Sanguinor2 wrote: »
You literally have a gap closer that also increases your movement speed.
And you have multiple class abilities that ignore wings and can endlessly kite Evil wing Spammers. Just because something exists in the class skill tree doesnt mean its good and/or People have bar space for it.
I have started using chains to lock down healers that are far away or other ranged Targets for smallscale pvp and let me tell you dropping stuff like engulfing or ele drain for it feels really really bad.
Not to Mention that chains still sometimes dont work depending on altitude of the target and sometimes just doesnt pull you to them when your target dodges or cloaks despite chains being "undodgeable".
I know finding space on your bar is hard for a mdk, and it is for some other classes too. I'm simply saying that you have options for mobility, so complaining that you have none is simply untrue. If you want more sustain and damage, then you forgo some mobility, if you want mobility then you lose out on some damage or sustain. It's just the way this game works - you can't have your cake and eat it too.
And yes, I'm aware chains is buggy. That doesn't mean it's a bad skill, it just needs to be fixed.
Huh, that sounds like it'll still be fairly overpowered against ranged builds. I mean I guess you won't blow yourself up or CC yourself anymore, but unless the cost is getting a huge increase, 50% damage mitigation (on top of other sources of mitigation) against all projectiles is massive...that's significantly more defense than Major Protection, and will presumably stack with it.Nerftheforums wrote: »The skill will certainly be more boring, but have you ever tried to play against wings with a ranged build? Let me tell you, if the dk has half a working brain, it's impossible. Literally. You are a parse dummy and nothing more (especially magnbs).
Wings will definitely not be useless, 50% damage mitigation is huge, they will simply allow you to play against them. And don't forget that you will have an actual 6s uptime and not only 4 projectiles.
Nerftheforums wrote: »The skill will certainly be more boring, but have you ever tried to play against wings with a ranged build?
Huh, that sounds like it'll still be fairly overpowered against ranged builds. I mean I guess you won't blow yourself up or CC yourself anymore, but unless the cost is getting a huge increase, 50% damage mitigation (on top of other sources of mitigation) against all projectiles is massive...that's significantly more defense than Major Protection, and will presumably stack with it.Nerftheforums wrote: »The skill will certainly be more boring, but have you ever tried to play against wings with a ranged build? Let me tell you, if the dk has half a working brain, it's impossible. Literally. You are a parse dummy and nothing more (especially magnbs).
Wings will definitely not be useless, 50% damage mitigation is huge, they will simply allow you to play against them. And don't forget that you will have an actual 6s uptime and not only 4 projectiles.
Chilly-McFreeze wrote: »Kidgangster101 wrote: »Knootewoot wrote: »Wings+block.... won't that then be 125% damage reduction for projectiles?
I think we need to know the full list of changes before we can know if it is to much of a nerf or not.
True but I bet anything NB doesn't lose cloak because so if they don't lose their ability to gank undetected why should we lose our only thing to help against ranged users especially if we don't get mobility. Catching people as a dk is already hard.
Well, if they put a bit of work in Grip/Chains people might start to not ignore this skill.
You know how much people love using silver leash in PvP?
Nerftheforums wrote: »The skill will certainly be more boring, but have you ever tried to play against wings with a ranged build? Let me tell you, if the dk has half a working brain, it's impossible. Literally. You are a parse dummy and nothing more (especially magnbs).
Wings will definitely not be useless, 50% damage mitigation is huge, they will simply allow you to play against them. And don't forget that you will have an actual 6s uptime and not only 4 projectiles.
Sanguinor2 wrote: »
Nerftheforums wrote: »Huh, that sounds like it'll still be fairly overpowered against ranged builds. I mean I guess you won't blow yourself up or CC yourself anymore, but unless the cost is getting a huge increase, 50% damage mitigation (on top of other sources of mitigation) against all projectiles is massive...that's significantly more defense than Major Protection, and will presumably stack with it.Nerftheforums wrote: »The skill will certainly be more boring, but have you ever tried to play against wings with a ranged build? Let me tell you, if the dk has half a working brain, it's impossible. Literally. You are a parse dummy and nothing more (especially magnbs).
Wings will definitely not be useless, 50% damage mitigation is huge, they will simply allow you to play against them. And don't forget that you will have an actual 6s uptime and not only 4 projectiles.
Yep, precisely, and this is why all this whining makes no sense to me. And inb4 "gnegnegne but cloak/shimmering/Shields", 2 of these 3 have actual counterplay. You can pull someone out of cloak in hundred of ways, and Shields take all sort of damage, normally mitigated. Wings? 0 counterplay except spamming light attacks and taking 2/3k damage from them yourself. In the magnb case, your heals and damage are entirely set to 0. In magsorc case, you simply can't kill a competent wing dk.
People complain about wings not being fun anymore but forget to look and all those ranged classes who never had fun against dks.
Taste the dk tears LOL. Welcome to the nerf train ALL ABOARD!
Nerftheforums wrote: »The skill will certainly be more boring, but have you ever tried to play against wings with a ranged build? Let me tell you, if the dk has half a working brain, it's impossible. Literally. You are a parse dummy and nothing more (especially magnbs).
Wings will definitely not be useless, 50% damage mitigation is huge, they will simply allow you to play against them. And don't forget that you will have an actual 6s uptime and not only 4 projectiles.
Kidgangster101 wrote: »Sanguinor2 wrote: »
You literally have a gap closer that also increases your movement speed.
And you have multiple class abilities that ignore wings and can endlessly kite Evil wing Spammers. Just because something exists in the class skill tree doesnt mean its good and/or People have bar space for it.
I have started using chains to lock down healers that are far away or other ranged Targets for smallscale pvp and let me tell you dropping stuff like engulfing or ele drain for it feels really really bad.
Not to Mention that chains still sometimes dont work depending on altitude of the target and sometimes just doesnt pull you to them when your target dodges or cloaks despite chains being "undodgeable".
I know finding space on your bar is hard for a mdk, and it is for some other classes too. I'm simply saying that you have options for mobility, so complaining that you have none is simply untrue. If you want more sustain and damage, then you forgo some mobility, if you want mobility then you lose out on some damage or sustain. It's just the way this game works - you can't have your cake and eat it too.
And yes, I'm aware chains is buggy. That doesn't mean it's a bad skill, it just needs to be fixed.
Chains Grant cc immunity so if I pull in they can still escape. It works great in big group play where my group will pounce the person but if I'm alone the person now knows I can't cc then and starts to go ham maybe cc me. And this move is no different then silver leash.
Let's talk about that increased movement speed. So if I'm trying to run you mean I need to use a move to pull someone close to me to get a speed buff? Lol sorcs and major expedition and stread, NB can escape through cloak, warden gas bird of prey, so yeah we lack mobility.
Another thing that makes chains situational is the fact that along with our wing Nerf all those NB spamming snipe from 28m away can watch us move to them as they keep walking back as we try to close the gap because chains isn't 28m. So now I'm taking huge damage and will be almost dead by the time I get him in chain range, but my movement speed from chains was so good and worth me slotting right?
Sanguinor2 wrote: »Taste the dk tears LOL. Welcome to the nerf train ALL ABOARD!
Wanna know something funny? There is way more nbs crying over loosing an 8% dmg buff ,which you can get from sets and skills, that actually isnt an 8% dmg buff because off how this games calculations work than there is dks crying about loosing one of their last class defining skills.
thankyourat wrote: »Sanguinor2 wrote: »Taste the dk tears LOL. Welcome to the nerf train ALL ABOARD!
Wanna know something funny? There is way more nbs crying over loosing an 8% dmg buff ,which you can get from sets and skills, that actually isnt an 8% dmg buff because off how this games calculations work than there is dks crying about loosing one of their last class defining skills.
I believe that's because mag dk is a really good class and magblade is really bad. When you nerf a bad class there will usually be a lot of complaining
Sanguinor2 wrote: »Taste the dk tears LOL. Welcome to the nerf train ALL ABOARD!
Wanna know something funny? There is way more nbs crying over loosing an 8% dmg buff ,which you can get from sets and skills, that actually isnt an 8% dmg buff because off how this games calculations work than there is dks crying about loosing one of their last class defining skills.
juhislihis19 wrote: »Kidgangster101 wrote: »Knootewoot wrote: »Wings+block.... won't that then be 125% damage reduction for projectiles?
I think we need to know the full list of changes before we can know if it is to much of a nerf or not.
True but I bet anything NB doesn't lose cloak because so if they don't lose their ability to gank undetected why should we lose our only thing to help against ranged users especially if we don't get mobility. Catching people as a dk is already hard.
You literally have a gap closer that also increases your movement speed.
The chain skill is useless when Silver Leash's around. It does the same thing with decent damage, more weapon damage and instead of Expedition, they reduce enemy movement. Oh and it also stuns.
So yeah, chains do exist but it's a terrible skill around and no one in their right mind would pick it ahead of Silver. Kind of like DK's have Major Endurance available, but it's hidden inside a terrible heal no one uses in PVP.
Knootewoot wrote: »Wings+block.... won't that then be 125% damage reduction for projectiles?
I think we need to know the full list of changes before we can know if it is to much of a nerf or not.
Chilly-McFreeze wrote: »Depends on the rest of the balance changes. Beside that, it's always difficult to balance such situational "all or nothing " Skills like Wings or cloak. Just wondering if they will change shimmering as well.
Nerftheforums wrote: »The skill will certainly be more boring, but have you ever tried to play against wings with a ranged build? Let me tell you, if the dk has half a working brain, it's impossible. Literally. You are a parse dummy and nothing more (especially magnbs).
Wings will definitely not be useless, 50% damage mitigation is huge, they will simply allow you to play against them. And don't forget that you will have an actual 6s uptime and not only 4 projectiles.