MyNameIsElias wrote: »You dont get any combat advantage over others for purchasing it, you only pay for convenience.
Hippie4927 wrote: »MyNameIsElias wrote: »You dont get any combat advantage over others for purchasing it, you only pay for convenience.
I disagree with not having any combat advantage. Suppose I take a low level to the 'under 50 campaign' in Cyrodiil and I haven't bought the shards/skillpoints in the crown store but others have purchased them. They will have more skills unlocked and leveled than I will which gives them a combat advantage.
I think this is a bad idea plus it takes a lot of the adventuring/discovering out of the game for the alts.
Facefister wrote: »I am telling you that you didn't present a single fact why "the chest at the start" is worse than instant Skyshards. Infact, they're both on the same spectrum and when ZoS is implementing those instant Skyshards they should also consider the chest unlock.Facefister wrote: »And you still have to vet-clear that dungeon. Maybe I need those IC skyshards? Your argument of "not a test of skill" falls flat when I need those IC skyshard.
So go get them? I don't know what you're saying - if you feel you need them, just walk over and F on it.
I didn't realize the skill points (or werewolf, or vampire, or whatever) available in the crown store have some magical properties that don't come with the one's you get by playing the game. Huh. They must've left that out of the announcement.
Again:
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
who might otherwise need to spend time progressing in order to unlock said items
who might otherwise need to spend time progressing in order to unlock said items
who might otherwise need to spend time progressing in order to unlock said items
That is a very standard definition of PtW and it specifically states that whether or not something can be gained in-game is not a determining factor of if something is PtW or not.
The one and only qualifying factor is if it gives the player an advantage, and free Skill Points, no matter how small of an advantage is most certainly still an advantage.
MLGProPlayer wrote: »Hippie4927 wrote: »MyNameIsElias wrote: »You dont get any combat advantage over others for purchasing it, you only pay for convenience.
I disagree with not having any combat advantage. Suppose I take a low level to the 'under 50 campaign' in Cyrodiil and I haven't bought the shards/skillpoints in the crown store but others have purchased them. They will have more skills unlocked and leveled than I will which gives them a combat advantage.
I think this is a bad idea plus it takes a lot of the adventuring/discovering out of the game for the alts.
But if you then took 5-10 hours to run around all the zone maps collecting skyshards, you would have the same amount of SP as them.
@firedrgn from a press event. I have a link in the OP now to more information from that event.Where did this info come from would like to read up .. thanks
Hippie4927 wrote: »MyNameIsElias wrote: »You dont get any combat advantage over others for purchasing it, you only pay for convenience.
I disagree with not having any combat advantage. Suppose I take a low level to the 'under 50 campaign' in Cyrodiil and I haven't bought the shards/skillpoints in the crown store but others have purchased them. They will have more skills unlocked and leveled than I will which gives them a combat advantage.
I think this is a bad idea plus it takes a lot of the adventuring/discovering out of the game for the alts.
MLGProPlayer wrote: »Hippie4927 wrote: »MyNameIsElias wrote: »You dont get any combat advantage over others for purchasing it, you only pay for convenience.
I disagree with not having any combat advantage. Suppose I take a low level to the 'under 50 campaign' in Cyrodiil and I haven't bought the shards/skillpoints in the crown store but others have purchased them. They will have more skills unlocked and leveled than I will which gives them a combat advantage.
I think this is a bad idea plus it takes a lot of the adventuring/discovering out of the game for the alts.
But if you then took 5-10 hours to run around all the zone maps collecting skyshards, you would have the same amount of SP as them.
I didn't realize the skill points (or werewolf, or vampire, or whatever) available in the crown store have some magical properties that don't come with the one's you get by playing the game. Huh. They must've left that out of the announcement.
Again:
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
who might otherwise need to spend time progressing in order to unlock said items
who might otherwise need to spend time progressing in order to unlock said items
who might otherwise need to spend time progressing in order to unlock said items
That is a very standard definition of PtW and it specifically states that whether or not something can be gained in-game is not a determining factor of if something is PtW or not.
The one and only qualifying factor is if it gives the player an advantage, and free Skill Points, no matter how small of an advantage is most certainly still an advantage.
Where is the gameplay advantage?
Time is not an advantage, so I still so no argument. The skill points are not free no matter what the player chooses, they both cost something. Time or money. The player get's to choose.
And both end up with identical skill points that do nothing different from each other. So...? Again?
Hippie4927 wrote: »MLGProPlayer wrote: »Hippie4927 wrote: »MyNameIsElias wrote: »You dont get any combat advantage over others for purchasing it, you only pay for convenience.
I disagree with not having any combat advantage. Suppose I take a low level to the 'under 50 campaign' in Cyrodiil and I haven't bought the shards/skillpoints in the crown store but others have purchased them. They will have more skills unlocked and leveled than I will which gives them a combat advantage.
I think this is a bad idea plus it takes a lot of the adventuring/discovering out of the game for the alts.
But if you then took 5-10 hours to run around all the zone maps collecting skyshards, you would have the same amount of SP as them.
Maybe that's not how some of us like to play the game. I don't run around the whole map chasing shards. I collect the shards in each zone as I quest and explore the zone. I don't want to be forced to just run down shards in order to compete.
I didn't realize the skill points (or werewolf, or vampire, or whatever) available in the crown store have some magical properties that don't come with the one's you get by playing the game. Huh. They must've left that out of the announcement.
Again:
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
who might otherwise need to spend time progressing in order to unlock said items
who might otherwise need to spend time progressing in order to unlock said items
who might otherwise need to spend time progressing in order to unlock said items
That is a very standard definition of PtW and it specifically states that whether or not something can be gained in-game is not a determining factor of if something is PtW or not.
The one and only qualifying factor is if it gives the player an advantage, and free Skill Points, no matter how small of an advantage is most certainly still an advantage.
Where is the gameplay advantage?
Time is not an advantage, so I still so no argument. The skill points are not free no matter what the player chooses, they both cost something. Time or money. The player get's to choose.
And both end up with identical skill points that do nothing different from each other. So...? Again?
What about my chest? Items still stay in the game, and you can still grind them. I just save time by it.Not pay to win if you already collected thats zones Skyshards on your main character then I don't see a problem with paying to have those skyshards unlocked or collected on an alt character makes the game more alt friendly which is good for the game.
The only way this P2W is if there literally selling skillpoints or skyshards in the crown store and removed skyshards from the game altogether so you could only buy them this is a pay for convenience item so I'm fine with it
FlyingSwan wrote: »Depends how you define P2W. Many, not all, define it as paying to create/improve items/skills faster than the normal run rate of the game for players who do not pay the premium. As skyshards give skillpoints, this falls into the P2W category for this definition.
What I will say, is not long ago there'd have been no debate on this point; it would have multilaterally been called P2W, but as people become desensitized to P2W in the gaming world as a whole, they are now amending their definition. Basically, none of us want to accept that the hobby we love has become infested with corporate prostitutes.
MLGProPlayer wrote: »FlyingSwan wrote: »Depends how you define P2W. Many, not all, define it as paying to create/improve items/skills faster than the normal run rate of the game for players who do not pay the premium. As skyshards give skillpoints, this falls into the P2W category for this definition.
What I will say, is not long ago there'd have been no debate on this point; it would have multilaterally been called P2W, but as people become desensitized to P2W in the gaming world as a whole, they are now amending their definition. Basically, none of us want to accept that the hobby we love has become infested with corporate prostitutes.
Convenience items have not been considered P2W by the majority of gamers since their inception. This isn't a recent phenomenon.
Time most certainly is an advantage. It's even specifically listed as an advantage in the definition for P2W which you quoted back to me without internalizing. It's that part in bold which I repeated three times again immediately after the full definition.
MLGProPlayer wrote: »FlyingSwan wrote: »Depends how you define P2W. Many, not all, define it as paying to create/improve items/skills faster than the normal run rate of the game for players who do not pay the premium. As skyshards give skillpoints, this falls into the P2W category for this definition.
What I will say, is not long ago there'd have been no debate on this point; it would have multilaterally been called P2W, but as people become desensitized to P2W in the gaming world as a whole, they are now amending their definition. Basically, none of us want to accept that the hobby we love has become infested with corporate prostitutes.
Convenience items have not been considered P2W by the majority of gamers since their inception.
Time most certainly is an advantage. It's even specifically listed as an advantage in the definition for P2W which you quoted back to me without internalizing. It's that part in bold which I repeated three times again immediately after the full definition.
I highly disagree - time is not a gameplay advantage at all. How long someone takes to acquire something has no bearing on how effective that thing is in gameplay.
Are we also going to completely ignore the fact that the gathering of the money itself takes time?
Facefister wrote: »Time most certainly is an advantage. It's even specifically listed as an advantage in the definition for P2W which you quoted back to me without internalizing. It's that part in bold which I repeated three times again immediately after the full definition.
I highly disagree - time is not a gameplay advantage at all. How long someone takes to acquire something has no bearing on how effective that thing is in gameplay.
Are we also going to completely ignore the fact that the gathering of the money itself takes time?
Why even bother trying vHoF for the skin then? Just pay crowns and get it.
MakeMeUhSamich wrote: »Holy Donut Holes, Batman. Just add a bloody Class Change Token already and be done with it.
MakeMeUhSamich wrote: »Holy Donut Holes, Batman. Just add a bloody Class Change Token already and be done with it.
Lol! I think this is really the secret heart of things.
It appears most people aren't deciding their stance based off of the strict definition of what is P2W. Many are picking their stance off of wanting the convivence, then erroneously justifying their positions.
Many, many want those Class Change Tokens. They were told "no" by ZOS who does not wish to implement them.
Then those many hear about a possible future feature where they can simply and permanently unlock Skill Points for all of their alts. I'm sure more than a few instantly realized the potential in this... by buying enough of those, they'll never need those Class Change Tokens. They'll be able to buy enough skill points to be able to delete characters and create new ones on whim without the need to ever farm skill points again. While I'm sure many would love such a thing, and it is exactly the end point of where allowing the permanent purchase of Skill Points would end, I'm equally sure it would not be a good thing for the health of ESO.
MakeMeUhSamich wrote: »Holy Donut Holes, Batman. Just add a bloody Class Change Token already and be done with it.
Lol! I think this is really the secret heart of things.
It appears most people aren't deciding their stance based off of the strict definition of what is P2W. Many are picking their stance off of wanting the convivence, then erroneously justifying their positions.
Many, many want those Class Change Tokens. They were told "no" by ZOS who does not wish to implement them.
Then those many hear about a possible future feature where they can simply and permanently unlock Skill Points for all of their alts. I'm sure more than a few instantly realized the potential in this... by buying enough of those, they'll never need those Class Change Tokens. They'll be able to buy enough skill points to be able to delete characters and create new ones on whim without the need to ever farm skill points again. While I'm sure many would love such a thing, and it is exactly the end point of where allowing the permanent purchase of Skill Points would end, I'm equally sure it would not be a good thing for the health of ESO.
Woah woah woah. You're making a huge assumption here.
I never said this was a good thing, and I never said it's something I wanted in the game, convenience or not. I won't use it (I am disabled and play this game to help distract me from pain... so, well, I don't want anything to be quick. I take my time). I just take issue with people throwing the phrase P2W on every cash shop situation.