Front bar)
Health: 29,109
Health recovery: 600
Mag: 32,703
Mag recovery: 2,192
Stam: 13,492
Stam recovery: 908
Spell dmg: 2,127
Spell pen: 15,412 (23.2%)
Spell crit: 42.9%
Inc crit dmg: 80%
Crit resist: 3,572
Spell resist: 16,883
Phys resist: 12,758
Back bar)
Health: 30,442
Health recovery: 600
Mag: 31,056
Mag recovery: 2,166
Stam: 13,492
Stam recovery: 908
Spell dmg: 1,891
Spell pen: 12,660 (19.1%)
Spell crit: 29%
Inc crit dmg: 70%
Crit resist: 3,572
Spell resist: 19,635 (29.6+8)
Phys resist: 15,510 (23.4+8%)
These numbers definitely/obviously increase when buffed & will slightly increase further once I have re-traited & finished golding out 2 more pieces.
Knootewoot wrote: »I'll check mine later thus day. Are the stats when in cyro cp, or outside cyro?
An interesting contrast to my build.
Penetration build: Warmaiden+SpinnerMagicka + recovery: 42.799 / 2311
Healh + recovery: 23121 / 245
Stamina + recovery: 10027 / 714
SD: 2459
crit: 54.3%
Spell resis: 15.804
Physical resis: 9612
Crit resis: 2013
Spell pen: 10.272
Damage build: Warmaiden+Innate AxiomMagicka + recovery: 39.459 / 1836
Healh + recovery: 23121 / 245
Stamina + recovery: 10027 / 714
SD: 2610
crit: 54.3%
Spell resis: 15.804
Physical resis: 9612
Crit resis: 1515
Spell pen: 13.601
Magicka + recovery: 37.950 / 1808
Healh + recovery: 23121 / 245
Stamina + recovery: 11360/ 714
SD: 2459
crit: 57.1%
Spell resis: 15.804
Physical resis: 9612
Crit resis: 2262
Spell pen: 10.272
Well this patch hurt my build just a little more with argonians pot nerf. It's not really much but it was like the final kick in the ribs of the heavy argonian build I ran.
But its alot of things that make magnb weak, lack of burst heals, our shield being tied to light armor and nerfed, bow being delayed was a huge punch in the ribs, skill cost increase, removal of damage from path, snares, snares, snares, Wardens and dks pretty much shut our builds down and force melee playstyle which is painful. Concealed spam is just weak. Our only class's pressure skill is also reflectable so even though ancient knowledge got "buffed" if you want to range yoy have yo use force pulse anyway or just don't fight like 1/2 the cyro population. You either have to run alot of hots which really clogs your bar space or abuse cloak which is counted ed by the multitude of mark spamming zerglings....
Idk Ill stop I'm depressing myself
Well imo unless you want to stack full damage, triune and protective are the only viable traits atm since they provide 50% increased efficiency over all other traits. As a magblade with shields and dark cloak hp-based heal, its pretty obvious that triune is the goto choice.
@kaithuzar I wanted to test armor master because there's almost no magicka based damage sets that are viably one-barred. Statwise, I'd prefer Bloodspawn for resistance buffs by far, but since I don't have any choices in front-bar-only sets, I wanted to give armor master a shot. Imo it makes most sense to run it one-barred, because the gained hp is only needed to push the harness TT and the combination with the extra s/b enchat and entropy can make a nice HP increase on swap.
Anyways there's tons of different build approaches but none really matter if the base toolkit sucks as it does right now...
Well imo unless you want to stack full damage, triune and protective are the only viable traits atm since they provide 50% increased efficiency over all other traits. As a magblade with shields and dark cloak hp-based heal, its pretty obvious that triune is the goto choice.
@kaithuzar I wanted to test armor master because there's almost no magicka based damage sets that are viably one-barred. Statwise, I'd prefer Bloodspawn for resistance buffs by far, but since I don't have any choices in front-bar-only sets, I wanted to give armor master a shot. Imo it makes most sense to run it one-barred, because the gained hp is only needed to push the harness TT and the combination with the extra s/b enchat and entropy can make a nice HP increase on swap.
Anyways there's tons of different build approaches but none really matter if the base toolkit sucks as it does right now...
Armour master is okay if you wear light. With heavy it sort of sucks. Crafted sets in general are nice because you can craft one set with heavy chest and medium legs for a bit more mitigation.
I’ve been leveling a magwarden and so far it’s superior to magblade in every possible way. I’m not 50 yet so we’ll see how it performs then, but right now if you’re a magblade I’d level one up. I wouldn’t be surprised if they’ve been left OP intentionally to help DLC sales.
Well, I'm glad you like it, but for me there is no substitute for cloak when I'm soloing. I've played a typical magicka stacking warden: Necro / Shackle or Necro / Spinner front + vMA resto back bar. 50K magicka, 25.5K health, 12.7K Dampen shield in CP. It's powerful, but I don't know how it's holding up this patch. It's always lacked an execute and still does, unless you like the bear. It's power is blunted by that.Well imo unless you want to stack full damage, triune and protective are the only viable traits atm since they provide 50% increased efficiency over all other traits. As a magblade with shields and dark cloak hp-based heal, its pretty obvious that triune is the goto choice.
@kaithuzar I wanted to test armor master because there's almost no magicka based damage sets that are viably one-barred. Statwise, I'd prefer Bloodspawn for resistance buffs by far, but since I don't have any choices in front-bar-only sets, I wanted to give armor master a shot. Imo it makes most sense to run it one-barred, because the gained hp is only needed to push the harness TT and the combination with the extra s/b enchat and entropy can make a nice HP increase on swap.
Anyways there's tons of different build approaches but none really matter if the base toolkit sucks as it does right now...
Armour master is okay if you wear light. With heavy it sort of sucks. Crafted sets in general are nice because you can craft one set with heavy chest and medium legs for a bit more mitigation.
I’ve been leveling a magwarden and so far it’s superior to magblade in every possible way. I’m not 50 yet so we’ll see how it performs then, but right now if you’re a magblade I’d level one up. I wouldn’t be surprised if they’ve been left OP intentionally to help DLC sales.
I really don't want ZOS to touch Magblade. I agree they could use help, but if ZOS tries to fix them, my guess is they'll ruin everything we currently love about about the spec.
Just fix Shade, maybe give us a snare counter, but whatever you do ZOS, don't go back to the drawing board like you do so many other things needlessly.
I really don't want ZOS to touch Magblade. I agree they could use help, but if ZOS tries to fix them, my guess is they'll ruin everything we currently love about about the spec.
Just fix Shade, maybe give us a snare counter, but whatever you do ZOS, don't go back to the drawing board like you do so many other things needlessly.
It’s not that sorry a state. Just has very little margin for error. There are matches where I end up with 15+ kills and 0 deaths, and others where I don’t play sharp and end up with a mere 3 kills and 4 deaths (usually my deaths are much lower than anyone else in the battleground though).
Currently levelling up a stamina dragonknight and its such easymode compared to the nightblade though. Even at level 15 using like 3 skills I was able to do very well in BG’s
Anyway back to my magblade, this week I tried battle maiden + julianos instead of fortified brass and it was horrible. Damage significantly higher of course but 9k resistance + vampire is just too fragile for melee. Rather than going back to Fortified Brass I changed Julianos for Pariah. Much better experience, really boosts survival noticeably.
I really don't want ZOS to touch Magblade. I agree they could use help, but if ZOS tries to fix them, my guess is they'll ruin everything we currently love about about the spec.
Thinking of trying something like this on my Magblade
https://en.uesp.net/wiki/Special:EsoBuildData?id=119696