WuffyCerulei wrote: »EdoKeledus wrote: »OIL like every other siege weapon should not be shieldable and should ignore resistances.
Barely anyone will want to pvp if everyone gets dunked by 2 ticks of oil, or essentially 1-shotted if more than 1 oil is on you.
Then how about avoiding the oil AoE?
Lol- pls tell me how can you avoid oil AoE? Especially that you usually have anything between 3-5 on breach. Do you just ask politely other side to stop using it?
I will agree- for a short time it is little bit funny. But the problem with it is that it is way to easy to defend right now, which will make whole Cyrodil stale and only benefit night caping
Lydia the siege bot on pc eu ad sotha just got a 200% buff xD
WuffyCerulei wrote: »EdoKeledus wrote: »OIL like every other siege weapon should not be shieldable and should ignore resistances.
Barely anyone will want to pvp if everyone gets dunked by 2 ticks of oil, or essentially 1-shotted if more than 1 oil is on you.
Then how about avoiding the oil AoE?
Lol- pls tell me how can you avoid oil AoE? Especially that you usually have anything between 3-5 on breach. Do you just ask politely other side to stop using it?
I will agree- for a short time it is little bit funny. But the problem with it is that it is way to easy to defend right now, which will make whole Cyrodil stale and only benefit night caping
Its very rare to have defenders dropping oil with continuous uptime. Theres always breaks between splashes you can time just right. Sorcs can streak through, StamWardens/Sorcs etc can just run through if theyre built for movement speed. Youre not running through an oil waterfall.
I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.
Zos made this whole combat system and still people who just want to click.. not even point and click but only click.
I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.
Zos made this whole combat system and still people who just want to click.. not even point and click but only click.
For me, it is how effective on masses of players that otherwise have so many heals and purges flying around that siege does nothing. I find smaller groups are more able to move out of the way. Not because of collision detection we dont have, but rather because they are not sheep waiting for their Sheppard to tell them to move.
Its somewhat an inconvenience to have to move so easily because of a red circle and I did see players throwing up siege for things like smaller groups and open field fights; but I feel the benefit is outweighing that. The group I run with also has 1 night a week where we run PvEers and newer players, and that might be called off as we know the challenge that will come keeping them alive in this.
I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.
Zos made this whole combat system and still people who just want to click.. not even point and click but only click.
For me, it is how effective on masses of players that otherwise have so many heals and purges flying around that siege does nothing. I find smaller groups are more able to move out of the way. Not because of collision detection we dont have, but rather because they are not sheep waiting for their Sheppard to tell them to move.
Its somewhat an inconvenience to have to move so easily because of a red circle and I did see players throwing up siege for things like smaller groups and open field fights; but I feel the benefit is outweighing that. The group I run with also has 1 night a week where we run PvEers and newer players, and that might be called off as we know the challenge that will come keeping them alive in this.
ZOS_GinaBruno wrote: »Update: Unfortunately this isn't something we're able to hotfix, but we're trying to get the fix into Monday's incremental patch.
mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Lydia the siege bot on pc eu ad sotha just got a 200% buff xD
"We need to team up to zerg down our true enemy... The lag"
I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.
Zos made this whole combat system and still people who just want to click.. not even point and click but only click.
ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
ZOS_GinaBruno wrote: »Update: Unfortunately this isn't something we're able to hotfix, but we're trying to get the fix into Monday's incremental patch.
I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.
Zos made this whole combat system and still people who just want to click.. not even point and click but only click.
I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.
Zos made this whole combat system and still people who just want to click.. not even point and click but only click.
For me, it is how effective on masses of players that otherwise have so many heals and purges flying around that siege does nothing. I find smaller groups are more able to move out of the way. Not because of collision detection we dont have, but rather because they are not sheep waiting for their Sheppard to tell them to move.
Its somewhat an inconvenience to have to move so easily because of a red circle and I did see players throwing up siege for things like smaller groups and open field fights; but I feel the benefit is outweighing that. The group I run with also has 1 night a week where we run PvEers and newer players, and that might be called off as we know the challenge that will come keeping them alive in this.
Do you want to force people into going back to the days of epic wall sieges 20 trebuchets deep, or let them keep PvDooring? Cause the later is much more instant grat.
I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.
Zos made this whole combat system and still people who just want to click.. not even point and click but only click.
For me, it is how effective on masses of players that otherwise have so many heals and purges flying around that siege does nothing. I find smaller groups are more able to move out of the way. Not because of collision detection we dont have, but rather because they are not sheep waiting for their Sheppard to tell them to move.
Its somewhat an inconvenience to have to move so easily because of a red circle and I did see players throwing up siege for things like smaller groups and open field fights; but I feel the benefit is outweighing that. The group I run with also has 1 night a week where we run PvEers and newer players, and that might be called off as we know the challenge that will come keeping them alive in this.
Do you want to force people into going back to the days of epic wall sieges 20 trebuchets deep, or let them keep PvDooring? Cause the later is much more instant grat.
Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
usmcjdking wrote: »No one is surviving long enough for latency to build up. PC/NA Vivec is poplocked across the board and has almost ZERO lag.
This is glorious. KEEP IT!
kringled_1 wrote: »Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
More seriously, I'm not really wild about the prolonged siege battles where you have to punch multiple breaches in a keep, then fire siege through to get defensive siege down, and eventually move in. It tends to come down to attrition, and to promote large stacks at one location which we know doesn't work well.
ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
ZOS_GinaBruno wrote: »Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.