A friend tells me penetration in PvP now works up to -5K (!), but I have not tested that myself. Also, pen in PvE is not comparable. I believe a dummy is considered level 50 and it takes 500 pen for 1%. A CP160+ player is considered level 66 (level 50 + 16 vet ranks in the old system) and it takes 660 pen against a player for 1%.Yea, penetration is the best dps stat in both pve and pvp. It’s the best right up until the target has 0 resists and past that has no effect. I think it’s 660 resists per % damage.
Which dummy did you use? I think they have different resist levels but can’t recall. Why so many light attacks in your rotation btw?
What’s good about war maiden is it’s heavy so you can go WM chest and legs with a light monster set. Chest gives the most resists so wearing a heavy chest has advantages.
Yea, penetration is the best dps stat in both pve and pvp. It’s the best right up until the target has 0 resists and past that has no effect. I think it’s 660 resists per % damage.
Which dummy did you use? I think they have different resist levels but can’t recall. Why so many light attacks in your rotation btw?
What’s good about war maiden is it’s heavy so you can go WM chest and legs with a light monster set. Chest gives the most resists so wearing a heavy chest has advantages.
That's bound to change. DW made sense from an enchants point of view, especially if you were running Torug's Pact. Makes no sense now.Hmm. I am by no means brilliant, but my melee magblade remains the character with which I get the most kills. (I don't really play my stamblade much. Not used to it.)
I wish I could give up Forward Momentum, but I can't. You use it for a consistent heal to activate Troll King, when wearing that set. You use it, if you get taloned or snared. It's cheaper than a dodge roll and you need the immunity. The fact that it's down to 4 seconds doesn't matter that much, since you only use it reactively to get back up to speed and into cloak.
I actually use Swallow Soul on the resto bar in addition to Concealed on the 2H bar. It is quite ineffective as a damage dealing skill in my build, but it is a heal and my preferred spammable for IC bosses. It also helps to have a ranged option in those unfocused before prime time fights, where everyone is just strewn around a keep. I love those and I don't like builds that are entirely melee.I don't get this comment. Low mobility? Certainly not magblade. You mean the DK? I fight DKs. It's one of the main reasons I play melee.I don't really see the benefit of the melee magblade playstyle since you lose healing and you have to fight up close on a class with very low mobility.
I was talking about dual wield melee magblades. If you run 2h then you get mobility from forward momentum but for some reason almost all of the melee magblades I see are running dual wield. I haven't see many players using forward momentum on magblade since they decreased the duration.
Well, for what it's worth:Hmm. I am by no means brilliant, but my melee magblade remains the character with which I get the most kills. (I don't really play my stamblade much. Not used to it.)
I wish I could give up Forward Momentum, but I can't. You use it for a consistent heal to activate Troll King, when wearing that set. You use it, if you get taloned or snared. It's cheaper than a dodge roll and you need the immunity. The fact that it's down to 4 seconds doesn't matter that much, since you only use it reactively to get back up to speed and into cloak.
I actually use Swallow Soul on the resto bar in addition to Concealed on the 2H bar. It is quite ineffective as a damage dealing skill in my build, but it is a heal and my preferred spammable for IC bosses. It also helps to have a ranged option in those unfocused before prime time fights, where everyone is just strewn around a keep. I love those and I don't like builds that are entirely melee.I don't get this comment. Low mobility? Certainly not magblade. You mean the DK? I fight DKs. It's one of the main reasons I play melee.I don't really see the benefit of the melee magblade playstyle since you lose healing and you have to fight up close on a class with very low mobility.
What’s your spec? I might try it. I don’t think I’ve beaten a magDK in a duel... ever.
Btw, it’s not just DKs who can reflect. It’s DKs, Wardens, and anyone who uses S&B.
I agree about magblade maneuverability too. That’s what makes it fun even if it’s not effective.
https://en.uesp.net/wiki/Special:EsoBuildData?id=127467
This is an open world spec. While I have beaten my mag DK friend, who is roughly as skilled as myself, I don't expect to kill everyone with this.
It is a fairly high sustain, cloaking speed build that works in CP and no CP. Your defense is that speed. If the DK talons you, you can try hitting them, but if they do too much damage you Fear, Forward Momentum and run off. You are basically so fast that I've given up on the shade. If the opponent uses a detection potion things can get a little tricky, but you still have a good chance to move out of range.
I do not aim to have the greatest burst with this. If I did, I would run Spinner instead of Skooma Smuggler, or perhaps Auroran's Thunder, and I would incorporate Merciless and, perhaps, Degeneration. As it stands, I don't even bother with Major Sorcery. Instead I prefer Immovability / Detection / Magicka potions. This build is about staying on top of and finishing people with Concealed Weapon after the burst, which is why I prefer that potion. The burst typically comes from Cloak -> Lotus Fan -> Incap + guaranteed Caluurion proc hitting at the same time. Plus Zaan, if you're lucky. Skooma Smuggler is as much of a help in offense as it is in defense. It allows you to stay on top of dodge rolling opponents who you will eventually hit.
Inbetween ultis I'm typically in and out of cloak, while I try to stun people with Concealed and get another Caluurion or Zaan proc now and again. The speed obviously synergises with Zaan. Alternatively I just hit people from range, building ultimate. Sometimes switching to range can work, especially if the opponent is a vampire. The main reason for the infused prismatic resto is boss farming in IC, though. Feel free to use a different enchant.
Stamina sustain is limited, which is why Deep Thoughts is in the build. One break free, roll dodge and Forward Momentum is about all you have. When low on stamina (or magicka) I hide behind a tree and use that skill. Thankfully it is very viable to disappear with the speed you have.
This build can quite easily be countered. Caluurion is reflectable and has a 1 second activation time, even when used at point blank range. If you are too predictable, people will dodge roll it and a DK who is really clued in might keep their wings up. In practice this is perhaps easier said than done, outside of a duel, or most people are simply not that clued in. DKs have a tendency to only use wings reactively, when attacked by obvious ranged attacks. It's an expensive skill for them after all.
Some obligatory small print: This build is capable of perma-cloaking outside of combat and near perma-cloaking in combat. I was talking to Jeezye in game, and he asked whether I get into prolonged fights. I do. It is not a pure ganking spec and not nearly the highest damage you can get with this type of build. The attraction to this playstyle is that the speed and cloak gives you a lot of control. If you want to view that as resulting in a series of ganks, so be it, but I have to say that this patch has enabled me to get higher health and that 1.15K health regen and that has improved it's ability to brawl just a little. Still, you would be stupid not to run away and recover your stamina when it's down and you don't have the Immovability potion ready.
Anyway, back to talking about sustain. Be a Breton. Let me repeat that: Be a Breton. This build is made for it. Note the two cost reduction rings, one Infused? That is what you need. Do not go for more magicka recovery and, for gods sake, don't wear Lich nor Bright Throat's. This build is squishy. Speed and cloak are your defenses. What do you need to sustain cloak? Atro mundus (but using Steed this patch, cause we can), drinks and cost reduction. NOT magicka recovery. Let me repeat that: NOT magicka recovery. The reason is that, while you are out of combat, your magicka recovery is calculated differently. It is typically higher than in combat, but only based on drinks and mundus. The stat sheet does not show you this, unless you use Harven's Extended Stats addon, which shows your "Magicka Recovery Idle". I suppose it depends on playstyle, but if you are like me, you can and will run around in cloak a lot and the game engine will consider you out of combat half the time. That's why you build for out of combat sustain as well as in combat.
Not really. It activates armor passives and is increased in strength with the slotting of more shadow abilities. The heal amount is also amplified by the slotting of more siphoning skills. Also, it is totally not mandatory to use heavy armor with it. Just use perfected blackrose resto with ward ally and keep benefitting from light armor crit and cost reduction. The healing you will get from this if you pair it with 1 or 2 more hots is incredible. If I 1v1 someone and he bursts me to 25% health, 1 ward ally + dark cloak + refreshing path with light attack weaving while having siphoning strikes up will take you to full health in the matter of 3 seconds.exeeter702 wrote: »The problem you have is assuming NBs are stealth based as a rule, which is fundamentally false. The dsrk cloak change is was very good and thematically in line with NBs regardless of your personal opinion.
Yes but ZOS started something with this change and didn't finish it. Dark Cloak lacks synergies with the the kit or the passives.
Which dummy did you use? I think they have different resist levels but can’t recall. Why so many light attacks in your rotation btw?
Not really. It activates armor passives and is increased in strength with the slotting of more shadow abilities. The heal amount is also amplified by the slotting of more siphoning skills. Also, it is totally not mandatory to use heavy armor with it. Just use perfected blackrose resto with ward ally and keep benefitting from light armor crit and cost reduction. The healing you will get from this if you pair it with 1 or 2 more hots is incredible. If I 1v1 someone and he bursts me to 25% health, 1 ward ally + dark cloak + refreshing path with light attack weaving while having siphoning strikes up will take you to full health in the matter of 3 seconds.exeeter702 wrote: »The problem you have is assuming NBs are stealth based as a rule, which is fundamentally false. The dsrk cloak change is was very good and thematically in line with NBs regardless of your personal opinion.
Yes but ZOS started something with this change and didn't finish it. Dark Cloak lacks synergies with the the kit or the passives.
This skill, together with healthy offering have been incredible additions to the class. It opens up build possibilities outside the generic cloaktard proc burst builds.
I totally agree on funnel health being garbage now btw. They made it a pve heal ability only, and gone is the real group utility of dmg + healing. I dreaded this change when I read it on path notes and still think it was a big mistake.
That's bound to change. DW made sense from an enchants point of view, especially if you were running Torug's Pact. Makes no sense now.Hmm. I am by no means brilliant, but my melee magblade remains the character with which I get the most kills. (I don't really play my stamblade much. Not used to it.)
I wish I could give up Forward Momentum, but I can't. You use it for a consistent heal to activate Troll King, when wearing that set. You use it, if you get taloned or snared. It's cheaper than a dodge roll and you need the immunity. The fact that it's down to 4 seconds doesn't matter that much, since you only use it reactively to get back up to speed and into cloak.
I actually use Swallow Soul on the resto bar in addition to Concealed on the 2H bar. It is quite ineffective as a damage dealing skill in my build, but it is a heal and my preferred spammable for IC bosses. It also helps to have a ranged option in those unfocused before prime time fights, where everyone is just strewn around a keep. I love those and I don't like builds that are entirely melee.I don't get this comment. Low mobility? Certainly not magblade. You mean the DK? I fight DKs. It's one of the main reasons I play melee.I don't really see the benefit of the melee magblade playstyle since you lose healing and you have to fight up close on a class with very low mobility.
I was talking about dual wield melee magblades. If you run 2h then you get mobility from forward momentum but for some reason almost all of the melee magblades I see are running dual wield. I haven't see many players using forward momentum on magblade since they decreased the duration.Well, for what it's worth:Hmm. I am by no means brilliant, but my melee magblade remains the character with which I get the most kills. (I don't really play my stamblade much. Not used to it.)
I wish I could give up Forward Momentum, but I can't. You use it for a consistent heal to activate Troll King, when wearing that set. You use it, if you get taloned or snared. It's cheaper than a dodge roll and you need the immunity. The fact that it's down to 4 seconds doesn't matter that much, since you only use it reactively to get back up to speed and into cloak.
I actually use Swallow Soul on the resto bar in addition to Concealed on the 2H bar. It is quite ineffective as a damage dealing skill in my build, but it is a heal and my preferred spammable for IC bosses. It also helps to have a ranged option in those unfocused before prime time fights, where everyone is just strewn around a keep. I love those and I don't like builds that are entirely melee.I don't get this comment. Low mobility? Certainly not magblade. You mean the DK? I fight DKs. It's one of the main reasons I play melee.I don't really see the benefit of the melee magblade playstyle since you lose healing and you have to fight up close on a class with very low mobility.
What’s your spec? I might try it. I don’t think I’ve beaten a magDK in a duel... ever.
Btw, it’s not just DKs who can reflect. It’s DKs, Wardens, and anyone who uses S&B.
I agree about magblade maneuverability too. That’s what makes it fun even if it’s not effective.
https://en.uesp.net/wiki/Special:EsoBuildData?id=127467
This is an open world spec. While I have beaten my mag DK friend, who is roughly as skilled as myself, I don't expect to kill everyone with this.
It is a fairly high sustain, cloaking speed build that works in CP and no CP. Your defense is that speed. If the DK talons you, you can try hitting them, but if they do too much damage you Fear, Forward Momentum and run off. You are basically so fast that I've given up on the shade. If the opponent uses a detection potion things can get a little tricky, but you still have a good chance to move out of range.
I do not aim to have the greatest burst with this. If I did, I would run Spinner instead of Skooma Smuggler, or perhaps Auroran's Thunder, and I would incorporate Merciless and, perhaps, Degeneration. As it stands, I don't even bother with Major Sorcery. Instead I prefer Immovability / Detection / Magicka potions. This build is about staying on top of and finishing people with Concealed Weapon after the burst, which is why I prefer that potion. The burst typically comes from Cloak -> Lotus Fan -> Incap + guaranteed Caluurion proc hitting at the same time. Plus Zaan, if you're lucky. Skooma Smuggler is as much of a help in offense as it is in defense. It allows you to stay on top of dodge rolling opponents who you will eventually hit.
Inbetween ultis I'm typically in and out of cloak, while I try to stun people with Concealed and get another Caluurion or Zaan proc now and again. The speed obviously synergises with Zaan. Alternatively I just hit people from range, building ultimate. Sometimes switching to range can work, especially if the opponent is a vampire. The main reason for the infused prismatic resto is boss farming in IC, though. Feel free to use a different enchant.
Stamina sustain is limited, which is why Deep Thoughts is in the build. One break free, roll dodge and Forward Momentum is about all you have. When low on stamina (or magicka) I hide behind a tree and use that skill. Thankfully it is very viable to disappear with the speed you have.
This build can quite easily be countered. Caluurion is reflectable and has a 1 second activation time, even when used at point blank range. If you are too predictable, people will dodge roll it and a DK who is really clued in might keep their wings up. In practice this is perhaps easier said than done, outside of a duel, or most people are simply not that clued in. DKs have a tendency to only use wings reactively, when attacked by obvious ranged attacks. It's an expensive skill for them after all.
Some obligatory small print: This build is capable of perma-cloaking outside of combat and near perma-cloaking in combat. I was talking to Jeezye in game, and he asked whether I get into prolonged fights. I do. It is not a pure ganking spec and not nearly the highest damage you can get with this type of build. The attraction to this playstyle is that the speed and cloak gives you a lot of control. If you want to view that as resulting in a series of ganks, so be it, but I have to say that this patch has enabled me to get higher health and that 1.15K health regen and that has improved it's ability to brawl just a little. Still, you would be stupid not to run away and recover your stamina when it's down and you don't have the Immovability potion ready.
Anyway, back to talking about sustain. Be a Breton. Let me repeat that: Be a Breton. This build is made for it. Note the two cost reduction rings, one Infused? That is what you need. Do not go for more magicka recovery and, for gods sake, don't wear Lich nor Bright Throat's. This build is squishy. Speed and cloak are your defenses. What do you need to sustain cloak? Atro mundus (but using Steed this patch, cause we can), drinks and cost reduction. NOT magicka recovery. Let me repeat that: NOT magicka recovery. The reason is that, while you are out of combat, your magicka recovery is calculated differently. It is typically higher than in combat, but only based on drinks and mundus. The stat sheet does not show you this, unless you use Harven's Extended Stats addon, which shows your "Magicka Recovery Idle". I suppose it depends on playstyle, but if you are like me, you can and will run around in cloak a lot and the game engine will consider you out of combat half the time. That's why you build for out of combat sustain as well as in combat.
How are you playing magblade without merciless resolve?
That's bound to change. DW made sense from an enchants point of view, especially if you were running Torug's Pact. Makes no sense now.Hmm. I am by no means brilliant, but my melee magblade remains the character with which I get the most kills. (I don't really play my stamblade much. Not used to it.)
I wish I could give up Forward Momentum, but I can't. You use it for a consistent heal to activate Troll King, when wearing that set. You use it, if you get taloned or snared. It's cheaper than a dodge roll and you need the immunity. The fact that it's down to 4 seconds doesn't matter that much, since you only use it reactively to get back up to speed and into cloak.
I actually use Swallow Soul on the resto bar in addition to Concealed on the 2H bar. It is quite ineffective as a damage dealing skill in my build, but it is a heal and my preferred spammable for IC bosses. It also helps to have a ranged option in those unfocused before prime time fights, where everyone is just strewn around a keep. I love those and I don't like builds that are entirely melee.I don't get this comment. Low mobility? Certainly not magblade. You mean the DK? I fight DKs. It's one of the main reasons I play melee.I don't really see the benefit of the melee magblade playstyle since you lose healing and you have to fight up close on a class with very low mobility.
I was talking about dual wield melee magblades. If you run 2h then you get mobility from forward momentum but for some reason almost all of the melee magblades I see are running dual wield. I haven't see many players using forward momentum on magblade since they decreased the duration.Well, for what it's worth:Hmm. I am by no means brilliant, but my melee magblade remains the character with which I get the most kills. (I don't really play my stamblade much. Not used to it.)
I wish I could give up Forward Momentum, but I can't. You use it for a consistent heal to activate Troll King, when wearing that set. You use it, if you get taloned or snared. It's cheaper than a dodge roll and you need the immunity. The fact that it's down to 4 seconds doesn't matter that much, since you only use it reactively to get back up to speed and into cloak.
I actually use Swallow Soul on the resto bar in addition to Concealed on the 2H bar. It is quite ineffective as a damage dealing skill in my build, but it is a heal and my preferred spammable for IC bosses. It also helps to have a ranged option in those unfocused before prime time fights, where everyone is just strewn around a keep. I love those and I don't like builds that are entirely melee.I don't get this comment. Low mobility? Certainly not magblade. You mean the DK? I fight DKs. It's one of the main reasons I play melee.I don't really see the benefit of the melee magblade playstyle since you lose healing and you have to fight up close on a class with very low mobility.
What’s your spec? I might try it. I don’t think I’ve beaten a magDK in a duel... ever.
Btw, it’s not just DKs who can reflect. It’s DKs, Wardens, and anyone who uses S&B.
I agree about magblade maneuverability too. That’s what makes it fun even if it’s not effective.
https://en.uesp.net/wiki/Special:EsoBuildData?id=127467
This is an open world spec. While I have beaten my mag DK friend, who is roughly as skilled as myself, I don't expect to kill everyone with this.
It is a fairly high sustain, cloaking speed build that works in CP and no CP. Your defense is that speed. If the DK talons you, you can try hitting them, but if they do too much damage you Fear, Forward Momentum and run off. You are basically so fast that I've given up on the shade. If the opponent uses a detection potion things can get a little tricky, but you still have a good chance to move out of range.
I do not aim to have the greatest burst with this. If I did, I would run Spinner instead of Skooma Smuggler, or perhaps Auroran's Thunder, and I would incorporate Merciless and, perhaps, Degeneration. As it stands, I don't even bother with Major Sorcery. Instead I prefer Immovability / Detection / Magicka potions. This build is about staying on top of and finishing people with Concealed Weapon after the burst, which is why I prefer that potion. The burst typically comes from Cloak -> Lotus Fan -> Incap + guaranteed Caluurion proc hitting at the same time. Plus Zaan, if you're lucky. Skooma Smuggler is as much of a help in offense as it is in defense. It allows you to stay on top of dodge rolling opponents who you will eventually hit.
Inbetween ultis I'm typically in and out of cloak, while I try to stun people with Concealed and get another Caluurion or Zaan proc now and again. The speed obviously synergises with Zaan. Alternatively I just hit people from range, building ultimate. Sometimes switching to range can work, especially if the opponent is a vampire. The main reason for the infused prismatic resto is boss farming in IC, though. Feel free to use a different enchant.
Stamina sustain is limited, which is why Deep Thoughts is in the build. One break free, roll dodge and Forward Momentum is about all you have. When low on stamina (or magicka) I hide behind a tree and use that skill. Thankfully it is very viable to disappear with the speed you have.
This build can quite easily be countered. Caluurion is reflectable and has a 1 second activation time, even when used at point blank range. If you are too predictable, people will dodge roll it and a DK who is really clued in might keep their wings up. In practice this is perhaps easier said than done, outside of a duel, or most people are simply not that clued in. DKs have a tendency to only use wings reactively, when attacked by obvious ranged attacks. It's an expensive skill for them after all.
Some obligatory small print: This build is capable of perma-cloaking outside of combat and near perma-cloaking in combat. I was talking to Jeezye in game, and he asked whether I get into prolonged fights. I do. It is not a pure ganking spec and not nearly the highest damage you can get with this type of build. The attraction to this playstyle is that the speed and cloak gives you a lot of control. If you want to view that as resulting in a series of ganks, so be it, but I have to say that this patch has enabled me to get higher health and that 1.15K health regen and that has improved it's ability to brawl just a little. Still, you would be stupid not to run away and recover your stamina when it's down and you don't have the Immovability potion ready.
Anyway, back to talking about sustain. Be a Breton. Let me repeat that: Be a Breton. This build is made for it. Note the two cost reduction rings, one Infused? That is what you need. Do not go for more magicka recovery and, for gods sake, don't wear Lich nor Bright Throat's. This build is squishy. Speed and cloak are your defenses. What do you need to sustain cloak? Atro mundus (but using Steed this patch, cause we can), drinks and cost reduction. NOT magicka recovery. Let me repeat that: NOT magicka recovery. The reason is that, while you are out of combat, your magicka recovery is calculated differently. It is typically higher than in combat, but only based on drinks and mundus. The stat sheet does not show you this, unless you use Harven's Extended Stats addon, which shows your "Magicka Recovery Idle". I suppose it depends on playstyle, but if you are like me, you can and will run around in cloak a lot and the game engine will consider you out of combat half the time. That's why you build for out of combat sustain as well as in combat.
How are you playing magblade without merciless resolve?
Mercy's usefulness really depends on for you attack tbh. The more of an elusive burst toon you play the more it loses its value imo. On my calu blade the targets I take I can kill with my combo, no mercy needed, I use it as an 8% damage buff. It does come in handy when I'm zerg surfing or playing with some buddies because I can swallow soul weave on my resto bar. But for the most part I'm not out of clock long enough to build a proc.
That's bound to change. DW made sense from an enchants point of view, especially if you were running Torug's Pact. Makes no sense now.Hmm. I am by no means brilliant, but my melee magblade remains the character with which I get the most kills. (I don't really play my stamblade much. Not used to it.)
I wish I could give up Forward Momentum, but I can't. You use it for a consistent heal to activate Troll King, when wearing that set. You use it, if you get taloned or snared. It's cheaper than a dodge roll and you need the immunity. The fact that it's down to 4 seconds doesn't matter that much, since you only use it reactively to get back up to speed and into cloak.
I actually use Swallow Soul on the resto bar in addition to Concealed on the 2H bar. It is quite ineffective as a damage dealing skill in my build, but it is a heal and my preferred spammable for IC bosses. It also helps to have a ranged option in those unfocused before prime time fights, where everyone is just strewn around a keep. I love those and I don't like builds that are entirely melee.I don't get this comment. Low mobility? Certainly not magblade. You mean the DK? I fight DKs. It's one of the main reasons I play melee.I don't really see the benefit of the melee magblade playstyle since you lose healing and you have to fight up close on a class with very low mobility.
I was talking about dual wield melee magblades. If you run 2h then you get mobility from forward momentum but for some reason almost all of the melee magblades I see are running dual wield. I haven't see many players using forward momentum on magblade since they decreased the duration.Well, for what it's worth:Hmm. I am by no means brilliant, but my melee magblade remains the character with which I get the most kills. (I don't really play my stamblade much. Not used to it.)
I wish I could give up Forward Momentum, but I can't. You use it for a consistent heal to activate Troll King, when wearing that set. You use it, if you get taloned or snared. It's cheaper than a dodge roll and you need the immunity. The fact that it's down to 4 seconds doesn't matter that much, since you only use it reactively to get back up to speed and into cloak.
I actually use Swallow Soul on the resto bar in addition to Concealed on the 2H bar. It is quite ineffective as a damage dealing skill in my build, but it is a heal and my preferred spammable for IC bosses. It also helps to have a ranged option in those unfocused before prime time fights, where everyone is just strewn around a keep. I love those and I don't like builds that are entirely melee.I don't get this comment. Low mobility? Certainly not magblade. You mean the DK? I fight DKs. It's one of the main reasons I play melee.I don't really see the benefit of the melee magblade playstyle since you lose healing and you have to fight up close on a class with very low mobility.
What’s your spec? I might try it. I don’t think I’ve beaten a magDK in a duel... ever.
Btw, it’s not just DKs who can reflect. It’s DKs, Wardens, and anyone who uses S&B.
I agree about magblade maneuverability too. That’s what makes it fun even if it’s not effective.
https://en.uesp.net/wiki/Special:EsoBuildData?id=127467
This is an open world spec. While I have beaten my mag DK friend, who is roughly as skilled as myself, I don't expect to kill everyone with this.
It is a fairly high sustain, cloaking speed build that works in CP and no CP. Your defense is that speed. If the DK talons you, you can try hitting them, but if they do too much damage you Fear, Forward Momentum and run off. You are basically so fast that I've given up on the shade. If the opponent uses a detection potion things can get a little tricky, but you still have a good chance to move out of range.
I do not aim to have the greatest burst with this. If I did, I would run Spinner instead of Skooma Smuggler, or perhaps Auroran's Thunder, and I would incorporate Merciless and, perhaps, Degeneration. As it stands, I don't even bother with Major Sorcery. Instead I prefer Immovability / Detection / Magicka potions. This build is about staying on top of and finishing people with Concealed Weapon after the burst, which is why I prefer that potion. The burst typically comes from Cloak -> Lotus Fan -> Incap + guaranteed Caluurion proc hitting at the same time. Plus Zaan, if you're lucky. Skooma Smuggler is as much of a help in offense as it is in defense. It allows you to stay on top of dodge rolling opponents who you will eventually hit.
Inbetween ultis I'm typically in and out of cloak, while I try to stun people with Concealed and get another Caluurion or Zaan proc now and again. The speed obviously synergises with Zaan. Alternatively I just hit people from range, building ultimate. Sometimes switching to range can work, especially if the opponent is a vampire. The main reason for the infused prismatic resto is boss farming in IC, though. Feel free to use a different enchant.
Stamina sustain is limited, which is why Deep Thoughts is in the build. One break free, roll dodge and Forward Momentum is about all you have. When low on stamina (or magicka) I hide behind a tree and use that skill. Thankfully it is very viable to disappear with the speed you have.
This build can quite easily be countered. Caluurion is reflectable and has a 1 second activation time, even when used at point blank range. If you are too predictable, people will dodge roll it and a DK who is really clued in might keep their wings up. In practice this is perhaps easier said than done, outside of a duel, or most people are simply not that clued in. DKs have a tendency to only use wings reactively, when attacked by obvious ranged attacks. It's an expensive skill for them after all.
Some obligatory small print: This build is capable of perma-cloaking outside of combat and near perma-cloaking in combat. I was talking to Jeezye in game, and he asked whether I get into prolonged fights. I do. It is not a pure ganking spec and not nearly the highest damage you can get with this type of build. The attraction to this playstyle is that the speed and cloak gives you a lot of control. If you want to view that as resulting in a series of ganks, so be it, but I have to say that this patch has enabled me to get higher health and that 1.15K health regen and that has improved it's ability to brawl just a little. Still, you would be stupid not to run away and recover your stamina when it's down and you don't have the Immovability potion ready.
Anyway, back to talking about sustain. Be a Breton. Let me repeat that: Be a Breton. This build is made for it. Note the two cost reduction rings, one Infused? That is what you need. Do not go for more magicka recovery and, for gods sake, don't wear Lich nor Bright Throat's. This build is squishy. Speed and cloak are your defenses. What do you need to sustain cloak? Atro mundus (but using Steed this patch, cause we can), drinks and cost reduction. NOT magicka recovery. Let me repeat that: NOT magicka recovery. The reason is that, while you are out of combat, your magicka recovery is calculated differently. It is typically higher than in combat, but only based on drinks and mundus. The stat sheet does not show you this, unless you use Harven's Extended Stats addon, which shows your "Magicka Recovery Idle". I suppose it depends on playstyle, but if you are like me, you can and will run around in cloak a lot and the game engine will consider you out of combat half the time. That's why you build for out of combat sustain as well as in combat.
How are you playing magblade without merciless resolve?
Mercy's usefulness really depends on for you attack tbh. The more of an elusive burst toon you play the more it loses its value imo. On my calu blade the targets I take I can kill with my combo, no mercy needed, I use it as an 8% damage buff. It does come in handy when I'm zerg surfing or playing with some buddies because I can swallow soul weave on my resto bar. But for the most part I'm not out of clock long enough to build a proc.
Yep, experiences are the same as above. If playing a very high damage spec that aims to burst from stealth, merciless loses its value as a damage skill. the minor berserk buff is essential though.
@fred4 Now Merciless is one thing, Major sorcery is another. I think that buff is essential regardless if you're a brawler, a ganker, a finisher or w/e. That 20% boost is huge. If you're using magicka potions, why not use the alliance magicka potions that give major sorcery?
No, it's not. 20% to spell damage, when your spell damage is 2K, is quite pitiful. Tested this a long time ago. Against target skeleton it was worth around 7% extra damage, whereas Minor Berserk was worth less than 6%. Marking the skeleton, on the other hand, was worth 14%. Just further proof how every number in this game lies to you.That's bound to change. DW made sense from an enchants point of view, especially if you were running Torug's Pact. Makes no sense now.Hmm. I am by no means brilliant, but my melee magblade remains the character with which I get the most kills. (I don't really play my stamblade much. Not used to it.)
I wish I could give up Forward Momentum, but I can't. You use it for a consistent heal to activate Troll King, when wearing that set. You use it, if you get taloned or snared. It's cheaper than a dodge roll and you need the immunity. The fact that it's down to 4 seconds doesn't matter that much, since you only use it reactively to get back up to speed and into cloak.
I actually use Swallow Soul on the resto bar in addition to Concealed on the 2H bar. It is quite ineffective as a damage dealing skill in my build, but it is a heal and my preferred spammable for IC bosses. It also helps to have a ranged option in those unfocused before prime time fights, where everyone is just strewn around a keep. I love those and I don't like builds that are entirely melee.I don't get this comment. Low mobility? Certainly not magblade. You mean the DK? I fight DKs. It's one of the main reasons I play melee.I don't really see the benefit of the melee magblade playstyle since you lose healing and you have to fight up close on a class with very low mobility.
I was talking about dual wield melee magblades. If you run 2h then you get mobility from forward momentum but for some reason almost all of the melee magblades I see are running dual wield. I haven't see many players using forward momentum on magblade since they decreased the duration.Well, for what it's worth:Hmm. I am by no means brilliant, but my melee magblade remains the character with which I get the most kills. (I don't really play my stamblade much. Not used to it.)
I wish I could give up Forward Momentum, but I can't. You use it for a consistent heal to activate Troll King, when wearing that set. You use it, if you get taloned or snared. It's cheaper than a dodge roll and you need the immunity. The fact that it's down to 4 seconds doesn't matter that much, since you only use it reactively to get back up to speed and into cloak.
I actually use Swallow Soul on the resto bar in addition to Concealed on the 2H bar. It is quite ineffective as a damage dealing skill in my build, but it is a heal and my preferred spammable for IC bosses. It also helps to have a ranged option in those unfocused before prime time fights, where everyone is just strewn around a keep. I love those and I don't like builds that are entirely melee.I don't get this comment. Low mobility? Certainly not magblade. You mean the DK? I fight DKs. It's one of the main reasons I play melee.I don't really see the benefit of the melee magblade playstyle since you lose healing and you have to fight up close on a class with very low mobility.
What’s your spec? I might try it. I don’t think I’ve beaten a magDK in a duel... ever.
Btw, it’s not just DKs who can reflect. It’s DKs, Wardens, and anyone who uses S&B.
I agree about magblade maneuverability too. That’s what makes it fun even if it’s not effective.
https://en.uesp.net/wiki/Special:EsoBuildData?id=127467
This is an open world spec. While I have beaten my mag DK friend, who is roughly as skilled as myself, I don't expect to kill everyone with this.
It is a fairly high sustain, cloaking speed build that works in CP and no CP. Your defense is that speed. If the DK talons you, you can try hitting them, but if they do too much damage you Fear, Forward Momentum and run off. You are basically so fast that I've given up on the shade. If the opponent uses a detection potion things can get a little tricky, but you still have a good chance to move out of range.
I do not aim to have the greatest burst with this. If I did, I would run Spinner instead of Skooma Smuggler, or perhaps Auroran's Thunder, and I would incorporate Merciless and, perhaps, Degeneration. As it stands, I don't even bother with Major Sorcery. Instead I prefer Immovability / Detection / Magicka potions. This build is about staying on top of and finishing people with Concealed Weapon after the burst, which is why I prefer that potion. The burst typically comes from Cloak -> Lotus Fan -> Incap + guaranteed Caluurion proc hitting at the same time. Plus Zaan, if you're lucky. Skooma Smuggler is as much of a help in offense as it is in defense. It allows you to stay on top of dodge rolling opponents who you will eventually hit.
Inbetween ultis I'm typically in and out of cloak, while I try to stun people with Concealed and get another Caluurion or Zaan proc now and again. The speed obviously synergises with Zaan. Alternatively I just hit people from range, building ultimate. Sometimes switching to range can work, especially if the opponent is a vampire. The main reason for the infused prismatic resto is boss farming in IC, though. Feel free to use a different enchant.
Stamina sustain is limited, which is why Deep Thoughts is in the build. One break free, roll dodge and Forward Momentum is about all you have. When low on stamina (or magicka) I hide behind a tree and use that skill. Thankfully it is very viable to disappear with the speed you have.
This build can quite easily be countered. Caluurion is reflectable and has a 1 second activation time, even when used at point blank range. If you are too predictable, people will dodge roll it and a DK who is really clued in might keep their wings up. In practice this is perhaps easier said than done, outside of a duel, or most people are simply not that clued in. DKs have a tendency to only use wings reactively, when attacked by obvious ranged attacks. It's an expensive skill for them after all.
Some obligatory small print: This build is capable of perma-cloaking outside of combat and near perma-cloaking in combat. I was talking to Jeezye in game, and he asked whether I get into prolonged fights. I do. It is not a pure ganking spec and not nearly the highest damage you can get with this type of build. The attraction to this playstyle is that the speed and cloak gives you a lot of control. If you want to view that as resulting in a series of ganks, so be it, but I have to say that this patch has enabled me to get higher health and that 1.15K health regen and that has improved it's ability to brawl just a little. Still, you would be stupid not to run away and recover your stamina when it's down and you don't have the Immovability potion ready.
Anyway, back to talking about sustain. Be a Breton. Let me repeat that: Be a Breton. This build is made for it. Note the two cost reduction rings, one Infused? That is what you need. Do not go for more magicka recovery and, for gods sake, don't wear Lich nor Bright Throat's. This build is squishy. Speed and cloak are your defenses. What do you need to sustain cloak? Atro mundus (but using Steed this patch, cause we can), drinks and cost reduction. NOT magicka recovery. Let me repeat that: NOT magicka recovery. The reason is that, while you are out of combat, your magicka recovery is calculated differently. It is typically higher than in combat, but only based on drinks and mundus. The stat sheet does not show you this, unless you use Harven's Extended Stats addon, which shows your "Magicka Recovery Idle". I suppose it depends on playstyle, but if you are like me, you can and will run around in cloak a lot and the game engine will consider you out of combat half the time. That's why you build for out of combat sustain as well as in combat.
How are you playing magblade without merciless resolve?
Mercy's usefulness really depends on for you attack tbh. The more of an elusive burst toon you play the more it loses its value imo. On my calu blade the targets I take I can kill with my combo, no mercy needed, I use it as an 8% damage buff. It does come in handy when I'm zerg surfing or playing with some buddies because I can swallow soul weave on my resto bar. But for the most part I'm not out of clock long enough to build a proc.
Yep, experiences are the same as above. If playing a very high damage spec that aims to burst from stealth, merciless loses its value as a damage skill. the minor berserk buff is essential though.
@fred4 Now Merciless is one thing, Major sorcery is another. I think that buff is essential regardless if you're a brawler, a ganker, a finisher or w/e. That 20% boost is huge. If you're using magicka potions, why not use the alliance magicka potions that give major sorcery?
A friend tells me penetration in PvP now works up to -5K (!), but I have not tested that myself. Also, pen in PvE is not comparable. I believe a dummy is considered level 50 and it takes 500 pen for 1%. A CP160+ player is considered level 66 (level 50 + 16 vet ranks in the old system) and it takes 660 pen against a player for 1%.
I would slot Merciless, because I can pre-buff that in cloak.
To get Minor Berserk. As opposed to Major Sorcery, for which you need to hit someone with Entropy or Sap.Knootewoot wrote: »
To get Minor Berserk. As opposed to Major Sorcery, for which you need to hit someone with Entropy or Sap.Knootewoot wrote: »
To get Minor Berserk. As opposed to Major Sorcery, for which you need to hit someone with Entropy or Sap.Knootewoot wrote: »
To get Minor Berserk. As opposed to Major Sorcery, for which you need to hit someone with Entropy or Sap.Knootewoot wrote: »
Potions also help with major sorc btw
That certainly mirrors my experience. There are the easy kills and the tough fights. The inbetween, really balanced ones are kind of rare.ScruffyWhiskers wrote: »But the problem always comes down to that same thing really. Squishy targets are easy. They melt and you don't have to do anything else. You will get them with a sustain build or a high penetration build or just good all around brawling stats.
I get frustrated when watching (cherry-picked) 1vX YouTube clips, because in reality I find most players hard to kill, nor do others stand by and let you do your thing. I think most kills come about when there is an Xv1 element. Battle lines are constantly shifting and the person in the wrong place is the one who gets killed.But the vast majority of player builds and talent out there will quickly put you on the defensive and once that happens mag nb is at a real disadvantage (the melee version at least. I've never been good at the ranged one.)
Was it a magsorc?How many times have you gotten a target down to execute range and then couldn't finish them off?
There is something clunky about bar swapping in execute phase as well as the hard 25% cut off of Impale, which is why I don't run it. I just spam Concealed. Yes, you are absolutely right. Judging when the tables are about to turn and cloaking just before that is one of the hardest things to get right. Zaan gives you an advantage, not just for the damage it does, but also because people are weary of it and stay on the defensive.Even with Impale and an oblivion enchant on my back bar it's clunky and they either dodge roll or shield up or start blocking and you have to start thinking about resetting. If you wait too long the tables turn quickly or a bunch of friends show up.
Don't give up!Sometimes I think I should just try stam blade again. But I feel like that's giving up.
Just wanna reiterate that the high recovery magblade is doing super well for me right now. Try it out guys.
https://en.uesp.net/wiki/Special:EsoBuildData?id=126732
Just wanna reiterate that the high recovery magblade is doing super well for me right now. Try it out guys.
https://en.uesp.net/wiki/Special:EsoBuildData?id=126732
I played a high recovery build right before switching to healer. Problem I found is there were too many hard counters.
By that I mean there were some BGs were it was amazing and I dominated, I have a screen shot of me going 21-1 in a death match. It was mostly against bow dps who’re easy to pick off.
Then I had some BGs where I felt like I couldn’t kill anyone and was ineffective. In BGs against a lot of DKs and reflections I’d go maybe 6-6.
The style was too much feast or famine for me. Too many hard counters to the spec; like the destro ult where the circle knocks you out of invis, reflections, detect invis pots, blockade, etc
By the way, I think I’m going to try a melee’ish’ magblade spec. Thing is what do melee magblades use for self healing? That’s one thing I never understood. If you don’t use swallow soul because it gets reflected there isn’t much else. Refreshing and harness magicka doesn’t cut it.
I’m thinking of trying a spec that uses blockade, twisting and crushing shock for offense.
Just wanna reiterate that the high recovery magblade is doing super well for me right now. Try it out guys.
https://en.uesp.net/wiki/Special:EsoBuildData?id=126732
I played a high recovery build right before switching to healer. Problem I found is there were too many hard counters.
By that I mean there were some BGs were it was amazing and I dominated, I have a screen shot of me going 21-1 in a death match. It was mostly against bow dps who’re easy to pick off.
Then I had some BGs where I felt like I couldn’t kill anyone and was ineffective. In BGs against a lot of DKs and reflections I’d go maybe 6-6.
The style was too much feast or famine for me. Too many hard counters to the spec; like the destro ult where the circle knocks you out of invis, reflections, detect invis pots, blockade, etc
By the way, I think I’m going to try a melee’ish’ magblade spec. Thing is what do melee magblades use for self healing? That’s one thing I never understood. If you don’t use swallow soul because it gets reflected there isn’t much else. Refreshing and harness magicka doesn’t cut it.
I’m thinking of trying a spec that uses blockade, twisting and crushing shock for offense.