Kidgangster101 wrote: »And as far as everyone on the forums here saying it is pay to win you need to learn what that means lol.
Kidgangster101 wrote: »And as far as everyone on the forums here saying it is pay to win you need to learn what that means lol.
Additionally, the people need to learn that this is precisely what the pay-to-win monetization schemes want to condition consumers to believe. When pay-to-win becomes normalized in a country, the definition for what makes something pay-to-win grows narrower and narrower. That's what they want. They want it to become acceptable and normalized so you, the consumer, waste money on them.
Anything that gives a player an advantage by paying over those who are not is pay-to-win. It's a sliding scale, not all or nothing. Allowing skill points to be obtained on second characters - who can be an entirely different class - for money is a pretty strong form of pay-to-win on that scale. Not as strong as cash shop exclusive super power items, granted, but it's still up on the scale. When it takes hours upon hours to collect skyshards, I have a hard time believing someone could say with a straight face that someone paying to bypass that isn't gaining an advantage over those who do not (or cannot afford to financially).
if you did it once allready on one character it should be unlocked for ALL characters u make once that character is lvl 50, thats not pay to win.
thats called:
"not forcing me to repeat the same thing 1000 times for another character"
and it should not be pay for it, it should be free.
No it is not pay to win. Its just a timesaver. Pay to win is something that is not available for normal play.
SeeNo. Because people who pay for these points don’t have an advantage over people who don’t pay, and get the points the long way.
In order to be P2W, there have to be gains for purchase that are not available without an outlay of cash. People have a hard time understanding that “pay to shortcut” isn’t the same thing.
Facefister wrote: »That's a poor excuse. If "convenience" isn't p2w, then I want a chest full of equipment(including monster helmets) at the very beginning of the dungeon. I am going to clear it anyways, why even bother?grannas211 wrote: »No its pay for Convenience
For the love of all things good in this world, please stop using this term to mean "things are buyable with real money".
P2W = buying things with real money that aren't available otherwise.
Correction:
P2W = buying things with real money that give you an advantage.
Similar, many justify such things by focusing on "Win", and while things like outright buying Skill Points doesn't let you outright win, it most certainly gives you an advantage over those who aren't spending the cash.
So what speaks against a chest full of loot at the beginning of the dungeon? A clear achievement should attest my ability to clear that dungeon, why should I run it through over and over again. I am paying for saving time.driosketch wrote: »For the love of all things good in this world, please stop using this term to mean "things are buyable with real money".
P2W = buying things with real money that aren't available otherwise.
Correction:
P2W = buying things with real money that give you an advantage.
Similar, many justify such things by focusing on "Win", and while things like outright buying Skill Points doesn't let you outright win, it most certainly gives you an advantage over those who aren't spending the cash.
Is saving time an advantage when there is a hard cap on progression that can be earned freely in game?
Thing to think about. People ask for things as a convenience, they create many threads and polls about it to demonstrate demand. Then they moan when a business monetizes the means to supply it. Honestly, what did you think would happen?
This is P4QoL, circumventing the intention for explorative play... That said, it's a *** move, but one the forum generated incentive for.
Thing to think about. People ask for things as a convenience, they create many threads and polls about it to demonstrate demand. Then they moan when a business monetizes the means to supply it. Honestly, what did you think would happen?
This is P4QoL, circumventing the intention for explorative play... That said, it's a *** move, but one the forum generated incentive for.
I thought it was "Games as a Service", not "Games as a Convenience".
Androconium wrote: »Its ***.
They'll balance this by making other things more time consuming to get. You people still don't get this company's business model and drivers.
Be lazy and pay for low level chars to be comparatively overskilled then, if you must.
You lazy and incompetent players, you.
Kidgangster101 wrote: »And as far as everyone on the forums here saying it is pay to win you need to learn what that means lol.
Additionally, the people need to learn that this is precisely what the pay-to-win monetization schemes want to condition consumers to believe. When pay-to-win becomes normalized in a country, the definition for what makes something pay-to-win grows narrower and narrower. That's what they want. They want it to become acceptable and normalized so you, the consumer, waste money on them.
Anything that gives a player an advantage by paying over those who are not is pay-to-win. It's a sliding scale, not all or nothing. Allowing skill points to be obtained on second characters - who can be an entirely different class - for money is a pretty strong form of pay-to-win on that scale. Not as strong as cash shop exclusive super power items, granted, but it's still up on the scale. When it takes hours upon hours to collect skyshards, I have a hard time believing someone could say with a straight face that someone paying to bypass that isn't gaining an advantage over those who do not (or cannot afford to financially).
Kidgangster101 wrote: »@Turelus where did you find this information out?
If it was an automatic unlock it wouldnt be P2W but making us buy it??