MLGProPlayer wrote: »This doesn't give you an advantage over non-paying players though.
A non-paying player can still unlock all of these SPs. It'll just take them 10 hours longer.
For information:
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
MLGProPlayer wrote: »This doesn't give you an advantage over non-paying players though.
A non-paying player can still unlock all of these SPs. It'll just take them 10 hours longer.
Again, this review a standard definition of PtW:For information:
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
Whether or not something can be gained in-game is not a determining factor of if something is PtW or not.
The one and only qualifying factor is if it gives the player an advantage, and free Skill Points, no matter how small of an advantage is most certainly still an advantage.
Facefister wrote: »@driosketch
Let's say I have the vet-clear achievement of the said dungeon. There is a chest directly at the beginning of the dungeon with several armor items, weapon or jewelry plus a monster helmet whenever I enter it. For the sake of the economy I can't decon nor sell them. I mean, I am capable of clearing it, why grinding it over and over when I can conveniently loot the chest. People who don't want to unlock this feature can grind the dungeons the old way. Afterall, grinding over and over is an insult to me as a gamer.
Facefister wrote: »@driosketch
Let's say I have the vet-clear achievement of the said dungeon. There is a chest directly at the beginning of the dungeon with several armor items, weapon or jewelry plus a monster helmet whenever I enter it. For the sake of the economy I can't decon nor sell them. I mean, I am capable of clearing it, why grinding it over and over when I can conveniently loot the chest. People who don't want to unlock this feature can grind the dungeons the old way. Afterall, grinding over and over is an insult to me as a gamer.
I would be ok with that. IF you solo the dungeon on that character instead of being carried through it first.
MLGProPlayer wrote: »This doesn't give you an advantage over non-paying players though.
A non-paying player can still unlock all of these SPs. It'll just take them 10 hours longer.
Again, this review a standard definition of PtW:For information:
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
Whether or not something can be gained in-game is not a determining factor of if something is PtW or not.
The one and only qualifying factor is if it gives the player an advantage, and free Skill Points, no matter how small of an advantage is most certainly still an advantage.
MLGProPlayer wrote: »This doesn't give you an advantage over non-paying players though.
A non-paying player can still unlock all of these SPs. It'll just take them 10 hours longer.
Again, this review a standard definition of PtW:For information:
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
Whether or not something can be gained in-game is not a determining factor of if something is PtW or not.
The one and only qualifying factor is if it gives the player an advantage, and free Skill Points, no matter how small of an advantage is most certainly still an advantage.
so the crown store potions are pay2win because they didnt go out and kill something for them?
True as it is, but... the main point is the "gain an advantage over those playing for free" thing.For information:https://en.wikipedia.org/wiki/Free-to-play#Pay-to-winIn some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
Facefister wrote: »@driosketch
Let's say I have the vet-clear achievement of the said dungeon. There is a chest directly at the beginning of the dungeon with several armor items, weapon or jewelry plus a monster helmet whenever I enter it. For the sake of the economy I can't decon nor sell them. I mean, I am capable of clearing it, why grinding it over and over when I can conveniently loot the chest. People who don't want to unlock this feature can grind the dungeons the old way. Afterall, grinding over and over is an insult to me as a gamer.
I still think it's BS and ZOS is abusing new players lack of knowledge, but not much I can do past expressing my displeasure with it being there.Vampirism/werewolf (cure)... Anyone? Still angry disappointed with that tbh
Facefister wrote: »Grinding dungeons is also a dull timesink, so, where is my chest?
Exactly, I wasn't thinking about a specific item but the x amount of items equal to the bosses. Let's say 3 bosses + endboss means 3 armor pieces + jewelry/weapon with monster helmet. Can't be sold, deconned, traded and they all have random traits. Requirements are atleast a vet-clear. When you loot it, all achievements and leaderboards are disabled for that specific dungeon/trial until you reset it.driosketch wrote: »Facefister wrote: »@driosketch
Let's say I have the vet-clear achievement of the said dungeon. There is a chest directly at the beginning of the dungeon with several armor items, weapon or jewelry plus a monster helmet whenever I enter it. For the sake of the economy I can't decon nor sell them. I mean, I am capable of clearing it, why grinding it over and over when I can conveniently loot the chest. People who don't want to unlock this feature can grind the dungeons the old way. Afterall, grinding over and over is an insult to me as a gamer.
There are few details to work out, but as long as you were able to complete the dungeon once already, the chest, like the bosses, is RNG, and everything else being equal, this isn't giving you an advantage in gameplay over the non-paying player. You aren't getting on any leaderboards, and when new content drops, I'd argue the "practiced" player will be better able to complete it.
MLGProPlayer wrote: »This doesn't give you an advantage over non-paying players though.
A non-paying player can still unlock all of these SPs. It'll just take them 10 hours longer.
Again, this review a standard definition of PtW:For information:
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
Whether or not something can be gained in-game is not a determining factor of if something is PtW or not.
The one and only qualifying factor is if it gives the player an advantage, and free Skill Points, no matter how small of an advantage is most certainly still an advantage.
so the crown store potions are pay2win because they didnt go out and kill something for them?
?
Where did I make any assertion that crowns aren't real money? I simply stated that buying things with money isn't enough for a system to be P2W. Those things also must be unavailable by other means, hence my bolded wording in my original statement.
Skyshards are very much available without paying money.
For the love of all things good in this world, please stop using this term to mean "things are buyable with real money".
P2W = buying things with real money that aren't available otherwise.
Correction:
P2W = buying things with real money that give you an advantage.
Similar, many justify such things by focusing on "Win", and while things like outright buying Skill Points doesn't let you outright win, it most certainly gives you an advantage over those who aren't spending the cash.
For the love of all things good in this world, please stop using this term to mean "things are buyable with real money".
P2W = buying things with real money that aren't available otherwise.
Correction:
P2W = buying things with real money that give you an advantage.
Similar, many justify such things by focusing on "Win", and while things like outright buying Skill Points doesn't let you outright win, it most certainly gives you an advantage over those who aren't spending the cash.
No, you must be given an advantage people who don't spend money can't get. You can get skyshards without money. So no, this is not P2W.
For the love of all things good in this world, please stop using this term to mean "things are buyable with real money".
P2W = buying things with real money that aren't available otherwise.
Correction:
P2W = buying things with real money that give you an advantage.
Similar, many justify such things by focusing on "Win", and while things like outright buying Skill Points doesn't let you outright win, it most certainly gives you an advantage over those who aren't spending the cash.
No, you must be given an advantage people who don't spend money can't get. You can get skyshards without money. So no, this is not P2W.
I'll give 'em an advantage. Don't spend money. Lose.
MLGProPlayer wrote: »This doesn't give you an advantage over non-paying players though.
A non-paying player can still unlock all of these SPs. It'll just take them 10 hours longer.
Again, this review a standard definition of PtW:For information:
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
Whether or not something can be gained in-game is not a determining factor of if something is PtW or not.
The one and only qualifying factor is if it gives the player an advantage, and free Skill Points, no matter how small of an advantage is most certainly still an advantage.