Facefister wrote: »Facefister wrote: »
if you dont want to do it then not forced to.
but now the rest of us that have been doing it for YEARS on the same cave and same old same old, we want a choice to not be forced into doing it, we want a way to save time.
some of us dont have the time to repeat this every SINGLE time is a new class or we want a new character.
Then give me my item chest at the beginning of the dungeon. I am farming those for years, no need to farm it again with my alts.
if you have completed it once allready and earned that achievement?
then go right ahead, as long as you allready completed it before then theres nothing wrong with that.
Further proof these people don’t care about ruining the game
How is it ruining the game to not force people to grind out achievements they have already completed on a previous character?
Yes. It is pay2win. Say what you want, but you are buying power on a non-leveled character with crowns, that's pay to win, whether you did it on another character or not.
It's also insulting to every player that has done the work to open shards and skill lines.
I didn't realize the skill points (or werewolf, or vampire, or whatever) available in the crown store have some magical properties that don't come with the one's you get by playing the game. Huh. They must've left that out of the announcement.
Again:
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
who might otherwise need to spend time progressing in order to unlock said items
who might otherwise need to spend time progressing in order to unlock said items
who might otherwise need to spend time progressing in order to unlock said items
That is a very standard definition of PtW and it specifically states that whether or not something can be gained in-game is not a determining factor of if something is PtW or not.
The one and only qualifying factor is if it gives the player an advantage, and free Skill Points, no matter how small of an advantage is most certainly still an advantage.
Additionally we don't know the pricing yet and as much as I love ZOS they've never really understood the finer points of pricing items. It'll probably cost so much most folks will just do the grind again.
Facefister wrote: »
if you dont want to do it then not forced to.
but now the rest of us that have been doing it for YEARS on the same cave and same old same old, we want a choice to not be forced into doing it, we want a way to save time.
some of us dont have the time to repeat this every SINGLE time is a new class or we want a new character.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Pricing determines how accessible it is. If it's very low priced and very accessible it could be considered less of a barrier to pay to win.
On point, noone would actually complain about it if you would tie this to a quest chain or to another part of the game, but monetizing it what makes it wrong.Facefister wrote: »
if you dont want to do it then not forced to.
but now the rest of us that have been doing it for YEARS on the same cave and same old same old, we want a choice to not be forced into doing it, we want a way to save time.
some of us dont have the time to repeat this every SINGLE time is a new class or we want a new character.
and that is FINE. but it should NOT be monetized. it should just be unlocked in game, optionally. earned. its the fact that they are CHARGING for it that is a problem
Facefister wrote: »
if you dont want to do it then not forced to.
but now the rest of us that have been doing it for YEARS on the same cave and same old same old, we want a choice to not be forced into doing it, we want a way to save time.
some of us dont have the time to repeat this every SINGLE time is a new class or we want a new character.
and that is FINE. but it should NOT be monetized. it should just be unlocked in game, optionally. earned. its the fact that they are CHARGING for it that is a problem
Why it shouldn't? We're paying for DLCs, we're paying for Chapters, we're paying for tons of other stuff. Monetizing QoL is predatory. Why sorting your characters to be free? Why not charge 2k crowns for it?Facefister wrote: »
if you dont want to do it then not forced to.
but now the rest of us that have been doing it for YEARS on the same cave and same old same old, we want a choice to not be forced into doing it, we want a way to save time.
some of us dont have the time to repeat this every SINGLE time is a new class or we want a new character.
and that is FINE. but it should NOT be monetized. it should just be unlocked in game, optionally. earned. its the fact that they are CHARGING for it that is a problem
WHy exactly should it be free...Timesavers are always pay items in almost all MMOs. You cannot blame them for wanting to make money. It helpsthempaythererent and feed there children.
SidewalkChalk5 wrote: »No. Pay-to-win requires the item in question to be impossible (or extraordinarily difficult) to acquire in-game. This is just convenience.
Facefister wrote: »Why it shouldn't? We're paying for DLCs, we're paying for Chapters, we're paying for tons of other stuff. Monetizing QoL is predatory. Why sorting your characters to be free? Why not charge 2k crowns for it?Facefister wrote: »
if you dont want to do it then not forced to.
but now the rest of us that have been doing it for YEARS on the same cave and same old same old, we want a choice to not be forced into doing it, we want a way to save time.
some of us dont have the time to repeat this every SINGLE time is a new class or we want a new character.
and that is FINE. but it should NOT be monetized. it should just be unlocked in game, optionally. earned. its the fact that they are CHARGING for it that is a problem
WHy exactly should it be free...Timesavers are always pay items in almost all MMOs. You cannot blame them for wanting to make money. It helpsthempaythererent and feed there children.
pay to win is when you pay real life money for armor and weapons that cannot be found ingame
Facefister wrote: »
if you dont want to do it then not forced to.
but now the rest of us that have been doing it for YEARS on the same cave and same old same old, we want a choice to not be forced into doing it, we want a way to save time.
some of us dont have the time to repeat this every SINGLE time is a new class or we want a new character.
and that is FINE. but it should NOT be monetized. it should just be unlocked in game, optionally. earned. its the fact that they are CHARGING for it that is a problem
WHy exactly should it be free...Timesavers are always pay items in almost all MMOs. You cannot blame them for wanting to make money. It helpsthempaythererent and feed there children.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Facefister wrote: »Why it shouldn't? We're paying for DLCs, we're paying for Chapters, we're paying for tons of other stuff. Monetizing QoL is predatory. Why sorting your characters to be free? Why not charge 2k crowns for it?Facefister wrote: »
if you dont want to do it then not forced to.
but now the rest of us that have been doing it for YEARS on the same cave and same old same old, we want a choice to not be forced into doing it, we want a way to save time.
some of us dont have the time to repeat this every SINGLE time is a new class or we want a new character.
and that is FINE. but it should NOT be monetized. it should just be unlocked in game, optionally. earned. its the fact that they are CHARGING for it that is a problem
WHy exactly should it be free...Timesavers are always pay items in almost all MMOs. You cannot blame them for wanting to make money. It helpsthempaythererent and feed there children.
Seriously ..Predatory. Al DLC is free by the way. Al you have to do Is sub. YOu want absolutely everything to be free. How do you expect the game to even survive without money.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Time most certainly is an advantage. It's even specifically listed as an advantage in the definition for P2W which you quoted back to me without internalizing. It's that part in bold which I repeated three times again immediately after the full definition.
Pricing determines how accessible it is. If it's very low priced and very accessible it could be considered less of a barrier to pay to win.
True enough.Pricing determines how accessible it is. If it's very low priced and very accessible it could be considered less of a barrier to pay to win.
Whatever the price is, the level of accessibility will not be the same for everyone. Price has no bearing on whether something is pay to win or not.
Pricing determines how accessible it is. If it's very low priced and very accessible it could be considered less of a barrier to pay to win.
Whatever the price is, the level of accessibility will not be the same for everyone. Price has no bearing on whether something is pay to win or not.