Daycare for ball groups and 1vXers.

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Prince_of_all_Pugs
Prince_of_all_Pugs
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The siege nerf was way too harsh to cold fire ballistas, THEY ARE SUPPOSED TO DO DAEDRIC DAMAGE! You get them from a dolmen! They have like a 10-30 percent drop rate they are supposed to be powerful and now they are firing burning pillows at people. This was a really unjust nerf that catered to spoiled veteran ball group players and 1vXers who have no respect for Cyrodiil or siege. We all know why most of the ball groups didn’t log into cyrodiil during this time, it was because they were getting farmed by pugs using siege effectively and it hurt their “pride”.
  • thankyourat
    thankyourat
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    Lol people on the forums will come up with anything
  • Ahtu
    Ahtu
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    I agree they should do more damage in CP campaigns, but keep in mind they are a lot more effective in non-CP. Buffing their damage would make them that much stronger in non-CP campaigns too. Along those lines, guards are also much more powerful in non-CP campaigns, not to mention the below-50 campaigns.
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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    I play in no- cp that damage nerf was very severe.
  • frostz417
    frostz417
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    The things zerglings come up with is astonishing
  • Merlight
    Merlight
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    Ahtu wrote: »
    Along those lines, guards are also much more powerful in non-CP campaigns, not to mention the below-50 campaigns.

    Guards are literally useless target dummies in Kyne.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
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  • Sandman929
    Sandman929
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    Is fixing a bug really an unjustified nerf?
  • Lord_Sando
    Lord_Sando
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    CP and NON CP should not have the same seige damage. Siege week in cp pvp was so much fun. the day of the "fix" to siege ball zergs returned and factions where gated and night capped.


    one point some people are missing is that during the op siege week my group encountered some of the top ball zergs that had adapted well and had double the purge bots and had no trouble dealing with the op siege.
  • Ruckly
    Ruckly
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    Siege Week™
  • Recremen
    Recremen
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    I play in no- cp that damage nerf was very severe.

    Playing in no-cp explains why you didn't see any ball groups. They're almost all on Vivec, which is the actual competitive server. The siege damage bug was horrible, but pugs were definitely not "farming" ball groups and 1vXers. We still had cleanse and the good sense to move around while trying to take down a keep wall. The only people who actually were getting consistent kills with siege were the ones firing it in a coordinated manner so they could 2-hit people, and that wasn't coming from pugs, that was coming from other organized groups. Indeed, it wasn't pugs who decided those large keep fights, it was the organized groups defending the inner with coordinated siege strikes, making it impossible to push in.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Edirt_seliv
    Edirt_seliv
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    Siege has been fixed
  • TriangularChicken
    TriangularChicken
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    The siege nerf was way too harsh to cold fire ballistas, THEY ARE SUPPOSED TO DO DAEDRIC DAMAGE! You get them from a dolmen! They have like a 10-30 percent drop rate they are supposed to be powerful and now they are firing burning pillows at people. This was a really unjust nerf that catered to spoiled veteran ball group players and 1vXers who have no respect for Cyrodiil or siege. We all know why most of the ball groups didn’t log into cyrodiil during this time, it was because they were getting farmed by pugs using siege effectively and it hurt their “pride”.

    The bold sentence should be : This was a really unjust nerf that catered to spoiled veteran ball group players and 1vXers who have no respect for noob zerglings.

    No respect for people that ride zergs of 20+. Epic 40 vs 40 keep sieges are fun, but the fun ends when 40 people hunt 1-6 at a ressource for half an hour. Only cowards try to outnumber people.
  • Ranger209
    Ranger209
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    Make CP buff Siege, thanks
  • Mr_Walker
    Mr_Walker
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    If you want strong siege play noCP. If you don't want to play noCp for God's sake quit QQ about it.
  • InvictusApollo
    InvictusApollo
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    Ahtu wrote: »
    I agree they should do more damage in CP campaigns, but keep in mind they are a lot more effective in non-CP. Buffing their damage would make them that much stronger in non-CP campaigns too. Along those lines, guards are also much more powerful in non-CP campaigns, not to mention the below-50 campaigns.

    I play in no CP and after the nerf I don't even bother countering siege engines. Their damage is ridiculously low.
  • InvitationNotFound
    InvitationNotFound
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    *sighs* Point at the enemy, click one button and that's it. Stupid game play. No reason to buff this in any way.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

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  • VaranisArano
    VaranisArano
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    I play in no CP and after the nerf I don't even bother countering siege engines. Their damage is ridiculously low.

    Well, given that the "nerf" was just reverting the broken nature of the unintended buff given to siege with Wrathstone, shouldn't the No CP damage feom siege be exactly the same as it was before Wrathstone?
  • angeleda
    angeleda
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    Recremen wrote: »

    Playing in no-cp explains why you didn't see any ball groups. They're almost all on Vivec, which is the actual competitive server. The siege damage bug was horrible, but pugs were definitely not "farming" ball groups and 1vXers. We still had cleanse and the good sense to move around while trying to take down a keep wall. The only people who actually were getting consistent kills with siege were the ones firing it in a coordinated manner so they could 2-hit people, and that wasn't coming from pugs, that was coming from other organized groups. Indeed, it wasn't pugs who decided those large keep fights, it was the organized groups defending the inner with coordinated siege strikes, making it impossible to push in.

    hardly competitive... The carry of CP is unreal making it a ***...

    If anything, Non-CP is more competitive since all players are on the same "base" as chars
  • Ankaridan
    Ankaridan
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    angeleda wrote: »

    hardly competitive... The carry of CP is unreal making it a ***...

    If anything, Non-CP is more competitive since all players are on the same "base" as chars

    Vivec is the actual competitive server... LOL.

    The real competition is in no-CP. You don't have trash players being carried by Crutch Points, over-inflated meta builds, or everyone and their grandma's dog wearing heavy armor.

    Playing in No-CP shows you the difference between skill and stats.

    Edited by Ankaridan on March 9, 2019 3:55AM
  • Minno
    Minno
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    *sighs* Point at the enemy, click one button and that's it. Stupid game play. No reason to buff this in any way.

    I sometimes feel the same way against sload/bleed users lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
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  • Recremen
    Recremen
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    angeleda wrote: »

    hardly competitive... The carry of CP is unreal making it a ***...

    If anything, Non-CP is more competitive since all players are on the same "base" as chars
    Ankaridan wrote: »

    Vivec is the actual competitive server... LOL.

    The real competition is in no-CP. You don't have trash players being carried by Crutch Points, over-inflated meta builds, or everyone and their grandma's dog wearing heavy armor.

    Playing in No-CP shows you the difference between skill and stats.

    If that's how you feel then maybe stick to battlegrounds so you can't get carried by zergs either.

    For real though, the CP campaigns actually get pop-locked, when's the last time that happened on a no-CP one? And why would we ever consider players who can't keep up with CP cap or the meta to be the "actual" competition? That doesn't sound like a very competitive mindset to be honest.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Ankaridan
    Ankaridan
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    Recremen wrote: »
    If that's how you feel then maybe stick to battlegrounds so you can't get carried by zergs either.

    I'm in there, all the time, fighting the same people each night. For time zone differences, i only see you once or twice a week, but there's an offchance you might even recognize my character name.
    Recremen wrote: »
    For real though, the CP campaigns actually get pop-locked, when's the last time that happened on a no-CP one?

    For the same reason WoW has millions of subscribers, and ESO, or even better, EVE Online, do not.

    The easy route appeals to the lowest common denominator.
    Recremen wrote: »
    And why would we ever consider players who can't keep up with CP cap or the meta to be the "actual" competition? That doesn't sound like a very competitive mindset to be honest.

    In all seriousness, I guess that depends on your definition of competition. It is in no-CP that I find the highest congregation of small group duelists, build theorycrafters that can fight and win without relying on proc sets or impen/brass/pirate, or general intelligent conversations. And almost every friendlist-er that I do achievement pve with (no death, speed runs, etc) I recruited out of no-CP.

    It's also a challenge aspect. In CP campaigns, I face-roll dominated. During the very first no-CP experiment ZOS did, I got my arse handed to me. It was eye opening how much my CP carried my build.

    When I view it from a mindset perspective, no-CP appeals to players who want to drop all the gimmicky crap and fight opponents with actual skill. You're stripping away the carry points and all the buffing, and getting as close to a raw, real fight as you can get.
  • rabidmyers
    rabidmyers
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    Lol people on the forums will come up with anything

    ikr
    at a place nobody knows
  • BRogueNZ
    BRogueNZ
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    angeleda wrote: »

    hardly competitive... The carry of CP is unreal making it a ***...

    If anything, Non-CP is more competitive since all players are on the same "base" as chars

    You hear this kind of thing all the time from people who like dining on noobs who just hit 50 with lesser gear and experience.
  • frostz417
    frostz417
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    Y
    Edited by frostz417 on March 9, 2019 6:32PM
  • zyk
    zyk
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    Ankaridan wrote: »
    When I view it from a mindset perspective, no-CP appeals to players who want to drop all the gimmicky crap and fight opponents with actual skill. You're stripping away the carry points and all the buffing, and getting as close to a raw, real fight as you can get.
    I guess that depends on what you consider to be gimmicky crap. I think proc sets are gimmicky crap, and they are a far larger issue on no CP servers.

    I can't say I know what the No CP campaign is like now, but the general reputation it has had the past few years is that it attracts newer and less experienced players -- and to some degree -- those who would hunt them... with proc sets... ;)
    Edited by zyk on March 10, 2019 7:19AM
  • Ankaridan
    Ankaridan
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    zyk wrote: »
    I guess that depends on what you consider to be gimmicky crap. I think proc sets are gimmicky crap, and they are a far larger issues on no CP servers.

    I can't say I know what the No CP campaign is like now, but the general reputation it has had the past few years is that it attracts newer and less experienced players -- and to some degree -- those who would hunt them... with proc sets... ;)

    A common sentiment. Usually people bring this up when I advocate playing on Sotha. I'm not sure where this idea started, but I can tell you that players who regularly play in Sotha will not agree with it. Newer and less experienced, that is. There is a truthful basis behind it because the reputation / sentiment feeds itself, in a self-fulfilling kind of way. Those who don't have the experience to know any better, go to no-CP on the advice of players who don't play in no-CP.

    Ironically, no-CP does have paradoxical extremes in its mindset - first time pvp'rs / pve'rs just going for vigor and leaving, etc, - who believe the above sentiment - and the die-hards that have come to view Vivec as the kiddie playground. The majority fall into one of the two groups, without much of a middle ground.

    You are correct that proc-tards are much harder to counter in no-CP, but there are far less of them. Whether by virtue of lower population or not, I cannot answer.
    Edited by Ankaridan on March 9, 2019 11:32AM
  • InvitationNotFound
    InvitationNotFound
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    Minno wrote: »

    I sometimes feel the same way against sload/bleed users lol

    I never said proc sets are a good thing. It was bad to add proc sets to the game. Same applies to CP, it's broken.
    Anyway, i guess the above things are to stay. But buffing siege weapons would be way worse...
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

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  • Ranger209
    Ranger209
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    *sighs* Point at the enemy, click one button and that's it. Stupid game play. No reason to buff this in any way.

    The same people dying to 1 click siege will also die to a 3 click burst. Is that really that much more complex, engaging, or skillful?
  • InvitationNotFound
    InvitationNotFound
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    Ranger209 wrote: »

    The same people dying to 1 click siege will also die to a 3 click burst. Is that really that much more complex, engaging, or skillful?

    You didn't play when the siege weapons were bugged, did you?

    You enter a keep and everyone places a siege weapon on the ground? Same applies for the open field. You fight a group / zerg and immediately there are like 5-8 siege weapons around you. It is stupid af and you can't always avoid it. Simply not possible when you fight others and people put up that many sieges.

    While proc sets are a bad, you simply can't compare it to over performing siege weapons. So no, there is no need to buff siege weapons.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • Ranger209
    Ranger209
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    Sure I did. I died 2 or 3 times to siege that week. Mainly I avoided red circles, but sometimes they didn't render or there were too many to get out of. Those times I healed through it. Avoidance was the best method though, and if you fail to avoid them they should have a drastic impact, they are siege.
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