Community: Werewolfs being able light attack people to death with the torug/enchant bug = Unbalanced, fix now zos it makes pvp unplayable.
Also the community: I can now one shot an entire pvp raid with a coldfire ballista =It's balanced, keep it.
Community: Werewolfs being able light attack people to death with the torug/enchant bug = Unbalanced, fix now zos it makes pvp unplayable.
Also the community: I can now one shot an entire pvp raid with a coldfire ballista =It's balanced, keep it.
You don't even need Torugs either. I have a Cancer WW Build that I don't use because it''s just disgusting. Even in full impen you can lazy your way through Vet Dungeons with Witchmothers for your heal and buff. It can jump from 6-7.5k wep damage light attacking while being in combat.
Community: Werewolfs being able light attack people to death with the torug/enchant bug = Unbalanced, fix now zos it makes pvp unplayable.
Also the community: I can now one shot an entire pvp raid with a coldfire ballista =It's balanced, keep it.
You don't even need Torugs either. I have a Cancer WW Build that I don't use because it''s just disgusting. Even in full impen you can lazy your way through Vet Dungeons with Witchmothers for your heal and buff. It can jump from 6-7.5k wep damage light attacking while being in combat.
LFG buff doesn't count
You all seem to forget we had a phase like this before, although ZOS upped the damage on siege deliberately in the past. It was fun for a week, but ultimately the gameplay was so boring, that it got dialed back again in an incremental.
Now, if your playing capabilities are so limited that a left click inducing ridiculous damage is your best bet at killing someone, I see why you might want to keep it. Tells more about the players than the siege damage then though.
WuffyCerulei wrote: »EdoKeledus wrote: »OIL like every other siege weapon should not be shieldable and should ignore resistances.
Barely anyone will want to pvp if everyone gets dunked by 2 ticks of oil, or essentially 1-shotted if more than 1 oil is on you.
WuffyCerulei wrote: »EdoKeledus wrote: »OIL like every other siege weapon should not be shieldable and should ignore resistances.
Barely anyone will want to pvp if everyone gets dunked by 2 ticks of oil, or essentially 1-shotted if more than 1 oil is on you.
Then how about avoiding the oil AoE?
WuffyCerulei wrote: »EdoKeledus wrote: »OIL like every other siege weapon should not be shieldable and should ignore resistances.
Barely anyone will want to pvp if everyone gets dunked by 2 ticks of oil, or essentially 1-shotted if more than 1 oil is on you.
Then how about avoiding the oil AoE?
ZOS_GinaBruno wrote: »Update: Unfortunately this isn't something we're able to hotfix, but we're trying to get the fix into Monday's incremental patch.
You all seem to forget we had a phase like this before, although ZOS upped the damage on siege deliberately in the past. It was fun for a week, but ultimately the gameplay was so boring, that it got dialed back again in an incremental.
Now, if your playing capabilities are so limited that a left click inducing ridiculous damage is your best bet at killing someone, I see why you might want to keep it. Tells more about the players than the siege damage then though.
I understand it's bad for the game in the long term, but for ONE night it was fun watching warden earthgore ball groups explode.
Community: Werewolfs being able light attack people to death with the torug/enchant bug = Unbalanced, fix now zos it makes pvp unplayable.
Also the community: I can now one shot an entire pvp raid with a coldfire ballista =It's balanced, keep it.
I would like it to stay this way. Seige should freaking hurt, and you should fear it.
wtf r u talking about, I do fear siege and don't normally stand in it - but 30k damage in 2 seconds is not something I can live through - I quit playing - 3rd time I died to same *** I was just running by and couldn't even see the animation to avoid.
Apparently, you do stand in it. Zeds dead baby, Zeds dead.