk head on with their usual abilities or trying to kill them from range but having to deal with the reflect.
Its a solution I like much more than getting rid of one of the few pieces of class identitiy left on dks. Old Inferno gone, Old Cinderstorm gone, Old molten armaments gone I really dont want wings added to that list.
Huh, that sounds like it'll still be fairly overpowered against ranged builds. I mean I guess you won't blow yourself up or CC yourself anymore, but unless the cost is getting a huge increase, 50% damage mitigation (on top of other sources of mitigation) against all projectiles is massive...that's significantly more defense than Major Protection, and will presumably stack with it.Nerftheforums wrote: »The skill will certainly be more boring, but have you ever tried to play against wings with a ranged build? Let me tell you, if the dk has half a working brain, it's impossible. Literally. You are a parse dummy and nothing more (especially magnbs).
Wings will definitely not be useless, 50% damage mitigation is huge, they will simply allow you to play against them. And don't forget that you will have an actual 6s uptime and not only 4 projectiles.
Betty_Booms wrote: »Huh, that sounds like it'll still be fairly overpowered against ranged builds. I mean I guess you won't blow yourself up or CC yourself anymore, but unless the cost is getting a huge increase, 50% damage mitigation (on top of other sources of mitigation) against all projectiles is massive...that's significantly more defense than Major Protection, and will presumably stack with it.Nerftheforums wrote: »The skill will certainly be more boring, but have you ever tried to play against wings with a ranged build? Let me tell you, if the dk has half a working brain, it's impossible. Literally. You are a parse dummy and nothing more (especially magnbs).
Wings will definitely not be useless, 50% damage mitigation is huge, they will simply allow you to play against them. And don't forget that you will have an actual 6s uptime and not only 4 projectiles.
This...whining DKs dissapointed they cant hit a button and watch people frag themselves to death...may actually have to duel and think.... but dont worry. 50% damage reduction for 6 full seconds and they still have fossilize...I wonder who will run out of resources first.....
Lol at magdks "bUt chAIn iS bUgGEd" it is a gap close with frigging major expedition and your class have a snare immunity with wings. It works like every other gap close, know how many times I've hit a no cast lotus fan or pop shadow image to get "invalid location"?
Magdks....
Kidgangster101 wrote: »The devs let the wings stay ridiculously powerful for so long, magDKs feel pretty much entitled to being permanently immune to all ranged damage.
Not only immune, but we all deserve to get it back in the face.
Good job there ZOS. You should have fixed this when you finally buffed DK heals.
50 percent reduction for 6 seconds with no cap is overwhelmingly strong. I don't think half the people angry about it have done the math.
Yeah do the math 100% ranged protection against a class that has no good speed buff or gap closer isn't as good as 50% dmg reduction for a class that has no good speed buff or gap closer.
What your really saying is it is good for us to walk to you at turtles pace while you pelt us for 50% dmg.... And with how high damage is in pvp that's fair? We are your personal target dummy? Lol
If I run at you I waste stamina for you to just CC me and kill. If I try to leave you alone you just follow me keeping yourself the max range possible.
Or better yet any range user could maybe not just use a bow and actually fight us with their rediculious damage output classes have now lol. The counter to wings again exists just like the counter to "cloak" exists. I really really really hope they Nerf cloak my tears will be all over this forum because cloak is so much more busted then wings will ever be. You can see we casted it and just leave us alone or change your fight style or cc us and burst us it's not hard. But a cloak user you never see coming and can kill you before you know they are there. 🤔🤔🤔🤔🤔
No, you'll have to use things like chains, that's in your bloody class kit ffs.
.
Sanguinor2 wrote: »Every Magicka class that isn't a Sorcerer lacks mobility options - that's not a purely Mag DK issue. But, that lack of mobility is no more a valid justification for the current incarnation of Wings than it is the current incarnation of my Magicka Warden's Shimmering Shield; both are overpowered and need changes.
I don't think anyone with an ounce of objectivity is really against the concept of Magicka DKs having some active defensive abilities to use when closing the distance to their target. The issue comes about because of just how strong the ability is, and how it's not only used when closing the distance. You can sit on top of another Magicka build "spamming" your Wings, while keeping them perma-snared, wrecking their Stamina with Petrify, and potentially using Talons as well (try fighting a decent Mag DK as a Magicka Warden that isn't running an AOE proc set cheese build, it's an incredibly lopsided fight).
If most of the concern from Mag DK players legitimately centers around closing the distance, surely it would be better to offer more mobility options, and/or change Wings so that it's actually good for that purpose, rather than being a straight up hardcounter vs many other Magicka setups (not just Magblades). Maybe something like:
1) Add a major expedition buff and/or cost reduction for Sprint.
2) Leave the snare/root immunity and reflect in place, perhaps even with a larger number of charges and longer duration.
3) Drastically increase the cost.
Something like that could help with closing the distance (without having to use either morph of Chains), while still giving some benefit when trying to escape. However, it would no longer be something that you could spam while sitting on top of another immobile Magicka build in order to prevent them from fighting back.
Ignoring the fact that all the ranged People wanting balance dont complain About cloak which is Minimum as strong as wings in negating Damage (not only ranged but also dots and anything targeted) but only About wings and very few About shimmering, a potential solution that others have talked About multiple times would be to give wings a range at which they dont reflect projectiles anymore so that all builds have the choice of either Fighting the dk head on with their usual abilities or trying to kill them from range but having to deal with the reflect.
Its a solution I like much more than getting rid of one of the few pieces of class identitiy left on dks. Old Inferno gone, Old Cinderstorm gone, Old molten armaments gone I really dont want wings added to that list.
Was posting about range of wings above and personally think it would be much better approach. Why people don't complain as much about cloak is because there are multiple counters to it. In other words you can do something to kill cloaking NB without complete overhaul of your build (for me all I need are detection potions), while to kill a mDK you need to build for it.
Lol at magdks "bUt chAIn iS bUgGEd" it is a gap close with frigging major expedition and your class have a snare immunity with wings. It works like every other gap close, know how many times I've hit a no cast lotus fan or pop shadow image to get "invalid location"?
Magdks....
Lol at magdks "bUt chAIn iS bUgGEd" it is a gap close with frigging major expedition and your class have a snare immunity with wings. It works like every other gap close, know how many times I've hit a no cast lotus fan or pop shadow image to get "invalid location"?
Magdks....
Lol at magdks "bUt chAIn iS bUgGEd" it is a gap close with frigging major expedition and your class have a snare immunity with wings. It works like every other gap close, know how many times I've hit a no cast lotus fan or pop shadow image to get "invalid location"?
Magdks....
Betty_Booms wrote: »Lazy DK mentality. Rather sit there and spam a "skill". Maybe do what the rest of us do and lay down some aoe or use detect pots to find the nb...they actually have a good range. Oh and dont dk chains go through dodge?....as does fossillise?
Im sorry... i just loled so hard at you justifying wings by saying we just shouldnt attack...
I mean come on...
FYI nbs are a pretty weak class in BGs...
Kidgangster101 wrote: »Sanguinor2 wrote: »Every Magicka class that isn't a Sorcerer lacks mobility options - that's not a purely Mag DK issue. But, that lack of mobility is no more a valid justification for the current incarnation of Wings than it is the current incarnation of my Magicka Warden's Shimmering Shield; both are overpowered and need changes.
I don't think anyone with an ounce of objectivity is really against the concept of Magicka DKs having some active defensive abilities to use when closing the distance to their target. The issue comes about because of just how strong the ability is, and how it's not only used when closing the distance. You can sit on top of another Magicka build "spamming" your Wings, while keeping them perma-snared, wrecking their Stamina with Petrify, and potentially using Talons as well (try fighting a decent Mag DK as a Magicka Warden that isn't running an AOE proc set cheese build, it's an incredibly lopsided fight).
If most of the concern from Mag DK players legitimately centers around closing the distance, surely it would be better to offer more mobility options, and/or change Wings so that it's actually good for that purpose, rather than being a straight up hardcounter vs many other Magicka setups (not just Magblades). Maybe something like:
1) Add a major expedition buff and/or cost reduction for Sprint.
2) Leave the snare/root immunity and reflect in place, perhaps even with a larger number of charges and longer duration.
3) Drastically increase the cost.
Something like that could help with closing the distance (without having to use either morph of Chains), while still giving some benefit when trying to escape. However, it would no longer be something that you could spam while sitting on top of another immobile Magicka build in order to prevent them from fighting back.
Ignoring the fact that all the ranged People wanting balance dont complain About cloak which is Minimum as strong as wings in negating Damage (not only ranged but also dots and anything targeted) but only About wings and very few About shimmering, a potential solution that others have talked About multiple times would be to give wings a range at which they dont reflect projectiles anymore so that all builds have the choice of either Fighting the dk head on with their usual abilities or trying to kill them from range but having to deal with the reflect.
Its a solution I like much more than getting rid of one of the few pieces of class identitiy left on dks. Old Inferno gone, Old Cinderstorm gone, Old molten armaments gone I really dont want wings added to that list.
Was posting about range of wings above and personally think it would be much better approach. Why people don't complain as much about cloak is because there are multiple counters to it. In other words you can do something to kill cloaking NB without complete overhaul of your build (for me all I need are detection potions), while to kill a mDK you need to build for it.
Glad your detect pot works perfectly fine while your using "ranged" attacks on a NB cloaking to avoid 100% damage.........
Even though a detect potion needs you to be very close to the NB using cloak
Kidgangster101 wrote: »Sanguinor2 wrote: »Every Magicka class that isn't a Sorcerer lacks mobility options - that's not a purely Mag DK issue. But, that lack of mobility is no more a valid justification for the current incarnation of Wings than it is the current incarnation of my Magicka Warden's Shimmering Shield; both are overpowered and need changes.
I don't think anyone with an ounce of objectivity is really against the concept of Magicka DKs having some active defensive abilities to use when closing the distance to their target. The issue comes about because of just how strong the ability is, and how it's not only used when closing the distance. You can sit on top of another Magicka build "spamming" your Wings, while keeping them perma-snared, wrecking their Stamina with Petrify, and potentially using Talons as well (try fighting a decent Mag DK as a Magicka Warden that isn't running an AOE proc set cheese build, it's an incredibly lopsided fight).
If most of the concern from Mag DK players legitimately centers around closing the distance, surely it would be better to offer more mobility options, and/or change Wings so that it's actually good for that purpose, rather than being a straight up hardcounter vs many other Magicka setups (not just Magblades). Maybe something like:
1) Add a major expedition buff and/or cost reduction for Sprint.
2) Leave the snare/root immunity and reflect in place, perhaps even with a larger number of charges and longer duration.
3) Drastically increase the cost.
Something like that could help with closing the distance (without having to use either morph of Chains), while still giving some benefit when trying to escape. However, it would no longer be something that you could spam while sitting on top of another immobile Magicka build in order to prevent them from fighting back.
Ignoring the fact that all the ranged People wanting balance dont complain About cloak which is Minimum as strong as wings in negating Damage (not only ranged but also dots and anything targeted) but only About wings and very few About shimmering, a potential solution that others have talked About multiple times would be to give wings a range at which they dont reflect projectiles anymore so that all builds have the choice of either Fighting the dk head on with their usual abilities or trying to kill them from range but having to deal with the reflect.
Its a solution I like much more than getting rid of one of the few pieces of class identitiy left on dks. Old Inferno gone, Old Cinderstorm gone, Old molten armaments gone I really dont want wings added to that list.
Was posting about range of wings above and personally think it would be much better approach. Why people don't complain as much about cloak is because there are multiple counters to it. In other words you can do something to kill cloaking NB without complete overhaul of your build (for me all I need are detection potions), while to kill a mDK you need to build for it.
Glad your detect pot works perfectly fine while your using "ranged" attacks on a NB cloaking to avoid 100% damage.........
Even though a detect potion needs you to be very close to the NB using cloak
It's not my problem you don't know how to use them. My kill counter shows that most of my victims are... NBs! Further are sorcs, templars aaand then DKs followed only by wardens. My point is if your statement about counters to cloak would be true, NBs would be the least killed class but somehow it's opposite. Counters to cloak are working perfectly fine, all you need to do is to learn how and most important WHEN to use them, that's simple l2p issue.
Ok let's make a deal. Wings stay as they are right now, but we implement potion that disables them for 15s with same range as detection potion. Sounds fair to you?
Edit:
Oh and to make it fair. You will be able still to cast wings to waste resources and whenever I hit you, your wings goes down, same as cloak, just to make sure my team mates won't have to use same potion.
Kidgangster101 wrote: »Kidgangster101 wrote: »Sanguinor2 wrote: »Every Magicka class that isn't a Sorcerer lacks mobility options - that's not a purely Mag DK issue. But, that lack of mobility is no more a valid justification for the current incarnation of Wings than it is the current incarnation of my Magicka Warden's Shimmering Shield; both are overpowered and need changes.
I don't think anyone with an ounce of objectivity is really against the concept of Magicka DKs having some active defensive abilities to use when closing the distance to their target. The issue comes about because of just how strong the ability is, and how it's not only used when closing the distance. You can sit on top of another Magicka build "spamming" your Wings, while keeping them perma-snared, wrecking their Stamina with Petrify, and potentially using Talons as well (try fighting a decent Mag DK as a Magicka Warden that isn't running an AOE proc set cheese build, it's an incredibly lopsided fight).
If most of the concern from Mag DK players legitimately centers around closing the distance, surely it would be better to offer more mobility options, and/or change Wings so that it's actually good for that purpose, rather than being a straight up hardcounter vs many other Magicka setups (not just Magblades). Maybe something like:
1) Add a major expedition buff and/or cost reduction for Sprint.
2) Leave the snare/root immunity and reflect in place, perhaps even with a larger number of charges and longer duration.
3) Drastically increase the cost.
Something like that could help with closing the distance (without having to use either morph of Chains), while still giving some benefit when trying to escape. However, it would no longer be something that you could spam while sitting on top of another immobile Magicka build in order to prevent them from fighting back.
Ignoring the fact that all the ranged People wanting balance dont complain About cloak which is Minimum as strong as wings in negating Damage (not only ranged but also dots and anything targeted) but only About wings and very few About shimmering, a potential solution that others have talked About multiple times would be to give wings a range at which they dont reflect projectiles anymore so that all builds have the choice of either Fighting the dk head on with their usual abilities or trying to kill them from range but having to deal with the reflect.
Its a solution I like much more than getting rid of one of the few pieces of class identitiy left on dks. Old Inferno gone, Old Cinderstorm gone, Old molten armaments gone I really dont want wings added to that list.
Was posting about range of wings above and personally think it would be much better approach. Why people don't complain as much about cloak is because there are multiple counters to it. In other words you can do something to kill cloaking NB without complete overhaul of your build (for me all I need are detection potions), while to kill a mDK you need to build for it.
Glad your detect pot works perfectly fine while your using "ranged" attacks on a NB cloaking to avoid 100% damage.........
Even though a detect potion needs you to be very close to the NB using cloak
It's not my problem you don't know how to use them. My kill counter shows that most of my victims are... NBs! Further are sorcs, templars aaand then DKs followed only by wardens. My point is if your statement about counters to cloak would be true, NBs would be the least killed class but somehow it's opposite. Counters to cloak are working perfectly fine, all you need to do is to learn how and most important WHEN to use them, that's simple l2p issue.
Ok let's make a deal. Wings stay as they are right now, but we implement potion that disables them for 15s with same range as detection potion. Sounds fair to you?
Edit:
Oh and to make it fair. You will be able still to cast wings to waste resources and whenever I hit you, your wings goes down, same as cloak, just to make sure my team mates won't have to use same potion.
No it's called there are so many nbs because of the gank factor. But because there are so many that means there are a lot of bad nbs that just spam snipe from a distance. I have seen great nbs that fold you in seconds and don't use cloak to run away but instead use it to go on the offensive. There are too many bad ones that complain about wings and don't know how to actually play their perfectly fine class that can go invis lol
Btw me and my wife play our NB we can escape full zergs no problem in cyrodil and in bgs. Nbs are not terrible in bgs a good NB player can go 18+ kills with very little deaths and massive damage. I'm sorry that you get to kill the squishy bad ones but a good one will fold you my friend.
Kidgangster101 wrote: »Kidgangster101 wrote: »Knootewoot wrote: »Wings+block.... won't that then be 125% damage reduction for projectiles?
I think we need to know the full list of changes before we can know if it is to much of a nerf or not.
True but I bet anything NB doesn't lose cloak because so if they don't lose their ability to gank undetected why should we lose our only thing to help against ranged users especially if we don't get mobility. Catching people as a dk is already hard.
You literally have a gap closer that also increases your movement speed.
What gap closer is this? Lol my ultimate leap? Chain isn't a good gap closer and is a very situational move to use.
Yes, empowering chains. And what do you mean by "situational"? It works like any other gap closer, except yours grans major expedition for 4 seconds.
Let's also not forget that reflective plate removes snares, which helps your mobility even more.
Yes, DKs were once stunted in terms of mobility, but now magblades are worse off.
This is funny because these are all things that NB mains say literally all the time on the forums.If DK’s were nightblades..
Shade isn’t a viable solution because it’s broke,
Concealed isn’t a viable solution because it’s weak in comparison to other class spammables
Cloak isn’t a viable solution because it’s too easily countered,
Why are you trying to ruin our class defining skills?!? Just delete the class!
Kidgangster101 wrote: »Kidgangster101 wrote: »Sanguinor2 wrote: »Every Magicka class that isn't a Sorcerer lacks mobility options - that's not a purely Mag DK issue. But, that lack of mobility is no more a valid justification for the current incarnation of Wings than it is the current incarnation of my Magicka Warden's Shimmering Shield; both are overpowered and need changes.
I don't think anyone with an ounce of objectivity is really against the concept of Magicka DKs having some active defensive abilities to use when closing the distance to their target. The issue comes about because of just how strong the ability is, and how it's not only used when closing the distance. You can sit on top of another Magicka build "spamming" your Wings, while keeping them perma-snared, wrecking their Stamina with Petrify, and potentially using Talons as well (try fighting a decent Mag DK as a Magicka Warden that isn't running an AOE proc set cheese build, it's an incredibly lopsided fight).
If most of the concern from Mag DK players legitimately centers around closing the distance, surely it would be better to offer more mobility options, and/or change Wings so that it's actually good for that purpose, rather than being a straight up hardcounter vs many other Magicka setups (not just Magblades). Maybe something like:
1) Add a major expedition buff and/or cost reduction for Sprint.
2) Leave the snare/root immunity and reflect in place, perhaps even with a larger number of charges and longer duration.
3) Drastically increase the cost.
Something like that could help with closing the distance (without having to use either morph of Chains), while still giving some benefit when trying to escape. However, it would no longer be something that you could spam while sitting on top of another immobile Magicka build in order to prevent them from fighting back.
Ignoring the fact that all the ranged People wanting balance dont complain About cloak which is Minimum as strong as wings in negating Damage (not only ranged but also dots and anything targeted) but only About wings and very few About shimmering, a potential solution that others have talked About multiple times would be to give wings a range at which they dont reflect projectiles anymore so that all builds have the choice of either Fighting the dk head on with their usual abilities or trying to kill them from range but having to deal with the reflect.
Its a solution I like much more than getting rid of one of the few pieces of class identitiy left on dks. Old Inferno gone, Old Cinderstorm gone, Old molten armaments gone I really dont want wings added to that list.
Was posting about range of wings above and personally think it would be much better approach. Why people don't complain as much about cloak is because there are multiple counters to it. In other words you can do something to kill cloaking NB without complete overhaul of your build (for me all I need are detection potions), while to kill a mDK you need to build for it.
Glad your detect pot works perfectly fine while your using "ranged" attacks on a NB cloaking to avoid 100% damage.........
Even though a detect potion needs you to be very close to the NB using cloak
It's not my problem you don't know how to use them. My kill counter shows that most of my victims are... NBs! Further are sorcs, templars aaand then DKs followed only by wardens. My point is if your statement about counters to cloak would be true, NBs would be the least killed class but somehow it's opposite. Counters to cloak are working perfectly fine, all you need to do is to learn how and most important WHEN to use them, that's simple l2p issue.
Ok let's make a deal. Wings stay as they are right now, but we implement potion that disables them for 15s with same range as detection potion. Sounds fair to you?
Edit:
Oh and to make it fair. You will be able still to cast wings to waste resources and whenever I hit you, your wings goes down, same as cloak, just to make sure my team mates won't have to use same potion.
No it's called there are so many nbs because of the gank factor. But because there are so many that means there are a lot of bad nbs that just spam snipe from a distance. I have seen great nbs that fold you in seconds and don't use cloak to run away but instead use it to go on the offensive. There are too many bad ones that complain about wings and don't know how to actually play their perfectly fine class that can go invis lol
Btw me and my wife play our NB we can escape full zergs no problem in cyrodil and in bgs. Nbs are not terrible in bgs a good NB player can go 18+ kills with very little deaths and massive damage. I'm sorry that you get to kill the squishy bad ones but a good one will fold you my friend.
your last comment smh.. so can any other class, the player just has to be good..oh you can use an invis pot if you want but where is my pot for wings?
This is funny because these are all things that NB mains say literally all the time on the forums.If DK’s were nightblades..
Shade isn’t a viable solution because it’s broke,
Concealed isn’t a viable solution because it’s weak in comparison to other class spammables
Cloak isn’t a viable solution because it’s too easily countered,
Why are you trying to ruin our class defining skills?!? Just delete the class!
You do realize this thread is about DKs being nerfed, right? Magblades spent the past few months just crying nonstop on the forums about the nerfs (for good reason, I must add) but DK mains are not allowed to complain about one of the class defining skills being nerfed because "at least they got snare immnity"? Like.. what?This is funny because these are all things that NB mains say literally all the time on the forums.If DK’s were nightblades..
Shade isn’t a viable solution because it’s broke,
Concealed isn’t a viable solution because it’s weak in comparison to other class spammables
Cloak isn’t a viable solution because it’s too easily countered,
Why are you trying to ruin our class defining skills?!? Just delete the class!
You’re right, but for some reason the DK voice seems louder to ZOS, at least they’ve got snare immunity now.
When was the last patch magblade was given a direct buff?
(& don’t even mention that terrible idea to lose health & gain mending... which everyone gets from a resto heavy attack)
You do realize this thread is about DKs being nerfed, right? Magblades spent the past few months just crying nonstop on the forums about the nerfs (for good reason, I must add) but DK mains are not allowed to complain about one of the class defining skills being nerfed because "at least they got snare immnity"? Like.. what?This is funny because these are all things that NB mains say literally all the time on the forums.If DK’s were nightblades..
Shade isn’t a viable solution because it’s broke,
Concealed isn’t a viable solution because it’s weak in comparison to other class spammables
Cloak isn’t a viable solution because it’s too easily countered,
Why are you trying to ruin our class defining skills?!? Just delete the class!
You’re right, but for some reason the DK voice seems louder to ZOS, at least they’ve got snare immunity now.
When was the last patch magblade was given a direct buff?
(& don’t even mention that terrible idea to lose health & gain mending... which everyone gets from a resto heavy attack)
Leave it to forumblades to turn a RIP wings thread into a "being a nightblade is so hard" QQ thread
Savos_Saren wrote: »Kidgangster101 wrote: »Knootewoot wrote: »Wings+block.... won't that then be 125% damage reduction for projectiles?
I think we need to know the full list of changes before we can know if it is to much of a nerf or not.
True but I bet anything NB doesn't lose cloak because so if they don't lose their ability to gank undetected why should we lose our only thing to help against ranged users especially if we don't get mobility. Catching people as a dk is already hard.
You literally have a gap closer that also increases your movement speed.
For those of you that think out gap closer (22m range) will help us get to a target that can hit us from 28m- you probably missed the math somewhere.
Oh! And let’s not forget that DKs can be pewpewed from a wall or rock within 28m... and chains won’t pull us too you. “Target is too high/low.”
Oh- and that major expetition is useless if you can hit anyone with your chains.
Sounds like ranged builds are at a clear advantage.
It's totally not unreasonable to tell a melee build to use force pulse, therefore just use force pulse. Everyone has to make sacrifices.
Sanguinor2 wrote: »
Kidgangster101 wrote: »Knootewoot wrote: »Wings+block.... won't that then be 125% damage reduction for projectiles?
I think we need to know the full list of changes before we can know if it is to much of a nerf or not.
True but I bet anything NB doesn't lose cloak because so if they don't lose their ability to gank undetected why should we lose our only thing to help against ranged users especially if we don't get mobility. Catching people as a dk is already hard.
Kidgangster101 wrote: »Let's talk about that increased movement speed. So if I'm trying to run you mean I need to use a move to pull someone close to me to get a speed buff?Sanguinor2 wrote: »
You literally have a gap closer that also increases your movement speed.
And you have multiple class abilities that ignore wings and can endlessly kite Evil wing Spammers. Just because something exists in the class skill tree doesnt mean its good and/or People have bar space for it.
I have started using chains to lock down healers that are far away or other ranged Targets for smallscale pvp and let me tell you dropping stuff like engulfing or ele drain for it feels really really bad.
Not to Mention that chains still sometimes dont work depending on altitude of the target and sometimes just doesnt pull you to them when your target dodges or cloaks despite chains being "undodgeable".
I know finding space on your bar is hard for a mdk, and it is for some other classes too. I'm simply saying that you have options for mobility, so complaining that you have none is simply untrue. If you want more sustain and damage, then you forgo some mobility, if you want mobility then you lose out on some damage or sustain. It's just the way this game works - you can't have your cake and eat it too.
And yes, I'm aware chains is buggy. That doesn't mean it's a bad skill, it just needs to be fixed.
Kidgangster101 wrote: »It makes us get pulled to the enemy or pull them to us for a speed buff. If we do not meet one of those conditions we don't get a speed buff. If we do try to run away also why do we want the enemy to get near us? Logic.........Lol at magdks "bUt chAIn iS bUgGEd" it is a gap close with frigging major expedition and your class have a snare immunity with wings. It works like every other gap close, know how many times I've hit a no cast lotus fan or pop shadow image to get "invalid location"?
Magdks....